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Lockheed Martin Prepar3D Academic / Professional
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Lockheed Martin - Prepar3D 4.4.16.27077
Год выпуска: 2017 Жанр: Авиасимулятор Разработчик: Lockheed Martin Издатель: Lockheed Martin Тип издания: лицензия Язык интерфейса: английский Язык озвучки: английский Таблэтка: Присутствует Платформа: Windows Наличие/отсутствие рекламы: отсутствует Системные требования:
Доп. информация: Activator by Max Connor Сим крайне убог без аддонов: If your P3Dv4 hangs on loading screen, read this: https://prepar3d.com/forum/viewtopic.php?f=6316&t=130201 Порядок установки1. Установить, задав параметры.2. Активировать установленную редакцию с помощью Prepar3D_v4_4.4.16.27077\P3D_activator\p3dv4kg.exe 3. Играть. Обновления торрент-файла26.06.2017 - Обновлено до версии 4.0.28.21686. Для обновления с предыдущих версий необходимо переустановить только клиентChangelogFixes and ImprovementsFixed an issue in VR views that prevented dynamic lighting in the right eye Fixed memory leak related to external views and vehicle textures Fixed performance impact when entering and then exiting VR Fixed text label size mismatches in VR Fixed the F-16 speedbrakes Corrected an issue where a scenario saved from the startup screen would not be loaded after a reset Preventing vehicle sounds from playing during load Fixed a crash on startup due to controllers using bad port and hub values Added an unobtrusive watermark for developer licenses Fix for a crash when using index 0 with playload stations Fix for ICAO entries in the Logbook Corrected the clickable mouse area of the RadarGauge Added the Delete Scenario button back to the Scenario user interface Fixed effect texture orientations being flipped (e.g. coastline waves) Fixed the Graphics Profile Name not syncing with the correct saved graphics settings Fixed issue related to the flag SIMCONNECT_CLIENT_DATA_PERIOD_ON_SET not working with SimConnect_RequestClientData Corrected issues with autogen Annotator building selection that would result in missed or incorrect selections Interface windows will no longer move behind main window when losing focus Fixed Logbook issue that was preventing logging start/end points Corrected various issues with the Flight Instructor user interface Added pitch, bank, heading to the GPS broadcast capabilities for electronic flight bags Updated various XML configuration file encodings Corrected a commands binding error with the Steering Set key Fixed null terminating string issue when using RequestDataOnSimObject with ATC strings Fixed issue preventing the vehicle preview screen from rendering in the New Scenario window Changed the default textbox to ICAO for the Select Airport user interface Fixed multiplayer crash when using Direct IP connections Fixed errant river feature in ocean QMID 50,31 (West Africa) No longer instantiating radios if they are not configured for an object Fixed an issue where the vehicle preview window would not render in certain views Fixed an issue where View Group selection would be out of sync with the context menu Fixed an issue where undocking views would not immediately be processed Fixed unicode issues with Traffic Toolbox Fixed an issue where second UV channels were not correctly being exported to .X files Fixed scenery.cfg encoding issue after leaving the Scenery Library view Fixed an issue where SimConnect applications were receiving the wrong event id Fixed an issue regarding minimum temperature in the Advanced Weather view Fixed an issue where the Scenery Library was not reporting all errors The Select Airport view’s ICAO search box is now above other search boxes Minor layout updates to the Select Airport screen Content error reports will now have more detailed XML parse error messages Fixed a crash in the Shp2Vec tool when compiling polygons with less than three points Fixed an issue where malformed DLL.xml and EXE.xml files would cause Add-on DLL and EXE to fail to load Fixed an issue where multiplayer settings were not correctly assigned when using the Direct Connect method Added reverse thrust axis events Fixed issues with certain locale settings Fixed incorrect locations of certain buildings and bridges in Instanbul Traffic settings now save again in Graphics Profiles Added exception handling for error that would occur when certain audio codecs were installed Fixed crash that could occur when making modifications to the Scenery Library with add-on scenery Fixed issue that caused stars to draw in the incorrect order Added Show Only Favorites button back to Vehicle Select Screen ChangelogNew FeaturesVirtual Reality (VR) is now available in any view and has its own dedicated menu Added interactive mouse pointer in VR Added support for 4k Virtual Cockpit (VC) textures Custom icons can be placed and rendered in the world. Their location can also be viewed in the 2D map. Health points for the ownship are now displayed in InfoGen text Added “HideMouseLookCrosshair” config option to disable the cross icon when using mouse look Notification text can now be added using the “CustomNoticeText” config option Added support for cockpit rain effects. Added effect to default vehicles (requires Content installer) New Features (Professional Plus Only) High-Level Architecture (HLA) network interface is implemented (experimental – work in progress) Fixes and Improvements Fixed an issue where turn rate was incorrect for large ships Fixed an issue that prevented legacy Prepar3D v1 SimConnect apps from properly connecting Fixed various z-ordering issues with primitive objects Fixed issue with SimConnect port values being written incorrectly to the registry Fixed intermittent issue with autopilot glide slope Barometric pressure units now display correctly in the Custom Weather screen Added scenario favorites button back to the Load Scenario screen Updated select camera control descriptions to be more consistent Fixed issue where weather data for animated scenery objects was invalid after a vehicle change Fixed rotation issues with certain lights and effects Fixed crash that could occur when calling the FlightPlanDeleteWaypoint function within a gauge Updated the default Max VC Texture Size config entry to 4096 Fixed bug where user vehicle would still move to new location after hitting cancel from the Scenario Edit screen Fixed shader support for pre-lit materials without textures Fixed crash that could occur when zooming the GPS map Duplicated panels are now saved into scenario .fxml files Fixed crash that could occur when attempting to change airports at certain locations Fixed crash that could occur when reading in invalid autogen data Panels with pixel_size value set in config now correctly save their position in fxml files Fixed bug where changing the time in small increments in the Startup Screen did not update the simulation Fixed bug where quickly hitting enter after typing an entry in the Airport Select screen would not change the user’s location Fixed bug where structured scenarios would load incorrectly at the startup screen when set to default Fixed bug where unlimited frame rate value was written out differently in saved profiles compared to Prepar3d.cfg settings The ATC window now longer processes key commands when key modifiers (Shift, Ctrl, Alt) are held down The ATC window now processes key commands when undocked and not focused Updated Learning Center file encodings to support Unicode characters Autogen polyline buildings now respect the autogen building density slider value Fixed issue that prevented light rotation key commands from controlling attached landing lights Fixed issue that prevented HDR lighting values from syncing correctly in VR Fixed several cases where attached effect rotation values would not update correctly Previous camera settings are now restored correctly when leaving VR Fixed edge cases where full screen would not black out the main view at the Startup Screen Fixed issue preventing full screen resolution from being set correctly in the Startup Screen Fixed issue that prevented vehicles from positioning correctly on platforms when loading a scenario Updated VR social screen to show both stereo and single views Fixed erroneous ordering error that would display when opening Scenery Library with certain add-on sceneries installed VR can be disabled with the “LoadVirtualReality” Prepar3D.cfg option “Reload User Object” key command now additionally flushes and reloads textures Fixed issue that would cause ribbon visual paths to stop drawing after a short period of time SpeedTree models now draw correctly in Radar and GData sensor modes Fixed view change issues when using the view change hot key in a view group VR can be enabled at startup with the “EnableVirtualRealityOnStartup” Prepar3D.cfg option Improved detection of VR headsets with more robust error reporting Fixed crash that could occur after installing a large number of scenery add-ons Fixes and Improvements (Professional Plus Only) Fixed bug where weapon loadouts would load incorrectly after a reset if the loadout title contained a comma Distributed Interactive Simulation (DIS) heartbeat now more configurable Attached DIS entities now correctly handled MULTIPLAYER UPDATES New Features Added radio frequency support and direct voice chat through multiplayer Chat Window Fixes and Improvements Improved panel state management when entering multiplayer SIMDIRECTOR UPDATES New Features Scaleform Objects can now be placed and rendered within the VC The starting waypoint can now be set for AI Objects Fixes and Improvements Gizmo buttons now toggle based on gizmo state Fixed slow down when entering the visualization BGL can now be exported again through SimDirector Fixed bug where translation gizmo would not be selectable if partially off screen Fixed crash that could occur when clicking panels while recording a Virtual Instructor (VI) session The position of copied objects is now slightly offset from the original Camera Objects can now be referenced by View Change Actions Fixed issue that prevented object rotation values from exporting to BGL Fixed issue where the xml file name would be truncated after the first period when clicking “Save as” Camera name validation errors now link to the correct property Fixed bug where navigation visuals would stay enabled in SimDirector if changed in core Prepar3D Fixed issue preventing RPN scripts from working correctly with Script Triggers Prepar3D Content New Features Added rain effect to cockpit glass in default vehicles F-16A and F-16AM now feature a Helmet Mounted Display (HMD) reticle, which can also be viewed in VR Fixes and Improvements Added configurable max_turn_rate for boat SimObjects Updated default scenario flt files to support Unicode characters Fixed flashing that would occur with the Fury 1500 when in Black Hot IR mode Fixed missing cockpit textures in the F-16 Removed incompatible AI models Prepar3D Scenery Fixes and Improvements Fixed missing textures in St. Louis Adams Mark Removed invisible objects that could cause vehicle to crash at KBWI Prepar3D SDK New Features Weather PDK now supports all functions available in SimConnect Added CustomIcons sample showcasing new custom icon capabilities Added additional Window PDK functions supporting 3D window positioning Added PDK Menu service Fixes and Improvements Updated various documentation including Panel API, user selectable vehicles, texture types, and add-on scenery Expanded IsSelectableVehicle support for use in fltsim cfg sections Fixed issue where Weather METAR functions in SimConnect and PDK would return different formats Fixed issue where the bounding box and radius override values were not being written out correctly by the 3dsMax exporter Fixed issue that prevented Optimize Parts from working with complex vehicle models Updated targeting pod sample showing controllable camera functionality Removed Learning Management System (LMS) SDK sample and associated documentation Added Managed Scenario Controller SDK sample. This can be used with LMS integration among other applications. Fixed SimConnect_Text issue with displaying extended ASCII characters Fixed issue with 3dsMax plugins not exporting OverrideRadius and OverrideBoundingBox values Added key event token and event id lookup functions to PDK Fixed crash and added warning message when attempting to create VC textures with filenames greater than 16 characters Fixed crash in managed SimConnect applications on shut down. These applications will need to be recompiled for this change to take effect. Fixed several issues with the EnvironmentForceManager ChangelogPrepar3D ClientGENERAL PLATFORM UPDATES New Features Added Single-Pass VR support for improved VR performance. Added headset selection to the VR menu Added helicopter AI capabilities Added helicopter autopilot functionality Added support for ground based waypoint and wingman AI Added Voice Control (experimental). New Features (Professional Plus Only) Added Distributed Interactive Simulation (DIS) Collision PDU support Fixes and Improvements Fixed crash that could occur when moving windows across different GPUs Fixed issue in VR where the red top-down cursor would only show in the left eye view Fixed issue that could cause AI to jitter when viewing recordings Fixed flickering issue in VR when changing to a sensor view for the first time Fixed bug preventing graphics profile names from saving correctly Fixed issue with the crash view being misaligned in VR Fixed issue in the flight planner screen where altitude units would not sync with user preferences Fixed issue with full screen not correctly blacking out monitors with certain resolution settings Filenames containing a ‘.’ character are now supported Added additional VR error messages to assist in debugging common issues Specified content errors will now only be reported once Added pop-up message that is shown when graphics driver crashes allowing scenario to be saved before shut down Fixed issue preventing navigation visual ribbons from properly appearing in instant replay and recordings Fixed issue where invalid ATC options were assigned to ground vehicles Fixed issue where commands assigned to numeric keys with modifiers (i.e. shift + 1) would not execute when the ATC window was open Fixed crash that could occur when having the ATC window open for an extended period of time when using a ground vehicle Fixed Scaleform crash occurring in various third party add-ons Corrected time zone processing so the date changes correctly when switching to an airport in a different hemisphere Fixed several time zone issues including updating GMT references to UTC, updating daylight savings time dates, fixing default time zone locations, and fixing international date line behavior Added “Message Text” option to enable or disable additional information text messages including opening the aircraft canopy Fixed issue where Air Traffic views would not correctly sync in VR Fixed issue preventing HTC Vive headsets from being used on machines with Oculus Software installed Fixed crash with Ultra Water when using third party add-on aircraft Fixed crash in Scaleform sound playback Fixed Unicode error with CustomAction payload strings Fixed crash that would occur when deleting the last assignment in the Controls user interface Fixed several issues with the recording system including objects spawned from a SpawnList not appearing, avatar animations not playing, and bookmarks not saving all data VR settings can be now set to persist Fixed issue where base AI could overwrite AI behavior states Fixed issue where heading would be lost when AI tug was turned on Fixed issue that could cause incorrect or corrupt textures to load when having several scenery add-ons installed through the Add-on Package setup Updating vehicle airspeed in the map UI no longer causes the pitch and bank to reset back to 0 Autopilot airspeed increment and decrement can now be mapped to keyboard commands Fixed bug where desktop resolution would not revert to its original value when exiting in some cases Fixed issue with sky color being incorrect when volumetric fog was disabled Fixed issue with focal points being incorrectly colored in IR Black Hot camera mode Minor improvements to terrain paging performance Camera definitions now use content pathing when loading Scaleform movies Gauge events and scripts are now processed by the user object when the avatar is detached Scaleform overlays can now be set to source data from a camera’s target object Corrected frustum offsets for cameras. Fix corrects Roll being incorrectly handled across the platform for cameras. Fixed issue with loading third party dlls on Windows 10 Undocked windows now correctly persist their maximized state when application is restored after being minimized Fixed left-eye lag seen in Oculus Rift VR headsets Fixed performance and stability issues with Ultra Water on Nvidia 10 series cards Improved AI waypoint following Fixed issue where cameras would save incorrect field of view values in some cases Fixed issue where batched objects would have incorrect positions at high altitudes Fixed tab order in Fuel and Payload UI and Failures UI Fixed small freezes that would occur when using the SimConnect text menu Fixed issue where Scaleform panels would flicker in SLI when undocking views Fixed issue where F-22 ground radar would flicker in SLI Improved performance for render-to-texture (RTT) views and plugins in SLI Improved Dynamic Lighting performance by filtering lights based on distance and size Adjusted the size of stars in reflections Fixed crash that could occur when certain jetways would animate Fixed issue where opening the context menu in undocked views would cause a slight delay Fixed incorrect tooltips in the Information options page Fixed issue that would cause text added through SimConnect to draw twice each frame Fixed cloud lighting inconsistencies between multiple views Fixed issue that could prevent certain model parts from becoming visible after switching between views Fixes and Improvements (Professional Plus Only) IP address of machine is now automatically detected in the DIS menu configuration Fixed issue that could cause weapons to draw in the incorrect location depending on viewing angles inside the Virtual Cockpit Fixed issue that prevented the avatar from reloading weapon systems on a scenario load SIMDIRECTOR UPDATES New Features Added support for configuring new helicopter AI capabilities Entities and Mobile Scenery now support AGL altitudes Fixes and Improvements Fixed issue which caused scenario cameras to disappear when renamed Fixed issue where resize cursor would incorrectly appear in certain locations in the Selected Properties view Fixed crash that could occur when importing object groups Fixed crash that could occur when playing a flight recording Fixed incorrect terrain origin with scenario cameras Fixed issue that would cause objects to disappear after deactivating their corresponding waypoint list Added validation for missing object references in AI behaviors Fixed crash that would occur when setting the current waypoint of an object to a value out of range Fixed issue that prevented focal points from drawing after switching to an external view Fixed issue where translate and scale gizmos would incorrectly activate when dragging the mouse over them Fixed issue with drag selection not deselecting appropriate objects The waypoint window is now opened when creating a waypoint list Clicking a selected object now deselects all other selected objects Fixed selection issues seen when dragging icon clusters SetGaugeActions now persist their values when changing variants of the same vehicle Fixed issue where scale gizmo could be selected for the user ownship Fixed crash when running Comprehensive Scenario Validation Fixed driver crash caused by dragging multiple SpeedTree objects Fixed issue where moving objects would snap to their original location when moving while the translate gizmo was active Fixed issue where the rotate gizmo would jitter when selecting certain axes UI elements no longer lose focus when mouse moves over the 3D map view in Windows 10 Reduced SimDirector loading time Fixed issue where SimDirector would hang on shutdown with third party add-ons installed Fixed serialization issue with the ScaleformPanelWindow Moved mode change buttons to a separate ribbon tab and refactored base ribbon tab layout Snap to Ground is now set to off by default Prepar3D Content New Features Added CH-53E Super Stallion Marine and Navy variants as default selectable vehicles Added MH-60R and MH-60S Seahawk variants as default selectable vehicles F-16A and F-16AM HMD reticles now display in VR New placeable scenario objects added: Orion Multi-Purpose Crew Vehicle (MPCV) Space Launch System (SLS) Block 1 Generic Jet Fighters Special Forces Boats Container Ship Ro-Ro Cargo Ship Transporter Erector 6×4 Truck M901 Patriots M777 Tanker Truck Yellow Lowboy Semi-Tractor Trailer Desert Hawk 3.1 Indago UAS Fixes and Improvements Updated default avatar cameras to use the avatar as the data source for Scaleform overlays. This corrects errors with the compass when using multiple views. Improved F-16 HUD readability Moved UH-60 default eyepoint to center of the seat Prepar3D Scenery Fixes and Improvements Fixed large trench running through Syria Fixed coastline dips in Guam Fixed runway Z-order issues at KNRB Prepar3D SDK New Features Added Voice Control PDK plugin and service to add custom voice commands to the system (experimental) Added Voice Control SimConnect sample Windows and panels can now be placed in 3D space using the PDK Added AttachPointService providing location and orientation of attached objects Grass can be added as autogen on airport backgrounds Added SimConnect camera type to create external AI cameras Added ability to listen to SimConnect_Text messages with SimConnect_SubscribeToSystemEvent Scaleform panel samples for: Airspeed Indicator Altimeter Instrument Artificial Horizon Indicator Autopilot Control Display Unit Cyclic and Collective Heading Gauge Magnetic Compass Multi-Function Display Vertical Speed Indicator Fixes and Improvements Fixed bug preventing VK_NUMPAD keys from being handled correctly through SimConnect Add-on dlls now automatically search current directory for dependent dlls Fixed issue where SimConnect_RequestFacilitiesList would not return the complete list of relevant facilities in some cases Fixed incorrect pointer type in GetParameter function in gauges.h header Unified SimConnect and simulation variable functionality by providing the same capabilities in each system SimConnect_RequestAttachPointData now correctly returns the requested object id and also supports SIMCONNECT_OBJECT_ID_USER Fixed Unicode bug when exporting models with duplicate parts Fixed bug preventing the ExternalSim sample project from building in debug. ChangelogPrepar3D ClientGENERAL PLATFORM UPDATES New Features Vehicle panels can now be used in VR. Window Definitions can now be created and applied to Prepar3D windows. Added Scenery Library and Add-ons to the Startup Screen. Added interactive Map to the Airport Selection Screen. New Features (Professional Plus Only) Added basic Common Image Generator Interface (CIGI) support. Distributed Interactive Simulation (DIS) entity appearances can now be customized per bit via XML file. Fixes and Improvements Fixed issue where right clicking the ATC and closing would cause the ATC window to reopen on a view change. Fixed inaccurate heading when broadcasting to ForeFlight. Invalid camera settings no longer save out when saving in VR. Various VR Performance improvements increasing overall framerates and stability. Virtual Cockpit (VC) rendering performance improvements. Fixed visual bug where UI windows would flash at the wrong location when opened. PreVC post processing optimized with new VC rendering techniques. Updated Colorizer post process to correctly use stencil buffer. Fixed numpad view panning when using SimConnect applications. Fixed rare bug in Oculus initialization that could cause visual anomalies. Fixed visual errors when using Oculus with SteamVR. Fixed VR issue which prevented the proper single pass stereo mode from updating based on settings. Fixed bug preventing the ShowMessageText setting from persisting. Fixed issue with undocked views not focusing and accepting input when closing their context menu. Fixed bug preventing add-ons from loading properly with trailing slashes ‘\’ in file paths. Added a VR settings UI screen and reorganized VR menu items. Oculus VR headsets can now be used with SteamVR. Added VR emulator option to test VR without having a headset connected (requires installing SteamVR). Cinematographer camera movement speed is now updated based on joystick sensitivity settings. Fixed issue that could cause the ATC window to be disabled unexpectedly. Fixed issue that caused keypresses to be processed on SimConnect menu windows when opened. Zoom is now available in VR. Installer is now digitally signed. Fixed crash that would occur in vehicles with a large number of VCockpit panel entries. SimConnect menus no longer register for key presses larger than the menu option count. Reduced lag when opening context menus. Fixed bug where numeric keypresses to SimConnect windows would also be sent to the main application. Custom camera menu items are now displayed in their view category and can be applied to views when opened. Deleting a custom camera now only resets views that had that specific custom camera applied instead of all views in that category. Default settings for VR, ViewGroups, and Multichannel are now written out to configuration files. Added reset camera menu option in context menu and menu bar. Reset also reapplies custom camera values if set on the view. Updated default zoom levels for cockpit and virtual cockpit entries to 0.3. Fixed issues with certain sensor views in VR singlepass with MSAA enabled. Fixed bug that caused voice communication issues over multiplayer. Added -rolename command line option. This lets users specify the rolename for multiplayer scenarios. Startup screen is no longer displayed when using the -net command line option. Both structured and unstructured scenarios can be selected when booting directly into multiplayer using the -mp command line option. Fixed visual issues with focal points. Placed dynamic lights are now processed in clusters with additional distance-based checks improving performance. Added ability to create custom voice control phrases from VR. Renamed Selection key events in the Controls UI to Selection/Zoom so that the key binding for zooming is easily searchable. Added magneto increment/decrement to Controls UI. Removed redundant work in water texture processing. Fixed hybrid unit display errors in UI. Added checkbox for disabling cockpit momentum effects. Fixed margin errors, tooltips, and minor visual bugs in several UI screens. Fixed issues where custom scenery could cause invalid data to be written in land classes. Fixed bug where secondary view group windows would not fully expand to the left and right of the display. Fixed bug where maximized windows on secondary monitors would not cover the taskbar in full screen on Windows 10. Fixed bug with vehicle doors opening after a SimConnect menu was opened. Added additional fallback case when loading control mappings to disregard any GUID in the title. This is useful when exporting controls on one machine and importing on another where GUIDs may not match. Fixed resizing issues with the timer panel. Changed default observer focus type to local instead of world. Updated installer to reduce potential hangs when installing DirectX. Fixed enter key not working with Activation UI windows. Fixed crash when opening the Save UI if any installed aircraft were missing titles in their aircraft.cfg. Fixed crash when originalID was missing from scenario file. Updated generic buildings to do more accurate position calculations. Redesigned the Custom Camera UI. Fixed bug where sensor mode would not be cleared when removing IR post processes from views. Post processes no longer render one additional frame after being removed. Fixed error preventing email activations from persisting on restart. InfoGen is now updated in panel only views. Fix bug with rotatable landing light PBH in ISimObject vehicles. Fixed Flight Planner UI bug with cruising altitude not automatically being calculated after a departure/destination is selected. Fixed collision bug with avatar. Distant vehicles are more accurately displayed. Fixed bug where VC only views would be white when set to the starting view in a scenario. Fixed issue preventing User Interface windows from blacking out the application on newer versions of Windows 10. Fixed bug where Payload UI would save changes when pressing escape. Fixed issue with attached effects that could cause them to disappear at certain viewing angles. This also affected attached dynamic lights. Fixed turbo prop shaft torque time constant preventing errors causing incorrect net negative torque values. Fixed crash that could occur when crashing vehicle. Fixed issue preventing the host machine in multiplayer from correctly serializing content to client machines. This would occur when the host did not have content that connected clients had. When multiple UI windows are open only the window accepting user input is enabled. Improved handling of autogen extrusion object intersections including bridges. Fixed bug which could cause night terrain textures to be incorrect for one frame in some cases. Fixes and Improvements (Professional Plus Only) Various updates to DISEntityTypes.xml. Fixed potential infinite loop when two or more DIS entities were colliding. DIS articulated parts and entity appearances are now configurable via XML file for both native objects and ISimObjects. Fixed audio choppiness when using DIS radios and intercoms. SIMDIRECTOR UPDATES Fixes and Improvements Fixed bounding issues when zooming with double click in SimDirector. Fixed bug causing SimDirector to lock up when canceling out of the SimOperator UI. Fixed crash that would occur when closing SimDirector when starting Prepar3D in SimDirector mode. Fixed bug where SimDirector icons would not render with post processing disabled. Improved tab key handling in SimDirector catalog view. Windows in SimDirector can now be activated using the keyboard by pressing Ctrl + Tab. Updated SimDirector course documentation. Fixed bug where the SimDirector window title text would not display file names containing multiple periods correctly. Added “ShowText” property to Dialog Actions. Added clarification to goal objects to highlight that completed goals can still be failed. Fixed bug where wingman behavior would still move AI when position freeze all was active. The current AppVersion will now write out to fxml from SimDirector instead of the loaded scenario’s AppVersion. Added confirmation prompt when exiting SimDirector. The AirportLandingTrigger IDENT field now correctly validates against all airport ICAOs and is treated as a validation error instead of warning. Fixed SimDirector bug with Zoom Mode resetting to Standard after pressing shift while in Precise mode. Fixed bug where opening the Select Vehicle UI would cause all placed objects to disappear. The SimDirector window position and size now persist when switching between modes. Fixed issue with mouse look behavior for docked views in SimDirector Preview mode. Prepar3D Content New Content Added six flyable C-130 aircraft as default selectable vehicles: AC-130 ‘Spectre’ C-130H C-130J C-130J-30 HC-130 KC-130 New placeable scenario objects added: Outrider Unmanned Aircraft System (UAS) vehicle 74K Aerostat lighter-than-air vehicle system and mooring platform Miniature Hit-to-Kill (MHTK) missile Javelin missile Surface-to-Air Missile ground vehicle TPQ-53 Radar System ground vehicle Multi-Mission Launcher ground vehicle High Mobility Artillery Rocket System (HIMARS) ground vehicle Fixes and Improvements Removed duplicate sound in AIM-120 missile. Fixed issue that caused Jet Fighter 27 and 29 to appear as selectable vehicles. Model and texture updates for the CH-53. Removed broken duplicate firetruck SimObject. Some Scaleform mission panels were missing window_size cfg entries leading to sizing errors in some cases. Fixed missing sounds for several AI ground vehicles. Updated CH-53 and UH-60 exterior models with more accurate crash boxes. Updated CH-53 interior textures. Prepar3D Scenery Fixes and Improvements Fixed scenery errors causing trenches to appear along Cyprus. Fixed elevation and exclusion issues at YBUD. Fixed elevation issues in Guam. Added American Elm and Acacia mild winter SpeedTree variations. Prepar3D SDK New Features Target frame rate can be applied to specific cameras in camera configuration files and through the PDK. Added INetworkServices.h and IMultiplayerService. Added TextEventDestroyed SimConnect notification for when text windows are closed. Windows and panels can be positioned in 3D space using the PDK. Added damage state variable to ModuleSim. Variable can be set via scenario, PDK, or SimVar and will be serialized in multiplayer. Developers can use this variable to control model appearances. Added 3ds Max 2018 support. Fixes and Improvements Added PreScene pass to SDK for custom render objects. Changed several QueryBaseObject interfaces to return void** instead of the specific version in the PDK. Fixed build error in SimpleHelicopter PDK sample. Updated SDK to have input stencil available for the PreVC render pass. Stencil flag added to primitive drawing. Added attachment SetOffsetFeet and SetOffsetRadians functions to the PDK. Added create and destroy callbacks for effects to the PDK. Added pylon accessibility to weapon system PDK. Fixed crash that could occur on shutdown if execute_calculator_code was called from within panel callbacks. Fixed light SimVar inconsistencies and added Headlight, Brake, and General Light key events. FLOAT2 has been added as a Simprop type/property option. Added content error report for missing models. Improved content error reports for DLL loading errors. Aircraft panel folders will now take priority over global gauges folders. Fixed file path bug with SimConnect_CaptureImage. Fixed SimConnect_OpenView to open a view with the correct camera and window title. Corrected rotation issue when setting attachment orientation. RUDDER POSITION SimVar now settable on GroundVehicles. Fixed error preventing ISimObjects from signalling weapon fired events. Fixed various camera sensor mode SimConnect functions. Fix edge case in PDK callback list that could cause a crash on shutdown. Added function to change the color of the AG radar scan. Added several new SDK samples. Add GetDeviceWindow function to IRenderingPluginService. Fixed window focus bug when opening an observer view with SimConnect_OpenView. Fixed issue where SimConnect data requests with the same definition ID would collide even though they were different request types. ChangelogPrepar3D ClientGeneral Platform Updates New Features Updated rendering engine to support Physically Based Rendering (PBR) content. Photoreal textures can now be rendered at 512×512 and 1024×1024 resolution. Scenery draw distance, including airports, can now be configured. Enhanced night lighting based on moon phases. Most add-ons can now be activated and deactivated at runtime without requiring a restart. Multiplayer hosts can now change the time and weather during a session. Added visual notifications when chat messages are received in multiplayer. Added scroll wheel zoom control to map screens. Emitters can now emit particles underwater. Added support for placing panel windows in 3D space. Added Augmented Reality (AR) support using pass-through cameras on standard Vive headsets. Added menu bar and context menu support when using Virtual Reality (VR). Added gaze selection control mappings and mouse dragging functionality to VR. Now you can use head movements to control the mouse and select buttons in Virtual Cockpits. Cockpit tooltips are now available in VR. Added voice control debugging to show phrase detection in real time. New Features (Professional Plus Only) Added debug label drawing for Distributed Interactive Simulation (DIS) and High-Level Architecture (HLA) interfaces. Currently shows various parameters including name, entity ids, and IP address. DIS can now be configured while in SimOperator. Added the ability to enable, disable, and modify DIS dead reckoning in real time. Added Common Image Generator Interface (CIGI) 2.0 and 2.1 support. Added CIGI packet interception interface. Added generic directed energy (laser) weapon support. Added generic torpedo weapon support. Submersible SimObjects now support weapons. Fixes and Improvements Made optimizations to water rendering by removing unneeded emissive samples on water-only tiles. Fixed flight planner issues including waypoints being cleared and various problems with third-party created flight plans. Improved SpeedTree rendering performance. Added additional checks preventing black dynamic lights from being processed. Fixed inconsistent specular and emissive values between land, water, and land+water shader variations. Added distance-based texture requests for vehicle and library objects. Fixed issue where terrain texture tiles could be incorrect for one or two frames at night. Fixed issue where some terrain tiles were missing on max settings in some parts of the world. Improved water appearance in cube maps used for reflections. Fixed several scenery library sorting issues. Fixed issue where flight planner waypoints would not load correctly from a scenario causing ATC errors due to a failed departure airport look up. Fixed issue that prevented some bridge segments from drawing. Fixed issues with dynamic reflections distorting when zooming camera. Fixed issue preventing global custom cameras from saving and loading correctly. Fixed issue that could sometimes cause missing autogen at scenario start. Vehicle/avatar changes can now be done in a multiplayer session depending on host settings. Fixed issue causing transparent objects in virtual cockpits to draw incorrectly in some cases. Fixed issue that could cause minor visual artifacts in some aircraft models. Fixed 2D panel transparency when using multiple render-to-texture views. Fixed issues with certain taxiway and apron path intersections preventing beziers from drawing and layering correctly. Various avatar movement improvements. Fixed several multiplayer chat bugs that prevented players from communicating using the chat window and voice communication. Fixed sound distortion issues at high framerates. Fixed panel texture elements not rendering below other elements when window was undocked. Fixed issue with attachments preventing simulation logic from disabling for SimpleSimObjects. SimObjects can now use mobile scenery models by mapping the appropriate visual model GUID. Fixed issue that could cause the Window Definition menu item to be disabled. Fixed issue where VC texture’s alpha was not respected in Scaleform-based VC panels. Prevented redundant control settings saves. Added errors reporting if controls settings fail to load. Fixed sizing issue with instrument panels when loading a scenario with an active view group. Increased max frame rate limit from 60 to 120. Added additional clarification to license activation errors. Added finer resolution to Helicopter autopilot altitude hold. Ambient wind is now factored into hover logic for helicopter AI. Fixed case where extreme collective movement could occur in altitude controller for helicopter autopilot. Changed the default HDR Brightness, Bloom, and Saturation levels back to 1.0. Sim rate overrides can now be configured for AI vehicles. Updated beacon lights to use dynamic lighting and removed cone geometry. Fixed an issue where detached avatar control mappings were not loading correctly when switching between avatar objects. Fixed 3D panel aspect ratio bug that could occur when exiting VR. Increased default camera LateralMoveRate, LongitudinalMoveRate, and VerticalMoveRate which slightly increases cinematographer camera movement. The Panel Manager window is now available on all vehicles. Moved video capture location to the My Videos directory. Fixed issue where Scaleform overlays would not be captured in video recordings. Fixed issues with the piston engine damage timer. Fixed issue that could cause large onscreen text blocks to have missing characters in some cases. Fixed PDK shutdown error when a C-130 variant was the user vehicle. Fixed issue that prevented mouse up events from being properly handled on virtual cockpit elements if the mouse was no longer over the object. Fixed crash in map system that could occur when making changes to the scenery library. Fixed crash that could occur during startup if error conditions were present. Fixed crash that could occur when changing DPI settings without logging off. Fixed crash that could occur when using controllable cameras. Fixed crash that could occur in multiplayer under certain connection conditions. Fixed potential crash with Scaleform Panels in VR. Pausing will now also pause the timer for message windows. RTT views will no longer show in the Manage Cameras user interface (UI) screen. Various improvements to the Manage Cameras screen including closing the window with the escape key and correctly focusing the window when opened. Various improvements to the Add-ons UI screen. Added button to Manage Camera screen to pull in data from the active view’s camera. The Vehicle Preview window now preserves the zoom level when switching vehicles. Adjusted width of the End Scenario screen. Fixed bug with pause state not loading from fxml files correctly when loading from the startup screen. Added map and vehicle preview windows to the multiplayer host and mini-chooser UI screens. Fixed issue with Show On Startup setting not saving correctly for the Scenario Startup screen. Focal points and on-screen text have improved support for multi-line text. Removed the Restore Time On Move checkbox from the startup screen. Updated the Observer Management UI. Updated Time of Day and Weather UI images with higher resolution versions. Moved multiplayer realism and change location settings in multiplayer UI. Updated render mode for UI windows to be hardware accelerated. Added voice controls for VR gaze clicks. Updated soft particles and decals to support single pass VR depth reconstruction. Fixed issue preventing the ATC window from showing up in VR. Fixed issue with Scaleform panel background being black in VR. Added key command for toggling the VR Menu bar and context menu. Windows placed in 3D space now persist their locations when entering and exiting VR. Made minor adjustments to VR window controls. Added more precise VR error reporting when using Oculus headsets. VR cursor is now scaled to remain the same size on screen regardless of where hit was detected. Added max distance configuration for VR mouse picks. Added voice controls to change views and view categories. Added global certainty override to VoiceControl configuration. Updated core compiler. Updated framework to .NET 4.7.2. Reorganized Cinematographer control documentation. Added CIGI link to Network Overview documentation. Update Learning Center table of contents (TOC) titles. Fixed flight planner documentation to correctly refer to the updated flight planner UI layout. Added quick reference guide to default voice control phrases. Added documentation covering AR, portals, and gaze mouse control. Created VR documentation section in the Learning Center. Fixes and Improvements (Professional Plus Only) Made several CIGI weather control fixes. Fixed CIGI shutdown crash. Post process lists for sensors now supported within CIGI. Fixed CIGI issue that caused polarity effects to remain on screen even after sensor was turned off. Fire control system now sends updates in multiplayer keeping the current target in sync. Added DIS enumeration for Torpedo (Mk 48). Added laser fire and detonation DIS PDUs. Fixed DIS tail number fallback logic. Fixing an oversight in DIS with a dead reckoning value of 0. Added new DIS enumerations to various objects. Added the ability to choose between World or Body space for dead reckoning in the DIS options menu. Prevented invisible objects from broadcasting across DIS when first being created. Weapon cameras will now be the nose view of the weapon by default. DIS UI window is now modeless. Fixed crash that could occur on a CIGI IG when closing a docked view. Fixed cases where HLA entities were not being created. Fixed CIGI issue causing IG Short Art Part packet contents to be overwritten in some cases. SimDirector Updates New Features Added white list capability allowing scenario creators to limit the amount of available objects in SimDirector. Added Com1/Com2 frequencies to MultiplayerRole in SimDirector and SimOperator Added CreateCamera option to entities allowing AI objects to automatically create a tracking camera attached to these objects. Added Simulate bool to entity objects allowing objects to stop simulating but still render. Added EntitySimulationAction to change the simulation state of entities dynamically in scenarios. Fixes and Improvements Fixed issues with bounding box placements and sizes on some objects. FailureAction now updated to match failures available with currently referenced vehicle. Virtual and Flight Instructor modes now show all scenario objects. Fixed crash when selecting objects while the Attachments window was open. Fixed several focal point drawing issues. Focal points no longer draw icons in Sim Editor mode. The MDLGuid property now displays the model’s GUID in addition to the model combobox. Fixed minor validation issue with ViewChangeActions. OneShotSoundAction now plays correctly if called after a 0 second timer at the beginning of a scenario. Added SpeedKnots property to ownship entity options. Entities and MobileScenery will now default IsOnGround to true when first placed preventing them from being displayed underground. Added tooltip explaining why sound recording is disabled based on Sound Type for SimDirector sound actions. OneShotSoundActions now save elapsed time and resume properly if scenario is saved during playback. Fixed file read errors when booting directly into SimDirector via command line. PanelWindow object now works with mission and UI panels. Moved the Snap to ground button to the Edit tab. Altitude and PBH changes now remove IsOnGround flag for AI, UserOwnship, and UserAvatar. Fixed issue with AGL not adjusting for ground elevation with vehicles. Moving objects now preserves IsAGL altitude rather than recalculating altitude based on elevation. Gizmo state is preserved when deselecting and reselecting objects. Increased translation gizmo mouse hit area to match rotation and scale gizmos. Fixed issues with audio recording within SimDirector. Center on object now positions camera directly over the object. Mouse icon now changes when hovering over object icons to indicate they can be moved. Fixed crash that could occur when trying to browse for a OneShotSound. ViewChangeActions are now disabled on the main window when in SimOperator. Fixed issue that caused VI sessions to not play back mouse events correctly. Fixed issue with AI recording playback not starting if an ownship recording is playing. OneShotSoundRecordings and FlightInstructor recordings are now moved when saving from the P3D default directory. This will move relative files from %APPLOCAL% to the new scenario location. Fixed issue that could prevent camera views created in SimDirector from playing sound. Added AGL toggle to ownship object. Removed PointOfInterestActivationAction and merged it with ObjectActivationAction. Animal SimObjects can now follow waypoints. MobileSceneryObjectController is now defaulted to a non-zero value. Fixed issue with SimDirector catalog view being cut off at certain resolutions. Fixed case where setting IsGlobal to true would prevent actions from firing in single player scenarios. Fixed stack overflow that could occur in certain scenario configurations. Fixed issue preventing OnCompleteActions from firing on PlayFlightRecordingActions in some cases. Fixed issue where OnCompleteActions would fire when a PlayFlightRecordingActions was executed instead of when playback was finished. Fixed various visual issues seen when opening SimDirector. Fixed collision triggers not firing in Preview Mode. Standardized Focal Points to always be activated when created. Fixed issue where crash detection would be permanently disabled after entering preview mode. Removed new line which caused extra space in property grid description for TargetPlayer objects. Updated SimDirector Course documentation. Updated MenuPromptTrigger documentation. Added additional clarity to MobileSceneryObject behavior in documentation. Prepar3D Content New Content AC11 Commander 114 user-selectable vehicle provided by Carenado. Indago UAS is now a user-selectable custom vehicle with auto-land capabilities, tracking camera, and custom UAV control scheme. Several large explosion effects. Generic torpedo weapon. Reintroduction of VEH_air_firetruck that was removed in a previous release. Generic 60ft Pusher Drone AI object with PBR textures. Drone 3 AI object with PBR textures. MHTK Launcher box AI object with PBR textures. S-97 AI object. 81mm mortar weapon and launcher with PBR textures. Fixes and Improvements F-16 aircraft fully updated to PBR for both the interior and exterior models. Added example targeting pod to F-16 cockpits with controllable camera, IR sensor modes, zoom control, ground and entity targeting, and weapon target syncing. Tail numbers can now be modified on F-16s, C-130s, MH-60s, UH-60s, and CH-53s. Added laser weapons as an example to LCS variants. Added friendly names to F-16 controls. Added dynamic lighting to the F-16 afterburner. Added the new torpedo weapon to the Ohio Class Submarine AI object. Fixed texture errors on C-130 fuel tanks. Fixed flag textures on C-130s. Added RecordAndPlayback.xml file and necessary set/get functions for Driver ISimObjects. Updated/removed unused control mappings. Fixed ghosting tail number for 3 different F-16C variants. Slightly repositioned eyepoint in C-130. Updated MH-60s and UH-60s with animated Turn and Slip ball indicators. Updated the AC-130H gun effect so that it no longer lags behind the aircraft. Updated AC-130H gun effects and moved attach points. Fixed issue preventing Howitzer from firing in the correct direction Corrected several Desert Hawk 3 animations and materials. Additional tuning and stability updates for Desert Hawk 3 including improved waypoint following. Added pilot camera to Desert Hawk 3. Removed ground bump from Orion and SLS. Fixed typo in C-130 payload. Updated S-97 AI object animations and tuned contact points, lights, weapons, and various other properties. Added missing DesignSpecs section to various animals. Fixed crash seen by some users when opening the ACM panel in the P-38. Updated mouse pad textures in control towers. Removed all Beechcraft (Textron) related aircraft and scenarios. Prepar3D Scenery Fixes and Improvements Fixed trench running through large areas in Iran. Added several representative military jets to AI traffic. These require military cargo/combat parking spaces to appear. Fix for specular value of bare desert that caused background globe to be brighter than generated textures. Golf courses can be layered on top of airport backgrounds. Added several new scenery objects including warehouses, wooden pallets, wooden shipping crates, and military tents. Prepar3D SDK New Features Updated modeling tools to support creating Physically Based Rendering (PBR) content. Added material scripting support to PBR materials. Added PBR support to autogen tools utilizing Materials.xml/spb. Engine supports mixed materials enabling content to have PBR and non-PBR materials on the same object. PBR materials can be previewed in real time within 3DS Max. Model version will automatically update if PBR is used to prevent models from loading in previous versions. Added support for multiple autogen description files. Files can now also override subsets of autogen content. Native SimObjects can now register custom properties and events. Added panel.cfg entries for 3D placement of panels in Virtual Reality. Scenario panels can be added to application menu. Updated SDK samples to Visual Studio 2017. Real-time subsystems can now be attached and configured to any SimObject. Added SLI and texture format options to Rendering System in PDK. Update image tool to have RGB per channel viewing. Added IMultichannelService to the PDK. Added custom DIS PDU support to the PDK (Pro Plus only). Add an EVENTTYPE_NOT_MAPPABLE for ISimObject events that should not appear in the Controls Assignment UI. Consolidated all PDK code samples into a single SDK Samples solution. Added accessors and mutators for the world space offset, size, and camera reference in the Window PDK. Exposed Fuelflow -> N1 controller table in .air file allowing more control over the FF-N1 relationship. Added stop sound function to PDK. Can stop one shot and looping sounds. Added PDK call to get tooltip text for windows. Added 2D and 3D text drawing to the PDK. Added send/receive callback functionality through the PDK for intercepting DIS packets. Tail number colors can now be configured. Added ability for add-ons to override native key events. Added eyepoint (lat, lon, and alt) SimVars. Added SimProp and Configuration services to SDK. Added fallback script directories for SimObjects (similar to how texture directories are handled). Added horsepower as an available unit of measure. Added various new SDK samples, including: CIGI Custom Packets Linux Simulation Integration Simulation Rate Modification Supplemental Subsystems (Engine Model) Fixes and Improvements Material scripts for placed BGL scenery objects now have access to adjacent texture directories when loaded. Corrected several internal QueryInterface and QueryService calls preventing ISimObjects to correctly respond to service requests. Streamlined PDK headers. Fixed issue with model exporter producing invalid values with certain models leading to minor visual artifacts. Fixed issue preventing elements from previewing correctly in the Ace tool. Changed name of external forces to explosion forces for clarity. Fixed externally registered Force/Moment management for SimObjects. Added check to prevent registering duplicate services through the PDK. Titles can now be modified for sim configuration UI windows. Fixed QueryInterface issue with IRenderData in the PDK. Added ISimObject RegisterSimulation overload that takes in a min/max simulation rate parameter. Simulation rate for objects can be modified using the PDK. Updated the SetData SimConnect sample to show how to use structs with different data type members. Fixed Visual FX tool issue where incorrect values would be loaded after reopening a saved effect. Fixed PDK sample art scripts. Fixed incorrect return values with create and remove texture PDK calls. Removed invalid SDK sample code build configurations and standardized output directories. Moved ISimObject samples to PDK ISimObject sample directory. Fixed an issue where PDK mouse rectangle ID’s would not persist between loads. Added non-version specific queries for ISimObjectManager queries for user, avatar, and other IBaseObjects. Fixed SDK Scaleform Autopilot sample to support Units of Measure = Metric. This applies to Altitude Hold and VS Hold. Added Managed Voice Control sample back to SDK Samples.sln. Simplified the Camera PDK sample. Renamed car ISimObject sample to SimpleCar for consistency. Added basic waypoint following to SimpleCar sample. Fixed crash in targeting pod sample if vehicle did not have a FireControlSystem. Refactored HMD sample to use new 3D panel functionality. Converted radar panel callback to use an add-on.xml for installation. Added fix for the Show Location marker not appearing correctly in the FX Tool. Fixed crash that could occur when using SimConnect_AttachExternalSecondarySimToSimObject. Updated InterrogateWorldRay documentation. Clarifying DIS entity priorities documentation. Added TargetFrameRate in camera configuration documentation. Correcting mod operator description in RPN documentation. Added visual model GUID documentation in SimObject configuration. Corrected weapon xml file documentation. Improved documentation for SimConnect_SetDataOnSimObject. Consolidated SimConnect sample overview tables. Fixed table formatting in documentation for special effects. Created PDK sample overview replacing ISimObject sample overview. Updated missing units for feet per second and feet per minute in documentation. Fixed incorrect add-on installation path in documentation. Added parameter to SimConnect_PlaybackRecording to prevent dialog from displaying when playback finishes.
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