Enter the Gungeon Collector\'s Edition [L] [RUS + ENG + 8] (2016) (2.0.8) [Linux] [GOG]

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Жесткий диск ®

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Longevity: 6 years 6 months

Posts: 8905

Post 25-Jul-2018 11:25

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Enter the Gungeon Collector's Edition
Год выпуска: 2016
Жанр: Roguelike
Разработчик: Dodge Roll
Издатель: Devolver Digital
Платформа: Linux
Версия: 2.0.8
Тип издания: Лицензия
Релиз: GOG
Язык интерфейса: бразильский португальский, немецкий, английский, испанский, французский, итальянский, японский, корейский, польский, русский
Язык озвучки: отсутствует
Таблэтка: Не требуется
Системные требования:
Минимальные:
OS: Ubuntu 12.04 or later
Processor: Intel Core 2 Duo E6320 (2*1866) or equivalent
Memory: 2 GB RAM
Graphics: GeForce 7600 GS (512 MB) or equivalent
Storage: 2 GB available space
Описание:
Enter the Gungeon многое делает правильно. Это ведь игра про стрельбу. Из оружия. В оружейном подземелье. Населенном вооруженными пулями, роняющими гильзы, на которые можно купить новое оружие. Стреляющее пушечными ядрами, буквами, костями («Экзистенцию» смотрели?), бумажными самолетиками или там футболками, а может быть, даже пулями. И все ради того, чтобы найти пушку, которая может...
Тут пауза.
Убить прошлое.
Так вот, Enter The Gungeon не позволяет тратить время на что-либо еще. Идите. Стреляйте. Стреляйте еще. Пока не надоест. Надоесть может достаточно скоро, но в первые часы это совсем не важно.
Дополнительная информация:
Бесплатное DLC Microtransaction Gun включено в эту версию
Enter the Gungeon Collector's Edition Upgrade (Включает бонусы: саундтрек (FLAC) + саундтрек (MP3) + комикс (42 страниц) (English))
Наличие/отсутствие рекламы:
Отсутствует

Скриншоты

Список изменений

  • Patch 2.0.0
  • New Features
    New guns, items, enemies, shrines, NPCs, rooms, and secrets
    Tons of new and powerful synergies - look for the blue arrow and improved item notification
    New minibosses (Blockner's Ghost and the all-new Fuselier)
    New Spread Ammo box - adds a small amount of ammo to all equipped guns
    Slide over tables by dodge rolling toward them!
    Save hearts for later when at full health - pick them up at the new heart dispenser located at every floor entrance and shop (note: stored hearts are reset each floor!)
    Added teleporters to more rooms (including chest rooms and exit rooms)
    Turbo mode - delve into the Gungeon to find a new NPC who can enable this high-octane mode
    Added a new gameplay option to increase movement speed when not in combat (for those who wanna go fast but don't want to be shot at fast)
    Added additional aim assist options (particularly for those who can’t or don't like using the right stick)
    Added Ultrawide support (set the graphics scaling to “Fast Scaling” or “Uniform Scaling”)
  • Gameplay Changes/Improvements
    Added a new loot profile which improves shop contents, increases room reward frequency, and tweaks item/chest drop rates to be more generous, particularly early in runs. This is enabled by default but can be changed in the options menu.
    Replaced “key forcing” with tweaked key drop rates and guaranteed keys in the shops of the first two floors. There should no longer be any benefit to leaving a key uncollected.
    Removed locked shops
    Modified Robot balance (now receives casings for health up items and +1 armor for mastery tokens)
    Increased Hegemony credit drop rate, enabled credits to drop in shortcut runs, and added a credit reward for the first tutorial completion
    Reduced the required kills on some of the longer Frifle hunts
    Gave the smash tent and lost adventurer their own minimap icons
    Added a new type of challenge for the Gunsling King
    Glass Guon stones will no longer be stolen by the Resourceful Rat
    Bullats can now drop casings if killed before they fire themselves
    Charge guns can now be charged before entering a boss room and will keep their charge through the intro
    Added an option to enable controller aim assist for beam weapons (formerly only worked on non-beam weapons)
    Removed player-damage from several explosive items
    Players now drop all items when killed in coop
    Gave the Chaingunner a new attack with some range (watch out!)
    Placed limits on boss attacks that leave the boss invulnerable for extended periods of time (High Priest and Cannonbalrog can each only use their immune attacks twice)
    You may now receive a gun from the “shopkeeper” on taking the shortcut to the second floor, similar to the other shortcuts.
    Skusket's now spawn their bullets more slowly when the player is nearby (to reduce cases where the player takes damage immediately upon entering a room)
    Reduced the effectiveness of player explosions destroying enemy bullets when many explosions are used rapidly
    Sped up blobulon death animation speeds (to reduce the time you need to wait for them to split)
    Made balancing changes to many guns and items (too many to list here)
    Probably many other small things we've forgotten about!
  • Bug Fixes
    Fixed an issue where firing very large bullets could fail when the player was standing near a wall
    Fixed an issue where Lead Maidens did not remain open when frozen
    Fixed a dungeon generation bug that could cause hallways to incorrectly connect to nearby rooms (including corners of boss rooms)
    Fixed an issue where starting weapons/items couldn't be dropped by *any* character (should only be locked on the character that starts with that item)
    Fixed an issue where moving platforms could become desynced, making some rooms difficult or impossible to traverse
    Fixed an issue where ammolets failed to give extra blanks when loading a midgame save
    Fixed an issue where some shootable projectiles were not considered targets for aim assist (specifically the Dragun, High Priest and the boss in the Pilot’s past)
    Fixed an issue where some non-shootable objects were considered targets for aim assist (the Mine Flayer’s mines)
    Fixed an issue where purple lanterns didn't appear for some NPCs
    Fixed an issue where aim assist behaved unpredictably on the Kill Pillars
    Fixed an issue where Rubber Kin and Tazies could get stuck in doors, or clip through them causing a soft lock
    Fixed an issue where the Resourceful Rat could steal some items from the floor of secret rooms
    Fixed an issue where Keybullet Kin weren't affected by aim assist, homing projectiles, orbitals or companions
    Fixed an issue where debris would hover in the air after falling on a moving platform
    Fixed an issue where the Yellow Chamber could fail to remove enemies
    Fixed an issue where curse values didn't persist on death in coop
    Fixed an issue where enemies could spawn in the back wall of the Bullet King’s throne room
    Fixed an issue where the Gorgun's stone gaze didn't affect some types of weapons
  • Some Other Notes
    We’ve also updated our game engine (Unity) and sound engine (Wwise) to resolve some systemic bugs that have been out of our control. While upgrading our game engine comes with many small performance tweaks and bug fixes, one side effect is that our engine no longer supports DirectX 9, meaning the old "-force-d3d9" launch option will no longer have any effect. Note that the issues which have caused people to need this option in the past *should* be resolved now; as always, if you run into any issues let us know here on reddit or send us an email at [email protected]
    We've also restructured our asset storage and loading considerably; this shouldn't have any noticeable impact on gameplay, but does result in smaller patch sizes and a significantly smaller install size (on Windows, this was a drop from about 1.25 GB to 450 MB)
  • Patch 2.0.1
    Fixed several crash issues
    Polished some of the new synergies
    Rebalanced audio and fixed several missing sounds
    Added a tutorial for [REDACTED]
    Chaingunners can no longer use their new attack on new players
    Fixed an issue where chests could begin spawning in every room on the first floor
  • Patch 2.0.2
    Fixed an issue with coop and the new secret floor
    Fixed a possible softlock caused by the DraGun's door not opening
    Fixed an audio issue which could cause guns to lose sound
    Fixed an audio issue which could cause the game to lose all sound
    Fixed an issue where using Save and Exit from the new secret floor reset players to the beginning of the run
    Fixed an issue caused by killing a boss with the Combine Rifle
    Fixed an issue where [REDACTED] could mistakenly spawn in the Breach
    Fixed an issue with the Drill interacting with the new secret floor
    Fixed a possible softlock caused by the Gripmaster grabbing the player in certain rooms
    Fixed an issue with Snowballet's damage scaling
  • Hotfix 1
    Fixed an issue where placing the Beholster in a dungeon could cause a hung loading screen
  • Patch 2.0.3
    Fixed a potential softlock when the player is grabbed by a Gripmaster (floating hand)
    Fixed an issue where the player could get stuck in tables while sliding over them (particularly the shop table)
    [REDACTED] mimics can no longer spawn in hallways
    "Move faster out of combat" no longer affects the player while fighting a mimic in an unsealed room
    Fixed an issue where shops with additional shop NPCs could still be locked
    Lowered the volume in the GTCKTP room slightly
  • Patch 2.0.4
    Fixed an issue where a few synergies could make the player invulnerable
    Fixed an issue where a hidden enemy could prevent the DraGun's door from opening
    Fixed an issue where bullets would hang in the air near the save button for the secret entrance in the Gungeon
    Fixed an issue where going to a new floor while one player is dead in coop could cause a softlock
    Fixed an issue where VFX could remain stuck on certain transforming guns
    Fixed an issue where Synergrace could grant Master Rounds
    Fixed an issue where flying could prevent certain actions on the new secret floor
    Fixed the Ammonomicon picture for a new gun
    Fixed a generation issue where a certain room could have a gap near the southern door
    Fixed a sound issue with the Shotgun Executioners
    More audio balancing
  • Patch 2.0.5
    Fixed the Gripmaster softlock; even if it sends you to the same room, this will no longer block progression
    Fixed a soft lock caused by interactions with some of the new NPCs
    Evaporated enemies (e.g. Combined Rifle) will now correctly drop loot
    Fixed an issue with dual wield synergies in coop
    Fixed an issue where Turbo Mode didn't persist correctly across player death
    Fixed an issue with the Claw and Angry Bullets
    Fixed an issue where one of the unlock requirements for the Payday items wasn't working in some shop layouts ("WE'RE GOING LOUD")
    Fixed an issue where the options file line AllowMoveKeysToChangeGuns was no longer working
  • Patch 2.0.6
    Fixed a visual glitch caused by flipping a table while sliding over it
    Fixed an issue where some dropped items could show up on later floors but couldn't be interacted with
    Fixed the ammo count issue with the Trigger Twins synergy
    Special chests on the new secret floor can no longer become rainbow chests and are no longer affected by the AKEY-47 (earn those keys!)
    Fixed an issue where a new item could make the player invulnerable
    Gripmasters can no longer show up in the Drill room
    Fixed some odd behavior involving the Leaf Buster synergy
    Fixed an issue where a new enemy type could become permanently invulnerable during the Long Live the King challenge modifier
    Fixed an issue which could cause the Gunsling King's challenge rooms to be empty
    Fixed an issue where the Ammoconda has an extreme weakness to the new Wood Beam gun
    Fixed an issue with charged weapons interaction with some items (e.g. Bow + Bumbullets)
    Fixed an issue where one of the new rat items could persist if active during level load
    Fixed an issue with the Japanese text for the Life Orb
    Reduced the damage of one definitely overpowered synergy
    Fixed an issue where the darkness effect from some rooms could remain on after leaving the room
    Fixed an issue with some transformed guns ammo and cooldown
    Fixed an issue where Winchester could award the wrong type of chest
    Paying Synergrace will now break the Ring of Miserly Protection
    Fixed an issue with some hovering weapon synergies
    Fixed an issue where critical bullets triggered more frequently than intended for shotguns and similar weapons
    Fixed an issue where the cheese wheel could be hilariously cheesed
    Put some limits on the Elder Blank / Luxin Cannon synergy
    Reduced the occurrence of some of the new mimics in some room types
    Fixed a typo in the Gripmaster ammonomicon entry
    Fixed a number of exceptions, silent issues that can cause all sorts of odd behavior and crashes
  • Patch 2.0.7
    Fixed an issue where the map and Ammonomicon could use the incorrect mouse location for clicks
    The Sorceress's trophy will now correctly show up for players that finished her challenge before the launch of AG&D
    Put more restrictions on a new type of mimic (to protect precious Master Rounds)
    More sound polish and improvements
    Fixed a number of exceptions, silent issues that can cause all sorts of odd behavior and crashes
  • Patch 2.0.8
    Fixed an issue which could prevent some save files from loading
    Fixed an issue where you could still take damage while in a certain part of the new secret floor
    Fixed an issue with duct tape and leveled weapons like the Polaris
    Fixed an issue with the Grappling Hook on the new secret floor
    Fixed some interactions between a new baby companion and other companions
    Fixed a soft lock caused by exiting a mine cart in a certain place
    Fixed an issue where the teleporter icon could be in the wrong place
    Fixed an issue where a persistent first floor mimic could appear
    Fixed a visual issue which could occur after falling into a trap during coop
    Fixed the death message when killed by a Tarnisher
    Fixed some typos in the Ammonomicon
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