Freelancer Bonus DVD Название игры: Freelancer Год выпуска: 2003 Автор/Разработчик: Digital Anvil, Microsoft Game Studios Тип раздачи: образ + сканы Язык интерфейса: английский Описание: DVD, изданный вместе с официальным саундтреком. Внимание! Помимо DVD-видео, на диске имеются обычные файлы и папки. Содержимое: - оригинальный вступительный ролик; - укороченная версия этого ролика, вошедшая на диск с игрой; - "восстановленное альтернативное интро" (на движке игры); - концепт-арт, представленный пятью разделами: номады, Бретония, Рейнланд, Либерти и Кусари; - документальный фильм с рассказом разработчиков о создании Фриленсера; - промо-ролики игры - веб-версия, версии с Е3-2001 и Е3-2002; - сценарии внутриигровых сюжетных вставок; - сюжетные доски (storyboards) вступительного ролика; - образцы первых саундтреков, не вошедших в конечное издание; - дополнительные саундтреки, не вошедшие на аудио-CD (музыка из баров); - концепт-арт в виде пробных видеофайлов; - аудиопостановки с голосами персонажей; - концепт-арт к вступительному ролику.
Полное описание на английском языке (из оригинального Readme)
Microsoft Game Studios/Digital Anvil - 23rd October 2003. Hello Folks! Welcome to the Extra Bonus Assets section of this product. We've brought together even more material as we approached our DVD shipping deadline. Here is a brief description. Note - plenty of the files have their original creation date - preserved all these years! Microsoft Word is required to read DOC files. Various video codecs are in use, including DivX and Indeo, and Windows Media - check the Summary tab of each file's Properties if you can't play the file. NOTE - these doc(s) are for your reading enjoyment only, and are supplied "as is." Regards, Martin Galway Audio Lead, "Freelancer" Curtis Neal, Video Editor/DVD Author - - - - - • 1) Scripts There were numerous versions of the single-player story for "Freelancer." The one that ships in the game was begun around March of 2001 and was tweaked until the end of 2002. Included here are the first and final drafts. I've called it the "shooting script" because it underwent a minor amount of tweaking as we created the final product, but otherwise, it's pretty darn close to what shipped. It's definitely what we used going into production. This large file merges all 13 mission scripts with the planetside/base-side story script (that was written & recorded first to allow production to begin on the real-time cinematics). • 2) Intro Storyboards Hollywood storyboard artist Marc Baird was brought in by Chris Roberts to 'board the extravagant intro sequence, in 1998/1999. Here are some of his storyboards. After watching the intro in its full glory on this DVD, you'll be able to understand the storyboards better. The intro was created by Digital Anvil's visual effects team (after finishing the Wing Commander movie) during 1999, and the 5.1 soundtrack was created by Soundelux DMG in Hollywood, in February 2000. The anonymous narrator role, who in this DVD product is revealed as the character of "Atticus Rockford", was performed by actor Xander Berkeley - who ALSO performs the roles of Sam Lonnigan and Dexter Hovis later in the game (a pretty varied set of performances there!). You can browse through the images and get some idea of the original thoughts behind each shot. OR use the Windows Media 9 file Curtis Neal created, to allow you to get through them all in about two minutes. Some of the storyboards may relate to discarded ideas, so take them as they are. • 3) Early music examples I've included the earliest music we put into the game - from the Chris Roberts era. The early music had an optimistic, "sea-going voyage" orchestral type of feel. We replaced it with a more modern, more sinister pseudo-electronic score in 2002 once the final character of the game was more evident. Note - the "spotting" of the music was also different back then - for example, a 2-minute piece for all Liberty cityscapes, versus what we have now, which is one 20-second piece for each planetscape (in the case of Liberty, there are six). The early music was composed by Visual Music's Dean Grindsfelder (Liberty & Pirates), Cato (Rheinland) and Osamu Kitajima (Kusari - Osamu's only music in the shipping game is the suite of planetscape tunes in Kusari). • 4 Extra music not on the CD I've included the music for bars - mostly by Andrew Sega, but some by Tom Seufert of Visual Music (which is the earliest music in the game that survived until the present day). Use Windows Media Player 6.4 for perfect looping of these WAVs. (in your Program Files folder) • 5 Movie tests/examples We've included AVIs rendered out over the years, from ads & placards used in the cityscapes, to artists' impressions of what the game will look like (DREAD.AVI, hud_ideas.avi) to news broadcast visuals, that play underneath newsreader dialogue (example - if it's a news clip about a new way to transport "solar gas" - the file s37 solar gas.avi would be used). There are also concepts for heads-up displays in the game, ways to get your ship repaired, ways to get YOU repaired, etc.. As you probably know, not all ideas, including the news clips, were used in the final game. • 6) Freelancer Story Character Vignettes Jorg Neumann and Adam Foshko thought it would be cool to pad out the story's fictional characters in a way that is not included in the story itself - offline, so to speak. So they created short speeches for each one, where they describe themselves. I can tell you, the actors enjoyed reading these vignettes probably the most out of all their dialogue! The vignettes are not 100% serious - there's a bit of between-the-lines humour in each one. • 7) Intro Concept Art We had concept artist Craig Mullens paint some magnificent pictures of events in the intro story - colonists climbing into their sleeping pods, and the sleeper ships before they launch. These are pretty faithfully represented in the final movie. - - - - - Notes on the "fully Authored" DVD assets: • 1) the Original 7-minute pre-rendered intro This was shown at the 2000 Computer Game Developer's Conference (along with in-game footage, some of which ended up in the 2001 E3 trailer) to rapturous applause. The importance of the Nomads that is inferred from their role in this intro caused concern for us, as it warrants an early introduction to Nomads in the story. The intro movie was completely rendered before the rest of Freelancer's story had been put together. Over time, we decided that introducing the Nomads later in the game was a better idea, and so we "removed" them from the intro - which is why we have an "Original" intro and a "Release" intro. Note - you can use the "audio" button on your DVD remote to change soundtracks - We've separated out the music, sound-effects and dialogue for those who want to hear them separately. Assignments are as follows: Audio Soundtrack 1 (default) = mix Audio Soundtrack 2 = fx Audio Soundtrack 3 = music Audio Soundtrack 4 = dialogue • 2) the Release version of the pre-rendered intro This is the version that ships with the game - but it has the 5.1 soundmix applied, and of course the picture is "DVD quality." (The Release version on the game CD had a 2.0-channel sound mix and used the Windows Media 7 codec.) • 3) the "restored RTC intro" In early versions of the game, the intro sequences continued for a total of 11 minutes, which we deemed too long to get players into the action; therefore we removed this section from the game. It was to have played in between the pre-rendered intro and the Freeport Seven Disaster sequence. Here it is, restored for your viewing pleasure, now pre-rendered at NTSC resolution with 16x anti-aliasing. Note - the soundtrack is a temp track specially-created for this DVD - the sequence was cut from the game before any final music and sound-effects were done. This intro is of particular interest to anyone wondering where that egg-shaped "artifact" came from. • 4) trailers These are the only trailers we produced for the game. The 2001 trailer was created by Digital Anvil's video editor Curtis Neal and Project Lead Phil Wattenbarger, and features music by James Hannigan. The 2002 trailer started life as an "unofficial, underground trailer" by RTC editor Ray Barerra. Phil Wattenbarger liked it so much that it became the official trailer for E3 that year - after getting music from James Hannigan and Mat Mitchell. The "web trailer" was put together around the time of the release of the game, by Curtis Neal. • 5) Concept Art We included many sketches from 1997/1998/1999 and you can see that we had many ideas on how and where to take the characters in the game. Adam Medhurst was Freelancer's Art Director back then. The Nomads underwent the largest changes of all from concept to release; they are not portrayed "walking around" in the released game, though we considered the concept.
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