[P3D4] PacSim - Salt Lake City KSLC (Scene) Год выпуска: 2017 Жанр: Scene Разработчик: PacSim Издатель: PacSim Платформа симулятора: P3D Тип издания: пиратка Язык интерфейса: английский Язык озвучки: английский Таблэтка: Не требуется Системные требования: TO INSTALL: 1. Move "Salt Lake City Intl P3Dv4" into SIMROOT/Addon Scenery/ 2. Add to scenery cfg 3. Add SODE files in %programdata%\12bPilot\SODE 4. Happy Flying PLEASE NOTIFY IF ANYTHING IS WRONG WITH SCENE Configurator is in root folder Описание: A . AIRPORT BACKGROUND Salt Lake City International Airport (IATA: SLC, ICAO: KSLC, FAA LID: SLC) is a civil-military airport about 4 miles (6.4 km) west of Downtown Salt Lake City, Utah, United States. The airport is the closest commercial airport for more than 2.5 million people and is within a 30-minute drive of nearly 1.3 million jobs. The airport is the fourth-largest hub for Delta Air Lines, as well as a hub for Delta Connection carrier SkyWest Airlines with nearly 300 daily departures, accounting for a 72.39% market share between October 2014 and September 2015. Following Delta and Delta Connection, the largest carriers are Southwest Airlines (11.11% market share), American Airlines (3.43%), and Alaska Airlines (2.56%). In 2015, 22,141,610 passengers flew through Salt Lake City, representing a 5% increase from 2014. The airport is the twenty-first busiest airport in the United States by passenger count. There were 324,955 aircraft operations (takeoffs and landings) in 2014, about 900 per day. The airport is the fifteenth busiest airport in the United States and twenty-fourth in the world by operations. As of April 2013 there were over 645 scheduled nonstop airline departures and arrivals per day to 89 cities in the United States, Canada, Mexico, and Europe. Salt Lake City International Airport continues to rank high for on-time departures/arrivals and fewest flight cancellations among major US airports. The airport ranked first for on time departures and arrivals and second for percentage of cancellations as of September 2014. (Source: [url=https://en.wikipedia.org/wiki/Salt_Lake_City_International_Airport)]https://en.wikipedia.org/wiki/Salt_Lake_City_International_Airport)[/url] The airport is currently going through major renovation to various concourses, parking areas, etc of the airport and is expected to be completed by 2020. B. SALT LAKE CITY INTERNATIONAL PRODUCT The Salt Lake City International product, in its current iteration, is a snapshot of its real-world counterpart taking into account various initial phases of real-world renovation. Although the product, to our best effort, is a realistic representation of the current airport, it is still a work in progress. This means that the product will be continuously updated when there are new major changes to the real- world version. The product also include Salt Lake City and the entire Wasatch valley suburbs beginning at Kaysville in the north to Lehi in the south. PRODUCT FEATURES Accurate terminals 1 and 2, concourses, hangars and airport layout; Salt City and suburbs; HD custom runway and apron/tarmac textures; Custom vegetation, buildings; 3D grass throughout airport; Free high resolution (7cm-30cm pixel) photo real textures covering the Wasatch and Oquirrh Mountains and Salt Lake valley; Color-corrected ground and water textures to reflect real-world land and water colors; Accurate hand-placed autogen that conforms with city, town, district, and farm grids; Major landmarks and high-rise buildings; Custom night light effects and street lighting throughout the airport and surrounding areas; Rotating beacons and receiver towers; Static local ground service equipment, cars and planes; AI ground vehicle conforms with real-world road grid; Fully optimized for steady/smooth simulation experience. All autogen can be set to the 100% with very little impact on FPS; Custom Configuration Panel to manage VAS and FPS resources; ....and more.
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