Axiom Verge [P] [RUS + ENG + 6] (2015) (1.42) [Portable]

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Axiom Verge
Тип раздачи: В разработке
Год выпуска: 2015
Жанр: Arcade, Metroid, Action
Разработчик: Thomas Happ Games LLC
Издатель: Thomas Happ Games LLC
Платформа: Windows
Версия: v1.42
Тип издания: Неофициальный
Релиз: Portable
Язык интерфейса: Русский, Английский, Французский, Итальянский, Немецкий, Испанский, Бразильский (Португальский), Японский
Язык озвучки: Отсутствует
Таблэтка: Вшита
Системные требования:
Минимальные:
• Операционная система: Windows XP/Vista/7/8
• Процессор: Pentium IV 2.0 ГГц
• Оперативная память: 512 мб
• Видеокарта: Intel HD Graphics 4400
• Управление:Клавиатура, Мышь, Геймпад совместимый с XInput
Игра в жанре платформера в сюрреалистическом пиксельном мире.
После аварии в лаборатории ученный за которого вы будете играть оказывается в странном месте. Вы не понимаете, далекая ли это планета или будущее нашей цивилизации, а может быть, это и вовсе виртуальная реальность? В игре огромное количество экшена, который наполнен интересным оружием и сложными врагами. Помимо сражений, вас будут ждать различные головоломки, а порой, чтобы пройти сложный участок, нужно действовать не при помощи силы, а использовать различные уловки. Чем скорее вы познаете мир, в котором вы оказались, тем эффективнее сможете использовать его преимущества.
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Наличие/отсутствие рекламы:
Нет
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Список изменений

Axiom Verge Change Log
----------------------
Versionm 1.42, 1/24/2018
----------------------
Fix for DS4 icons not showing up with DS4 v2 controller
Fix for a secret world in Area 6 that could get players stuck
Version 1.41, 10/19/2017
----------------------
Changed a remaining instance of RijndaelManaged to AesCryptoServiceProvider for use with FIPS enabled Windows users.
Fix for certain ascii characters in portuguese
Fixed typo in note "Trace"
Version 1.40, 7/18/2017
------------------
Fix for flicker turning character invisible on 30hz monitors
Fix for collision error in Area 8
Fix for getting trapped in Area 3 Voranj room when accessed without having improved drone range
Fix for certain menu items clipping with edges when buttons with large icons are mapped.
Fix for certain menu items clipping in Japanese.
Version 1.39, 4/3/2017
----------------------
Switched from RijndaelManaged to AesCryptoServiceProvider for use with FIPS enabled Windows users.
Updated gamecontrollerdb.txt.
Version 1.38, 12/2/2016
-----------------------
Fix for MacOS El Capitan launcher
Version 1.37, 12/2/2016
-----------------------
Fix for music and sound control bug.
Fix for Italian É character
Version 1.36, 11/30/2016
----------------------
Updating to latest FNA (16.11), including SDL 2-2.0.5
Version 1.35, 9/26/2016
----------------------
Reverting to SDL 2-2.04 because 2-2.0.3 was causing PS4 controllers not to work. Rename SDL2-2.0.3.bak to SDL2.dll to restore XB1 controller functionality.
Version 1.34, 8/9/2016
----------------------
Reverting to SDL 2-2.0.3 because 2-2.0.4 was causing XB1 controllers not to work
Updated to Steamworks.Net 7.0.0
Updated to steam sdk 1.37
Version 1.33, 6/7/2016
-----------------------
Fix for secret world bug where sometimes a secret item won't appear
Fix for some confusiong collision tiles
Version 1.32, 4/5/2016
-----------------------
Fix for when you die on a moving platform and you respawn within a wall
Minor fix for a controller db entry
Version 1.31, 3/25/2016
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Fix for Mutants playing their death cry twice
Added additional debug output and safeguards for gamepad input
Performance improvement for glitch visuals
Version 1.30, 3/19/2016
-----------------------
Fix for several enemy types crashing when glitched.
Version 1.29, 3/18/2016
-----------------------
Implemented caching system for projectiles and explosions (reduced garbage collection with tradeoff of increased RAM usage)
Buffed power of Tendrils, Inertial Pulse, Data Bomb, Scythe
Fixed a bug with Data Bomb that was making it much less powerful than intended
Fixed bug causing Uruku to continue dealing damage when laser was finished
Removed pointless additional render target created by some glitch visuals
Fixed some cases where a shader was referencing a disposed texture
Version 1.28, 3/14/2016
-----------------------
Upgraded to the latest FNA (16.03)
Some asset optimization for Vita
Version 1.27, 3/2/2016
-----------------------
More fixes to Japanese translation
Changes to collision preprocessing for compatibility with Vita
Version 1.26, 3/1/2016
-----------------------
More fixes to Japanese translation
Applied apocalypse's fixes to Russian font
5:39 PM PST - Fix for dumb copy/paste error
Version 1.25, 2/24/2016
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More fixes to Japanese translation
Some fixes needed for Vita version
Version 1.24, 2/16/2016
----------------------
More fixes to Japanese translation
Fixed Felix Kramer's name in the credits
Version 1.23, 2/1/2016
----------------------
Fix for the final boss rate of fire when vsync is off
Fix for potential crash of final boss when vsync is off
Version 1.22, 1/25/2016
----------------------
Added line breaks to Japanese text
Version 1.21, 1/21/2016
----------------------
Experimental changes to Japanese font
Version 1.20, 1/19/2016
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Increased Japanese font size to 12pt for legibility
Version 1.19, 1/18/2016
----------------------
Added preliminary Japanese localization
Version 1.18, 1/5/2016
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Added Russian localization
Reverted SDL2.dll to prior version due to some users having Steam controller issues
Version 1.17, 1/2/2016
----------------------
Updated to latest FNA
Minor adjustments to debugging code
Added FLAC files to soundtrack (for those who purchased it)
Version 1.16, 9/14/2015
----------------------
Updated to latest FNA (performance increases)
Version 1.15, 7/28/2015
----------------------
Minor change in the quick select HUD text
Version 1.14, 7/24/2015
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Fix for laser drill crash with some controllers
Version 1.13, 6/1/2015
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Fix for Sentinel laser remaining active after you die
Added extra guards to keep room crashing in certain circumstances
Version 1.12, 5/26/2016
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Fix for drone passing through 1-block thick walls
Version 1.11, 5/25/2015
-----------------------
Improvements to BlendState performance
Update to FNA which also improves BlendState performance
Fix for the Vision death bug
No longer possible to exit Speedruns without saving (except for when you beat the game)
6:41 PM PST
-Fix for healthbar UI
-Simplified blur and cellular automata shaders
Version 1.10, 5/23/2015
-----------------------
Minor fixes to secret world tilemaps in Ukkin-Na and Absu
Minor localization additions
3:35 PM PST - Fix for the manta boss crash
Version 1.09, 5/22/2015
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Fix for animated tile rendering issue introduced in 1.08
Reduced final boss weapon damage
Reduced Sentinel weapon damage
7:21 PM PST - Improved tile map rendering performance.
8:52 PM PST - Fix for Secret World crash
Version 1.08, 5/21/2015
-----------------------
Implemented in-game leaderboards
Completely revised default keyboard layout for better international compatibiltiy
Fixed bug where Hard games weren't uploading to leaderboard
Revised speedruns to return to Speedrun screen instead of Title when quitting, continue timer
Fixes to menu cursor movement
Fixes to numpad mapping
Assorted tile map fixes
Not really a version, just testing some things
----------------------------------------------
Changed the tile set shader to the stock SpriteBatch shader
Added some shader parameters to Trace's pixel shader output in case this is not handled by the fetch shader
Version 1.07, 5/17/2015
-----------------------
Move SteamAPI.Init to happen earlier in execution
Added message popup for when SteamAPI.Init fails
Updated mojoshader.dll with more fixes from Ethan
Version 1.06, 5/16/2015
----------------------
Added controller detection
Added 2 graphics detail level options
Fixed several config bugs
Added updated mojoshader.dll (to handle Intel 965 Express Chipset). Thanks, Ethan Lee.
Fixed controller settings for Nyko Airflo
Low health beep now fades out to a lower volume after a time
Extra guard against crashes riding Oracca
Version 1.05, 5/15/2015
-----------------------
Updated to newest FNA, added gamecontrollerdb support
Updated to SDL 2.03
Added small dead zone for drill analog press
Made menu screen left/right keyboard controls separately configurable, defaulted to pgup/pgdn
Disabled FNA Faux backbuffer
Disabled FNA graphics threading support to reduce garbage collection
Particle buffers now use DynamicVertexBuffers.
Map rendering optimizations
Add VSync On/Off option
Version 1.04, 5/14/2015
----------------------
Fix for log level "INFO" not printing
Fix for various input remapping problems
Fix for random generation problem in Kur
Added more verbose logging to help troubleshoot issues
Updated to Steamworks 1.33a / Steamworks .Net 7
Version 1.03, 5/14/2015
----------------------
Fix for crash when cloud saves disabled
Version 1.02, 5/13/2015
----------------------
Fix for SFX 0 volume causing music to play at full volume
Limited apache log to maximum of 10 backups
Case-sensitivity fix for Linux
Changed default keyboard mapping for drone
Version 1.01, 5/9/2015
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Fix for map reminder crash on new areas
Version 1.00, 5/9/2015
----------------------
This is arbitrarily the "first" PC version from which I'll begin tracking;
picking up roughly where the PS4 version 1.05 (US) version left off and adding
the following:
-PC/Mac/Linux support
-Map reminders
-Keyboard mapping
-10 quick select keys
-Volume level controls
-Window size controls
-Cloud Saves
-Steam Achievements
-Steam Trading Cards
-Revised AI for the final boss battle
-Small reduction in Ukhu + spawn hp
-Tweaks to the Hard difficulty setting
-Assorted small bugfixes

Порядок установки

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Данная раздача запускалась на:
Win 7 x64 \ Intel Core i5-2500 \ GeForce GTX 660 \ DDR3 16 Gb
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Торрент: Зарегистрирован   [ 2018-01-29 00:20 ]

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Размер: 135 MB
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