Sheltered [RePack] [RUS / ENG / MULTI8] (2016) (v1.5.1 Bug Fixes)

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Создавать темы 10-Мар-2017 19:10

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Sheltered-Информация
Дата выхода: 15 марта 2016 года
Жанр: Strategy, RPG, Sandbox, Indie
Разработчик: Unicube & Team 17 Digital Ltd
Издатель: Team17 Digital Ltd
Официальный сайт: Ссылка
Платформа: PC
Версия игры: v1.5.1 Bug Fixes от 14 февраля 2017 года
Тип издания: RePack
Язык интерфейса: Русский, English, Deutsch, Español, Italiano, Português-Brasil, Français, 简体中文
Язык субтитров: Русский, English, Deutsch, Español, Italiano, Português-Brasil, Français, 简体中文
Язык озвучки: Отсутствует
Таблэтка: Вшита (SSE)-Системные требования
Операционная система: Windows XP / Vista / 7 / 8 / 10
Процессор: Dual Core CPU
Оперативная память: 1 Гб
Видеокарта: GeForce 7800, AMD HD 4600, Intel HD Graphics 3000 or above
Звуковая карта: Windows Compatible Card
DirectX: Версии 9.0
Места на жестком диске: 750 мб-Описание
Задыхаясь, трясясь от страха, ты закрываешь за собой воздушный шлюз убежища. Тебе бы не хотелось выходить наружу, но ты выходишь. Хотя проще было бы сдаться. Но ты не поддаешься. Трудностям, голоду, жажде. Страху. Ты напоминаешь себе, что вы еще живы. Для чего все это. А потом слышишь это... "Папа, ты вернулся!" Лицо твоей жены светлеет, когда вы открываете полную сумку медикаментов. Тебе не приходится ей объяснять, как ты ее добыл. Ты просто наслаждаешься своей маленькой победой в это труднейшее время. В мире после свершившейся катастрофы твоя семья пытается выжить в подземном бункере. Эмоциональная и стратегическая игра от Unicube...
Sheltered — игра о выживании после апокалипсиса, где новое значение обретает термин "нуклеарная семья" и определение "ячейки общества". Вам повезло намного больше, чем миллиардам погибших в ядерном холокосте, но теперь вам придется отыскать как можно больше припасов и собрать их в подземном убежище, который станет домом для вашей семьи в обозримом безотрадном будущем.
Когда надежды нет, как вы сможете жить в угрюмом новом мире? Какой моральный выбор сделаете вы? Какие примете решения, если от них будет зависеть жизнь вашей семьи? Сражайтесь с клаустрофобией, радиацией и психическим истощением, отчаянно забившись в тесное, холодное и пугающее подземное убежище. Но даже скудную безопасность убежища приходится покидать: в опасном и пустынном внешним мире нужно искать необходимые для жизни припасы, чтобы ваша семья могла продержаться следующий день.-

Особенности игры• Семья прежде всего: защитите свою семью от гибели в жестоком пост апокалиптическом мире снаружи.
• Превратите убежище в дом: следите, чтобы оно оставалось безопасным и пригодным для жилья и у семьи хватало ресурсов, чтобы выжить. Защищайте свое убежище от опасностей и проникновения врагов!
• Индивидуальная настройка: ваша семья не похожа на другие, вы можете дать им имена и выбрать их пол и внешность.
• Принципы ролевой игры: ваша семья будет развиваться, и их статистика будет меняться соответственно благодаря постоянно развивающейся системе опыта и травм. Атрибуты, сильные и слабые стороны будут динамично меняться в соответствии с решениями, которые вы принимаете.
• Мастерская: изготавливайте предметы для жизни своей семье и оружия для боя.
• Исследование: отправляйте членов семьи на разведку и поиски ресурсов для жизни и материалов для мастерской.
• Наем: нанимайте чужаков с разными характерами и интегрируйте их в жизнь, текущую в убежище, чтобы они стали вашими верными помощниками.
• Динамическая система встреч и стычек: ваша семья столкнется с различными угрозами, в том числе блуждающими фракциями и дикими животными.
• Походовая система боя: если поладить с кем-то не получается, придется использовать грубую силу. От этого может зависеть жизнь семьи.
• Питомцы: питомец тоже является членом вашей семьи. Выберите себе собаку, кошку, рыбу, змею или лошадь.
• Транспорт: делает исследования быстрей и безопасней.
Список измененийv1.5.1 Bug Fixes:
• Achievements should now be functioning as normal. Progress toward achievements shouldn't be lost.
• Fix for characters in Linux version appearing pink.
• Vsyncing improvements - certain GPUs should no longer run hot.
• Input fix: controller hot-swapping has been replaced with a switch in the options menu. Users experiencing issues with peripherals should be able to use keyboard and mouse without issues now.
v1.5 Difficulty Modes:
• 3 brand new difficulty settings: Easy, Hard and Hardcore.
• Customisable difficulty options.
• Updated the menu system to incorporate difficulty settings.
• Fixed bug where the dog (and party) may not return from expeditions (this may not fix pre-existing issues in old saves)
• Fixed bed covers layering issue
• Fixed an issue where objects could be crafted on top of one another, or in places they should not be allowed (by the front doors)
• Stopped paint eroding on walls
• Removed some rogue pixels from a shelter door sprite
• Updated breach tutorial popup text
• Fixed bookshelf bug where it wouldn’t decrease the amount of books when deconstructed
• Updated Horse Stable sprite
• Stopped the family stating “the pet is hungry” hints when they are away from the shelter (Dog/Horse)
• Stopped automated characters from repeatedly trying to use a bed which is at 0% integrity
• Stopped pets getting stuck in partially constructed rooms
• Fixed a bug where two deconstruction panels opening at the same time would cause the game to pause until ESC/B is pressed
• Fixed bug where breachers would not enter if there was a dead body blocking the door
• Updated encounter summary “victory” panel artwork
• Unity updated to fix input issues
• Fix for pink characters appearing in the OSX version.
• Fix for lockpick text not appearing in the crafting panel.
• Tweaks to scrolling speed in the map
v1.4:
New Content:
• New quest “The Scavenger”.
• New quest “The Missing Child”.
• New quest “The Briefcase”.
• New quest “Traders Turf”.
• New quest “The Hinges”.
Bugfixes, balancing tweaks and changes:
• Shelters should no longer be attacked by invisible breachers.
• Fixed various grammatical errors in English.
• Empty planters should now display the correct status text in German.
• Job queue icons now display correctly for coffee drinking and coffee brewing.
• Sleep icon now correctly displays on activity task list if character is told to sleep after performing another task.
• Lockpick set's description is now localised into non-English supported languages.
v1.3.1:
• Added Simplified Chinese language support in-game
• Added Simplified Chinese achievement localisations
• Added in-game language selection for Simplified Chinese.
v1.3 Hotfix:
• Fixed an issue with map icons disappearing on both new and existing saves.
• Fixed an issue with expedition members not returning to the Shelter when affected by the map issue.
• Fixed an issue where the crafting bench panel would not scroll down for tier 2.
v1.3:
New content:
• Added Sentry Gun Trap to workbench tier 4. Heavier duty protection against raiders.
• Added Makeshift Recycler to workbench tier 2. A less efficient version of the Recycling Plant.
• Added Coffee Machine to workbench tier 3. Fulfils a small amount of thirst and tiredness.
• Added Coffee Beans item, to use with the Coffee Machine.
• Added location “The Restaurant”. Expeditions may find coffee beans more easily here.
• Added CCTV to workbench tier 4. Detect raiders a short time before a raid begins.
Added Radio Transmitter upgrades:
• New upgrade menu for the Radio Transmitter
• Tier 1 increases scanning speed by 25% and increases visitors by 20%
• Tier 2 increases scanning speed by 50% and increases visitors by 40%
• Tier 3 increases scanning speed by 75% and increases visitors by 60%
Changes/tweaks to existing content:
• Paint trap has moved to workbench tier 1
• Spike trap has moved to workbench tier 2
• Shotgun trap has moved to workbench tier 3.
v1.2:
New Items
• Added Bed Roll equippable item (tier 1 craftable). Reduces stat drain on expeditions by up to 25%.
• Added Tent equippable item (tier 3 craftable). Reduces stat drain on expeditions by up to 50%.
• Added Metal Ore item (Found in Mines), which can be recycled for Metal and Rock
• Added Empty Petrol Can item. Added to inventory when using fuel. These can be recycled for Plastic
• Added Lockpick Set item (tier 3 craftable). This unlocks additional items when taken on expedition at farms, houses and office locations.
• Added Prospectors Kit (tier 2 craftable). This unlocks additional items when taken on expedition at clearings, mountain passes, caves and mines.
• Added Carrier Bag item. This can be crafted on tier 1 workbench, or found at random locations. This provides 2 inventory slots.
• Added Camouflage equippable item (tier 2 craftable). This reduces encounter chance by up to 25% when worn by all party members. Stackable with Motion Detector.
• Added Motion Detector equippable item (tier 4 craftable). This reduces encounter chance by up to 50% when taken on expeditions. Stackable with Camouflage.
Balancing
• The Daze effect has been increased from 10% to 20% more likely to occur.
• The chance to subdue has been increased for all weapons.
Miscellaneous Changes/Fixes
• Hidden items can now be unlocked at locations with equippable items
• Added “Storage: StorageUsed/TotalStorage” tooltip info to all storage objects
• Added “Time Remaining 00:00” tooltip info to recycling plant
• Subdue option has been removed from Shelter combat.
• Paintings and Sculptures should now always be visible.
• The Ginger Root text should now appear in German in the German language.
v1.0u1:
Main changes:
• 1v1 combat now initiates between an inhabitant and a raider when they get close to each other within the shelter.
• New combat location “The Shelter”.
• Close quarters weapons can be taken into combat within the shelter if the item is in the shelter inventory when the raid begins. (Weapons are automatically assigned based on strength and damage dealt.)
• Traps now deal damage instead of killing NPC characters outright.
• Inhabitants can wear Good and Excellent body armour during shelter combat, if the item is in the shelter inventory when the raid begins.
Balancing tweaks and changes:
• Inhabitants in the shelter can be controlled during a shelter breach.
• Inhabitants with the cowardice trait still cannot be controlled during a shelter breach.
• The murder action has been removed from the NPC raiders.
• NPC raiders can still steal and break items whilst raiding the shelter.
• Breach frequency has been tweaked to occur more often.
• Characters are no longer automated or perform idle walking when a breach occurs.
• Breachers face the door when breaking into the shelter.
• Damage text appears next to traps that successfully hit breachers.
• The amount of items NPCs can steal has been tweaked.
v1.0:
New Features
• The Scenario Family Ties quest has been expanded...
...into the Extended Family quest. Players can now move to a new Shelter by completing the new quest Extended Family. This quest also grants an additional family member.
• It is now possible to get a new pet if the original one died. This is achieved during a shelter relocation, via the Extended Family quest.
• It is now possible to increase the number of layers available for your Shelter by moving shelter via the Extended Family quest.
• Brand New Tutorial has been added.
• An objective arrow now appears during the tutorial to guide the player.
• Help prompts appear for various actions if player opts to play tutorial.
• Achievements have been added:
New Quests
• Extended Family.
• The RV can now be obtained via the RV quest if lost in pre-existing saves.
New Additional New Features
• Added Italian localisation.
• Added Brazilian-Portuguese localisation.
New Changes and Balancing
• Changed the stack sizes of certain item types.
• Changed the controls text on the map screen.
• Player now starts with 2 cement in their inventory.
• Extensive improvements to the localisation in non-English languages.
• Provided more explanation on how the map screen works.
• Difficulty tweak - all original family members becoming catatonic now ends the game - recruits no longer affect this.
• Invalid placement when moving objects in the shelter now makes objects appear red.
• Pet no longer moves during the tutorial - now it won't get in the way!
• Updated the school background.
• Updated the radio transmission button text.
• Updated the main game logo artwork.
• Updated the integrity loss rates for Showers
• Updated the stack sizes for various storage slots in the game.
• Reduced the trade value of Bandages.
• Reduced the trade value of First Aid Kits.
• Increased the storage size of the Large Storage Crate.
• Children can now interact with corpses.
• Added speech bubble for when children interact with corpses.
• Updated the image displayed on the character automation hint.
• Updated the colour of the health bars throughout the game so that they are the same everywhere.
• Increased the frequency of rubber at locations in the wasteland.
• Increased the frequency of nylon at locations in the wasteland.
• Decreased the frequency of food at locations in the wasteland.
• Decreased the frequency of leather at locations in the wasteland.
• Increased the accuracy of the Pistol.
• Increased the accuracy of the Shotgun.
• Increased the accuracy of the Rifle.
• Made the arrows for changing characters on the expedition screen more obvious.
• Made the arrows for scrolling on the crafting panel on the expedition screen more obvious.
• Gave the bear a running animation.
• The Journal "new entry" flashing icon will now disappear after 60 seconds without being looked at.
• Repositioned the button prompts for controller buttons on various panels throughout the menu system.
• Added another 20+ job icons to the job queue.
• Scalper faction now have the correct legs. Oops!
• New 25th Anniversary Team17 Digital Ltd logo (happy birthday!)
• Added button prompts for exiting dialogue boxes in the tutorial.
• Added button prompts for cancelling jobs.
• Removed the "Promise-Lie" section from The Other Shelter quest.
• Angry recruits can no longer degrade the workbench when they decide to leave the shelter.
• Angry recruits can now steal tools when they decide to leave the shelter.
• The time to arm traps during Shelter Breaching has been reduced.
• The Leader board screen has been re-arranged slightly.
• The Scenario expiration times have been re-balanced.
• The Other Shelter quest now express if not completed.
• Map is now right click and drag to move.
• The collision area for the Water Condenser has been fixed.
• Updated the credits screen.
New Bug Fixes
• Fixed an issue where character would become unresponsive if player saves and exits at perception gain screen.
• Fixed an issue where saving and exiting at expedition set up created duplicate expedition party.
• Fixed an issue with expedition parties becoming stuck if player saves and exits when they discover scenario target.
• Fixed an issue where psycho characters would ignore meat in storage when determining if they were triggered.
• Fixed an issue that would cause breaches not to spawn correctly if an expedition party returns as a breach starts.
• Fixed an issue where the expedition part becomes stuck if the quest is completed before they arrive.
• Protection Racket scenario is no longer repeatable.
• Added strength, accuracy and damage stats to the legendary weapons.
• Added the accuracy stat to the pipe, knuckle dusters and rock.
• Removed overlapping text from the RV panel in Russian languages.
• Fixed Russian characters "bl" and "y" not displaying correctly.
• Removed the incoming transmission audio SFX from the crafting system.
• Fixes to the AI pathing when characters are walking up and down stairs.
• Showers should now have the correct artwork.
• Fixed the collision area for the Water Condenser.

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Особенности RePack'a• Ничего не вырезано, не перекодировано
• Версия игры v1.5.1 Bug Fixes от 14 февраля 2017 года
• Установка всего необходимого софта
• Автор RePack'a «shon86»
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