Prison Architect [L] [x86, amd64] [RUS/Multi] [Native] [update11d]

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Жесткий диск ®

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Prison Architect - -•Дата выпуска: 6 октября 2015
•Жанр: Strategy (Manage/Busin.) / Top-down, Simulator, Sandbox
•Разработчик: Introversion Software
•Официальный сайт: http://introversion.co.uk/prisonarchitect/
•Архитектура: x86, amd64
•Версия игры: update11d
•Тип издания: Лицензия
•Язык интерфейса: Русский, английский и другие
•Языка озвучки: нет
•Таблетка: Не требуется- -• Операционная система: Ubuntu 12.04 or later
• Процессор: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
• Оперативная память: 2 GB
• Видеокарта: Nvidia 8600 / Radeon equivalent (2009 era)
• Свободного места на жестком диске: 500 MB- -Внимание язык меняем в настройках игры!
Prison Architect - симулятор тюремного магната, с полным контролем всех аспектов жизни заключенных!
Вашей задачей будет постройка и развитие самой настоящей тюрьмы. Создатели игры вдохновлялись такими хитами прошлых лет как Dwarf Fortress и Dungeon Keeper.
Причём надо будет организовывать не только камеры для заключённых, но и заниматься постройкой различных служб, обустройством помещений и многим другим. В игре присутствует сюжетная кампания, представленная в виде кат-сцен, в которых рассказывается о жизни заключённых.
Кроме кампании есть и режим песочницы, где вы можете строить свою тюрьму с нуля.
Prison Architect Trailer

Update listUpdate-11

= Staff Needs
Your security staff now have needs, in much the same way as prisoners. This is optional, and can be enabled when creating a new prison, or enabled from Extras -> Map Settings.
You must take care of your staff needs, or else your staff will begin to perform their duties badly.
The staff members affected in this update are:
Guards Armed Guards Dog Handlers Snipers
These staff will have a semi random mixture of the following needs. Each need is similar to its prisoner counterpart, but also slightly different:
BLADDERBOWELS Staff will only make use of toilets in staff designated zones or staff roomsFOOD Staff will eat in the Staff Room if you add a Serving Table. Or you can designate a canteen as "Staff Only" and they will eat there instead. Staff meals are more expensive than prisoner meals and are automatically delivered.SAFETY Staff hate to feel they are in danger. You can help with this need by equipping your staff with Tazers, body armour etc, as well as ensuring strength in numbers.RECREATION Staff get bored too. They can now make use of any entertainment so long as it exists within a staff room. Eg Pool tables, radios, TVs, etc.COMFORT Put some sofas in the staff room for this.ENVIRONMENT Same as prisoners, this is entirely based on the cleanliness of the surroundings.REST This replaces the "tiredness" mechanic. Be sure to give your staff enough down time.
If staff are happy, this contributes in a positive way towards the temperature of your prison. Likewise if they are unhappy, this will make the prison "hotter" and lead to more trouble later.
If you do not take care of your staff they will become "pissed off", and begin to perform their jobs badly:
Sauntering around slowly when doing jobs Less effective at searching for contraband Less likely to actively look for trouble, more likely to turn a blind eye Unwilling to put themselves in danger eg confronting gang members In extreme cases, staff will take bribes in order to look the other way when searching for contraband
= Staff break times
You can now specify how much break time to grant your staff. Go to Reports -> Policy. You can choose how long each break is, and how many breaks per day are taken. Staff on break will immediately begin attending to their needs. Nb. Staff will always finish their current job before starting their break.
= Other changes
Arcade Cabinets have had their sound turned down Larger clone size with Tools and Cheats enabled. Main menu: 'Terms and Conditions' moved to Options menu. Main menu: Added 'Other Introversion Games' link. Tooltip added to Analytics in Options menu.
= BUG Fixes
Fixed: Dog Handlers would be completely paralised if injured, and there was no Medical Ward Crash when loading with mods which define a custom room. Family Rooms no longer erroneously display the cell quality too high warning.

Update-10

= NEW FEATURES
- Sectors may now be marked as 'Access Only' in the Deployment screen. Use this to discourage staff and prisoners from using the marked areas as a short cut.
- Clicking on a prisoner now brings up the rapsheet directly. This behaviour can be changed in the Game Options menu.
- Dormitories now require Phonebooths instead of Radios to meet their Quality requirements.
- We are now collecting anonymised game statistics so that we can make further improvements to the game. You can disable this collection by checking the Disable Analytics option in the Game Options menu.
- Larger Clone tool size when running with Tools and Cheats enabled.
= BUG FIXES
- 0011223: [AI & Behaviour] Laundry steals washed clothing/baskets/uniforms from other Laundries (Icepick) - resolved.- 0011260: [AI & Behaviour] Common Rooms not being marked as gang potential territories (Icepick) - resolved.- 0010922: [AI & Behaviour] Dogs try to take a different path to their handler; infinite loop (Icepick) - resolved.- 0010919: [AI & Behaviour] When shop removed, good are not placed back to the storage instead just lay there. (Icepick) - resolved.- 0011250: [Control & User Interface] Add a way to click on obstructed items/units when they are layered on top of each other (Icepick) - resolved.- 0011253: [AI & Behaviour] Prisoners pick contraband through walls (Icepick) - resolved.- 0010951: [Gameplay] Need 2 radios in a 3 prisonners room to increase the room quality. (Icepick) - resolved.- 0011210: [AI & Behaviour] Prisoners consume prayer mats to change into new uniforms (Icepick) - resolved.- 0011246: [AI & Behaviour] [Escape mode] Guard dogs continue to attack player after the player has been knocked unconscious and skipped punishments (Icepick) - resolved.- 0005762: [Graphics] Metal Detectors (Icepick) - resolved.- 0011178: [Other] Food Tray Payment (Icepick) - resolved.- 0010900: [Control & User Interface] Grants will sometimes disappear from the To Do List and won't check them as completed (Icepick) - resolved.- 0011237: [AI & Behaviour] Problems with the shop (Icepick) - resolved.- 0010936: [Other] 'Sentenced to...' is quite often incorrect. (Icepick) - resolved.- 0010085: [Gameplay] Cannot proceed in campaign (Icepick) - resolved.- 0011234: [AI & Behaviour] No trucks bringing the food (Icepick) - resolved.- 0011221: [Graphics] Prisoners holding items have three hands while handcuffed (Icepick) - resolved.- 0011228: [AI & Behaviour] Adding new parole hearings causes mass spawning of parole officers/teachers/religion officials (Icepick) - resolved.- 0011197: [Control & User Interface] Changing amount of intake causes game to crash (Icepick) - resolved.- 0011222: [AI & Behaviour] Holding cells will not be cleaned unless the room is dezooned (Icepick) - resolved.- 0011182: [AI & Behaviour] Guard Patrol Assignments not removed when removing guard patrol path (Icepick) - resolved.
= OTHER BUG FIXES
- Crash when loading with mods which define a custom room.- Family Rooms no longer erroneously display the cell quality too high warning.

Version-2

= Developer Tools and Cheats Developer tools and cheats, seen in some of the alpha videos, are now available to everyone. A new option is shown when creating a new map, "Enable Cheats". This is prison specific and cannot be disabled later.
When enabled: - All construction occurs immediately - A new 'Spawn' toolbar button permits instant creation of any game object for zero cost - Water can be placed like any other material - Research in the bureaucracy screen can be sped up by holding down the right mouse button on the item
The Function keys now perform debug services: F1 Edit world properties (Very easy to crash/ruin the game) F2 Profiler F3 Script Debugger F4 Dialog Editor F5 Sound Editor F6 Sprite Bank Editor for Needs icons F7 Sprite Bank Editor for User Interface icons F8 Sprite Bank Editor for Game Sprites F9 Debug rendering options F11 Enlarge Map in All Directions
Nb. - Cheat prisons do not allow achievement unlocks - Cheat prisons cannot be sold for profit.
- Policy Window (continued) You can now set which misbehaviours warrant an increase or decrease in prisoner security. For example, murder can be set to immediately make a prisoner Max-Sec.
You can now disable the cell quality checks that determine which cells a prisoner can be assigned to. When enabled, prisoners who misbehave will not be assigned to a nice cell, even if that nice cell is the only one available. When disabled, prisoners will always be assigned to free cells if that is all that is available.
- Modding System (continued) - Added World.NumPrisoners and World.Capacity. These return tables containing the current number of prisoners and the total number of cells in each security rating respectively. - Added ability to use markers in object tooltip strings (via objectTable.Tooltip). See lua_function_list.txt
- Localisations: All languages updated.
= BUG FIXES - Jobs to construct walls are now visible while designating rooms. - Fix for reliability of + button in Build Toolbar - Delivery Truck drivers no longer counted in Staff Reports - Utilities Room in Quick Build no longer uses the default sprite - Objects that can't be rotated are no longer rotated if part of a Quick Build - Staff inside gang controlled areas can now be sacked - 0010930: [AI & Behaviour] Death row prisoners show up as max security (Icepick) - resolved. - 0011077: [Other] Name in Game Tier issue (John) - resolved. - 0011091: [Control & User Interface] Clicking where the taskbar is located shows the taskbar in windows 10 anniversary update (lim_ak) - resolved. - 0011119: [Gameplay] The issue with taking Death row prisoners. (Icepick) - resolved. - 0010968: [Performance] Random crash.Especially during the riot or taser fighting (John) - resolved. - 0011017: [Control & User Interface] [v2preview] crash when viewing "stolen from" (John) - resolved. - 0010921: [AI & Behaviour] Freetime broken (Icepick) - resolved. - 0011032: [Control & User Interface] wrong Japanese translation (John) - resolved. - 0011052: [Gameplay] Quickbuild "luxury cell" and common room not updated for v2.0 tv behavior. (Icepick) - resolved. - 0010191: [AI & Behaviour] Dead armed guards will not stop moving when put in Hearse. (Icepick) - resolved. - 0011060: [Control & User Interface] Ability to disable the automatic prisoner security change. (Icepick) - resolved. - 0007196: [Control & User Interface] Inmate Nutrition Research Grammar (Icepick) - resolved. - 0011170: [AI & Behaviour] Several security-restricted reception rooms do not work (Icepick) - resolved. - 0011168: [AI & Behaviour] Visitation does not satisfy family need. (Icepick) - resolved. - 0010829: [Gameplay] Extension to automatic Security Risk re-assignment (Icepick) - resolved. - 0003491: [Control & User Interface] I need more intake in order to keep the Prison profitable (Icepick) - resolved. - 0011129: [Platform Specific Issues] Windows 10 Taskbar vs PA Toolbar (lim_ak) - resolved. - 0009331: [Gameplay] Execution Lockdown fails to complete (Icepick) - resolved. - 0011135: [Gameplay] Freedom need not satisfied by yard (Icepick) - resolved. - 0011150: [AI & Behaviour] Confidential Informants Get Stuck In Security Room (Icepick) - resolved. - 0011106: [Control & User Interface] Micromanagement bug - no teacher exists while he does. (Icepick) - resolved. - 0011145: [Control & User Interface] Screen focus shifts while in Informants view mode (Icepick) - resolved. - 0011158: [Control & User Interface] Cannot switch from Dump to Dismantle in Context Menu (Icepick) - resolved. - 0011160: [Gameplay] National guard should cancel lockdown before entering the prison (Icepick) - resolved. - 0011105: [AI & Behaviour] Cell doors are open during Work/Lockup regime (Icepick) - resolved. - 0011120: [Mod System] [Bug] Using "Interface.RemoveComponent()" extends the menu window height instead of shortening (elDiablo) - resolved. - 0011068: [Control & User Interface] Nasty new problems with Interface Buttons on objects (elDiablo) - resolved. - 0011097: [Mod System] Make the amount of prisoners per Security Level and the amount available/total cells per Security level accessible for mods (elDiablo) - resolved. - 0010996: [AI & Behaviour] (Version 2 preview) Prisoners in solitary aren't using toilets/showers even though their needs are high (Icepick) - resolved. - 0011104: [Gameplay] Prisoners sniffed by dog and searched once deposited in solitary never start serving their punishment (Icepick) - resolved. - 0011136: [AI & Behaviour] Food tray redistribution (Icepick) - resolved. - 0011124: [Gameplay] The new suprise minsec legendary gangleader event didn't actually make the prisoner a gang leader (Icepick) - resolved. - 0011133: [AI & Behaviour] Prisoners get stuck when sent to solitary (Icepick) - resolved. - 0011132: [Gameplay] Object duplication with high-priority jobs (Icepick) - resolved. - 0011014: [Save & Load] SectorSystem check keeps reverting changes (Icepick) - resolved. - 0011131: [Gameplay] Snipers bug. (Icepick) - resolved. - 0011046: [Control & User Interface] Confidential informants screen misplaced (Icepick) - resolved. - 0010521: [AI & Behaviour] Families wont visit causing lots of fights (Icepick) - resolved. - 0011126: [AI & Behaviour] Prisoners fail to satisfy "Literacy" need despite having library books (Icepick) - resolved. - 0011087: [AI & Behaviour] Prisoners taken to medical beds are not healed or returned to cells (Icepick) - resolved. - 0010998: [Control & User Interface] "Total Prisoners" intake always selects maximum number of inmates regardless of number set (lim_ak) - resolved. - 0011071: [AI & Behaviour] Stacking babies in a single stack (Icepick) - resolved. - 0011075: [Gameplay] Mother visited by her 0yr. old child (Icepick) - resolved. - 0011092: [Gameplay] Certain events should not occour before the player has unlocked what (Icepick) - resolved. - 0011030: [Control & User Interface] v2 Reg Doors cannot be locked open (Icepick) - resolved. - 0011081: [AI & Behaviour] Snipers target same prisoner (Icepick) - resolved. - 0011058: [Gameplay] Mayor does not require large TV removal (Icepick) - resolved. - 0011079: [Gameplay] Cell Grading for Dormitories bugged with more than 1 Occupants. (Icepick) - resolved. - 0011067: [Gameplay] Random items appearing on todo list. (Icepick) - resolved. - 0011003: [Gameplay] Agitating radio broadcasts wont stop (Icepick) - resolved.

Update-7

= Temperature System
- The entire Temperature / Weather / Seasons / Hot water system is now optional on starting a new prison.
= BUGS FIXED =
- 0010826: [Other] Logic still broken since after Alpha 25b (Icepick) - resolved.- 0010847: [AI & Behaviour] Tree delivery trucks carry one pallet per truck instead of eight, causing traffic jam and food shortage (Icepick) - resolved.- 0010808: [AI & Behaviour] Prisoners flock to shop with chocolate in stock (John) - resolved.- 0010719: [Gameplay] Fill to Capacity - prisoner buses keep on coming even after prison is overflowing. (Icepick) - resolved.- 0010816: [AI & Behaviour] cells not included in a cell block aren't provided uniforms (Icepick) - resolved.- 0010817: [Gameplay] Room Quality Calculated Wrong (Icepick) - resolved.- 0009415: [AI & Behaviour] Random deliveries to the shop cause shortage of popular item types, eventually freezing the shop altogether (John) - resolved.- 0010815: [Gameplay] Jobs with program education required are never assigned (Icepick) - resolved.- 0010792: [AI & Behaviour] When snipers stop a large group of tunnel escapees, guards do not process all escapees (Icepick) - resolved.- 0010834: [Control & User Interface] Showers that are hooked up with hot water pipes do not show the need for normal water pipes. (Icepick) - resolved.- 0005216: [AI & Behaviour] Prisoners wont sleep befor 10 pm (John) - resolved.- 0010507: [AI & Behaviour] Mailroom does not work (Icepick) - resolved.- 0010827: [AI & Behaviour] New Death Row Prisoners wont go to death row cell, just as protective custody prisoners. (Icepick) - resolved.- 0008893: [AI & Behaviour] Guards, especially armed guards, can get stuck on walls near incidents (Icepick) - resolved.- 0010802: [Graphics] Snow obscures zoning (Icepick) - resolved.- 0009583: [Gameplay] Can't add any object in a cell where a gang member lives, incl. pipes&wires (Icepick) - resolved.- 0010806: [Graphics] Snow Indoors (Icepick) - resolved.- 0005061: [AI & Behaviour] Utilities cannot be built below crossing walls (Icepick) - resolved.- 0007963: [AI & Behaviour] Doctors not healing prisoners with laundry baskets (Icepick) - resolved.- 0009803: [Save & Load] "Autosave Timer" does not get saved (Icepick) - resolved.

Update-6

= Seasons and Weather - The game will now move through the seasons, with the outdoor temperature varying based on the time of year. - Various weather patterns can occur during the game, varying based on the current season. - Overcast - Rain - Torrential rain (Special event, rare) - Snow and frost - Heatwave (special event, rare)
- Prisoners needs will be affected by the weather when they are outdoors. Getting rained on will spike their comfort, clothing and warmth needs.
- Prisoners left outside in extremely cold conditions (for example in an outdoor solitary confinement cage) can now die of exposure.
- Weather is DISABLED by default in all prisons, and can be enabled when creating a new map. Alternatively, use the new "Map Settings" screen in the Extras menu.
= Map Settings You can now adjust the settings of your prison from a new screen called "Map Settings", found in the Extras menu. This screen lets you enable certain options that may not have been enabled (or even available) when you first created the map. Nb. You can enable these options, but you cannot disable them once enabled.
Available options: - Enable Gangs - Enable Events - Enable Weather
= Job Prioritisation - You can now mark any job as a high priority. Simple hold control and either left click or left drag a selection to mark jobs. Available workers (who aren't already on a high priority job) will stop what they are doing and be assigned to the high priority job.
- If no workers are available, high priority jobs will take precedence when the workers become available. A small icon in the lower right of a visible job shows if it is marked as a high priority job.
- You can remove the high priority marking on jobs by holding control and either right clicking or dragging a selection.
- Hovering over an in progress job will now highlight the entity working on it, showing a red line leading to the worker responsible for the job.
- Pressing F while highlighting an in progress job will cause the camera to follow the working entity and keep the highlight active.
= Performance Work (continued) Further performance gains were made this month through several different approaches to optimisation.
- More systems moved to overlap with Render(). - Optimisations to the visible object list builder. - Singly linked lists mostly replaced with arrays (FastList). - Avoid copying of containers where possible. - NeedSystem optimised.
= Bug Fixes Temperature and lightmap system corruption bug fixed.
- 0010618: [Gameplay] Temperature next to fire is in the negatives - 0010625: [Gameplay] Temperature drops instantly even in areas that should be producing heat

Особенности

* Спроектируйте и управляйте доходной тюрягой.
* Управляйте доходами и расходами, выбирайте лучшие варианты трат ваших ограниченных средств.
* Следите, чтобы заключенные были счастливы, иначе они могут устроить бунт.
* Улучшайте охранные системы на камерах особо опасных зеков.
* Создавайте комнаты с электрическим стульями, для исполнения смертных приговоров.

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