Warzone 2100 Resurrection Project v2.0.9-Год выпуска: 2007 Жанр: 3D-стратегия в реальном времени Разработчик: Resurrection Project Платформа: Linux only Язык интерфейса: только английский Таблэтка: Не требуется-Описание: Погрузившись в эту игру Вы спасете Землю с помощью высоких технологий и созданных по вашим проектам баз. На них проводят исследования, проектирование и производство транспортных средств, строительство новых структур и подготовление ваших планов глобального завоевания. Война прекрасна, к тому же с большим количеством спецэффектов. В игре большое количество различных технологий и транспортных средств. При начальном командном центре, Вы затем перейдете к созданию ресурсов, предоставляющих топливо для генераторов энергии, которая в свою очередь обеспечит питание фабрики, научно-исследовательского учреждения и оборонного оружия. Ressurrection Project развивает идеи начатые студией Pumpkin в 1999 году. Оригинальный Warzone 2100 был закрытым исходным кодом до 6 декабря 2004 года, после чего он был в первые выпущен в рамках лицензии GPL. Особенности: 400+ технологий, доступных для научных исследований 2000+ различных юнитов 3 большие кампании 24 дополнительных миссий в режиме Fast play Ителектуальный дисплей-радар Интерактивная система обмена сообщениями Быстрая и удобная навигация экрана Быстрая система поиска юнитов и построек-
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История версий2007-12-03: Version 2.0.9 * General: * Fix: Sound works with libvorbis 1.2.0 (no more hangups) (bug #10153) 2007-12-01: Version 2.0.8 * General: * New: Possibility to use the zero-key ('0') to assign groups to as well (patch #828) * New: Repeat keypresses if the key is hold long enough (e.g. one press of 'A' becomes 'AAAAAAAAAA' if just held long enough) * Change: In the "Join Game" menu you can now choose between "IP" (same as the old "Internet" option) and "Lobby" (directly proceed to the Lobbyserver) * Change: Slightly faster terrain rendering (+ 5-10%) (patch #830, patch #833) * Change: Protocol-selection removed from "Host Game", since the only option was "Internet" * Fix: Remove invalid references to software renderer textures (caused crashes between campaign 1-2 and 2-3) (bug #9497) * Fix: Improve POSIX exception handler reliability (GDB could have had trouble locating the executable) * Fix: Workaround a bug in OpenAL SI 0.0.8 GNU/Linux, which could lead to a crash * Fix: Dead objects could be targeted when structures used commanders and counterbatteries for targeting * Fix: Crash upon receiving invalid sound ID numbers (out of bounds array access) (bug #9694) * Fix: Prevent divide by zero errors caused by ordering a VTOL to attack a droid at the same X & Y coordinates (bug #9704) * Fix: Make progress bar white again * Fix: Workaround mysterious crash when updating beacons (bug #9455) * Fix: Textures where not properly reloaded when finishing a campaign and continueing with the next (bug #9923) * Fix: Reduce the dark borders around the terrain tiles (patch #845) * Fix: Slight visual improvement: Reduced flickering of ground and water tiles (patch #841) * Fix: Crash when loading sounds without filenames (patch #855, bugs #9927 and #10142) * Fix: Crash on game exit (bug #9927) * Fix: Don't add/remove droids to/from groups upon selecting/deselecting them (patch #829) * Fix: Crash where rearming VTOL would try to set a dead target (r2651) 2007-06-22: Version 2.0.7 * General: * New: Screenshots are now saved as PNGs for better quality * Fix: AutoPackage (Linux Installer) should be easier to install now and also work on non Athlon CPUs. It doesn't support playback of MP3s anymore, though. * Fix: It was possible to disable the computer in singleplayer games * Fix: Crashes caused by not-loaded file when sound is disabled * Fix: Crashes after the mission briefing * Fix: Crash related to the satelite uplink * Fix: A potential buffer overflow when using longer file names than expected to set the background music * Settings: * New: Masterserver name and IP, as well as the gameserver port is now configurable * New: Configurable framerate limit * New: Possibility to always allow debugmode * Change: Warzone will now run in fullscreen by default (current configurations won't be affected) 2007-03-31: Version 2.0.6 * General: * New: New exceptionhandler allows better bugreports by saving memory dumps (On Windows and Linux) * Fix: Windows 98 is supported again * Fix: Saving of config should work correctly for all settings again * Fix: Missing transport in Campaign 2 Mission 1 and Campaign 3 Mission 1 arrives again * Fix: Various crashes * Graphics: * New: Skybox * New: Translucent selection-box from version 1.x restored * Fix: Better fog * Fix: Wrongly displayed tileset in Campaign 2 Mission 1 and Campaign 3 Mission 1 properly fixed * Fix: Camera now properly displayed on radar * Fix: Gamma control support improved * Fix: Colors on Mac corrected * Sound: * Fix: No more invalid OpenAL errors * Fix: Properly startup without sound * Cutscenes (still text only): * Change: Make texts more easily readable * Change: Proceed faster so it does not look as if Warzone hangs * Change: Exit by pressing left mouse button * Commandline options: * Fix: --resolution works as expected now * Build system: * New: Docs can now be installed in Autotools builds * New: You can now control the installation dir for the icon and .desktop file by passing --icondir and --applicationdir to configure * New: MSVC project file now supports automated building of lexers/parsers * Change: Generation of lexers/parsers changed * Change: Data is now build by default * Change: Automated building of NSIS installer is now supported on Linux and Windows (You will have to set --with-makensis --with-installer-libdir and --with-installer-version) * Fix: Autotool build: Cleaning and uninstallation has been fixed (and generally Automake's features are used better) 2006-09-07: Version 2.0.5 * General: * New: Added beacons for skirmish and multiplayer, can be placed on map and radar, default key combination: Alt+H * New: Allied players send vision to each other automatically (only once) * New: Non-Mac versions can now load Mac-created savegames and the other way round * New: Ctrl+MouseWheel makes game speed up or slow down * New: MouseWheel over radar makes radar zoom in/out * New: Basic map editing in debug mode. 'w' and 'a' raise and lower terrain, 'k' flips tiles * Fix: Nasty crashes related to (not) playing videos are fixed * Fix: License clarification * Sound: * Fix: Playlists with DOS line endings should work now * Graphics: * Fix: Improve shadow performance and fix OpenGL specs violation * Fix: Framerate counting gives correct results now * Commandline options: * New: --noshadows: switches off shadows for better performance (--shadows enables them again) * New: --nosound: switches off sound (--sound enables it again) * Change: --viewport becomes --resolution * Build system: * New: MinGW32 crosscompilation support * Change: src/version.* not used anymore. In MSVC define VERSION=\"...\" in preprocessor settings instead * Change: Raw Makefile improvements for WIN32: Now adding an icon ressource * Change: Install desktop icons via "make install" 2006-08-25: Version 2.0.4 * General: * Changed namings: Project: Warzone Resurrection Project, Product: Warzone 2100, Binary: warzone2100(.exe) * MacOS / big endian support * Desktopmenu entry for Linux (AutoPackage/Debian package) * Different minimap modes (backported from 0.2.3) * Fix crash when not properly creating the write dir on Windows * Fix crash when using uppercase savegame names on Linux * Several security fixes * Other bug fixes * Sound: * Fixed music playlist loading and ogg music playback * Graphics: * 16bpp "supported" (basic playing possible, graphics glitches may occur, eg. missing progressbars) * Data: * Warzone uses AI from original version 1.10 * AI reacts faster and builds stronger and more high-tech things * Fixed a bug which prevented the AI from creating oil derricks * Data is now stored in "Documents and Settings\Username\My Documents\Warzone 2.0" (in your local language) on Windows * Scripting: * Support for functions (including local variables, arguments and return values) * String support * AI can now send and recieve text messages * Many new predefined functions * Commandline options: * New option: --version shows current version and marks debug compiles * Using --long-opts instead of -short-opts now * -1234x456 has changed to --viewport 1234x456 * Debugging: * Cheat mode access changed * Logfile shows revision and version * Script parse errors now report filename and line number * Warzone is now a full Windows app. Debug output goes to stdout.txt/stderr.txt * You can now add any number of own debugging callbacks to output to various media Current implementations: stderr, -debugfile and Windows debugger See lib/framework/debug.c, src/clparse.c and src/main.c for examples * Debuging now outputs the same on all compilers * Build system: * Makefile.raw system improved. Works without sh/MSys now. * AutoMake build now requires version 1.8 2006-07-01: Version 2.0.3 * General: * New logo * Menu improvements * Master server support * Made scenario briefings visible * Fixed bugs which could prevent the transport from arriving * Fixed file loading/saving on Windows * Fixed nearly all memleaks * Various crashfixes * Code improvements/simplifications and commonalization * Pressing TAB pastes clipboard in host address dialogue (join network game) * Pressing ALT+S toggles shadows * Framerate limited to a sane amount (60 currently) * Graphics: * PNG support (converted all PCX files and removed support for them) * Support for JPEG files in .wz packages * Maximum polygons and vertices in pie files increased to 512 * Fixes for the shadows * Sound: * Fixed sound system shutdown * Warzone starts with busy audio device (eg while playing music from another program) * Commandline options: * -help added * -datadir for userdefined data locations * -mod to enable global mod (in mods/global) * -mp_mod to enable multiplay only mod (in mods/multiplay) * -ca_mod to enable campaign only mod (in mods/campaign) * Data: * Support for mods: * Starting an original map in multiplay mode will load campaign mods only * Starting a map from patches (original maps in T2+3 and all other maps) will load multiplay mods as expected * Improved search for data and allow running from src/ directory Priorities: dir/maps > dir/mods > dir/mp/ > dir/ > dir/mp.wz > dir/warzone.wz -datadir > User's home (maps/mods only) > SVN data (plain only) > AutoPackage > Program dir > DEFAULT_DATADIR * Write directory (where config, savegames and screenshots are saved) is USERDIR\warzone-2.0 on Windows and HOME/.warzone-2.0 on Linux * All file handling is now case insensitive * Merge of all 01,02,0x patches into mp/ directory * Patches (mp.wz) and original data (warzone.wz) are split when installed (Fixes problems with T2+3 maps) * Build system: * make (un)install support * make DESTDIR="..." support * Flex and Bison are used to generate parsers * AutoPackage support (http://autopackage.org/) * G++ support * MSVC support 2005-10-20: Version 0.2.3 * Added hack to disable shadows. * Added fps meter. * Added map preview * ctrl-tab objects-only radar view * shift-tab ally-enemy radar view * make wz remember last used ip for 'enter ip' dialog box * allies must be visible in multiplayer/skirmish * fixed double/empty multiplayer msgs * added routine to process console commands (they start with '/' right now) * won't send empty lines in lobby and in-game chats anymore * player's own messages are not doubled during multiplayer games anymore * Fixed Color issues thanks to input from Troman. * This release fixes more .wz stuff (map loading), you need a maps directory now for this to work. This is located on the root directory, along with the music directory. 2005-07-28: Version 0.2.2 * More Compiler warning fixes. * Fixed a few assert-related problems. * Lots of lex/yacc related fixes. * Fixed a crash with missing videos * Fixed a wrong function definition / call in multiint.c. * Fixed crash with international characters. * Fixed memory release crash. * Removed the last traces of stubs.c in both ivis directories (and thus fixed building the software renderer with automake). * Check that video mode can actually be set. * Changed the static makefiles to build the OpenGL version by default. Use GFX=software for the software renderer. * It is now possible to compile the game with g++ using the -fpermissive compiler flag. 2005-07-16: Version 0.2.1 * .net bug fixes. * Music sample rate fix. * New: Shuffle mode for playlists. * Fixed tile-related crash. * Removed useless culling code. * Moved MatScale function into the ivis lib. * Configure fix: OpenAL is required, not optional. * More code cleanup. * gcc4 fixes (thanks to Matze Braun). * Fixed problem with power plant effect. * Now use rand() for shuffle mode in playlist on all platforms. * Fixed sound-related crash on exit. * Fixed crash when saving without any available sound device. * Fixed a division by zero. * Made the banner ad only display on pause, since having it on all the time is really annoying. * --enable-debug removed from configuration options for the time being. * Changed playlist syntax. Replaced '[track1]' and '[track2]' with less cryptic '[game]' and '[menu]' tags. * Removed some no-more-needed verbosity during playlist parsing. * Reverted to wdg data file format, which re-enabled technology levels 2 and 3, plus more maps. * More sample musics from Neos in order to demo the new shuffle mode. * Cleaned-up (kinda...) JPEG backdrops used for backgrounds in OpenGL. 2005-06-25: Version 0.2 * Code cleanups and minor bug corrections. * Correction of a bug that prevented network games between Windows and Linux machines. Windows-only or Linux-only network games were unaffected. * Music support added. See README. * Merge of source and data tarballs. * Video sequences removed (they can't be used anyway). * "Thump-thump" of the oil-pumps toned down a bit. * COPYING (oops !), README, CHANGELOG and AUTHORS added to base directory. 2005-06-11: Version 0.1 * Based on the code liberated on December 6th, 2004. * Proprietary technologies replaced by SDL, OpenGL and OpenAL. * Network implemented using SDL-net. * Zoom enhancements (increased range and control using the mouse wheel).
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