Регистрация · · Забыли пароль? · |
Crusader Kings II [L] [ENG/GER/Mult
|
Главная » Всё для Windows » Игры » Стратегии |
Статистика раздачи | |
Размер: 1,52 GB | Зарегистрирован: 8 лет 2 месяца | Скачан: 5 раз | |
|
Автор | Сообщение | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Скачать Aida64 ® Пол: Стаж: 9 лет 2 месяца Сообщений: 2174 |
Crusader Kings II Way of Life
•Год выпуска: 16 дек, 2014 •Жанр: Strategy (Real-time / Grand strategy) •Разработчик: BadFly Interactive •Издательство: BadFly Interactive •Платформа: PC Версия игры 2.5.1 от 28 января 2016г. •Тип издания: Лицензия •Язык интерфейса: Английский, Немецкий, Испанский, Французский •Язык озвучки: Английский •Таблетка: Присутствует (SKIDROW) • Операционная система: Windows Vista / 7 / 8 / 8.1 • Процессор: Dual Core 2.4 ГГц • Оперативная память: 2 Gb • Видеокарта: NVIDIA® GeForce 8800 или ATI Radeon® X1900 • Свободного места на жестком диске: 2 Гб Вчера Paradox Entertainment выпустили свежее дополнение к полюбившейся многим стратегической игре Crusader Kings II, названное Way of Life (Образ жизни). Акцент в нем сделан непосредственно на улучшении ролевой составляющей игры путем добавления новых способов взаимодействия с персонажами, населяющими этот мир, и охмурения ваших ближайших родственников. Все на борт поезда кровосмесительства, ту-ту! DLC Crusader Kings 2: Way of Life позволит провести жизнь ваших персонажей именно так, как вы хотите; это достигается посредством выбора новых фокусов, которые формируют судьбу вашей империи. На выбор предоставляются 10 фокусов: Правление, Торговля, Охота, Война, Семья, Пир, Соблазн, Интрига, Образованность и Теология, каждый из которых дает бонусы к навыкам и позволяет формировать идеологию. Кроме того, это дополнение добавляет возможность новых взаимодействий, таких как соблазнение кого-либо или шпионаж за кем-либо. Надоел Дядя Фил? Сошлите в монастырь! Полагаете, что вашу двоюродную сестру мог соблазнить ваш брат? Порвите с ней. Возможности создания драмы внутри этой игры, появившиеся благодаря таким нововведениям, можно обдумывать бесконечно. Кроме того в игре появились сотни новых событий, множество новых дипломатических возможностей, и 20 новых изображений. В раздаче включены все существующие DLCCrusader Kings II: Way of Life Trailer Update list2.5.1 2016-01-28--------------------------- Major: - NAP can now be formed with close relatives (siblings etc.) of different dynasties - Great Feasts, Grand Tournament and Furusiyya events have been reworked to be triggered and not MTTH, increasing performance slightly - Rebalanced ai council position selection to make it harder to acquire loyalists and made close relatives a bit more loyal. - The ai is better at using favors to get the council to approve laws - AI councillors use request support and call in favor on each other to pass laws - AI councillors use request support and call in favor on each other to protect themselves from imprisonment - AI councillors that dislike their liege try to get more support from other councillors - AI more prone to accept Request Support if both character dislike the liege - AI will try to get good marriages on characters owing them favors - AI no longer cares for having a cb when considering alliance offers - AI won't accept request support actions if it has called favors on someone else - AI won't accept buy favor actions if it has called favors on someone else - AI councillors won't try to get support from other councillors while giving support to someone else Minor: - Lieges of Trade Post owners will no longer burn mentioned Trade Posts - Characters with unfaithful concubines will now gain proper opinion modifiers - Halved frequency of Mu'tazila vassals asking lieges to change their beliefs- Council Appointment Offer from Liege no longer expires after a day - Renegotiate Non-Aggression Pact interaction no longer appears if it's disabled between characters or if one of them is landless - Governments no longer allow to freely revoke titles from tribals of same faith - Fixed so culture and names are updated properly for some provinces when picking between bookmarks - Holy orders, adventurers and mercs can no longer start factions - Fixed issues in Form Non-Aggression Pact interaction - Fixed issues with Pact list not showing certain Non-Aggression Pacts - Game no longer crash if continue button loads a save game outside a subfolder while player is in subfolder- Dead vassals don't show up in the character selection screen anymore - keyboard shortcuts in the character selection screen - fixed a nasty oos possibility due to multithreading - Children who were being educated but didn't have a guardian now go back home when they turn adult - Fixes Revolters going independant when revolt leader loses all land (the war becomes invalidated instead)- Fixed crash caused by dead guy refusing to leave his coalition against an infamous enemy - Fixed console command that let's you spawn in a sprite on the map. - Speed up AI diplomacy evaluation by removing unnessecary debug code. - Fixed so teenage hormones do not affect incapable characters, no longer gets their love event. - Can now hide your daughter if someone is out to get her. - Muslims unless they are sinful will no longer die from poisoned wine. - Plot backers who are Muslim unless they are sinful will no longer get drunk and spill the beans. - Fixed wife giving advice events from firing when councillors were not hired. - Non-independent allies now share vision with other allies in a war. - Incapable people are no longer capable of killing people. - No longer makes council position buttons clickable if you are not on council. - AI will no longer try to assign adviser titles to someone who already has it (which means it will actually be capable of assigning it now) - The writers of the chronicle will no longer try to cover-up the warning of the coming of Xuhmalz, the demon lord, whom left a message set in stone. - Getting killed by assassins no longer forces you to die twice. - AI-rulers will now consider changing their obligation laws to better suit their needs. - Councillors are now more prone to approve title grants to unlanded characters when you're above demesne limit. - The vote window is properly aligned with the interaction position - The vote window won't be shown when there's no vote - The tooltip for changing a law now shows what the members of the council stand on the issue - Fixed crash when a character dies and disbands armies that ends as combat that the player is part of - Favor duration increased from 12 to 26 months - Increased the chance from 25% to 75% for the AI using favors to force interactions - No longer possible to call a favor on someone already under the influence of a favor - Council voter list aligned Modding: - Fixed so free vassal levies thing muslims had is no longer hardcoded. - relative_power_including_allies_attacker and relative_power_including_allies_defender also includes potential coalition strength now. - Renamed owes_favor trigger; now called owes_favor_to. - Renamed holds_favor trigger; now called holds_favor_on. - Renamed owed_favor_activated trigger; now called owed_favor_activated_by. - Renamed held_favor_activated trigger; now called held_favor_activated_on. - Added effect for any_favor_ower. - Added effect for any_favor_holder. Converter: - Fixed error with province Hoya in converter - Fixed graphical culture for south indians - Hansa no longer becomes Lьbeck - Native americans are no longer anatolian beyliks in the converter - Dravidian nations no longer need to be two religions at once to get their idea set in the converter - Pictish is no longer forever alone in Celtic group, they joined the Gaelic club - Andalucian nations should now get their Granadan ideas - EU4 now properly recognize the Jews as a culture and do not say Jewish empires do not exist. - Mamelukes ideas should now be applied properly - Lappish now properly becomes Sapmi culture - Added a bunch of new nation tags to the converter and fixed some out dated ones - Fixed new way to generate governments for the converter if you have conclave 2016-01-13 v2.5.0 Conclave --------------------------- Major: - Marriages creates non-aggression pacts that can be renegotiated if the arranger of the marriage dies - Alliances are explicitly formed and require an existing non-aggression pact - Levies reinforce in friendly territory - Units retreat several provinces in a "shattered" state - Tweaks to many opinion modifiers to make it more difficult to keep good relations with your vassals - During non-elective succession primary successor inherits 50% of temporary opinion modifiers from subjects of previous holder - Death sounds differ depending on age, gender and violency of reason for death - new ambient sound for the tech view - History is no longer executed if the player loads a savegame. - Added a "continue button" to be able to load the latest savegame without going through the lobby. - Fixed problem in combat casulties calculation that could result in overflow of the numbers giving you casulties of -2 millions - Added Infamy system. - Coalitions can be formed against high infamy realms - When faction is destroyed while looking at the faction view it shouldn't crash anymore. Minor: - add_spouse effect can no longer marry the null character to someone - Holy orders titles are no longer transfered to the liege if there are no valid heirs and the grandmaster holds higher titles - Players without Horse Lords now properly gain moral authority from building temples - Rivals can now be properly removed as intended in an event if they are below your status - Patrician designated heirs cannot be incapable - Raised monthly prestige value of marshal_highway_robbers modifier - Mercenary captains can now improve themselves even if their creators have died - Monks and eunuchs can no longer be assigned as designated heir - Young province lords can no longer request Prima Noctae rights - Muslims can no longer get the start of faqih event chain if they already have the trait - Children no longer request hunting rights - Children will no longer be visited by Hedge Knights - Monks can no longer be Mercenary Captains - Rulers can no longer send legates to themselves to complain - Discovered murderers of close kin can now be executed without opinion penalty - Seize trade post cb now gets ticking war score five times faster - fixed bug in ai selection of seduction targets - fixed OOS from seize_trade_post_plot - Go to location tooltip now shows where the character is and what it's doing. - Hostage tooltip for war declarations now list the hostage characters - opinion modifiers can be set to decay linearly - default laws can now be scripted using mtth triggers, picking the highest scoring - inheritance of dwarfism more properly implemented - Fixed bug where some emperors wouldn't get their monthly budget update on some months. - Indians use the correct focus window - Land battles now correctly play the land battle background sound. - Nomad Clan members unable to hold a title no longer get negative clan sentiment for not having a job - Fixed wasteland shown as water in government map modes map saving - Fixed the Character Selection View for office not having tooltips - Whole lotta fixes on major revolts - Fired councilors cannot be hired again for two years - Added Military information to province tooltips when an army is selected - You can't declare war on someone your liege is at war with anymore. - Fixed AI never using matrilinear marriage - added the powerful vassal icon to the council positions tab - added "has_position" trigger to check voting attitude of a character, or compare it to the voting attitude of another character - added "in_coalition_against" trigger - added "on law_vote_passed" and "on_law_vote_failed" events - root scope is the title holder that had a law pass, and the token for the law - from scope is the character who started the vote - fromfrom scope is the title itself - added "on_enforce_peace" on_action event, which triggers when the enforce peace is started, and "on_enforce_peace_start", which triggers when the peace enforcing actually starts - root is the title enforcing the peace - added "owns_mercenary_units" trigger. Returns true if the character in the ROOT scope owns mercenary units and false otherwise - patricians no longer lose their holdings when the doge is killed via plot events - fixed: when a merchant republic conquers the capital county of another one, the patricians from the defeated republic are no longer added to the winning republic - Made "invite to court" generally easier - Holy Orders of your own character's religion can no longer be made tributaries - Allowed three CB's to be used on expelled holy orders - Eunuchs can no longer use seduction focus - Attempting to imprison your guru through an event will no longer imprison yourself - An event to clear meaningless rivalry now shows the correct target - Generated characters now gain education traits as intended - Blind chancellors should no longer look inappropriately at your spouse - Building 'Militia Training Grounds IV' should now display correct requirements - 'Inform Liege' option is no longer available if dirt is discovered on your Liege - Spy targets are now properly cleared upon death - Speeded up some of the interface animations. - Right-click on a province will now bring up the dynastic view for the owner of that province. - Added console command "reloadloc" to reload localisation from ingame. - Added modifier _MODIFIER_DEFENSIVE_PLOT_POWER_. - Fixed bug where the wrong number of days until a response for an interaction was expected. - In MP, event windows now show how many days are left until an option automaticly are chosen. (if lesser than 30 days left) - Being pregnant now gives a -2 personal combat skill modifier. - Grandchildren of player characters now get the same bonus for inheriting Wolf's Blood as their children do. - Made it a little easier for the AI to found the HRE (AI now ignores the pope relation requirement and is allowed to go into gold deficit on the coronation). - Straightened-up decadent characters will now stay straight for at least ten years in most circumstances. - Clan chiefs using the "Adopt Religion" decision now also convert close kin courtiers of same dynasty (unless they are zealous adults). - The Become King ambition now provides more interesting opportunities for non-Pagan rulers. - Lowered success reward for the Become King ambition to 500 prestige. - Added new Acquire Title ambition for vassals to nag their liege about getting more land. - "Soft" is now correctly treated as an adjective in insults. - Increased the monthly prestige gain for minor titles. - Kali Maaa! achievement should now be possible to attain again. - The few Christian holy orders that went missing have now been found and will appear again. - People will now remember the deeds of the Greatest Khan for a lifetime instead of forgetting about it after the end of the month. - Added any_de_jure_vassal_title scope for triggers. This scope can be accessed from a landed title scope. - Changed trigger variable naming num_culture_realm_provs, num_title_realm_provs and num_religion_realm_provs now use value as their member variable. Example usage: num_culture_realm_provs = { culture = danish value = 12 } - Highway robber band now also decrease tribal levy size. - Your eunuch sons will no longer get the serving maids pregnant. - The history command add_matrilineal_spouse now properly sets the marriage as matrilineal if the characters are alive at game start. - Straightened up family members will now restrain themselves from becoming decadent again within 5-years. - Assassins are no longer fooled by the bait-and-switch tactic for their intended assassination target. - Some Celtish titles now properly start with Tanistry Succession law when they are scripted to start with it. - Elective succession faction no longer requires Autonomous Vassals Crown Authority to be available for vassals. - Interaction requirement tooltips are now more consistent. - Merged the two republic mapmodes into an enhanced mapmode. - Enhanced the Dynasty and the Government mapmodes. - Tweaked morale and defence to make units more likely to flee before they die. - Pursuing units will no longer get flanking bonuses and will properly get a new tactic instead of starting with the last one. - Deaths in combat will now affect the morale of that subunit. - Shift + Right-click on a province will now bring up the dynastic view for the top owner of that province. - Alt + Right-click on a province will now bring up the diplomatic view for the owner of that province. - Shift + Alt + Right-click on a province will now bring up the diplomatic view for the top owner of that province. - Rebels units will now be wiped after being defeated once. - Units will no longer retreat from a siege after a failed assault. - Fixed bug where the unit player icon was only shown if the player was leadning a subunit, not if the player was leading a flank. - Units killed in less than 8 days will now be wiped. - Nomads will no longer be created when landing courtiers in nomad realms. - Fixed bug where manually stopping an assault increased defender morale. - Increased length of tyranny modifier. - The AI is now capable of communicating and coordinating themselves and share the same data when doing decisions. - AI now capable of properly recognize when to be on the defense or not. - AI now only want to hand out titles to raiding adventurers if they are actually being raided by raiding adventurers. - Increased nomad maintenance cost. - Tweaked population/manpower defines, should start as strong as before but growth yields less result. - Lowered amount of income from nomadic taxes. - Increased base cost of prestige horde units. - Nerfed amount of tech points from pillage. - Added terrain block to altaic tactic. - Tweaked swarm and harass tactics - Added disorganised swarm and harass tactics that has lower bonuses. - Prestige based CB's for nomads no longer give the attacker prestige. - Added nomad humiliate CB that gives prestige and steals population. - Gave back the Mongols their balls. - Tweaked defense values based on the new changes to fix the casulties calculation change. - Temujin now starts with some prestige. - AI is more likely to do nomad invasion if he cans now. - Mighty Mongol AI don't care that they are getting old anymore. - Increased aggressiveness of Mongol AI with four. - Fix that should stop the humans giving birth to horses. - No longer blocks female horses from being on the council. - Fixed bug where raiders got free ships. - Fixed betrothal being canceled issue because the AI thought it was trying to marry someone else and not the one he was betrothed to. - Can no longer customize your ruler when you have pressed ready in MP. - Can now click on links again on Linux! - Increased amount of prestige Temujin spanws with to 5000. - The presence of the Genghis Khan from the Mongol Invasion event now make his subjects engage in a lot more skoodilypooping. - Made the mongols focus on their destiny to rule the world and ignore alliances and helping co-religionists. Modding: - Added can_be_chancellor_trigger scripted trigger to check for job eligibility - Added can_be_marshal_trigger scripted trigger to check for job eligibility - Added can_be_treasurer_trigger scripted trigger to check for job eligibility - Added can_be_spymaster_trigger scripted trigger to check for job eligibility - Added can_be_spiritual_trigger scripted trigger to check for job eligibility - Added ticking_war_score_multiplier to CB types that changes the speed of ticking war score - among_most_powerful_vassals = x trigger which compares the characters powerbase with that of all other direct vassals to it's liege - send gift opinon bonus is controlled by defines - morale effect now works with flank commanders - reinforce effect now works with flank commanders - in battle, in siege and looting triggers now work with flank commanders - CB:s have a quick trigger for blocking tributaries and suzerains from using them - long reign opinion modifier can be scripted from defines - short reign opinion modifier can use decimals - Possible to append or overwrite info in bookmarks from several files - Now possible to mod the pick era interface - Added ai_will_do to minor titles - Added ai_will_do to religious titles - Added any_character trigger scope - Added any_province trigger scope - Added any_landed_title trigger scope - Added any_character effect scope - Added any_province effect scope - Added any_landed_title effect scope - Added random_character effect scope - Added random_province effect scope - Added random_landed_title effect scope - Fixed mismatch between character(s) on event button and event effect/tooltip - Added friend filter to targeted decisions - Added remove_guardian effect - opinion_nephew and opinion_niece now works correctly - Added support for dynamic script flags - any_playable_ruler now includes major revolters - Uncle opinion modifier now works correct - Added opinion_mother_of_child and opinion_father_child - Decisions no longer executed for characters that dies during the same tick - Fixed tooltip for scripted_effects not working - Mercenaries and event-spawned units will no longer reinforce unless specifically set to - Removed unnecessary error logging from global event targets - Setting number of wards to a higher number in defines now works properly - Scopes are now correctly set for ai_will_do in cb_types - Effect create_character now gives proper random name if used outside of character scope - Fixed unknown triggers not being reported to the error log - Title localization for custom government type now works - Possible to construct buildings in forts - Fixed initializing errors in scripted triggers/effects - Bookmarks are now sorted in chronological order - Fixed missing space in localization of special titles - Morale effect now works in unit & character scope - Troops effect now works in unit & character scope - Now possible to switch to owner scope from unit scope - Now possible to switch to leader scope from unit scope - Now possible to switch to location scope from unit Scope - Added missing localization for leader event target - Renamed the define MUSLIM_NUM_WIVES_MONTHLY_PRESTIGE to MUSLIM_NUM_WIVES_MONTHLY_PRESTIGE_BONUS. - Added the define MUSLIM_NUM_WIVES_MONTHLY_PRESTIGE_PENALTY. - The trigger: can_hold_title, will now properly evaluate for landed characters. - Added effect add_random_education_trait = yes/diplomacy/intrigue/martial/stewardship/learning/1/2/3/4. - The give_minor_title effect now supports granting commander titles. - Added set_job_action effect. - Added can_grant_title trigger. - Added triggers has_non_aggression_pact_with and any_non_aggression_pact_character. - Added triggers relative_income and relative_income to liege. - Fixed bug where relative_power_to_liege compared your double power. - Added is_valid_romance_trigger, checking that both characters are adults, not incapable, either homosexual or of different sex and that they are of divine blood religions or not close kin. - Added is_voter flag for titles. - Added is_voter and any_voter triggers. - You can now specify compositions for dynamic mercenaries using the create_title effect, with the army_template [= knights_hospitaler_composition] flag. - Added any_voter and random_voter effects. - MTTH can now be scripted with addititive modifiers, using "additive_modifier = { value = x }" instead of "modifier = { factor = x }". For clarity, "mult_modifier" is recommended to use instead of "modifier". Additive modifiers are ALWAYS calculated before multiplicative modifiers. - Added MTTH modifiers additive_opinion_modifier and additive_power_diff_modifier ("additive_opinion_modifier = { who = X factor = X [trigger] }"). These modifier will add the opinion of character "who" multiplied with "factor". - Added triggers relative_power_including_allies_attacker and relative_power_including_allies_defender. - Added triggers has_cb and reverse_has_cb. - Added effect "add_alliance = { who = x months/years/days = x }." - Fixed bug in war_score trigger where it required war and character to be set in same scope, now only need war. - Added steal population effect. - Added flag to traits to block someone from owning titles. - Added define ALWAYS_GENERATE_NOMADS which will force generation of nomads even if you don't own the DLC, will still be unplayable however. Список 58 DLC███ This release is standalone and contains all previously released DLC! ██████ ███ ███ 1 Crusader Kings II: Dynasty CoA Pack 1 ███ ███ 2 Crusader Kings II: Mongol Graphics Pack ███ ███ 3 Crusader Kings II: Songs of Albion ███ ███ 4 Crusader Kings II: Songs of Faith ███ ███ 5 Crusader Kings II: Ruler Designer ███ ███ 6 Crusader Kings II: Songs of the Holy Land ███ ███ 7 Crusader Kings II: Sword of Islam ███ ███ 8 Crusader Kings II: African Unit Pack ███ ███ 9 Crusader Kings II: Songs of the Caliph ███ ███ 10 Crusader Kings II: Dynasty Shields II ███ ███ 11 Crusader Kings II: Legacy of Rome ███ ███ 12 Crusader Kings II: Byzantine Unit Pack ███ ███ 13 Crusader Kings II: African Portraits ███ ███ 14 Crusader Kings II: Mediterranean Portraits ███ ███ 15 Crusader Kings II: Russian Unit Pack ███ ███ 16 Crusader Kings II: Russian Portraits ███ ███ 17 Crusader Kings II: Songs of Byzantium ███ ███ 18 Crusader Kings II: Sunset Invasion ███ ███ 19 Crusader Kings II: Songs of the Rus ███ ███ 20 Crusader Kings II: Norse Portraits ███ ███ 21 Crusader Kings II: Norse Unit Pack ███ ███ 22 Crusader Kings II: The Republic ███ ███ 23 Crusader Kings II: Songs of Prosperity ███ ███ 24 Crusader Kings II: The Old Gods ███ ███ 25 Crusader Kings II: Hymns to the Old Gods ███ ███ 26 Crusader Kings II: Celtic Unit Pack ███ ███ 27 Crusader Kings II: Celtic Portraits ███ ███ 28 Crusader Kings II: Dynasty Shield III ███ ███ 29 Crusader Kings II: Europa Universalis IV Converter ███ ███ 30 Crusader Kings II: Customization Pack DLC ███ ███ 31 Crusader Kings II: Sons of Abraham ███ ███ 32 Crusader Kings II: Military Orders Unit Pack ███ ███ 33 Crusader Kings II: Warriors of Faith Unit Pack ███ ███ 34 Crusader Kings II: Hymns of Abraham ███ ███ 35Crusader Kings II: Songs of Yuletide ███ ███ 36 Crusader Kings II: Saxon Unit Pack ███ ███ 37 Crusader Kings II: Finno-Ugric Unit Pack ███ ███ 38 Crusader Kings II: Rajas of India ███ ███ 39 Crusader Kings II: Turkish Unit Pack ███ ███ 40 Crusader Kings II: Turkish Portraits ███ ███ 41 Crusader Kings II: Songs of India ███ ███ 42 Crusader Kings II: Persian Unit Pack ███ ███ 43 Crusader Kings II: Persian Portraits ███ ███ 44 Crusader Kings II: Charlemagne ███ ███ 45 Crusader Kings II: Early Western Clothing Pack ███ ███ 46 Crusader Kings II: Early Eastern Clothing Pack ███ ███ 47 Crusader Kings II: Dynasty Shields Charlemagne ███ ███ 48 Crusader Kings II: The Song of Roland Ebook ███ ███ 49 Crusader Kings II: Way of Life ███ ███ 50 Crusader Kings II: Iberian Unit Pack ███ ███ 51 Crusader Kings II: Iberian Portraits ███ ███ 52 Crusader Kings II: Tales of Treachery EBook ███ ███ 53Crusader Kings II: Horse Lords ███ ███ 54 Crusader Kings II: Horse Lords Content Pack ███ ███ 55 Crusader Kings II: Orchestral House Lords ███ ███ 56 Crusader Kings II: South Indian Portraits ███ ███ 57 Crusader Kings II: Viking Metal ███ ███ 58 Crusader Kings II: Conclave ███ EЩЕ ИГРЫИгры для PCИгры для iPhone & Androids
|
|||||||||||||||||||||
Главная » Всё для Windows » Игры » Стратегии |
Текущее время: Сегодня, в 10:35
Часовой пояс: GMT + 4
Вы не можете начинать темы
Вы не можете отвечать на сообщения Вы не можете редактировать свои сообщения Вы не можете удалять свои сообщения Вы не можете голосовать в опросах Вы не можете прикреплять файлы к сообщениям Вы можете скачивать файлы |