GameGuru Год/Дата Выпуска: 2015 Версия: 1.111 Разработчик: The Game Creators Сайт разработчика: game-guru.com Разрядность: 32bit Язык интерфейса: Английский Таблэтка: Вылечено (Steam Emu) Системные требования: ОС: XP, Vista, 7, 8, 10 Процессор: Intel Dual-Core 2GHz or AMD Dual-Core 2GHz Оперативная память: 2 GB ОЗУ Видеокарта: NVIDIA GeForce 400 series or AMD Radeon HD 6000 series, 1GB Video Card (Minimum Shader Model 2.0) DirectX: Версии 9.0c Место на диске: 4 GB Звуковая карта: DirectX Compatible Sound Card with latest drivers Описание: GameGuru – это конструктор 3D-игр без жанрового ограничения от компании The Game Creators, которая специализируется на разработке подобных решений, которая прославилась выпуском подобных конструкторов игр и сред разработки. Собственно, данный конструктор в 2015 году был заявлен как замена FPS Creator и его неудачного перезапуска FPS Creator Reloaded. Это ещё один перезапуск FPSC, по сути, но под новым названием и лучшими возможностями. В частности, отмечается визуализация современного уровня. Красивые эффекты реалтаймового освещения, водных поверхностей прилагаются. GameGuru позволяет вам создавать игры на вашем PC Windows без программирования и без сложных знаний в техническом аспекте. Вы всегда хотели создать свою 3D-игру, но никогда не имели желания ломать голову в изучении ЯП и в создании 3D-графики? Этот конструктор позволяет вам обойти проблемы и с лёгкостью заниматься творческим процессом разработки вашей собственной игры. Впрочем, если вы хотите программировать, то у вас имеется возможность использовать предусмотренный для этого скриптовой язык программирования LUA.
Установка
1. Запустить Setup.exe 2. Установить 3. Играть Разрабатывать игры
Скриншоты
Скриншоты окна About
NFO
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Changelog
What’s new in GameGuru V1.11? Today we’re happy to announce V1.11 of GameGuru! Level Editor New toolbar option which allows the selections of markers only Markers can now be single selected, even if clipping mode is active Adjusted widget system so X, Y, Z, XYZ scaling is axis aligned to entity orientation Added new EDITORS\KEYMAP folder with ability to remap any key used by GameGuru Sped up entity zoom in mode Spray mode now has a range, similar to the dynamic lights. Added a modifier to all entity properties to control when LOD kicks in Current editing mode is now displayed in window title area Using return with clip mode finds the floor rather than the roof Fixed PGUP and DOWN respects the size of the selected entity when in snap mode Adjusted free flight mode to not break the sound barrier! Fixed a slowdown in the IDE The D/L button in the Store Downloader is not ghosted out when updating the list Character Creator now reports head limbs being shot and has been added to light ray render Fixed an issue with Character Creator heads Fixed an undo issue with regards to raising terrain with characters on, then undoing Fixed an issue where an entity would turn to wireframe when still above the ground Fixed an issue with SKYSPEC file settings Fixed an issue where the property panel would stay open if a video was selected whilst in properties Fixed a problem with resetting weapons Fixed an issue with using the widget and R key to rotate Editor/Importer Waypoints are no longer shown in the importer Importer collision tab drag handles now work Removed objectives from the importer options as they are never used Games & Models New Gem World game added Media from Gem World added to the Cartoon category for you to use. Gameplay Head-shot feature added Added back spot flashes for player and enemies shooting Picking up an enemy weapon now yields more than one bullet Rendering We’ve made some subtle and important changes to the rendering engine. Ambience does not contribute to shadows on highest entity settings Fixed enemy fire decals not displayed in the correct order The Occluder no longer causes shadows of occluded objects to being rendered Fixed an issue where fairly large objects would be distance occluded far too soon Fixed an issue with the occluder where certain objects would flicker Stand-alone We’ve improved the save stand-alone system to ensure all files are exported properly. Lua Scripting The scripting commands have been expanded significantly. We’ve added new sprite commands which are ideal for creating your own HUDs. LoadImage: myImage = LoadImage ( "myFolder\\myImage.png" ) -- Anywhere inside GG Files folder (however it is best to put into scriptbank images folder for making standalones) CreateSprite: mySprite = CreateSprite ( myImage ) – creates a sprite using image #myImage DeleteSprite: DeleteSprite ( mySprite ) – deletes a sprite SetSpritePosition: SetSpritePosition ( mySprite , x , y ) – sets the position of a sprite at the % based x,y pos SetSpriteSize: SetSpriteSize ( mySprite , sizeX , sizeZ ) – sets the size of a sprite. Passing -1 as one of the params ensure aspect ratio retained SetSpriteDepth: SetSpriteDepth ( mySprite , depth ) –sets the ordering of a sprite, 0 is front, 100 back SetSpriteColor: SetSpriteColor ( mySprite , red , green, blue, alpha ) – adds a coloured tint to a sprite SetSpriteAngle: SetSpriteAngle ( mySprite , angle ) – Sets the angle of a sprite. Default angle is zero SetSpriteOffset: SetSpriteOffset ( mySprite , xoff , yoff ) – Sets where the handle is for the sprite. SetSpriteImage: SetSpriteImage ( mySprite , myImage ) – change the image assigned to a sprite. GetFirstEntitySpawn() GetNextEntitySpawn() useful for scripts that need to deal with entities that can come into existence at any time (both return 0 if no new entity) GetDeviceWidth() and GetDeviceHeight() return the width & height of the device. SetFogIntensity(v) – sets the fog intensity. SetFont ( "FontName" , 1) To change in game font. Font 1-3 are defaults. SetPlayerWeapons(0) – A value of 0 disables player weapons, 1 restores them SetAttachmentVisible(e,1). 1 sets the entities attachment to be visible (such as their weapon), 0 switches it off SetFlashLight(1), 1 switches the flashlight on, 0 off SetFlashLightKeyEnabled(1) - 1 for on, 0 for off. Disables the flashlight key from being used SetOcclusion(100), control the occluder setting - from 0 (off) to 100 (max). 10 & under for minimal popping Fixes and changes to existing Lua commands If SetAnimationSpeed(speed) has a speed value over 100, it is divided by 100. So 100 becomes 1. UnFreezePlayer() no longer has the fade in effect or resets anything in the game SetSound(e,v) to be used before functions such as SetSoundVolume(vol) which do not specify a sound to use Added new keyboard, mouse and entityinzone LUA commands and scripts Fixed the LUA dynamic music load command Fixed a LUA bug where GetInkey() SetAnimationSpeed now accepts a negative number Fixed Dynamic music system (new scripts included) Error messages no longer go behind the window Loading an image no longer causes a runtime error, instead it silently fails and writes to the default log file Radar Updated Radar script to use new commands Radar and objective scripts, plus media can be found in scriptbank\radar Added the new Radar to The Big Escape, Morning Mountain Stroll and Get To The River maps. Performance Shadows+Occluder are sped up to previous fast speed, but retrain the non popping of nearby objects Fixed the occluder to handle spinning round fast F9 Mode When in F9 mode, going into entity (e) mode no longer causes a slow down Fixed an issue with F9 mode where sometimes characters would not animate Misc DBO self-delete now detects down to the minute so any change in minutes upwards triggers a refresh Fixed rocket enemy killing themselves after respawning Fixed a memory leak relating to keyboard input Fixed a crash that could occur in multiplayer Light mapping The light mapper has had some subtle improvements too. Added light mapping settings in SETUP.INI for higher quality shadows Smoothing angle added to light mapper settings and setup.ini Fixed light map darkness issues Fixed an issue that ignored certain objects scaling Shadow intensities now match when comparing real time to prebake
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GameGuru.v1.111-NEWiSO
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