Design and Illustrate Giant Robots with Adobe Flash Год выпуска: 2015 Производитель: Udemy Сайт производителя: udemy.com Автор: Justin Dike Продолжительность: 12:00 Тип раздаваемого материала: Видеоурок Язык: Английский Описание: This lengthy tutorial series examines how to draw giant robots with vector art. You'll learn design principles (specific to stylized robots), texturing, shading, lighting and much more. All but about 10 minutes of the course is done using Adobe Flash. An optional Photoshop video is included to teach you how to make your exported image from Flash appear more like a hand-painted movie poster. The course is divided into seven sections, the first three cover some of the basics which will be used in creating the final piece. The last four sections are entirely dedicated to creating the final project. Much of this is done in real-time (no speeding through significant parts), so you will have a real feel for what it takes to draw an epic robot. В курсе объясняется как рисовать гигантских роботов с помощью векторной графики.
Содержание
Section 1: Polygon Shape Design for the Body 1 Introduction 2 Initial Setup with Adobe Flash 3 Creating Basic Shapes 4 Extruding Shapes 5 Designing Complex Shapes 6 Body Mockup Section 2: Shading and Textures 7 Color Palette 8 Elaborating the Shoulder Parts 9 Initial Color and Texture 10 Rust and Smoke 11 Detailing Section 3: Parts Library 12 Cords 13 Metallic Clumps 14 Repeating Columns 15 Paint Chips 16 Atmospheric FX 17 Insignia 18 Gears Section 4: Silhouetting and Adding Primary Planes to the Final Piece 19 Using the Parts Library to Build the Silhouette 20 Silhouette of the Exoskeleton - Base Layer 21 Silhouette of the Exoskeleton - Primary Planes - Part 1 22 Silhouette of the Exoskeleton - Primary Planes - Part 2 23 Touching up Section 5: Extruding the Final Piece 24 Extruding the Legs 25 Extruding the Boots 26 Extruding the Chest Plates 27 Extruding the Arm 28 Extruding the other Arm 29 Extruding the Shoulders 30 Extruding the Neck and Head Section 6: Embellishments 31 Lights 32 Dividing Areas 33 Thin Lines for Panelling 34 Rough Edging 35 Adding Pipes 36 Insignia and Bolts Section 7: Final Piece Realism 37 Shading 38 Lighting and Filters 39 Texture 40 Debris and Smoke 41 Adding Photoshop Filters
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