Super Mario Bros X [Repack] [ENG] (2011-2015) (v1.3.1)

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Создавать темы 09-Сен-2015 23:40

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Super Mario Bros X



•Год выпуска: 2011
•Жанр: Great Arcade of All Time
•Разработчик: Andrew Spinks, also known as "Redigit"
•Издательство: Andrew Spinks
•Платформа: PC
Версия игры: v1.3.1 от 24 July 2015
•Тип издания: Repack
•Язык интерфейса: aнглийский
•Язык озвучки: Нe требуется
•Таблетка: Нe требуется




• Операционная система: Windows XP/Vista/7/8
• Процессор: Pentium IV 1.8 ГГц
• Оперативная память: 1 Гб
• Видеокарта: GeForce 8800 or Radeon® HD4800 series
• Свободного места на жестком диске: 200 MБ




Да, это она, знаменитая игра Super Mario! Игра, ставшая любимой для нескольких поколений геймеров и попавшая даже в "Книгу рекордов Гиннесса".
Super Mario Bros X, соединяет в себе, в первую очередь, элементы из Super Mario Bros 3 и World в одну игру, так же тут присутствуют некоторые элементы с Super Mario Bros 1, 2 и классического Mario Bros. Вы можете играть с друзьями (играя за Марио и Луиджи), или попробовать свои силы в одиночку.

ОсобенностиFive playable characters including: Peach, Toad, and Link
Over 60 cleverly designed levels in the two default episodes
Easy to use, real-time level editor with thousands of objects to choose from
Both classic and brand new power ups such as Yoshi and The Billy Gun
Two player co-op action with an intelligent camera that splits and combines
An intense battle mode that will leave you coming back for more
Super Mario Bros. X 1.3.0.1 is a massive Mario fangame that blends elements from Super Mario 1, 2, 3 and World. It has many power ups, such as the Ice Flower, Hammer Suit, Tanooki Suit, Kuribo's shoe, The Billy Gun, and Yoshi. You can also play the game with a friend in the 2 player co-op mode, where the screen seamlessly splits and combines as the players separate and rejoin.
This fangame is most notable for its extensive level editor that allows you to create almost any kind of level that you can imagine. The real time editor lets you edit the level while playing it! You can also create your own episode using either the SMB3 or SMW styled world map, or you can create a Mario 64 style hub level and have the players collect stars to advance.

Update list

1.3.1
• Значительно улучшен редактор.
• Исправлены баги.
• Была добавлена в игру принцесса Клише.
• Добавлено два новых уровня.
• Одни из новых уровней, это уровень-введение.
• Все звуки и музыка теперь имеют повышенное качество.
Changes for 1.3:
Players
-Peach, Toad, and Link can now make use of the Leaf, Tanooki Suit, and Hammer Suit power-ups.
-Toad can spin jump.
-Link now moves a little bit quicker.
Misc.
-Quicksand
-Attach Layers to NPCs
-Fleet Glide Galaxy Music
-Mushroom Gorge Music
-SMW Desert Night Background
-Block Fill Tool
-NPC Text Preview
-Custumizable NPCs
-Screen Shot capturing (F12)
-Slippery Blocks
-Battle Mode
-NPC generators can now be up to 60 second delay
New Items
-Ice Flower
-Bubbles
-SMB2 Door Potion
-Propeller Block
-Flame Thrower
-Dragon Coins
-? Mushroom
-Random Power-ups
-Toad's Boomerang
-Peach's Heart Bombs.
New Enemies
-Roto-Disc
-Firebar
-Nipper
-Mouser
-Larry Koopa
-Ludwig Koopa
-Swooper
-Hoopster
-Volcano Lotus
-SMW Lakitu (with the ability to choose what he throws)
-SMW Spineys
Changes for 1.2.2:
Players
-Link has been added as a playable character.
-Toad has been added as a playable character.
-Peach has been added as a playable character.
-Mario and Luigi no longer automatically drop their reserve item when hurt.
NPCs
-The Silver SMW P-Switch has been replaced with a Green SMB3 P-Switch
-All times stop effects play the SMB3 switch song
-Added green, blue, and red rupees.
-Added the heart piece.
-Added the fairy pendant that turns the user into a fairy.
-Added the SMB2 mushroom.
-Added a Zelda 2 style lock.
-Turtle shells now have a 'spark' effect when kicked/hit.
-Red Yoshi fireballs no longer die when they hit an enemy.
-Added a blue SMW coin that is worth 5 coins.
-Fireballs have a different smoke effect when they 'die.'
-Added a giant Piranha Plant that takes multiple hits to kill.
-Max time for NPC generators has been raised to 60 seconds.
-NPCs in the level editor are now animated.
Blocks
-Added blocks that change the player's character when hit.
-Added blocks that only allows specific characters through them.
-The SMB2 cracked block now has it's own smash graphic.
Misc
-The game window is now resizable.
-Playable characters can be blocked in the world editor.
-The player can switch characters on the world map by pressing pause and then tapping left or right.
-The editor now shows what is inside blocks.
-The debugger displays information about what NPCs are in the level.
-You can now use PageUp and PageDown to change your current section in the editor.
-There is now a menu option that brings up the help file.
-The Level Settings tab no longer defaults to the level size cursor.
-When using custom graphics, the icons in the editor now show the correct picture.
-Added an option to play the game without sound.
-Added an option to turn of the frame skip.
-The editor now shows the contents of Eggs and Burried Items.
Bug Fixes
-Fixed a bug that would cause sound/music not to load in the game.
-Fixed the bug that caused NPCs to get 'smashed' when they shouldn't have.
-The level background is now drawn correctly when the screen splits horizontally.
-Several small bug fixes.
Cheat Codes
-Added 'anothercastle'
-Added 'ibakedacakeforyou'
-Added 'iamerror'
-Added 'fairymagic'
Changes for 1.2.1:
Engine Updates
-NPCs can now be crushed by moving blocks.
-Added SMB2 throw sound for SMB2 enemies that are thrown.
-You are now given the option to chose between Mario and Luigi in 1 player mode.
-Cheat codes are now back in the main game, but you can no longer save after using them.
-You can no longer save the game while playing a level.
-Added the cheat code wetwater.
-Added the cheat code istillplaywithlegos.
-The cheat sonicstoslow has become sonicstooslow.
-Added the cheat code itsrainingmen.
-Added the cheat code donttypethis.
-Several cheat codes have been fixed.
-The test settings window has been updated to include the new power ups.
-The hot box for lava tiles has been pushed down by 6 pixels.
-Now you can use the mouse to select the options on the menu screen.
-Hit detection is now a little bit more lenient when deciding if a player should be hurt by an NPC.
-Added the cheat code needaclock.
-Added the cheat code powhammer.
-Revived the cheat code imtiredofallthiswalking.
Player
-The player now sticks to downward slopes instead of falling over them. This should make it easier to jump over cliffs when running down a slope.
-There is now a brief animation and delay when picking things up SMB2 style.
-The player now spins while shell surfing.
-The player no longer falls off a shell when it bounces off a wall.
-The player can now grab shells from above.
-The player now has walking animations when using a warp pipe.
-The player can now swim upward fast by holding up while swimming.
-The distance needed to fly was shortened very slightly.
-Luigi's fireballs now go up steep slopes.
-Luigi's controls have been tightened slightly.
-When the first player is Luigi, he appears instead of Mario on the world map.
-The player gets a slight speed boost when running down a slope.
-Yoshi will be returned to you after you complete a level that takes him away.
-Dead players no longer spawn from blocks containing the Hammer Suit or Tanooki Suit.
-Luigi now causes all the coins to pop out of coin blocks after he hits them.
NPCs
-The SMW Goomba and SMB3 Bob-omb have been updated to more accurately reflect the games they're from. SMB3 Bob-ombs go farther when kicked.
-Boom Boom now has a brief period of immunity when hit by objects. This stops him from being insta-killed.
-After a veggie has been thrown up it will change speed if it hits an enemy. This prevents a single veggie from killing bosses.
-The smashed Rex and Mega Mole now move faster. The SMB1 and SMW 1-ups now move the correct speed.
-The Ice Block now melts 7 seconds after being picked up, unless thrown.
-Only bosses now give points when falling into lava.
-Wart now gives the correct amount of points when killed.
-SMB1 Bowser now has a more predictable hammer throwing pattern.
-NPCs now have walking animations and will walk out of a pipe when spawned with a warp generator.
-Grass and turnips now have a higher pitched grab sound.
-SMW saws now make the 'ticking' sound when on screen, are drawn behind blocks, and only stick out of the ground halfway.
-Thwomps now create 'smoke effect' after hitting the ground.
-The Ice Block now breaks bricks when thrown up.
-Switch goombas and platforms have been recolored to match the SMW switch blocks.
-Paratroopas set to hover left/right now flutter up and down.
-Yoshi, Kuribo's shoe, and several other power-ups can now be off screen for 60 seconds before being reset.
-The off screen timer of shells now resets after they break a block. Now you don't have to supervise them to make sure they are doing there job.
-Sonic rings have been changed to a graphic style that fits the game better.
-Mr. Saturn is now indestructible.
-Blaarg's hit box has been fixed.
-The Clown car now checks for collisions against blocks.
-Added a silver P Switch that stops time for a short while when hit.
-Added a red switch used for triggering events.
-Added the stop watch from SMB2.
-Added the POW block from SMB2.
-Added the brown Paragoomba from SMB3 with Paratroopa AI.
-Added the Paragoomba from SML2 with Paratroopa AI.
-Added the goomba from SML2.
-Added the venus fire trap from SMB3
-Added pokey from SMB2.
-Added the stop watch power-up.
Blocks
-Digable dirt now behaves correctly.
-Munchers hurt from all sides.
-SMW switch blocks have been recolored to look like they did in SMW.
Backgrounds
-SMW Ghost House background is now animated.
-SMW Castle background is now properly animated.
Bug Fixes
-Fixed a bug that stopped the game from actually skipping frames when it was supposed to.
-The yellow Yoshi now correctly ground pounds enemies on slopes.
-The world map no longer unloads custom graphics after playing a level.
-The Billy Gun and Hammer Bros. no longer keep shooting when the player loses control of himself.
-The game more accurately decides which block the player should stand on while on multiple blocks. This mainly affects note blocks.
-Fixed a bug that would push the player through blocks when standing on a falling block. (As seen in the last fight of The Invasion 2)
-The game no longer freezes when using events to takeover the players controls and opening a message window.
-The player can no longer climb vines while in Tanooki form.
-NPC speed is now calculated correctly when walking on another NPC while underwater.
-Checkpoints now work on episodes that use a hub world.

УстановкаУстановить и играть. Особенности репака

Ничего не вырезано/Не перекодировано 100%
Версия игры: v1.3.1 от 24 July 2015
Автор репака-Armeniac

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