Swift for Absolute Beginners Год: 2015 Автор: Gary Bennett, Brad Lees Издательство: Apress ISBN: 978-1-4842-0886-1 Язык: Английский Формат: PDF Качество: Изначально компьютерное (eBook) Интерактивное оглавление: Да Количество страниц: 293 Описание: The professional development team that brought you two editions of Objective-C for the Absolute Beginners and have taught thousands of developers around the world to write some of the most popular iPhone apps in their categories on the app store, have now leveraged their instruction for Swift. Swift for Absolute Beginners is perfect for those with no programming background, those with some programming experience but no object-oriented experience, or those that have a great idea for an app but haven’t programmed since school. Gary Bennett and Brad Lees are full-time professional iOS developers and have developed a broad spectrum of apps for Fortune 500 companies. The authors have taken their combined 12 years of writing apps, teaching online iOS courses, the experience from their first two iOS books, along with their free online instruction and free online forum to create an excellent training book. Topics include: - How to be successful at learning Swift - Using Swift Playgrounds to learn iOS development quickly - What is Object Oriented Programming - What are Swift classes, properties, and functions - Proper user interface and user experience design - Swift data types: integers, floats, strings, booleans - How to use Swift data collections: arrays and dictionaries - Boolean logic, comparing data, and flow control - Writing iPhone apps from scratch - Avoiding Swift pitfalls Many students have a difficult time believing they can learn to write iOS apps or just staying motivated through learning the process. This book, along with the free, live online training sessions, helps students stay motivated and overcome obstacles while they learn to be great iOS developers. What you’ll learn - How to be successful at learning Swift - Using Swift Playgrounds to learn iOS development quickly - What is Object Oriented Programming - What are Swift classes, properties, and functions - Proper user interface and user experience design - Swift data types: integers, floats, strings, booleans - How to use Swift data collections: arrays and dictionaries - Boolean logic, comparing data, and flow control - Writing iPhone apps from scratch - Avoiding Swift pitfalls
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About the Authors xv About the Technical Reviewer xvii Acknowledgments xix Introduction xxi Chapter 1: Becoming a Great iOS Developer 1 Chapter 2: Programming Basics 11 Chapter 3: It’s All About the Data 23 Chapter 4: Making Decisions, Program Flow, and App Design 37 Chapter 5: Object-Oriented Programming with Swift 61 Chapter 6: Learning Swift and Xcode 79 Chapter 7: Swift Classes, Objects, and Methods 101 Chapter 8: Programming Basics in Swift 125 Chapter 9: Comparing Data 151 Chapter 10: Creating User Interfaces 167 Chapter 11: Storing Information 189 Chapter 12: Protocols and Delegates 217 Chapter 13: Introducing the Xcode Debugger 231 Chapter 14: A Swif t iPhone App 249 Index 269
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