Muhammad A. Moniem - Learning Unreal Engine iOS Game Development [2015, PDF/EPUB, ENG]

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Learning Unreal Engine iOS Game Development
Год: 2015
Автор: Muhammad A. Moniem
Издательство: Packt Publishing
ISBN: 978-1-78439-886-6
Язык: Английский
Формат: PDF/EPUB
Качество: Изначально компьютерное (eBook)
Интерактивное оглавление: Да
Количество страниц: 212
Описание:
Unreal® Engine 4 has always been the best measurement for industry standards. With all its tools and power, game developers and designers can reach a new level of productivity for their games with the lowest cost ever.
Learning Unreal® Engine iOS Game Development teaches you the basics of iOS game development using Unreal® Engine 4. You will discover how to build an engaging Unreal iOS game, how to generate revenue, and how to optimize game performance using the tools and functionalities the Engine provides. To begin, you will start by preparing the required files for an iOS game using the developer's portal. Next, you will go through purchasing, installing, and building game elements for different game types, picked from the chart of the latest trending games. By the end of the book, you will be able to add social and monetization functionalities to your game and submit it for review to the app store.

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Оглавление

Preface
Chapter 1: Prepare to Make Unreal Games with Unreal® Engine – Installing and Setting Up

Getting ready and setting up
Getting and building the engine
Preparing the other required tools
Preparing a game profie on the App Store
Adding devices
Generating provisioning profies
Chapter 2: Methods and Tools to Create Your Games
Blueprints inside Unreal® Engine
The need for blueprints
What is a node?
The iOS/Mobile-only nodes
Blueprints – tips and tricks
The iOS project pipeline
Building the game's provisioning profies
Building a project
Chapter 3: Creating a Brick Breaking Game
The project structure 5
Building the blueprints
Building the game mode
Building the game's main material
Chapter 4: Advanced Game Content Generation with a Fruit Chopper Game
The project structure
Importing the assets
An overview of blueprints
The gameplay mechanic
Building the particles
Building the blueprints
Chapter 5: Building an Exciting Endless Runner Game
The project structure
Importing the assets
Building the animated sprites
An overview of blueprints
The gameplay mechanics
Building the blueprints
Building the logic
Pushing the boundaries
Chapter 6: Designing an Advanced Game
The project structure
Importing the assets
Building the animated sprites
The blueprints
The gameplay mechanic
Building the blueprints
Building the logic
Using 2D colliders
Pushing the boundaries
Chapter 7: Monetizing Your Game
iAd support
iTunes Connect
Adding in-app purchases
Adding leaderboards
Adding achievements
Chapter 8: iOS Debugging and Optimization
Blueprints Live view
Printing messages
Breakpoints
XCode tools
Debug Navigator
Capturing frames
Instruments
Performance optimization
Minimizing the game size
Chapter 9: Publishing
Packaging the project
Editing the game profie
Uploading and submiting for review
Appendix: Nodes Database
Index
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