Learning Unreal Engine iOS Game Development Год: 2015 Автор: Muhammad A. Moniem Издательство: Packt Publishing ISBN: 978-1-78439-886-6 Язык: Английский Формат: PDF/EPUB Качество: Изначально компьютерное (eBook) Интерактивное оглавление: Да Количество страниц: 212 Описание: Unreal® Engine 4 has always been the best measurement for industry standards. With all its tools and power, game developers and designers can reach a new level of productivity for their games with the lowest cost ever. Learning Unreal® Engine iOS Game Development teaches you the basics of iOS game development using Unreal® Engine 4. You will discover how to build an engaging Unreal iOS game, how to generate revenue, and how to optimize game performance using the tools and functionalities the Engine provides. To begin, you will start by preparing the required files for an iOS game using the developer's portal. Next, you will go through purchasing, installing, and building game elements for different game types, picked from the chart of the latest trending games. By the end of the book, you will be able to add social and monetization functionalities to your game and submit it for review to the app store.
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Preface Chapter 1: Prepare to Make Unreal Games with Unreal® Engine – Installing and Setting Up Getting ready and setting up Getting and building the engine Preparing the other required tools Preparing a game profie on the App Store Adding devices Generating provisioning profies Chapter 2: Methods and Tools to Create Your Games Blueprints inside Unreal® Engine The need for blueprints What is a node? The iOS/Mobile-only nodes Blueprints – tips and tricks The iOS project pipeline Building the game's provisioning profies Building a project Chapter 3: Creating a Brick Breaking Game The project structure 5 Building the blueprints Building the game mode Building the game's main material Chapter 4: Advanced Game Content Generation with a Fruit Chopper Game The project structure Importing the assets An overview of blueprints The gameplay mechanic Building the particles Building the blueprints Chapter 5: Building an Exciting Endless Runner Game The project structure Importing the assets Building the animated sprites An overview of blueprints The gameplay mechanics Building the blueprints Building the logic Pushing the boundaries Chapter 6: Designing an Advanced Game The project structure Importing the assets Building the animated sprites The blueprints The gameplay mechanic Building the blueprints Building the logic Using 2D colliders Pushing the boundaries Chapter 7: Monetizing Your Game iAd support iTunes Connect Adding in-app purchases Adding leaderboards Adding achievements Chapter 8: iOS Debugging and Optimization Blueprints Live view Printing messages Breakpoints XCode tools Debug Navigator Capturing frames Instruments Performance optimization Minimizing the game size Chapter 9: Publishing Packaging the project Editing the game profie Uploading and submiting for review Appendix: Nodes Database Index
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