Unity Pro 5.5.3 p4 x64 [2017, ENG]

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Unity Pro 5.5.3 p4
Год/Дата Выпуска: 2017
Версия: 5.5.3 Build p4
Разработчик: Unity Technologies
Сайт разработчика: https://unity3d.com
Разрядность: 64bit
Язык интерфейса: Английский
Таблэтка: присутствует
Описание: Unity — это инструмент для разработки двух- и трёхмерных приложений и игр, работающий под операционными системами Windows, Linux и OS X. Созданные с помощью Unity приложения работают под операционными системами Windows, OS X, Windows Phone, Android, Apple iOS, Linux, а также на игровых приставках Wii, PlayStation 3, PlayStation 4, Xbox 360, Xbox One и MotionParallax3D дисплеях (устройства для воспроизведения виртуальных голограмм), например, Nettlebox. Есть возможность создавать приложения для запуска в браузерах с помощью реализации технологии WebGL. Ранее была экспериментальная поддержка реализации проектов в рамках модуля Adobe Flash Player, но позже команда разработчиков Unity приняла сложное решение по отказу от этого.
Приложения, созданные с помощью Unity, поддерживают DirectX и OpenGL. Активно движок используется как крупными разработчиками (Blizzard, EA, QuartSoft, Ubisoft), так и разработчиками Indie-игр (например, ремейк Мор. Утопия (Pathologic), Kerbal Space Program, Slender: The Eight Pages, Slender: The Arrival, Surgeon Simulator 2013, Baeklyse Apps: Guess the actor и т. п.) в силу наличия бесплатной версии, удобного интерфейса и простоты работы с движком.
25.05.2017 Обновлено до версии 5.5.3p4. Просьба перекачать торрент.

Доп. информация (на сайте разработчика):

Информация о патче p4:

Improvements
Added support for the 5th generation iPad.
Networking: Added a timeout property to UnityWebRequest. This gives coarse grain control over timeouts for webrequests. (900900)
VR: Updated Oculus to version 1.14.
Fixes
(898978) - Android: Fixed manifest merging with new Android SDK tools.
(893042) - Animation: Fixed incorrect animated color values when in linear color space.
(none) - Animation: Improved build and AssetBundle data determinism for Human components.
(890644) - Build Pipeline: Fixed AssetBundle statistics that are printed to the editor log when building AssetBundles.
(895452) - Build Pipeline: Fixed issue with Scene AssetBundles that would cause multiple builds with the same Scene that generated different results.
(908965) - Editor: Fixed Xcode project; queueDebuggingEnabled is now included.
(869729) - Fixed editor crashes when an error is made in a custom Deferred shader.
(905640) - Fixed TextureImporter to allow newly-imported Textures to have their AssetBundle name/variant set.
(909608) - Graphics: Fixed clear artifacts on metal, if only the UI camera is used in the Scene.
(888796) - IL2CPP: Fixed memory snapshot profiler not showing multidimensional arrays.
(905659) - IL2CPP: Applied a fix to prevent the following exception occurring during runtime for some projects: 'NotSupportedException: IL2CPP encountered a managed type which it cannot convert ahead-of-time. The type uses generic or array types which are nested beyond the maximum depth which can be converted'.
(901950) - Physics: Fixed issue where effector/effector contacts are not correctly evaluated when effector collider masks are used.
(898809) - UGUI: Fixed crash when reparenting inactive object.
(none) - UGUI: Fixed memory leak in UGUI.
(886258) - Removed the extra call to CanvasRenderer.OnTransformChanged when the canvas is set to ScreenSpace.Camera render mode, and the Camera’s Transform is changed.

Информация о патче p3:

Improvements
Asset Bundles: Reduced SerializedFile memory usage when reading streams inside AssetBundles.
Build Pipeline: Exceptions thrown during the build process (e.g. by user callbacks) will now be treated the same as logged errors, from a reporting and StrictMode point of view.
Graphics: Added function to allow cube map textures to be compressed from script like their Texture2D counterparts
Fixes
(839005) - Android: AndroidJava - return null instead of throwing exceptions on functions which return object, class or array.
(888859) - Android: Fixed android application building with the latest android sdk.
(894074) - Android: Fixed ctrl+b shortcut pushing app package even if it failed to build.
(852582) - Android: Fixed use of presentation display.
(867508) - Android: Fixed a rare crash on application exit due to UnityWebStreams not getting cleaned up properly.
(877837) - Android: Fixed WebCamTexture crash with denied permissions.
(none) - Android: SoftInput - Fixed input field hidden under keyboard when translucent flag is set.
(875247) - Android: Webcam - Fixed the wrong orientation returned on first frames.
(896659) - Animation: Fixed crash in prepare frame due to deactivating Animator in script
(886335) - Animation: Fixed a crash when activating/deactivating GameObject in AnimationWindow.
(896185) - Asset Pipeline: Fixed an issue when importing assets with name changes that could cause a timestamp mismatch in the database.
(902580) - Editor: Fixed an issue that prevented the creation of GameObjects with a RectTransform component.
(873206) - GI: Fixed a crash when creating reflection probes from OnWillRenderObject.
(882704) - Graphics: Fixed a periodic crash in shadow culling job code (GenerateCombinedDynamicVisibleListJob).
(884057) - Graphics: Fixed render texture not being cleared on stop for windows.
(771031) - Graphics: Fixed a crash if Texture.GetPixels/SetPixels is used with invalid input parameters.
(894071) - IL2CPP: Corrected an error in UnusedBytecodeStripper2 which could occur in some projects: "Member 'System.Type' was declared in another module and needed to be imported.
(898861) - IL2CPP: Modify the implementation of the IL Switch opcode to workaround a possible C++ compiler bug in Xcode 8.3.
(866673) - iOS: Fixed framework search paths in Xcode project being incorrectly quoted if they contained spaces.
(882013) - iOS: Fixed inclusion of ReplayKit framework in plugins.
(898787) - Kernel: Fixed an issue in JSON parsing that could cause a deserialized box collider to change size.
(903466) - Lines: Reintroduced missing texture mapping mode, to restore pre-5.5 functionality.
(898788) - Metal: Fixed unnecessary half to float casts in generated shaders.
(902758) - Mono: Corrected the handling of C# compiler errors in a column that were more than 255 characters wide.
(882685) - Particles: Fixed an issue where sub-emitters with a constant seed would not be identical on each subsequent play.
(880353, 891305, 905608) - Physics 2D: Fixed a crash and infinite loop when triangulating Polygon2D.
(825679) - UnityWebRequest: Fixed a delay when DNS could not resolve a given URL.
(893302) - UnityWebRequest: Fixed a hang when using custom download handler script in editor in edit mode.

Информация о патче p2:

Improvements
Unity Ads: Updated native binaries to 2.1.0
Changes
VR: GPU skinning can be enabled for Android VR. This is experimental, and behavior and performance should be verified on target devices.
Fixes
(780958) - Android: Disabled Debug markers on PowerVR Series 5 devices.
(833158) - Android: Fixed an issue where a Unity application could stop responding after starting a screen recording.
(898504) - Animation: Changing Animator.Speed during an animation transition will now correctly affect the cross-fade speed.
(892043) - Animation: Fixed IK on Feet not working properly when interrupting transitions.
(849376) - AssetBundles: Fixed a performance regression when building many small bundles.
(none) - Cluster Rendering: VRPN works in Editor now.
(none) - Editor Analytics : Added fix to stop sending editor analytics events when disabled (pro only) from Unity preferences.
(896794) - Editor: Attempt to identify and use the cancel option for dialogs that are launched on worker threads, as they can otherwise soft-lock or force-quit the editor.
(895474) - Graphics: Behavior of the VFACE semantic on DX12 is now consistent with the editor.
(860724) - Graphics: Fix for buggy Android Adreno chipset frame buffer invalidation appearing as if rendering has frozen.
(889446) - IL2CPP: Allow more deeply nested generic recursion for method metadata. Throw a managed exception when the recursion is too deep.
(894071) - IL2CPP: Corrected an error in the byte code stripper which looked like this: "Member '' is declared in another module and needs to be imported.
(868697) - iOS: Fixed a crash that could occur in callbacks for Social.localUser.Authenticate when the error parameter was read.
(888370) - iOS: Fixed some icons not getting copied into Xcode project when Target Device was set to iPhone Only.
(885096) - iOS: Local notifications are cleared on iOS10.
(870498) - Kernel: Fixed a crash when undoing a revert would cause components to be removed.
(889998) - MonoDevelop: Allow breakpoints to properly load in MonoDevelop in some situations where they did not load before.
(892278) - Particles: Fixed an issue where scripted emission could fail to emit the correct number of particles.
(893476) - Particles: Fixed scripted emission crash when using the TriggerModule.
(893838) - Particles: Fixed sub-emitter crash when using Prefabs.
(895898) - Particles: Only use skinning info if it's valid, when emitting from a skinned mesh renderer shape.
(843507) - Physics: Do not draw Collider AABB gizmo if attached to a Rigidbody2D with 'simulated' property set to false.
(895732) - Physics: Fixed an issue where infinite 2D raycast misses EdgeCollider2D edge.
(none) - Physics: Fix for Rigidbody2D interpolation loosing precision with time.
(868697) - Scripting: Fixed parameter corruption and potential crashes for some delayed callbacks.
(858645) - Text: Fixed an issue where fonts created by script would fail to appear.
(858540) - Unity Ads: Prevent Unity Ads internal MonoBehaviours from showing in the inspector.
(884291) - UnityWebRequest: Fixed getting texture after scene reload.
(876648) - UnityWebRequest: Fixed nonReadable parameter working the opposite way in UnityWebRequest.GetTexture().
(896314) - VR: Fixed a potential crash when entering play mode.
(none) - VR: Updated Oculus to version 1.13 and GearVR to version 1.13.1. Fixed plugin loading issue in paths with non-ASCII characters.
(885964) - Windows Store: Fixed a crash that could occur with D3D build type when the window is minimized or closed.
(888660) - Windows Store: Fixed non-alloc physics overlap functions causing a crash on .NET Scripting Backend.
(890043) - Windows Store: Fixed an issue of not being able to switch to Windows Store platform when Windows 10 SDK is not installed.
(776552) - WWW: Fixed an issue of new WWW object without internet connection did not set Error field.

Информация о патче p1:

Fixes
(871871) - 2D: Fixed an issue with texture compressions when using SpritePacking with '[TIGHT]' texture packing and high quality compression.
(892203) - Android: Fixed an unnecessary internet permission requirement in empty project.
(880724) - Animation: Fixed the mesh distortions during animation if the "Optimize Game Objects" option was selected.
(885258) - Buildpipeline: Fixed an issue with reported texture size being smaller than actual size.
(894074) - Editor: Fixed the issue whereby 'Build and Run' attempted to push a build to device even if error (during the build) was encountered.
(875845) - Editor: Fixed an issue where locking the Inspector on subscene objects caused their disappearance, coupled with a group of 'Failed to unpersist' error messages.
(885492) - GI: Fixed lightmap texture inspector preview being too bright when using linear color space.
(878724) - Graphics: Fixed SceneView GUI elements being very bright when HDR and Linear mode were enabled.
(889138) - Graphics: Fixed a crash in GetBuildUsageTagFromAssets that was triggered by project that had ShaderVariants.
(833583) - Graphics: Fixed an issue on PS Vita causing the default sky to be black.
(888339) - Graphics: Fixed an editor crash on old OpenGL drivers.
(884547) - Graphics: Fixed generating invalid raycasts causing "Invalid AABB b0" error appears in console.
(880716) - Graphics: When graphics jobs are enabled CommandBuffers will not be executed multiple times upon LightEvent.AfterShadowMap.
(891471) - IL2CPP: Implemented RegionInfo.
(none) - Particles: Reinstated random emission modes.
(889321) - Purchasing: Fixed an issue with Unity IAP emitting DuplicateTransaction failure for all non-consumable purchases when initialized.
(none) - Shaders: Fixed a subtle metal shader generation bug in bit field insert operations.
(883080) - Shaders: Fixed an incorrect translation from HLSL assembly for AND and OR operands. Fixes a crash when compiling shaders for GLCore.
(881103) - Shaders: Fixed internal error on a GLSL shader compiling corner case.
(893421) - Shaders: Fixed uint params on OpenGL.
(883721) - SpeedTree: Fixed GPU instancing break when the trees come back into view.
(891365) - TextureImporter: Fixed a bug with some types of PNG files caused the texture importer to not detect the alpha channel properly. (Please re-import the affected assets to fix them.)
(884058) - Windows Store: Fixed a build error "Failed to resolve assembly: 'Windows.Foundation.UniversalApiContract, Version=3.0.0.0, Culture=neutral, PublicKeyToken=null'"." when using default parameters of Windows Runtime types in method signatures and "C# projects" build option on .NET scripting backend.
(869168) - Windows Store: Fixed a build error on .NET scripting backend when a method with name OnMouseDown was defined in a non-monobehaviour class.
(869407) - Windows Store: Fixed a crash when using "SceneManager.UnloadSceneAsync" on .NET scripting backend with .NET native enabled.
(885997) - Windows Store: Fixed a rare build error "Failed to resolve assembly: 'System.Reflection.TypeExtensions, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'" on .NET scripting backend when using "C# projects" option.
(886049) - Windows Store: Fixed a rare build error "Version not supported: 255.255.255.255" when using certain .winmd plugins and "C# projects" option on .NET scripting backend.
(872058) - Windows Store: Fixed a System.TypeInitializationException on startup with .NET scripting backend when a nested class derived from a non-nested class and was overriding one of its methods.
(855878) - Windows Store: Fixed a crash on certain devices in debug and release configurations when there was no internet connectivity (note: master configurations were unaffected).
(875849) - Windows Store: Fixed Screen.SetResolution not accounting for DPI settings.

Системные требования

Для разработки
  • OS: Windows 7 SP1+, 8, 10; Mac OS X 10.8+ (Windows XP и Windows Vista не поддерживаются; серверные версии Windows и OS X не тестировались.).
  • Графический процессор: Графическая карта с поддержкой DX9 (модель шейдера 3.0) или DX11 с поддержкой возможностей уровня 9.3.
  • Остальное зависит, главным образом, от сложности ваших проектов.
Дополнительные требования к платформе разработки:
  • iOS: Mac с операционной системой не ниже OS X 10.9.4 и Xcode 7.0 или выше.
  • Android: Android SDK и Java Development Kit (JDK).
  • Windows Store: Windows 8.1 (64-разрядная) и соответствующие версии Visual Studio и SDK-платформы:
    • Windows 8.1 / Windows Phone 8.1: Visual Studio 2013 или новее и SDK для Windows 8.1;
    • UWP: Visual Studio 2015 или новее и SDK для Windows 10;
    • Для создания IL2CPP-скриптов в Visual Studio вам потребуется компилятор для C++.
  • WebGL: Mac OS X 10.8+ или Windows 7 SP1+ (только 64-разрядный редактор).
Для запуска игр Unity
Вообще говоря, контент, разработанный на Unity, будет идти достаточно гладко везде. А насколько хорошо - это зависит от сложности вашего проекта. Более детальные требования:
  • Настольная система:
    • OS: Windows XP SP2+, Mac OS X 10.8+, Ubuntu 12.04+, SteamOS+
    • Графическая карта: DX9 (модель шейдера 3.0) или DX11 с поддержкой возможностей уровня 9.3.
    • Центральный процессор: поддержка набора инструкций SSE2.
  • iOS-плейер требует iOS 7.или выше (не работает на 6.0).
  • Android: OS 2.3.1 или более поздняя версия; ARMv7 (Cortex) CPU с поддержкой NEON или Atom CPU; OpenGL ES 2.0 или более поздняя версия.
  • WebGL: Любая актуальная версия Firefox, Chrome, Edge или Safari для настольных компьютеров
  • Windows Phone 8.1 или более поздняя версия
  • Windows Store Apps 8.1 или более поздняя версия

Содержимое раздачи

addons - встроенные шейдеры, сервер кеширования, документация, примеры проектов,
crack - лекарство
crack\old - лекарства для предыдущих билдов
support - модули для компиляции под разные платформы
UnitySetup64-5.5.3p4.exe - установщик Unity
UnityStandardAssetsSetup-5.5.3p4.exe - установщик стандартных ассетов

Установка и лечение

1. Установить Unity
2. Установить стандартные ассеты.
3. Скопировать с заменой файл Unity.exe из папки crack в папку редактора Unity (при установке на диск С: - C:\Program Files\Unity\Editor\)
4. Скопировать файл лицензии Unity_v5.x.ulf из папки crack в папку C:\ProgramData\Unity\
4.1 Если на диске С: нет папки ProgramData, включить показ скрытых файлов.
4.2 Если в папке С:\ProgramData нет папки Unity, создать её.
5. Запустить Unity для проверки.
6. Установить неодходимые вам модули поддержки и дополнения.

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Форум Тема Автор Размер
3D моделирование, рендеринг и плагины для них Unity Pro 2017.4.0f1 x64 LTS Release [2018, ENG] 3D Модель 3,32 GB
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3D моделирование, рендеринг и плагины для них Unity Pro 2019.4.0f1 x64 LTS Release [2020, ENG] 3D Модель 4,03 GB
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3D моделирование, рендеринг и плагины для них Unity Pro 5.5.5 p2 x64 [2017, ENG] 3D Модель 3,75 GB
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