[Apple] Language C. - Apple Augmented Reality by Tutorials (2nd Edition) [2022, PDF/EPUB, ENG]

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Apple Augmented Reality by Tutorials (2nd Edition)
Год издания: 2022
Автор: Chris Language
Издательство: Razeware LLC
ISBN: 978-1950325580
Язык: Английский
Формат: PDF/EPUB
Качество: Издательский макет или текст (eBook)
Количество страниц: 380
Описание: The best book to learn how to build realistic and immersive AR experiences for the Apple platform.-This book is the easiest and fastest way to get hands-on experience using Apple frameworks and technologies like Reality Composer, RealityKit, and ARKit — all the available rendering technologies Apple has to offer, as well as a collection of fun projects for creating various real-world AR experiences.
After reading this book, you’ll have a deep understanding of the technologies and frameworks used to create powerful, immersive AR experiences for the Apple platform.
Take a deep dive into:
• AR Quick Look: Discover how to integrate AR Quick Look into your apps to give them some cool AR superpowers.
• Reality Composer & Reality Files: Find out how to leverage the power of Reality Composer to create interactive AR-based experiences.
• Reality Converter & PBR Materials: Discover how PBR materials can add a level of realism to your AR objects, and how you can use Reality Converter to convert, view and customize USDZ content.
• RealityKit: Find out how to set up and use RealityKit to build a face-based augmented reality app.
• Facial Blend Shapes: Build a fully interactive augmented reality face mask that reacts to your facial expressions using blend shapes.
• ARKit: Get a complete introduction to ARKit, Apple’s framework for creating fully interactive augmented reality, and learn about the different types of rendering options available with ARKit.
• Raycasting & Physics: Learn about raycasting, 2D hit-testing and the SpriteKit physics engine as you add more features and functionality to your game.
• ECS & Collaborative Experiences: Build a collaborative AR experience and learn how to create and manage a multipeer connection.

Оглавление

Book License
Before You Begin
What You Need
Book Source Code & Forums
Dedications
About the Team
Introduction
Section I: Reality Composer
Chapter 1: AR Quick Start
Chapter 2: AR Quick Look
Chapter 3: Reality Composer & Reality Files
Chapter 4: USDZ Files & USD Python Tools
Chapter 5: Reality Converter & PBR Materials
Section II: Reality Composer & Image Tracking
Chapter 6: Image Anchors
Chapter 7: Behaviors, Triggers & Actions
Section III: Reality Composer & Object Tracking
Chapter 8: Object Anchors
Section IV: RealityKit & Face Tracking
Chapter 9: RealityKit
Chapter 10: Face Anchors
Chapter 11: Facial Blend Shapes
Section V: ARKit & SpriteKit
Chapter 12: ARKit
Chapter 13: ARKit & SpriteKit
Chapter 14: Raycasting & Physics
Section VI: ARKit & SceneKit
Chapter 15: ARKit & SceneKit
Chapter 16: Focus Nodes & Billboards
Section VII: ECS & Collaborative Experiences (Bonus Section)
Chapter 17: ECS & Collaborative Experiences
Section VIII: Creating 3D Models With Object Capture (Bonus Section)
Chapter 18: Creating 3D Models With Object Capture
Conclusion

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Download Supporting Materials: https://github.com/raywenderlich/apr-materials/tree/editions/2.0
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