Apple Augmented Reality by Tutorials (2nd Edition) Год издания: 2022 Автор: Chris Language Издательство: Razeware LLC ISBN: 978-1950325580 Язык: Английский Формат: PDF/EPUB Качество: Издательский макет или текст (eBook) Количество страниц: 380 Описание: The best book to learn how to build realistic and immersive AR experiences for the Apple platform.-This book is the easiest and fastest way to get hands-on experience using Apple frameworks and technologies like Reality Composer, RealityKit, and ARKit — all the available rendering technologies Apple has to offer, as well as a collection of fun projects for creating various real-world AR experiences. After reading this book, you’ll have a deep understanding of the technologies and frameworks used to create powerful, immersive AR experiences for the Apple platform. Take a deep dive into: • AR Quick Look: Discover how to integrate AR Quick Look into your apps to give them some cool AR superpowers. • Reality Composer & Reality Files: Find out how to leverage the power of Reality Composer to create interactive AR-based experiences. • Reality Converter & PBR Materials: Discover how PBR materials can add a level of realism to your AR objects, and how you can use Reality Converter to convert, view and customize USDZ content. • RealityKit: Find out how to set up and use RealityKit to build a face-based augmented reality app. • Facial Blend Shapes: Build a fully interactive augmented reality face mask that reacts to your facial expressions using blend shapes. • ARKit: Get a complete introduction to ARKit, Apple’s framework for creating fully interactive augmented reality, and learn about the different types of rendering options available with ARKit. • Raycasting & Physics: Learn about raycasting, 2D hit-testing and the SpriteKit physics engine as you add more features and functionality to your game. • ECS & Collaborative Experiences: Build a collaborative AR experience and learn how to create and manage a multipeer connection.
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Book License Before You Begin What You Need Book Source Code & Forums Dedications About the Team Introduction Section I: Reality Composer Chapter 1: AR Quick Start Chapter 2: AR Quick Look Chapter 3: Reality Composer & Reality Files Chapter 4: USDZ Files & USD Python Tools Chapter 5: Reality Converter & PBR Materials Section II: Reality Composer & Image Tracking Chapter 6: Image Anchors Chapter 7: Behaviors, Triggers & Actions Section III: Reality Composer & Object Tracking Chapter 8: Object Anchors Section IV: RealityKit & Face Tracking Chapter 9: RealityKit Chapter 10: Face Anchors Chapter 11: Facial Blend Shapes Section V: ARKit & SpriteKit Chapter 12: ARKit Chapter 13: ARKit & SpriteKit Chapter 14: Raycasting & Physics Section VI: ARKit & SceneKit Chapter 15: ARKit & SceneKit Chapter 16: Focus Nodes & Billboards Section VII: ECS & Collaborative Experiences (Bonus Section) Chapter 17: ECS & Collaborative Experiences Section VIII: Creating 3D Models With Object Capture (Bonus Section) Chapter 18: Creating 3D Models With Object Capture Conclusion
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