XEMUГод выпуска: 2022 Сайтhttps://xemu.app/ Совместимость https://xemu.app/#compatibility Разработчик: Описание xemu - это кроссплатформенное приложение с открытым исходным кодом, которое имитирует аппаратное обеспечение оригинальной игровой консоли Xbox, позволяя пользователям играть в свои игры Xbox в системах Windows, macOS и Linux. Этот проект направлен на достижение значительного прогресса с точки зрения функций, производительности, стабильности и взаимодействия с пользователем в эмуляции Xbox. Этот проект является активным форком проекта XQEMU, который основан на очень популярном и активно поддерживаемом проекте полного системного эмулятора QEMU. англ is released. xemu is an open-source, cross-platform application that emulates the hardware of the original Xbox game console, allowing users to play their Xbox games on Windows, macOS, and Linux systems. This project is focused on making significant forward progress in terms of features, performance, stability, and user experience in Xbox emulation. This project is an active fork of the XQEMU project, which is based on the very popular and highly actively maintained QEMU full system emulator project. Начали разрабатывать новый эмулятор для консоли Xbox. XEMU
Управление
Xbox PC Keyboard A A B B X X Y Y White 1 Black 2 Start Enter Back Backspace DPad-Up ↑ DPad-Down ↓ DPad-Left ← DPad-Right → Left Trigger W Right Trigger O Left-Thumbstick-Up E Left-Thumbstick-Down D Left-Thumbstick-Left S Left-Thumbstick-Right F Left-Thumbstick-Press 3 Right-Thumbstick-Up I Right-Thumbstick-Down K Right-Thumbstick-Left J Right-Thumbstick-Right L Right-Thumbstick-Press 4
Установка от пользователя dante3732 отредактировал killer110289dante3732 писал(а):80700296killer110289 1. Распаковываем в любую папку архив эмулятора. 2. Папку xemu биос распаковываем в папку с эмулятором. 4. Запускаем xemu.exe. 5. В эмуляторе заходим в раздел machine-settings и выбираем там скачанные ранее файлы.
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. После этого жмём save и перезапускаем эмулятор. Если всё сделали правильно, то должно запуститься это меню.
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6. Заходим в machine-input и выбираем устройства ввода. 7. Если у вас широкоформатный экран, то в меню эмулятора заходим в settings-video и выбираем widescreen.
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8. Жмём machine-load disk и выбираем iso игры, после этого запускается игра.
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9. Если игра поддерживает widescreen или хотите просто растянуть игра на весь экран, жмёте в меню эмулятор view и переключаете scaling mode to stretch.
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-Здесь можно найти вайдскрин патчи для некоторых игр, необходимо хексом открыть образ, находить значения и заменять их. http://ps2wide.net/xbox.html-
история
XEMU v0.7.0 XEMU v0.7.0 changelog: tomlplusplus: Update submodule XEMU v0.6.6 tomlplusplus: Update submodule XEMU v0.6.5 .github: Make all release tags follow v convention Replace xemu-v*, gh-release/* tagging with typical semver vX.Y.Z, which plays nicer with GitHub releases. Increments patch version on push to master. XEMU (2022/04/28) gh-release/0.6.3-8-g30a872fa83 vl: Don't start if eeprom is invalid XEMU (2022/04/27) gh-release/0.6.3-6-g38d1036b2c ui: Display hardware info in About window XEMU (2022/04/26) gh-release/0.6.3-1-g8125e1302f nv2a: Fix renderdoc detection on macOS XEMU v0.6.3 XEMU (2022/04/24) gh-release/0.6.2-95-g5c02155e56 build: Add macOS 12.1 SDK XEMU (2022/03/23) * nv2a: Fix handling of 0-stride vertex attributes * vl: Move -config_path handling into main XEMU (2022/03/19) gh-release/0.6.2-88-g6e1969001e nv2a: Rename sum to muxsum, simplify mux string build XEMU (2022/03/17) XQEMU Git Changelog ui: Save screen size on resize Co-authored-by: 7oxicshadow XEMU (2022/03/13) gh-release/0.6.2-80-g5d02cdf512 pci: Set default subsys IDs to 0x0000 XEMU (2022/02/28) gh-release/0.6.2-79-ga32f271d55 .github: Clone debian control files to tmp dir XEMU (2022/02/24) gh-release/0.6.2-78-g2b27021eef ui: Start in 1280x960 XEMU (2022/02/11) gh-release/0.6.2-75-g8919bae311 nv2a: Remove assertion in append_skinning_code (07.02.2022) gh-release/0.6.2-71-g1adc52c136 .github: Rename macOS Universal build job XEMU (2022/02/02) qemu/compiler.h: Assert in unreachable check in debug builds XEMU (2022/02/01) i nv2a: Improve RenderDoc triggering XEMU (2022/01/22) nv2a: Implement pvideo color keying XEMU (2022/01/19) nv2a: Match HW behavior when dealing with infinite fog coord XEMU (2022/01/13) nv2a: Init puserdac palette on startup XEMU (2022/01/12) is nv2a: Add puserdac.palette to vmstate XEMU (2022/01/10) nv2a: Fix handling of NV097_SET_VERTEX_DATA4S_M XEMU (2022/01/09) nv2a: Simplify swizzledlinear logic XEMU (2022/01/08) tcg: Add offset to base in cpu_ld_code XEMU (2022/01/06) Add missing error flag on SMBus transactions XEMU (2021/12/30) gitignore: Ignore macOS build components XEMU (2021/12/29) .github: Sign macOS universal binary XEMU (2021/12/03) build: Fix macOS package version extraction XEMU (2021/11/24) nv2a: Support gamma correction XEMU (2021/11/20) input: Add controller internal usb hub XEMU (2021/11/19) nv2a/vsh: Use double precision in clip range remap XEMU (2021/11/14) nv2a: Respect pitch in YUV texture conversion, upload XEMU (2021/10/30) ci: Bump for v0.6.2 2021/10/25) tcg: Mark plugin CB start as BB end (2021/10/24) util/oslib-win32: Use UTF-16 filesystem API * Introduces qemu_fopen, qemu_access wrappers, and modifies qemu_open to support converting stored UTF-8 paths to UTF-16 to use Unicode filesystem API on Windows platform. * Migrates several native open, fopen, and access calls to their qemu_* counterparts to resolve Unicode path handling issues on Windows. (2021/10/14) xbox: Allow manually setting SMC version (2021.10.13) nv2a: Discard unknown blend equation (2021/10/12) nv2a: Discard unknown blend factors (2021/10/02) net: Early initialize winpcap library This fixes problem when xemu is started with command-line parameters specifying pcap bridged network backend and NPF interface identifier. (2021/10/01) tcg: Generate BB epilogue on ops flagged BB_END (2021/09/27) ui: Add monitor keyboard shortcut text 2021/09/16) ui: Add option for a fixed 16:9 display ratio XEMU (2021/09/15) xemu-hud.cc: Fix compilation error when using CFLAGS="-Wformat -Werror=format-security" (2021/09/05) nv2a: Sync on surface type change XEMU (2021.07.11) nv2a: Support texture format LC_IMAGE_YB8CR8YA8CB8 XEMU (2021/07/08) ui: Explicitly check platform GL version XEMU (2021/07/03) nv2a: Support texture format COLOR_SZ_B8G8R8A8 XEMU (2021/06/27) build: Don't strip Windows debug binaries XEMU (2021/06/22) xemu-xbe.c: Increase header size threshold XEMU (2021/06/17) nv2a: Don't orphan display buffer XEMU (2021/06/16) sdl: Print out SDL_GetError message when subsystem init fails XEMU (2021/06/14) ui: Wiki is retired now, update URLs XEMU (2021/06/10) ci: Trigger snapshot update XEMU (2021/06/04) .github: Disallow blank issues XEMU (2021/06/03) nv2a: Enable exclusive clip XEMU (2021/06/02) build: Downgrade SDL2 to 2.0.12 temporarily XEMU (2021/05/31) build: Support cross-building for Apple silicon XEMU (2021/05/25) XQEMU Git Changelog build: Trigger snapshot update for license dist (2021/05/24) XQEMU Git Changelog ui: Log std{out,err} to file, or console if available on Windows (2021/05/22) ui: Include required interface data files in executable (2021/05/21) ci: Fix artifact download step (2021/05/20) build: Generate xemu version header (2021/05/19) build: Generate xemu version header (2021/05/18) build: Use commit hash if branch cannot be identified (2021/05/02) Merge tag 'v6.0.0-rc5' into merge/qemu-v6.0.0 v6.0.0-rc5 release (2021/04/15) ui: Clarify 'Playable' compatibility label (2021/03/24) xbox: Fix for MCPX ROM overlay when not specified (2021/03/18) video: Default to HDTV avpack (2021/03/17) ui: Scale video debug advanced graph by scaling factor (2021/03/13) nv2a: Verify surface format X1R5G5B5_Z1R5G5B5 (2021/03/11) nv2a: Connect draw arrays primitives originally within BEGIN/END (2021/03/08) fpu: Fix hard_fpu setting for non-x86 builds (2021/03/07) nv2a/vsh: Output muxed op first to avoid temp clobber (2021/03/05) fpu: Begin using host FPU for hard x87 emulation This is a start to hard float support for x87. It can fail in several ways and has lots of room for improvement, but based on practical testing it appears reliable and significantly increases performance in FP-bottlenecked game code. Improvement to rounding, exception handling, and performance accompanied by rigorous testing will be necessary next steps for this work. (2021/03/04) . nv2a: Fix clip range scaling precision loss (2021/03/03) ci: Remove msys2 libsamplerate install XEMU (2021/03/02) util/qemu-timer: Busy-wait in poll to prioritize timer deadlines XEMU (2021/02/27) nv2a: Specify GL_STREAM/STATIC_DRAW buffer usages XEMU (2021.02.19) nv2a: Add surface download complete event XEMU (2021/02/18) ui: Make video debug sizeable, optionally transparent XEMU (2021/02/13) nv2a: Eliminate re-malloc of inline buffer XEMU (2021/01/28) eeprom: Set default time zone and language during generation XEMU (2021/01/23) nv2a: Change stepping to match retail 1.0 Xbox XEMU (2021/01/07) ui: Move fullscreen trigger to main thread XEMU (2021/01/04) smc: Fix version string modulus XEMU (2021/01/01) nvnet: Always return value in nvnet_get_reg XEMU (2020/12/30) nv2a: Grab lock before marking pending download XEMU (2020/12/25) ui: Add build version and debug indicator to window title bar XEMU (2020/12/22) vl: Allow overriding the dvd path from command line XEMU (2020/12/08) nv2a: Approximate CLAMP_OGL with CLAMP_TO_EDGE XEMU (2020/12/03) nv2a: Set VGA color mode after rese XEMU (2020/12/02) nv2a: Support line and poly anti-aliasing XEMU (2020/11/24) input: Set SDL ALLOW_BACKGROUND_EVENTS hint XEMU (2020/11/20) input: Close gamecontroller handles on disconnect XEMU (2020/11/17) XQEMU Git Changelog ui: Disable UI thread RCU registration This needs more investigation, as it can cause deadlock. Leave code commented-out for now as a reminder to look into it. XEMU (2020/11/14) XQEMU Git Changelog nv2a: Refactor BUMPENVMAP[_LUM] XEMU (2020/11/12) xbox: Make flash ROM memory regions writeable In lieu of proper writeback cache emulation, mark the flash ROM memory region(s) as writeable. This is necessary to enable later Xbox kernel revisions which write to a single address within this region during very early startup code and expect the written value to persist when read back in the next instruction. See comment in patch for more details. XEMU (2020/11/11) ui: Fix typo in About dialog XEMU (2020/11/07) vl: Don't escape commas for -bios path XEMU (2020/11/02) nv2a: Support 3D texture decompression in software XEMU (2020/10/29) nv2a: Force surface flush for mipmapped textures XEMU (2020/10/27) nv2a: Fix compressed 3D textures XEMU (2020/10/26) nv2a: Add B8, G8B8 surface format placeholders XEMU (2020/10/25) nv2a: Check for same zeta/color surface offset XEMU (2020/10/23) XQEMU Git Changelog nv2a: Lazily synchronize surface data to/from RAM XEMU (2020/10/18) ci: Replace set-env with GitHub's new approach XEMU (2020/09/28) ui: Add 'MCPX' to BootROM field name in Settings XEMU (2020/09/07) * nv2a: Handle color material ambient/emissive * nv2a: Handle alignment padding between cubemap faces XEMU (2020/08/26) lpc47m157: Fix object_initialize_child parameters See "qom: Less verbose object_initialize_child()" for more info. XEMU (2020/06/29) nv2a: Fix FFP texgen assertions Should compare against channel index instead of texture stage index XEMU (2020/06/19) nv2a: Check for PGRAPH FIFO access before context switch XEMU (2020/06/17) nv2a: Check for PGRAPH FIFO access before context switch XEMU (2020/06/12) nv2a: Merge pfifo pusher/puller threads XEMU (2020/06/11) nv2a: Replace some non-critical assertions with debug macros In the event these features are utilized, execution may still continue, albeit with the likely possibility graphical problems of varying degree. This patch replaces hard assertions with debug print statements when configured to do so. XEMU (2020/06/08) ui: Enable main URL for compatibility reporting XEMU (2020/06/03) ui: Add runtime disc eject & load actions XEMU (2020/05/31) XQEMU Git Changelog ui: Add system reset and keyboard shortcuts XEMU (31.05.2020) build: Specify -headerpad_max_install_names for macOS builds XEMU (29.05.2020) XQEMU Git Changelog ui: Fix hmp monitor init: do not use readline XEMU (26.05.2020) ci: Only deploy to PPA if all platforms build XEMU (2020/05/23) XQEMU Git Changelog ci: Add macOS builds to release assets XEMU (2020/03/12) sdl2: Align ui/sdl2.c with upstream
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[only-soft.org].t164736.torrent
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