[Original Xbox] XEMU (2022/04/24) [ENG]

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Тотал Командер ®

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Создавать темы 15-Май-2022 09:40

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XEMU
Год выпуска: 2022
Сайт https://xemu.app/ Совместимость https://xemu.app/#compatibility
Разработчик:
Описание
xemu - это кроссплатформенное приложение с открытым исходным кодом, которое имитирует аппаратное обеспечение оригинальной игровой консоли Xbox, позволяя пользователям играть в свои игры Xbox в системах Windows, macOS и Linux. Этот проект направлен на достижение значительного прогресса с точки зрения функций, производительности, стабильности и взаимодействия с пользователем в эмуляции Xbox. Этот проект является активным форком проекта XQEMU, который основан на очень популярном и активно поддерживаемом проекте полного системного эмулятора QEMU.
англ
is released. xemu is an open-source, cross-platform application that emulates the hardware of the original Xbox game console, allowing users to play their Xbox games on Windows, macOS, and Linux systems. This project is focused on making significant forward progress in terms of features, performance, stability, and user experience in Xbox emulation. This project is an active fork of the XQEMU project, which is based on the very popular and highly actively maintained QEMU full system emulator project.
Начали разрабатывать новый эмулятор для консоли Xbox.
XEMU

Управление

Xbox PC Keyboard
A A
B B
X X
Y Y
White 1
Black 2
Start Enter
Back Backspace
DPad-Up ↑
DPad-Down ↓
DPad-Left ←
DPad-Right →
Left Trigger W
Right Trigger O
Left-Thumbstick-Up E
Left-Thumbstick-Down D
Left-Thumbstick-Left S
Left-Thumbstick-Right F
Left-Thumbstick-Press 3
Right-Thumbstick-Up I
Right-Thumbstick-Down K
Right-Thumbstick-Left J
Right-Thumbstick-Right L
Right-Thumbstick-Press 4
Установка от пользователя dante3732 отредактировал killer110289dante3732 писал(а):80700296killer110289
1. Распаковываем в любую папку архив эмулятора.
2. Папку xemu биос распаковываем в папку с эмулятором.
4. Запускаем xemu.exe.
5. В эмуляторе заходим в раздел machine-settings и выбираем там скачанные ранее файлы.

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.
После этого жмём save и перезапускаем эмулятор.
Если всё сделали правильно, то должно запуститься это меню.

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6. Заходим в machine-input и выбираем устройства ввода.
7. Если у вас широкоформатный экран, то в меню эмулятора заходим в settings-video и выбираем widescreen.

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8. Жмём machine-load disk и выбираем iso игры, после этого запускается игра.

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9. Если игра поддерживает widescreen или хотите просто растянуть игра на весь экран, жмёте в меню эмулятор view и переключаете scaling mode to stretch.

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-Здесь можно найти вайдскрин патчи для некоторых игр, необходимо хексом открыть образ, находить значения и заменять их.
http://ps2wide.net/xbox.html-

история

XEMU v0.7.0
XEMU v0.7.0 changelog:
tomlplusplus: Update submodule
XEMU v0.6.6
tomlplusplus: Update submodule
XEMU v0.6.5
.github: Make all release tags follow v convention
Replace xemu-v*, gh-release/* tagging with typical semver vX.Y.Z, which
plays nicer with GitHub releases. Increments patch version on push
to master.
XEMU (2022/04/28)
gh-release/0.6.3-8-g30a872fa83
vl: Don't start if eeprom is invalid
XEMU (2022/04/27)
gh-release/0.6.3-6-g38d1036b2c
ui: Display hardware info in About window
XEMU (2022/04/26)
gh-release/0.6.3-1-g8125e1302f
nv2a: Fix renderdoc detection on macOS
XEMU v0.6.3
XEMU (2022/04/24)
gh-release/0.6.2-95-g5c02155e56
build: Add macOS 12.1 SDK
XEMU (2022/03/23)
* nv2a: Fix handling of 0-stride vertex attributes
* vl: Move -config_path handling into main
XEMU (2022/03/19)
gh-release/0.6.2-88-g6e1969001e
nv2a: Rename sum to muxsum, simplify mux string build
XEMU (2022/03/17)
XQEMU Git Changelog
ui: Save screen size on resize
Co-authored-by: 7oxicshadow
XEMU (2022/03/13)
gh-release/0.6.2-80-g5d02cdf512
pci: Set default subsys IDs to 0x0000
XEMU (2022/02/28)
gh-release/0.6.2-79-ga32f271d55
.github: Clone debian control files to tmp dir
XEMU (2022/02/24)
gh-release/0.6.2-78-g2b27021eef
ui: Start in 1280x960
XEMU (2022/02/11)
gh-release/0.6.2-75-g8919bae311
nv2a: Remove assertion in append_skinning_code
(07.02.2022)
gh-release/0.6.2-71-g1adc52c136
.github: Rename macOS Universal build job
XEMU (2022/02/02)
qemu/compiler.h: Assert in unreachable check in debug builds
XEMU (2022/02/01) i
nv2a: Improve RenderDoc triggering
XEMU (2022/01/22)
nv2a: Implement pvideo color keying
XEMU (2022/01/19)
nv2a: Match HW behavior when dealing with infinite fog coord
XEMU (2022/01/13)
nv2a: Init puserdac palette on startup
XEMU (2022/01/12) is
nv2a: Add puserdac.palette to vmstate
XEMU (2022/01/10)
nv2a: Fix handling of NV097_SET_VERTEX_DATA4S_M
XEMU (2022/01/09)
nv2a: Simplify swizzledlinear logic
XEMU (2022/01/08)
tcg: Add offset to base in cpu_ld_code
XEMU (2022/01/06)
Add missing error flag on SMBus transactions
XEMU (2021/12/30)
gitignore: Ignore macOS build components
XEMU (2021/12/29)
.github: Sign macOS universal binary
XEMU (2021/12/03)
build: Fix macOS package version extraction
XEMU (2021/11/24)
nv2a: Support gamma correction
XEMU (2021/11/20)
input: Add controller internal usb hub
XEMU (2021/11/19)
nv2a/vsh: Use double precision in clip range remap
XEMU (2021/11/14)
nv2a: Respect pitch in YUV texture conversion, upload
XEMU (2021/10/30)
ci: Bump for v0.6.2
2021/10/25)
tcg: Mark plugin CB start as BB end
(2021/10/24)
util/oslib-win32: Use UTF-16 filesystem API
* Introduces qemu_fopen, qemu_access wrappers, and modifies qemu_open to
support converting stored UTF-8 paths to UTF-16 to use Unicode
filesystem API on Windows platform.
* Migrates several native open, fopen, and access calls to their
qemu_* counterparts to resolve Unicode path handling issues on
Windows.
(2021/10/14)
xbox: Allow manually setting SMC version
(2021.10.13)
nv2a: Discard unknown blend equation
(2021/10/12)
nv2a: Discard unknown blend factors
(2021/10/02)
net: Early initialize winpcap library
This fixes problem when xemu is started with command-line parameters
specifying pcap bridged network backend and NPF interface identifier.
(2021/10/01)
tcg: Generate BB epilogue on ops flagged BB_END
(2021/09/27)
ui: Add monitor keyboard shortcut text
2021/09/16)
ui: Add option for a fixed 16:9 display ratio
XEMU (2021/09/15)
xemu-hud.cc: Fix compilation error
when using CFLAGS="-Wformat -Werror=format-security"
(2021/09/05)
nv2a: Sync on surface type change
XEMU (2021.07.11)
nv2a: Support texture format LC_IMAGE_YB8CR8YA8CB8
XEMU (2021/07/08)
ui: Explicitly check platform GL version
XEMU (2021/07/03)
nv2a: Support texture format COLOR_SZ_B8G8R8A8
XEMU (2021/06/27)
build: Don't strip Windows debug binaries
XEMU (2021/06/22)
xemu-xbe.c: Increase header size threshold
XEMU (2021/06/17)
nv2a: Don't orphan display buffer
XEMU (2021/06/16)
sdl: Print out SDL_GetError message when subsystem init fails
XEMU (2021/06/14)
ui: Wiki is retired now, update URLs
XEMU (2021/06/10)
ci: Trigger snapshot update
XEMU (2021/06/04)
.github: Disallow blank issues
XEMU (2021/06/03)
nv2a: Enable exclusive clip
XEMU (2021/06/02)
build: Downgrade SDL2 to 2.0.12 temporarily
XEMU (2021/05/31)
build: Support cross-building for Apple silicon
XEMU (2021/05/25)
XQEMU Git Changelog
build: Trigger snapshot update for license dist
(2021/05/24)
XQEMU Git Changelog
ui: Log std{out,err} to file, or console if available on Windows
(2021/05/22)
ui: Include required interface data files in executable
(2021/05/21)
ci: Fix artifact download step
(2021/05/20)
build: Generate xemu version header
(2021/05/19)
build: Generate xemu version header
(2021/05/18)
build: Use commit hash if branch cannot be identified
(2021/05/02)
Merge tag 'v6.0.0-rc5' into merge/qemu-v6.0.0
v6.0.0-rc5 release
(2021/04/15)
ui: Clarify 'Playable' compatibility label
(2021/03/24)
xbox: Fix for MCPX ROM overlay when not specified
(2021/03/18)
video: Default to HDTV avpack
(2021/03/17)
ui: Scale video debug advanced graph by scaling factor
(2021/03/13)
nv2a: Verify surface format X1R5G5B5_Z1R5G5B5
(2021/03/11)
nv2a: Connect draw arrays primitives originally within BEGIN/END
(2021/03/08)
fpu: Fix hard_fpu setting for non-x86 builds
(2021/03/07)
nv2a/vsh: Output muxed op first to avoid temp clobber
(2021/03/05)
fpu: Begin using host FPU for hard x87 emulation
This is a start to hard float support for x87. It can fail in several
ways and has lots of room for improvement, but based on practical
testing it appears reliable and significantly increases performance in
FP-bottlenecked game code. Improvement to rounding, exception handling,
and performance accompanied by rigorous testing will be necessary next
steps for this work.
(2021/03/04) .
nv2a: Fix clip range scaling precision loss
(2021/03/03)
ci: Remove msys2 libsamplerate install
XEMU (2021/03/02)
util/qemu-timer: Busy-wait in poll to prioritize timer deadlines
XEMU (2021/02/27)
nv2a: Specify GL_STREAM/STATIC_DRAW buffer usages
XEMU (2021.02.19)
nv2a: Add surface download complete event
XEMU (2021/02/18)
ui: Make video debug sizeable, optionally transparent
XEMU (2021/02/13)
nv2a: Eliminate re-malloc of inline buffer
XEMU (2021/01/28)
eeprom: Set default time zone and language during generation
XEMU (2021/01/23)
nv2a: Change stepping to match retail 1.0 Xbox
XEMU (2021/01/07)
ui: Move fullscreen trigger to main thread
XEMU (2021/01/04)
smc: Fix version string modulus
XEMU (2021/01/01)
nvnet: Always return value in nvnet_get_reg
XEMU (2020/12/30)
nv2a: Grab lock before marking pending download
XEMU (2020/12/25)
ui: Add build version and debug indicator to window title bar
XEMU (2020/12/22)
vl: Allow overriding the dvd path from command line
XEMU (2020/12/08)
nv2a: Approximate CLAMP_OGL with CLAMP_TO_EDGE
XEMU (2020/12/03)
nv2a: Set VGA color mode after rese
XEMU (2020/12/02)
nv2a: Support line and poly anti-aliasing
XEMU (2020/11/24)
input: Set SDL ALLOW_BACKGROUND_EVENTS hint
XEMU (2020/11/20)
input: Close gamecontroller handles on disconnect
XEMU (2020/11/17)
XQEMU Git Changelog
ui: Disable UI thread RCU registration
This needs more investigation, as it can cause deadlock. Leave code
commented-out for now as a reminder to look into it.
XEMU (2020/11/14)
XQEMU Git Changelog
nv2a: Refactor BUMPENVMAP[_LUM]
XEMU (2020/11/12)
xbox: Make flash ROM memory regions writeable
In lieu of proper writeback cache emulation, mark the flash ROM memory
region(s) as writeable. This is necessary to enable later Xbox kernel
revisions which write to a single address within this region during very
early startup code and expect the written value to persist when read
back in the next instruction. See comment in patch for more details.
XEMU (2020/11/11)
ui: Fix typo in About dialog
XEMU (2020/11/07)
vl: Don't escape commas for -bios path
XEMU (2020/11/02)
nv2a: Support 3D texture decompression in software
XEMU (2020/10/29)
nv2a: Force surface flush for mipmapped textures
XEMU (2020/10/27)
nv2a: Fix compressed 3D textures
XEMU (2020/10/26)
nv2a: Add B8, G8B8 surface format placeholders
XEMU (2020/10/25)
nv2a: Check for same zeta/color surface offset
XEMU (2020/10/23)
XQEMU Git Changelog
nv2a: Lazily synchronize surface data to/from RAM
XEMU (2020/10/18)
ci: Replace set-env with GitHub's new approach
XEMU (2020/09/28)
ui: Add 'MCPX' to BootROM field name in Settings
XEMU (2020/09/07)
* nv2a: Handle color material ambient/emissive
* nv2a: Handle alignment padding between cubemap faces
XEMU (2020/08/26)
lpc47m157: Fix object_initialize_child parameters
See "qom: Less verbose object_initialize_child()" for more info.
XEMU (2020/06/29)
nv2a: Fix FFP texgen assertions
Should compare against channel index instead of texture stage index
XEMU (2020/06/19)
nv2a: Check for PGRAPH FIFO access before context switch
XEMU (2020/06/17)
nv2a: Check for PGRAPH FIFO access before context switch
XEMU (2020/06/12)
nv2a: Merge pfifo pusher/puller threads
XEMU (2020/06/11)
nv2a: Replace some non-critical assertions with debug macros
In the event these features are utilized, execution may still continue,
albeit with the likely possibility graphical problems of varying degree.
This patch replaces hard assertions with debug print statements when
configured to do so.
XEMU (2020/06/08)
ui: Enable main URL for compatibility reporting
XEMU (2020/06/03)
ui: Add runtime disc eject & load actions
XEMU (2020/05/31)
XQEMU Git Changelog
ui: Add system reset and keyboard shortcuts
XEMU (31.05.2020)
build: Specify -headerpad_max_install_names for macOS builds
XEMU (29.05.2020)
XQEMU Git Changelog
ui: Fix hmp monitor init: do not use readline
XEMU (26.05.2020)
ci: Only deploy to PPA if all platforms build
XEMU (2020/05/23)
XQEMU Git Changelog
ci: Add macOS builds to release assets
XEMU (2020/03/12)
sdl2: Align ui/sdl2.c with upstream
[only-soft.org].t164736.torrent
Торрент: Зарегистрирован   [ 2022-05-15 09:40 ]

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