There Is No Game: Wrong Dimension [L] [RUS + ENG + 8 / ENG] (2020) (1.0.30 + DLC) [GOG Galaxy-Rip]

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Создавать темы 27-Апр-2022 14:25

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-There Is No Game: Wrong Dimension Год выпуска: 2020
Жанр: Puzzle, Casual, Point & Click, Comedy, Pixel Graphics, Indie, Singleplayer
Разработчик: Draw Me A Pixel
Издатель: Draw Me A Pixel
Платформа: Windows
Версия: 1.0.30 + DLC
Тип издания: Лицензия
Релиз: GOG Galaxy-Rip
Язык интерфейса: русский, английский, французский, испанский, бр. португальский, немецкий, китайский (упр.), итальянский, корейский, японский
Язык озвучки: английский
Таблэтка: Не требуется-Минимальные cистемные требования:
ОС: Windows 7 SP1+, 10
Процессор: x86, x64 architecture with SSE2 instruction set support.
Оперативная память: 4 GB ОЗУ
Видеокарта: Intel HD 4000
DirectX: Версии 10
Место на диске: 950 MB-Описание: "There Is No Game: Wrong Dimension" – это комедийное приключение в жанре Point&Click, которое отправит вас в путешествие, о котором вы никогда и не просили, по глупым и совершенно непредсказуемым игровым мирам. Сможете ли вы найти общий язык с "Игрой", чтобы найти дорогу домой? Мы, если честно, думаем, что НЕТ.-Наличие/отсутствие рекламы: Реклама отсутствует

Особенности релиза

  • Основан на GOG-Rip 1.0.30
-
Порядок установки
  • Скачать куда хотите
  • Запустить "Ting.exe"
  • Играть

    Особенности игры

    • Комедийное приключение жанра Point&Click. Поэтому вы можете отложить свой геймпад обратно на полочку.
    • Невероятная 3D-графика, и она плоская. Совсем плоская. И сильно пикселизированная.
    • Почти полностью озвучена. (Могут встретиться различные иностранные акценты тут и там.)
    • Решайте загадки, которые требуют от вас мыслить нестандартно.
    • Вам поможет внутриигровая система подсказок, так как вы не способны мыслить нестандартно...
    • Короче, чем ММОРПГ, что оставляет вам достаточно времени, чтобы допройти ДЕЙСТВИТЕЛЬНО интересные игры.
    • Откройте для себя Топ-10 лучших стен. Четвёртая вас удивит!
    • Нет эффекта укачивания, что довольно примечательно для игрового опыта не в VR.
    • Содержит огромное количество багов... однако, так и должно быть.
    • И много других сюрпризов!

    Скриншоты

    Изменения
    • 17.12.21: We changed the font of GiGi's song to be smaller, more readable and less pixelated, whatever Mr. Glitch says!

    16.12.21

    • Added Japanese language
    • Added Korean language
    • You should be able to resume your non-game where you left it.

    05.03.21

    • The Continue button on the chapter selection will be displayed throughout the progression even if you have just unlocked a new chapter.
    • Fixed synchronization issue between sound and image on some videos.
    • 09.02.21: The mouse pointer had its visual that did not correspond to its real position on screen ratios other than 16/9, in Fullscreen mode.
    08.02.21
      No Improvements:
    • Pointer now scales proportionally to other elements in the scene for more consistency and better accessibility.
    • The save has been optimized and the loading timings changed to avoid some potential bugs.
      No Bug fixes
    • Mouse pointer: Fixed a bad visual state occurring during a frame when clicking on an interactive element of the GUI.
    • Chapter 4: Fixed a softlock in the room with the bridge if it is raised and lowered very quickly when the hero is thrown into the air.
    • Chapter 4: Fixed a wrong scale of texts on items that can be purchased multiple times.
    • Chapter 6: Fixed a black screen bug that could occur on the last video.
    • Chapter 6: Fixed the transfer window which once the loading is complete appeared inverted.
    01.12.20
      No Improvements:
    • Updated Russian translation.
    • Chapter 6: The machine's comment on the high temperature (when you reach 40 ° while the creator is knocked out) will only be played once and not each time you return to the temperature screen.
    • Chapter 6: The fuse of the bomb ignites on overlap and no longer on the drop.
      No Bug fixes:
    • Chapter 6: Trying to brew coffee while the Creator was knocked out could prevent future Glitch calls.
    • Main menu credits did not loop properly after changing languages.

    14.11.20

    • Improvements: Added Russian language (Special thanks to Px-Ch for his big help!).
      Fixes:
    • Save System: In a rather unlikely case, the overall progress could be reset.
    • Chapter 3: a rare softlock was possible on the fall of the chest in the first room.
    • Chapter 6: It was possible to complete the riddle of the coffee machine by selecting the sweetener in the combination.
    • Small fixes (brightness of some videos, pronunciations of some lines...)

    20.10.20

    • Improvements: Added Italian language.
      Fixes:
    • Chapter 1: When we use the large key on the locked folder, reduce the key and use it quickly on the padlock, we can have a soft lock.
    • Chapter 6: Some events related to videos could not be triggered in the right order in case of big system lag.
    • Chapter 5: If we reload the checkpoint that follows the unscrewing of the double arrow, it is possible to see the end screen of the Atomic Cucumber minigame while the My Cat plate is not attached to the GameDesign slot.
    • Chapter 2: The text of the Miss Voodoo ad on the side of the screen overflows in the German language.
    • Hint system. The text "Next tips in" was not correctly localized if the language was changed via the options menu.
    • 24.09.20: The poor goat has gotten tiny on the chapter 1 book since the last patch. Here it's now back to its normal size!
    23.09.20
      Chapter 6 only:
    • A rare softlock on a black screen at the end of chapter instead of displaying the last video and going to the next chapter.
    • A rare softlock on the phone call screen if the stunned narrator was called at a specific time.
    • A rare bug that made the phone keyboard disappear, forcing the player to close and reopen the panel.
    • A small bug where the narrator was still blowing bubbles when the door was opened in the water.
    • No Changes: Re-recording of Russian voices.

    12.09.20

    • Fixed a bug where Gigi's song text would not display correctly in Chapter 5.
    • Improved voice reproduction to remove some audio artifacts.

    05.09.20

    • Fixed an persistent issue on Chapter 4 where player can be stuck if he opens the store as the hero tries out a new sword (not the first one) and says "Broken again ...".
    • Fixed an issue where, in Chapter 5, Old Tv postFx would stay forever once triggered.
    • Fixed an issue on Chapter 6 where you could get stuck on the phone call screen after raising the temperature just after using the coffee machine.
    • Add fixes from the community for the Chinese localization (special thanks to @SuperContact for his help).
    • Fixed display of texts in Chinese credits.
    • Fixed a rare issue which could allow unlocking the next chapter before having finished the current one.
    • Minor fixes of some graphic assets for better readability.
    27.08.20
      Fixes:
    • Fixed a bug in Chapter 3 where the hero could return to the clearing instead of falling into the water if the top lily pad was enlarged.
    • Fixed a bug in chapter 4 where the hand in the Paper Please ad might not be interactive at very low framerate.
    • Fixed a bug in Chapter 4 where the banner ad remained visible and could not be closed if ever the sun was purchased while the banner was spawning.
    • Improvements: Integration of the new Chinese language translation.

    21.08.20

    • Re-recording some voices.
    • Adjustment of the colorimetry of some assets in chapter 2.
    • Fixed an issue where some small decor elements did not appear in chapter 2.
    16.08.20
      Fixes:
    • Fixed an issue where the hammer from Chapter 3 would slide off-screen (forever) if used on the feather around the time the guard unhook it.
    • Fixed an issue on the boss in Chapter 3, which in rare cases did not launch its wave of spikes.
    • Fixed an issue where we made the hero jump once the door is open without making an error in the snake room in Chapter 3.
    • Fixed an issue where the bomb was no longer interactive if we closed the Bomb Sweeper window while the bomb was moving in Chapter 6
    • Fixed an issue in Chapter 6 where it was possible to wake up the creator without the light boost and without the temperature alert which could lead to a softlock.
    • Fixed an issue where under certain circumstances you could get stuck on the calling screen in Chapter 6.
      Improvements
    • Chapter 4: Adding clickable objects in order to have money faster in specific rooms and reducing the switches cost in the dungeon.
    • Chapter 6: Glitch can be grabbed more easily.

    14.08.20

    • Fixed an issue which made the global save file unusable as well as its back-up if ever a crash (or power failure, or other ...) occurred during its update.
    • Fixed an issue that allowed to buy switches in Chapter 4 while the hero was moving in the Sun phase.
    • Updated the font with a missing character for the German language.

    12.08.20

    • Fixed an issue where the player could get stuck in chapter 6 if he enters the wrong code in Home and tries to exit the menu very quickly.
    • Fixed a bug where a comment from Game on the doormat could interrupt the sequence of knocking on the door in Chapter 1, which can cause a softlock.
    • Fixed a bug where the rain postFX effect and some animations could fail to trigger at the time of the first thunderclap on Chapter 6.
    • Adjusted the Bomb gameplay in Chapter 3, so some enlightened players can't partially bypass it.
    • Minor localization fixes especially in Chinese.

    10.08.20

    • Attempted to fix the bug where the videos could not be displayed in chapter 5 preventing the player from continuing.
    • Fixed the bug where the wooden panel could permanently stick to the tetris in chapter 5 if you immediately exit the minigame while it was still glued.
    • Minor localization fixes.

    08.08.20

    • Fixed the following issue in the chapter selection screen : if you click on a chapter while you have the Continue button and answer "No" to the confirmation prompt, then click on Continue, this will load the chapter you clicked. You will then lose your current chapter progress if this chapter is not the chapter corresponding to the save.
    • Fixed an issue in chapter 3 where after having got the sword, if you use the Home stone during the screen change, it is possible to move the lily pad before the hero falls into the water which can cause a softlock.
    • Fixed an issue in chapter 6 where it was possible to bring out the speaker icon from the screen if you hit the screen several times with the bubble while the pointer is moving towards the speaker.
    • Fixed an issue where the Hero would get stuck if the player opened the shop before the Hero started returning to the Pedestal, the very first time, in Chapter 4.
    • Fixed an issue where the snake disappearance FX was not displayed.
    07.08.20
      Fixes
    • Fixed an issue where the player could get stuck if the bomb explodes during a specific point in the Rapappa animation in chapter 4.
    • Fixed an issue where the player could get stuck in chapter 4 if he uses the hammer on the energy gauge less than 3 sec after picking it from the chest.
    • Fixed an issue where the player could get stuck at the beginning of the Rogue Quizz in chapter 6 because the Narrator's lamentation did not stop.
    • Fixed an issue where the symbols no longer collide with the Transfert Box during the second phase of the TicTacToe in chapter 6.
    • Fixed an issue where non-interactive door-related sequences in chapter 1 could be interrupted by narrator dialogue, leading to a softlock.
    • Fixed an issue where you could unlock a hint while the hint interface was closing and after that the hint was no longer displayed.
    • Improvements: Slight increase in the time interval to make the paper guy fall in chapter 4.

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