[В разработке] Necesse [P] [RUS + ENG + 7] (2019) (0.21.20) [Portable]

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Создавать темы 28-Мар-2022 17:30

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-Necesse Год выпуска: 2019
Жанр: Open World, Survival, Crafting, Sandbox, 2D, Action, Adventure, Indie
Разработчик: Mads Skovgaard
Издатель: Mads Skovgaard
Платформа: Windows
Версия: 0.21.20 (релиз в 2023)
Тип издания: Неофициальный
Релиз: Portable
Язык интерфейса: русский, английский, бр. португальский, немецкий, китайский (упр.), чешский, японский, испанский, испанский Лат. Ам.
Язык озвучки: отсутствует
Таблэтка: Вшита (gookie онлайн-фикс)-Минимальные cистемные требования:
Требуются 64-разрядные процессор и операционная система
ОС: Windows XP or newer
Процессор: 2.5 GHz
Оперативная память: 4 GB ОЗУ
Видеокарта: 512MB Video memory, capable of OpenGL 2.0 or above
Место на диске: 500 MB
Звуковая карта: OpenAL Compatible Sound Card-Описание: Начните свое приключение и исследуйте бесконечный процедурно сгенерированный мир Necesse. Добывайте полезные ископаемые, сражайтесь, создавайте и снаряжайтесь, чтобы победить могущественных врагов, с которых выпадают уникальные предметы. Создайте поселение, отправляйтесь на другие острова с уникальными биомами, монстрами, добычей и нанимайте поселенцев по пути.-Наличие/отсутствие рекламы: Реклама отсутствует

Особенности релиза

  • Основан на Steam-Rip [8410637]
  • онлайн ко-оп рабочий
Порядок установки
  • Скачать куда хотите
  • Запустить Steam
  • Запустить "Necesse.exe"
  • Играть

    Особенности игры

    Путешествуйте в одиночку или с друзьями
    В Necesse с самого начала можно играть в одиночку или сразу с несколькими людьми. Развивайтесь со своими товарищами и сражайтесь с масштабными боссами до конца. Выбирайте оружие и снаряжение для боя, меняйте его в любое время или комбинируйте, чтобы найти лучшую конфигурацию для различных ситуаций.
    Исследуйте уникальные пещерные системы
    Добывайте руду и находите сокровища, чтобы создавать лучшую броню, оружие и аксессуары. По пути вы будете сталкиваться с трудностями, совершенствуйте свою стратегию для преодоления паучьих гнезд, склепов вампиров и многого другого. Принесите новообретенную добычу в свое поселение и поселенцам, чтобы они могли ее использовать.
    Стройте и защищайте свое поселение
    Нанимайте поселенцев, заботьтесь о них и устройте их работать на ваших фермах, с животными и на рабочих станциях. Торгуйте с ними и защищайте их дома от рейдеров. Сделайте систему хранения, прибор для готовки и алхимический стол, чтобы обеспечить себя для следующего приключение.
    Среди других особенностей:
    • Находите, собирайте и создавайте свой стиль с помощью косметических предметов, домашних и ездовых животных.
    • Настраивайте сложность на лету, бросая вызов судьбе.
    • Создавайте сети и ловушки, чтобы убивать приближающихся врагов.
    • Играйте вместе с друзьями на выделенном сервере.

    Скриншоты

    Патчи

    0.21.20 hotfix (17.03.22)

    • Updated Chinese localization.
    • Fixed feeding trough not working properly.
    • Fixed rare issue where items sometimes disappear when picking them up. This was a server problem, so make sure the one hosting gets the update.
    • Fixed not being able to craft cannonballs for the hand cannon.
    • Fixed Swamp Guardian quest not giving a reward.
    • Fixed not being able to place mushrooms. This was a server problem, so make sure the one hosting gets the update.
    • Fixed some weapon enchantments saying they give movement speed, when they actually give attack speed on the weapon.
    • Updated Japanese localization.
    0.21.20 (15.03.22)
      Additions:
    • Added shadows to walls and reduced indoor sunlight.
    • Added indicator to nearby crafting when hovering the checkbox.
    • Added more random settler names.
    • Added Jackal enemy to desert caves.
    • Added Shine Belt trinket, found in forest cave chests.
    • Added a message when angler and explorer return to the settlement.
    • Added settler counts to settler management menu.
    • Added notifications when you are getting hungry and starving.
    • Added ingredient item icons to recipe tooltips.
    • Added attack speed to weapon tooltips.
    • Modding: Added ability to alter core methods using Byte Buddy advice library.

    Changes/misc

    • Raiders will now spread out and attack different parts of the settlement.
    • Increased range of Spider Claw slightly and updated texture.
    • Increased the range at which summons target enemies in the dark slightly.
    • Items will now no longer be sorted using their enchantment name prefix.
    • Cactus will now be chopped down if in a forestry zone.
    • Placing tiles and objects will now self-correct if desynced with the server.
    • Attacking enemies that the server does not know about will now make them disappear.
    • Increased the speed of wood and steel boats.
    • Infinite water bucket now picks up water with right-click.
    • Many settler jobs within the same category now have the same priority. Harvesting crops and fruit trees etc.
    • Reworked and optimized pathfinding.
    • Settlers and raiders can now find much more complicated paths.
    • Mobs will now try to path around water ponds.
    • Settlers are now much less likely to get stuck between objects.
    • The startup loading screen is now FPS limited, taking up less performance.
    • Starting house now has 2 Spruce Candelabras instead of a single torch.
    • The difference between projectile velocity and movement speed is now more obvious.

    Fixes

    • Fixed being able to spawn more than one Void Wizard.
    • Fixed critters not trying to run away from players.
    • Fixed new sword hitboxes sometimes not working if having a very high speed.
    • Fixed a couple of issues when rendering walls.
    • Fixed wires not activating when placed on an active logic gate.
    • Fixed possible crash when travelling in multiplayer while someone is fishing.
    • Fixed rendering issues of cave moles.
    • Fixed possible issues with rendering of ground pillars, like Dredging Staff.
    • Fixed settler restrict zone renaming not updating dropdowns.
    • Fixed worm mobs sometimes being spawn desynced.
    • Fixed raiders not saving their looks, weapons, armor etc. on reloads.
    • Fixed jumping ball not showing as jumping for other clients.
    • Fixed settlers getting stuck in a doorway if too many are passing through.
    • Fixed some issues with teams when kicking offline players.
    • Fixed some placeable items not being affected by building speed.
    • Fixed some actions allowed by the server from clients while dead.
    • Fixed gradual scrolling not working. For example for trackpads.
    • Fixed a bunch of issues with settlers getting stuck, and trying to access things they cannot.
    • Fixed giant cave spiders sometimes thinking they are stuck in a wall.
    0.21.19 (18.02.22)
      Additions:
    • Added interact hitboxes for objects in the world.
    • Added the ability to attack vertically using swords.
    • Added Frost Staff magic weapon, crafted using Frost Shards.
    • Added Swamp Sludge crafting material.
    • Added Boulder Staff magic weapon, crafted from swamp materials.
    • Added Frozen Dwarf enemy to snow caves.
    • Added Magic Branch summon weapon, found in snow cave chests.
    • Added Balanced Foci trinket, crafted using the other foci trinkets.
    • Added Swamp Cave Spider variant to swamp caves.
    • Added melee Ivy Armor set and renamed Ivy Helmet piece.
    • Added Portable Music Player, bought from Traveling merchant when in stock.

    Changes/misc

    • Walls and doors are now truncated by default. Can be changed in graphics settings.
    • Settlement quests are now unique to every player.
    • Reworked sword attack hitboxes to represent the swing animation.
    • Deep ice now has less friction.
    • Wall torches can now be placed on any desired walls using rotation when placed.
    • Reduced singleplayer respawn time when dying to bosses.
    • The selected hotbar slot is now slightly more visible.
    • Changed tourist achievement to only count the major biomes.
    • Raiders now have boats and move faster across water.
    • You can now no longer take quests from settlements you do not have access to.
    • Touched up on demonic armor texture.
    • Pressing escape will now close the inventory if open.
    • Adjusted snow cave enemy spawn table slightly.
    • Made blue item color slightly more visible.
    • Increased the difficulty of swamp cave enemies slightly.
    • Ivy armor recipe now requires new Swamp Sludge crafting material.
    • Settlers will now drop off ingredients for multiple recipes in things like the Grain Mill.
    • Optimized settlers finding items in settlement storage.
    • Music players are now synchronized between players and will not restart if you leave and come back.
    • Items like ammo and potions will now be used from top to bottom first instead of reversed (Pouches still have priority).
    • Your map zoom levels are now saved.

    Fixes

    • Fixed auto opened doors sometimes not closing correctly.
    • Fixed GL errors when minimizing the game.
    • Fixed wall torches able to be placed on doors.
    • Fixed starting roasting station spawning on top of water.
    • Fixes a bunch of translations.
    0.21.18 (27.01.22)
      Additions:
    • Added smart mining to shovels.
    • Added tip about joining settlement owners team for private access.
    • Added equip control tip to armor, trinkets and mounts.
    • Added ability to set max stored items for each category and specific item.
    • Added banners equipment category.
    • Added Bulky and Puny trinket enchantments.
    • Added ability to enchant armor similar to trinkets.
    • Added error message when trying to use a mount where not possible.
    • Added transfer all button to inventories.
    • Added quick action buttons to pawnbroker and void pouches.
    • Added restrict zones for settlers.
    • Added full set of gold armor, weapons and tools.
    • Added minecart tracks generation to forest caves.

    Changes/misc

    • Reworked settlement raids. They now come from a direction and can be seen on the map preparing.
    • Feeding troughs will now only feed animals inside their pen/room.
    • With smart mining on, there will now always be an indicator of the target tile.
    • Reduced wool cost of beds.
    • Armor in cosmetic slot now shows a disabled icon and tooltip is in red.
    • Floors now take only half the shovel hits to dig up.
    • Settlements are now private by default.
    • Armor penetration now works on training dummy, to better show DPS.
    • Reduced the amount of recall scrolls in crates.
    • Reduced the drop rate of boss summon items.
    • Crafting filters now say search instead of filter.
    • Banish settler button is now yellow as a warning.
    • All boomerangs can now be enchanted.
    • Ability trinkets are now required to be placed in ability slot if empty.
    • Increased time it takes for animals to grow up significantly.
    • Boats can now no longer be used from land.
    • Items like weapons, trinkets, armor and more will now be much bigger when dropped on the ground.
    • Adjusted ore generation, reducing the overall ores slightly.
    • Optimized and reworked system to estimate if mobs can path to a target completely.
    • Optimized job searching, fixing lag issues when a lot of fertilize jobs are available.
    • You can now no longer consume the same food buff if at full hunger.
    • Reduced damage of Void Wizard slightly.
    • Adjusted height of wall torches placed on sides of walls.
    • Hunters are now much less likely to hit other mobs when hunting.

    Fixes

    • Fixed missing temple biome translation.
    • Fixed being able to blink scepter outside the map.
    • Fixed item locked being cleared if picking up a single item with right click.
    • Fixed some summons not able to hit other players in PvP.
    • Fixed settlers sometimes hauling stuff that's not needed.
    • Fixed Void Wizard and Fallen Wizard not resetting their AI properly.
    • Fixed boss health scaling sometimes showing wrong on clients.
    • Fixed possible frame buffer issues for systems running OpenGL 3.x.
    • Fixed issues related to desynced health between other clients and server.
    • Fixed Void Wizard clones showing health bars when shouldn't.
    • Fixed a few typos in english translation.
    • Fixed some items, like quest items always showing as unknown in storage config.

    Modding

    • Added world generation game events.
    • Added DamageTileEvent and ItemPlaceEvent.
    • Added ObjectInteractEvent and MobInteractEvent.
    0.21.17 (06.01.22)
      Additions:
    • Added a tip about teams when a friend joins your world.
    • Added work range tooltip and visualization when hovering a workers priority button.

    Changes/misc

    • Increased settler work range significantly.
    • Settlers and raiders will now be able to find much more complex paths.
    • Crafting simple bullets now no longer requires you to have a gun.
    • Moved a few crafting recipes around to make more sense.
    • Items now sink much slower in lava.
    • Settlers that are angry at you now forget you if you die.
    • Summons will now attack cave moles while they are moving.
    • Elder will now hunt targets slightly further away if defend zone allows it.
    • Your elder and guard settlers will now help you fight Evils Protector, if close enough to their house.
    • Increased Void Boomerang damage slightly.
    • Increased Razor Blade boomerang damage slightly.
    • Torches and consumable food will no longer drop as material death penalty.
    • Rope now stacks in items of 5.
    • Enchanting weapons with curses is now much cheaper.
    • Roasting station now only takes logs to craft.
    • Increased time it takes for Ancient Vulture eggs to hatch.
    • Settlers leaving will now stop up if being talked to.
    • There is now a small cooldown before you can pick up items dropped by yourself.
    • All players on a settlement team will now get village helper achievement instead of just the one handing it in.
    • The game will now back up your save to a different file every now and then.
    • Dungeon entrance now has Void Apprentice defending it instead of Vampires.

    Fixes

    Fixed a few issues with mounts causing invisible players.
    Fixed possible crash when trying to move a settler that just died.
    Fixed rare crash when trying to respawn.
    Fixed sometimes being teleported to the wrong location when using recall.
    Fixed settlers getting stuck to sides of open fence gates (by temporary removing their collision).

    0.21.16 (28.12.21)

    • Added raid frequency world setting.
    • Reduced the drop rate of seasonal hats, like the Christmas hat.
    • Fixed mage enchanting sometimes dropping ghost of item.
    • Fixed some Mac launch issues (likely not all).
    • Fixed rare crashes when loading a level in the wrong order.
    • And a bunch of other smaller fixes.

    0.21 hotfixes (21.12.21)

    • Fixed discovered map data not saving and loading correctly.
    • Upgraded LWJGL framework, this should fix the issue with newer Macs not being supported.
    • Fixed crash when trying to set a control key while having selected an invisible header.
    • Fixed possible crash when another player enters a chat message while loading.
    • Fixed save files not loading when having used characters not supported by UTF encoding.
    • Fixed player texts being cut short in saves when using double forward slash.
    • Fixed outdated library causing issues on newer Macs.
    0.21 stable (20.12.21)
      Additions:
    • Added colored lighting mode.
    • Added different options for death penalty.
    • Added settler jobs.
    • Added settlement storage system with filters, priorities etc.
    • Added settlement workstations and recipes.
    • Added difficulty and death penalty server commands.
    • Added settlement raids.
    • Added sound output device setting.
    • Added ability to send feedback directly from inside the game.
    • Added Void Bullets.
    • Added Poison arrows.
    • Added and updated a bunch of weapon enchantments.
    • Added enchantments for summoner weapons.
    • Added Ammo Pouch.
    • Added big tooltip text interface setting.
    • Added hidden setting for loading the entire map before spawning in.
    • Added join friend option in multiplayer menu.
    • Added window attention requests when getting invites and joining friends.
    • Added Quartz Glaive melee weapon.
    • Added Cryo Glaive melee weapon.
    • Added crash reporting.
    • Added mud areas to swamp caves.
    • Added camera shutter effect when taking screenshots.
    • Added settlement names.
    • Added quick fullscreen toggle using F11.
    • Added shadow to dropped items.
    • Added height and bounce animation to dropped items.
    • Added small animation to dropped coin items.
    • Added small drop animation to death particles.
    • Added a bunch of dedicated server parameters. Use -help to show available commands.
    • Added the ability to rename saves in the load menu.
    • Added critical hits.
    • Added crit chance to some enchantments.
    • Added crit chance to some armor pieces and set bonuses.
    • Added 4 new hairstyles.
    • Added 10 less human-like skin tones.
    • Added Noble Horseshoe trinket.
    • Added Ice Javelin item, obtained from snow cave chests.
    • Added Frozen Heart trinket, obtained from snow cave chests.
    • Added fish shadow when it's about to be hooked.
    • Added the ability to rename settlers.
    • Added the ability to move settlers to different settlements.
    • Added Trinket ability inventory slot, dedicated to trinkets with abilities.
    • Added Mount inventory slot.
    • Added use mount hotkey key, defaults to F.
    • Added the ability to quick summon pets by right clicking on them.
    • Added a bunch of common european language characters to the font.
    • Added Ivy ores and bars, found in swamp caves.
    • Added Ivy armor set.
    • Added Ivy sword, spear and bow weapons.
    • Added new boss, fought in swamp caves.
    • Added Razor Blade weapon.
    • Added Dredging Staff weapon.
    • Added Guardian Shell trinket.
    • Added Christmas Hat cosmetic item.
    • Added shadows to most projectiles.
    • Added Delay logic gate.
    • Added Counter logic gate.
    • Added attack animation to Evils Protector.
    • Added ability to hold left click to craft/buy for increased speed.
    • Added firework rockets, bought from Alchemist.
    • Added firework dispenser.
    • Added spider nests to forest, plains, snow and swamp caves.
    • Added deep desert caves.
    • Added 2 new bosses, fought in deep desert caves.
    • Added Dragon Lance weapon, dropped from new boss.
    • Added Dragons Rebound weapon, dropped from new boss.
    • Added Bow of Dualism weapon, dropped from new boss.
    • Added small rivers that can spawn on islands.
    • Added ability to automatically track new quests.
    • Added Traveler Cloak trinket.
    • Added Explorer Cloak trinket.
    • Added the ability to scroll on items to quick move one item between inventories.
    • Added stone fence and gates.
    • Added iron fence and gates.
    • Added wood and 3 different stone columns.
    • Added crypt mini biomes to forest/plains caves.
    • Added Fuzzy Dice trinket.
    • Added Lucky Cape trinket.
    • Added Ancient Fossil ore and bars.
    • Added Ancient Fossil armor set.
    • Added Ancient Dredging Staff weapon.
    • Added Sandworm mob.
    • Added Desert Crawler mob.
    • Added Skeleton Staff weapon.
    • Added Scrying Mirror trinket.
    • Added Digging Claw trinket.
    • Added Antique Rifle weapon.
    • Added crit chance trinket enchantments.
    • Added death sounds to almost all remaining mobs.
    • Added accept/decline button directly in chat when receiving a team invite.
    • Added Potion Pouch.
    • Added small texture to crops when fertilized.
    • Added dense grass setting, defaults to on.
    • Added hunger bar.
    • Added 62 different food items with a new buff mechanic.
    • Added 13 different food related crops.
    • Added 4 different fruit trees.
    • Added Blueberry Bushes.
    • Added Campfire, Cooking Pot and Roasting Station.
    • Added Grain Mill.
    • Added Cheese Press.
    • Added food consumed stats.
    • Added specific potions consumed stats.
    • Added shake animation to trees when hit.
    • Added max settlements per player world setting. Defaults to unlimited.
    • Added note about possible performance issues when having many settlements.
    • Added monitor graphics setting and makes default setting fullscreen.
    • Added map death markers.
    • Added show teammate markers interface setting.
    • Added smaller ruins that spawn in caves.
    • Added Sickle tool.
    • Added new boss, fought in snow caves.
    • Added Spider Charm trinket.
    • Added Spider Claw weapon.
    • Added Webbed Gun weapon.
    • Added thorns mini biome to swamp caves.
    • Added Thorns Potion.
    • Added map tooltips to a lot more objects, like ores, seeds, trees etc.
    • Added shears.
    • Added Blink Scepter trinket.
    • Added settlers arriving in settlement only to be recruited.
    • Added forestry work zones.
    • Added husbandry work zones.
    • Added ability to share quests with team members.
    • Added controls for each hotbar slot.
    • Added angler fishing trips.
    • Added casual and brutal difficulties.
    • Added 7 common fish types.
    • Added new frost shard ore, found in snow caves.
    • Added frost armor set with a complete set of tools and weapons.
    • Added turtle critter.
    • Added chicken costume set.
    • Added swimsuits and sunglasses cosmetics.
    • Added jester cosmetic set.
    • Added hula cosmetic set.
    • Added snow cosmetic set.
    • Added sailor cosmetic set.
    • Added strength potion.
    • Added ranger potion.
    • Added wisdom potion.
    • Added minion potion.
    • Added knockback potion.
    • Added rapid potion.
    • Added Banner of Defense.
    • Added Banner of Damage.
    • Added Banner of Summon Speed.
    • Added Cooking Station object.
    • Added background to all item tooltips.
    • Added a better outline to menu backgrounds.
    • Added Stone Brick floors.
    • Added Stone Tiled floors.
    • Added Snow Stone floors and pressure plate.
    • Added Swamp Stone floors and pressure plate.
    • Added Sandstone floors and pressure plate.
    • Added Straw floor tile.
    • Added Pine floor tile.
    • Added Palm wall, door and floor.
    • Added ability to turn off almost all light objects using wire.
    • Added Frozen Wave trinket.
    • Added Air Vessel trinket.
    • Added Calming Miners Bouquet trinket item.
    • Added Leather Glove trinket, crafted in workstation.
    • Added Swamp Zombies.
    • Added Slime Canister summon weapon.
    • Added Swamp Tome magic weapon.
    • Added Quartz Crown with new set bonus.
    • Added Landfill item.
    • Added current modifiers menu button to quickbar.
    • Added cardinal bird critter.
    • Added smaller lakes and ponds to island generation.
    • Added water lilies and grass to island lakes.
    • Added coin stacks to cave goblin areas.
    • Added ability to change the order of waystones and updated homestone UI.
    • Added Tracker Boot trinket.
    • Added Item Attractor trinket.
    • Added a short time of invincibility after spawning.
    • Added ability to make time go faster by sleeping in a bed.
    • Added Wizard Socket consumable.
    • Added dynamic zoom and interface size settings.
    • Added Pumpkin Mask cosmetic, only available during Halloween season.
    • Added Ancient Skeletons mob.
    • Added world map coordinate setting.
    • Added health bars to all mobs that has taken damage.
    • Added blackberry bushes.
    • Added more beds and candelabras to generated NPC village houses.
    • Added music player, bought from Traveling Merchant when in stock.
    • Added vinyls for each music track.
    • Added Discord, Steam news and language side buttons to main and pause menu.
    • Added dungeon like temple after defeating deep desert boss.
    • Added Temple Pendant trinket.
    • Added Ancient Relic trinket.
    • Added Antique Bow weapon.
    • Added Antique Sword weapon.
    • Added Void Bag item.
    • Added 9 new achievements.

    Changes/misc

    • Reworked logic gates. They are now placed in a layer of their own, meaning they can be placed on top of objects.
    • Reworked settler management completely. You now have to recruit all your settlers.
    • Rewrote the entire lighting engine adding colored lights.
    • Optimized game load time by about 200%.
    • New save files will now be compressed, taking up much less space.
    • Reworked Evils Protector fight phases.
    • Reworked Pirate Captain fight, adding another phase.
    • Reduced lag spikes caused by garbage collection system.
    • Using bigger interfaces size will now be much less blurry.
    • Increased the cooldown on being able to feed animals.
    • Spawn house is now sometimes mirrored.
    • Melee weapons will no longer hit a target twice on some occasions.
    • Increased reliability on melee weapon hits.
    • Made server handle client submitted attacks better, resolving some "fake attacks" issues.
    • Reduced knockback resistance of skeletons.
    • Increased sizes of arrows, making them a bit easier to hit.
    • Evils Protector will now drop Force of Wind.
    • Reduced damage of summon weapons since they can now be enchanted.
    • Mob spawns will now check if there are too many in close vicinity before spawning.
    • Changed sound logic gate to use semitones instead of abstract pitch.
    • Ammo and Coin Pouch can now pick up items when you drag it and click on an item.
    • Travelling humans will now disappear after a few minutes if they can't reach the edge of the map.
    • Updated copper armor textures to match other copper colors.
    • Reordered some recipes to make better sense.
    • Changed place tooltip for ice tiles to be more accurate.
    • Changed smart mining control to only toggle if button is both pressed and released outside UI.
    • Reworked "homing" projectiles movement to be much more consistent and synced between client and server.
    • Changed Icicle Staff textures to fit other glacial items.
    • Inventory slots that are locked from moving will now be visible.
    • Reworked a bunch of hitbox events making it more consistent that you won't get hit if it doesn't look like you will.
    • Settlers will now no longer attack monsters that are too far away from their home.
    • Traps can now hit objects like crates, vases etc.
    • Increased damage of traps slightly.
    • Bait will now drop from grass much more frequently during rain.
    • New players will now also spawn with a Wood Sword.
    • Cave chest rooms are now slightly more common.
    • Dungeon Candelabra now gives out purple light and is used for Void Wizard arena.
    • Settler deaths will now show a message in chat.
    • Player death messages will now be red instead of white.
    • Settlement indicator and names will now show on world map.
    • Updated a bunch of textures to match the style better.
    • Made summons target mobs that are close to the player no matter light level.
    • Crates broken in deep caves will now drop a bit better items.
    • Floating text like damage and item pickups now have a bit fancier animation.
    • Made elder settler more powerful and attack mobs outside his house.
    • Increased damage of many weapons, especially in early game.
    • Some of the harder early game mobs will now only spawn once you have progressed a bit.
    • Updated a bunch of hairstyles.
    • Reduced Banner of Speed bonus.
    • Reduced the velocity of bullets.
    • Made bullet trails a bit more vibrant and visible.
    • Increased knockback of all guns.
    • Rebalanced shotgun, now sold by gunsmith after Void Wizard.
    • Calming rose can now be found in snow cave chests.
    • Added Frozen Soul trinket, crafted in advanced workstation.
    • Item rarity colors are now more vibrant and easier to read.
    • Optimized server initial loading of island biomes and settlements.
    • Made it possible to open crafting guide and pouches from toolbar while having closed inventory.
    • Talking to settlers now resembles a dialogue much more.
    • Reduced the number of settlement basic quests to complete before the tier quest unlocks.
    • Cave Moles can now be hit even when underground.
    • You will now keep your mounts momentum when dismounting.
    • Reworked how mounts are summoned, you will now be riding when you summon it.
    • You can now right click on pets to summon them.
    • Reworked smooth tile lighting, should now look a bit more natural.
    • Boss unique drops will now be much more random meaning you won't have to kill the boss as many times to get that one drop.
    • Water buckets can now pick up liquid a bit further from land.
    • Changed Elder quests to be a dialogue and possibility to complete regular quests before the tier quest.
    • Made summoned mobs only able to hit non hostiles if they are in focus.
    • Player collision hits are now handled client side if the server allows it, making unfair hits less likely.
    • All hostile mobs now have a small chance to drop their appropriate boss summon item.
    • During Christmas, some mobs will now have a random chance to spawn with a Christmas hat and a chance to drop it.
    • During Christmas, crates will have a random chance to appear as Christmas presents and contain double the loot.
    • Many weapons that couldn't hit objects before now can.
    • Made some items like equipment sink in liquid much slower.
    • Homestone is now be a reward for new boss quest tier.
    • Reworked explosion damage.
    • Increased explosion range on iron bombs and dynamite.
    • Reworked Buffer Gate, fixing a bunch of issues.
    • Tweaked sound positions to be more smooth when moving away from a sound.
    • Reworked how audio is loaded into the game, decreasing startup loading time.
    • Reworked path finding, making it multithreaded causing less lag spikes.
    • Increased the window to reel in fish slightly.
    • Fishing hooks will now fly in a more natural path and have a shadow.
    • Removed craft 5 modifier control, instead hold down to craft more quickly.
    • Optimized rain particles.
    • Mobs can now no longer spawn inside on floors.
    • Ghost mobs now only spawn in the open.
    • Tweaked mob spawns, allowing tiles to define the spawn table.
    • Reworked how packets are handled, should now be much faster causing less lag/desync in multiplayer.
    • Increased the amount of quartz in desert biomes.
    • Updated island tree generation to be more natural with open areas.
    • Items will now no longer sink completely in water.
    • Reduced giant cave spider health and drops.
    • Chests in the same dungeon, pirate village, caves etc. will now have more varied loot.
    • Updated Mobility Cloak Texture.
    • Reduced deep cave mobs health and aggro range.
    • Hostile mobs will now also target settlers.
    • Settlers will now run to their home if they cannot defend themselves.
    • Updated stone path texture and added bridge when placed above water.
    • Updated village generation presets slightly.
    • Decreased drop chance of bait from grass.
    • Reworked mob spawn logic, allowing much more control over spawns.
    • Increased damage of most weapons dropped from Reaper and Cryo Queen.
    • Crates will now always drop biome specific loot.
    • Reduced loot from crates slightly, since it now spawns way more places.
    • Increased Ostrich mount speed slightly.
    • Reduced recipe cost of basic arrows and bullets.
    • Improved chaser target finder, especially in multiplayer or when there are several targets around.
    • Made deep cave mobs light spawn threshold same as every other mob.
    • Difficulty damage multiplier is now applied before any reduction. This means armor will be more useful on easy and less on hard.
    • Projectiles are now always not limited to hit a target one time, but instead has a cooldown before it can it hit again.
    • Stink Flask is now way more effective and will spawn mobs at higher light levels.
    • Crop grow times is now be much less varying for the same crops.
    • Reworked objects that takes up multiple tiles completely.
    • Reworked bench rotation, meaning they will likely be messed up when you load an old level.
    • Objects like the bench place direction now matches the player.
    • Increased corner skip threshold slightly.
    • Reworked processing objects (like the compost bin) to simulated missed work on unloaded levels.
    • Reworked compost bin, now has less slots and dedicated input/output.
    • Increased early bows range slightly.
    • Vampires and Void Apprentices will no longer change position when hit.
    • Updated inventory quick action button icons.
    • Crafting items will now use ingredients from last in inventory. Just like when using ammo, potions etc.
    • Reduced the amount of passive animals generated on islands.
    • Dungeon arena entrance will now spawn closer to dungeon entrance.
    • It is now not possible to place water or lava near walls and rocks.
    • Reduced aggro range of giant cave spiders significantly.
    • Reduced vampire health slightly.
    • Vampires and Giant Cave Spiders will now try to stay around their crypt/nest.
    • Reduced the amount of potions and bars from cave crates and chests.
    • Increased boss health scaling slightly.
    • Reworked Void Wizard AI and arena.
    • Explosions will now deal a minimum amount of damage when on the edge.
    • The forge now requires fuel to craft at.
    • Items found as loot (in chests, fishing, kills etc) will now sometimes have random enchantments.
    • Arrows will now only drop some of the time when hitting terrain.
    • Increased the time it takes for most crops to grow.
    • Reworked how textures are loaded resulting in reduced loading times, especially on higher end systems.
    • Optimized a lot of world "search" logic, like looking for targets etc.
    • Summons can now walk through doors.
    • Enchanted items will now have a higher/lower value based on the enchant.
    • Health bar now show more hearts based on how much max health you have.
    • Settler stats will now scale with the amount of settlement boss quests completed.
    • Increased difficulty of Reaper fight.
    • Wood boats can now also be used from the mount slot.
    • TNT will now explode when hit by another explosion instead of being destroyed.
    • It is now no longer possible to hit settlers on your team.
    • Increased speed of settlers slightly.
    • Reduced Force of Wind cooldown.
    • Increased stack size of coins to 5000.
    • Main menu continue button now remembers if you hosted or joined a server last.
    • Bathtub recipes now no longer require a water bucket.
    • The starter house chests now also has a small amount of food.
    • Doors will now mirror when placed like a double door.
    • Rooms now have a max size of 300 tiles before they are considered outside.
    • Brain on a Stick will now summon an archer half the time.
    • Glacial Boomerang now throws 2 boomerangs at once.
    • Touched up some UI components, making some of them bigger and more clear.
    • Increased range of Quartz Staff and Icicle Staff.
    • The same traveling humans now have a much lower chance to spawn multiple times in a row.
    • It is now possible to spawn multiple bosses at the same time with a small cooldown.
    • It is now no longer possible to drop locked items.
    • Villagers are now much less rude.
    • It is now no longer possible to use fruit tree and berry bush saplings while making torches.
    • Updated iron armor textures.
    • Updates copper armor and tool textures.
    • Worm and swamp larva will now slowly sink into the ground.
    • Optimized level loading, will now cause less lag when still loading level after having spawned.
    • Pouches is now prioritized when pressing loot all and restocking works properly.
    • Ducks now have legs and can go on land.
    • Zombie archers now walk around with a bow on their back.
    • Renamed rock floors to stone floors.
    • Renamed rock pressure plate to stone pressure plate.
    • Increased duration of mining potion.
    • Updated fire chalice texture and dungeon entrance.
    • Updated Quartz armor texture.
    • Updated lighting engine, making it more optimized and fixes consistency problems.
    • Boss music is now slightly louder than other music.
    • Giant cave spiders will now spit more often.
    • Players now take significantly more damage from traps.
    • Player names now accept letters from different languages.
    • Updated gold furniture texture.
    • Holding shift while right-clicking an item stack now picks up 1 item instead of splitting the stack.
    • Reduced difficulty of early game bosses.
    • When quick using health potions, the best ones available will now get prioritized.
    • Mummy mages now walk around with a wizard hat.
    • Void Wizard magic and attacks will now glow.
    • Updated armor slot icons.
    • You now start with 4 trinket slots instead of 3.
    • Grass, plants, cobweb etc. growing will now simulate passed time on unloaded levels.
    • Reduced spawn rate of mobs when many players are close to each other.
    • Reduced the amount of homing projectiles spawned by Evils Protector, especially when fighting multiple people.
    • Quick moving items now checks all items to stack to before creating a new stack.
    • Updated imported animals item textures.
    • Optimized mob pathfinding.
    • Settlers and raiders can now find much more complex paths.
    • Cattails in swamp will now drop item when destroyed.
    • Reworked time of day states, day time is now slightly longer.
    • Starter shirt and shoes will now be in cosmetic slots instead of armor slots.
    • UI buttons now look like they click down.
    • It's now possible to hear other players consume potions.
    • Benches are now a bit wider when placed vertically.
    • Tweaked some object collisions to prevent walking between them.
    • Settlers will now try to sleep at night.
    • Items now sort based on their category instead.
    • Touched up some of the older achievement icons.
    • Increased size of a lot of menus.
    • Removed minimum and increased max length of player name requirement.

    Fixes

    • Fixed a bunch of issues related to inconsistent trails.
    • Fixed particles and more sometimes bugging out, especially around loading.
    • Fixed Quartz Staff enchant cost being too low.
    • Fixed guard settlers having too little armor.
    • Fixed a bug that could cause things to be more "choppy", especially on higher frame rates.
    • Fixed mobs sometimes stopped rendering on edge of screen.
    • Fixed Evils Protector bomb sprite bobbing up.
    • Fixed potential server error computer going to sleep or running super slow.
    • Fixed some bugs relating to desync between open menus.
    • Fixed client not synchronizing recipes with server.
    • Fixed issue with running mod never being reset.
    • Fixed some rendering crashes caused by concurrency errors.
    • Fixed input and item hint characters being offset.
    • Fixed attack direction being wrong when attacking close to the player.
    • Fixed some slow projectiles not being smooth in their movement.
    • Fixed loading sometimes getting stuck on lighting update.
    • Fixed mobs sometimes getting stuck trying to walk into something they can't.
    • Fixed auto opening and closing doors sometimes swapping their state.
    • Fixed settlers possibly having different prices for different players.
    • Fixed water height being incorrect at the edge of maps.
    • Fixed LED panel not showing correct texture when lit.
    • Fixed special characters not being rendered with the correct width.
    • Fixed projectiles not able to hit on main menu level and other main menu level issues.
    • Fixed buffer gates not loading data correctly.
    • Fixed trails existing a long time causing increasing lag.
    • Fixed some mobs able to deal damage too often to players.
    • Fixed possible crash when switching between display modes.
    • Fixed zoom and interface size not updating when changing display modes.
    • Fixed possible crash while loading.
    • Fixed possible crash when joining multiplayer server.
    • Fixed some items getting unlocked when sorting.
    • Fixed homing projectiles sometimes not homing in on distant targets.
    • Fixed possible crash when opening a crafting station.
    • Fixed crash when trying to drop an item into slots that's not possible.
    • Fixed possible crash when trying to open pouches from opened inventory.
    • Fixed server pause when empty setting not working correctly.
    • Fixed being able to travel to same island, causing issues.
    • Fixed crash caused by projectiles that could not find an owner.
    • Fixed game not opening if no sound output device is available.
    • Fixed possible crash when catching fish.
    • Fixed steel boat following players into caves.
    • Fixed issue where Death Ripper would get out of sync and not hit anything.
    • Fixed issue with VSync slowing down load times.
    • Fixed flickering of map sections on some hardware.
    • Fixed possible corruption issue in saves.
    • Fixed mining a multi-tile object sometimes needing more hits.
    • Fixed boss minions and other able to drop items when they shouldn't.
    • Fixed possible crash when sending a chat message while other players are loading.
    • Fixed possible crash when a lot of sounds were playing at the same time.
    • Fixed Pirate Captain fleeing when killed his current target while still having more targets around.
    • Fixed possible crash when joining a server that has specific projectiles active.
    • Fixed possible crash when mobs are being hit while joining a server.
    • Fixed being able to destroy unbreakable objects using buckets.
    • Fixed possible crash from Reaper boss when fighting multiple people.
    • Fixed possible crash when trying to communicate with servers or clients running another version.
    • Fixed players sometimes being invisible.
    • Fixed possible crash in main menu while connecting.
    • Fixed projectiles sometimes getting stuck.
    • Fixed mobs not able to path when stuck inside an object.
    • Fixed being able to keep attacking with certain weapons after death.
    • Fixed husbandry mobs sometimes still following the player after taking off rope.
    • Fixed wires not causing updating correctly.
    • Fixed possible crash when items collide in the main menu.
    • Fixed damage over time not considering the difficulty.
    • Fixed bosses start health visual bug when fighting multiple people.
    • Fixed edge case where summoners would not get loot from bosses.
    • Fixed rare crash when changing levels.
    • Fixed potential problem where client thinks other players are still dead.
    • Fixed mobs spawning close to players when playing multiplayer.
    • Fixed potential problem causing player mount status to desync.
    • Fixed walls connecting to other walls when fully encased.
    • Fixed team member name plates not drawing in correct locations.

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    [only-soft.org].t160796.torrent
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