Ziggurat 2 Год выпуска: 2020 Жанр: Action (Shooter) / 3D / 1st Person Разработчик: Milkstone Studios Издатель: Milkstone Studios Платформа: Windows Версия: 43 Тип издания: Неофициальный Релиз: Portable Язык интерфейса: русский Язык озвучки: отсутствует Таблэтка: Вшита (?) Системные требования: Минимальные: Только Windows 64bit ОС: Windows 7 SP1 64bits or newer Процессор: Dual Core processor Оперативная память: 4 GB ОЗУ Видеокарта: GeForce GTX 460 1GB or better DirectX: Версии 11 Место на диске: 1 GB Описание: Многие хорошо знакомы с roguelike-шутером Ziggurat и теперь имеют возможность познакомиться с второй частью. Разработчики обещают, что вторая часть стала значительно лучше предшественника. Вы как и раньше, сыграйте за мага, которому выпала честь спасти человечество от мерзких сил зла. Вид это первого лица отлично погружает в атмосферу игры. Вас ждет опасное подземелье с кучей различных монстров. Прокачайте навыки так, чтобы добраться до конца подземелья. Конечно же вам предстоит много умирать, а каждая новая игра, это новые, случайно сгенерированные, локации. Наличие/отсутствие рекламы: Реклама отсутствует
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Update #43 - Small update Hi! Today we're releasing a small update with a number of balancing changes and bugfixes that should improve the overall experience: Gameplay changes: Decreased amount of Summoners spawned in a fight Made it so guardians will be spawned in a room that matches the style of the fight (more open, or with more cover). Slightly changed the layout of a couple boss rooms. Increased initial and per-floor charges of Amulets that use charges. Reduced cooldown of most amulets with unlimited charges. Decreased power/duration of most amulets with unlimited charges. We think that amulets with unlimited charges felt a bit too powerful in short fights, were a single use of the amulet is always available right away. Reducing their power and cooldown makes them useful tools, available more often, but not overpowered. Increased a bit effectiveness of Argo's Resolution. Decreased effectiveness of Carina's Unmatched Talent. Slightly decreased enemy damage boost on missions with higher threat levels. Decreased power of the skills that increased weapons' damage per level. Improvements: Increased enemy spawn sound volume a bit. Decreased TAA (Used when Antialiasing is set to "Very High") blurriness a bit, should mitigate the "seeing double" problem. On Scavenge fights, a few shards will be spawned right away. Made cutscene texts more readable in Japanese. Bugfixes: Should have fixed a bug when entering a boss room and trying to leave right away while the intro cutscene is being loaded. Fixed bug in the random room generation algorithm that allowed several repeats of the same room type to be spawned on specific circumstances. Fixed minion bar switching too soon to "X Minions remaining". Fixed double purchases when using a controller in the skill tree. Fixed Forge being always shown in the map key. Fixed Mana Shield being half as effective as intended.
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