[Mods] DoWpro (SSpro) - мод для Warhammer 40k: Dawn of War - Soulstorm [RUS, MULTI 10]

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Создавать темы 18-Июн-2021 11:35

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DoWpro (SSpro) 3.59.5 - мод для Warhammer 40k: Dawn of War - Soulstorm
27.05.13 - версия мода обновлена до 3.59.55
Название игры: Warhammer 40k: Dawn of War - Soulstorm
Год выпуска: 2008
Разработчик: Korbah, Iron Lore Entertainment, Relic Entertainment
Тип раздачи: Mod
Язык интерфейса: многоязычный
Таблэтка: Не требуется
Описание:
- Всем известная модификация для режима сражения и многопользовательских игр!
- Теперь вы можете покупать обвес для героя и в режиме сражение или в игре с другими игроками.
- Захватывающий и увлекательный игровой процесс, отличающийся от оригинального дополнения своей большей приверженностью принципам оригинального DoW.
- Обновленная графика и красочные спецэффекты.
- Достаточно обширное коммьюнити, возможность играть через Gamespy (основные сервера для DoW), Hamachi и прямое соединение.
- Новые виды войск почти для каждой расы.
- Войска, доступные на ранних стадиях не становятся бесполезными в поздней игре, благодаря проведению более тщательной проверки и расширению их возможностей, что делает доступным большое количество новых стратегий.
- Вы можете легко переключаться между DoWpro и оригинальным допольнением с помощью встроенного Менеджера Дополнений.
- Раса Сестер Битвы не была реализована из-за невозможности нормального модифицирования их кода.
Дополнительная информация: Для игры на сервисе GameSpy необходим лицензионный ключ SoulStorm.
Лучшее место для поиска противников и вопросов по игре - IRC, сеть quakenet, канал #dowpro. Там же обитает команда создателей мода, так что можно получить всю информацию из первых рук.
Установка: Запустить .exe файл, в пути указать корневую папку Warhammer 40k - DoW: SS.

Скриншоты

Дополнительная информация

3.56 changelog

Global:
- defined mon_high counters better (flamers to do 1/2 mon_med dmg to mon_high)
- ungarrison hotkey to ctr+S
- add in updated icons from Vip
- review in-cover slowdown for melee units/heroes
CSM:
- havoc heavy weapons training: reduce range buff to plasma guns from 3 to 2. 3 makes it beat even the range of fully upgraded FWs at 31 range.
- psm flamers to normal price (they're cheap atm)
- reduce the amount of psm flamers available before daemonic fire upgrade to 0. Daemonic fire up should give 4 flamers back...
- Rhino to 2slot, 160/220, +400hp
- csm to get timed infil instead of cover -> I'm not sure about this one. Infil is pretty important against ranged races because csm ranged dps scales so poorly.
- Nerf cult nade dmg 20%
- increase rax/armour/sac pit build timers
- max 2 cult plas
- Minor IB hp nerf.
Dark Eldar:
- Add nico's changelog
- DE fof beep sound bug
* Remove souls cost for Tiering up
* Increase the amount of souls harvested by slave, mandrakes and talos from 1 to 1.5
* Add requirement for Archon: wych cult arena or Hall of blood (to slow down 1 drake->Archon builds).
* Fix Terrorfex grenades: add infantry_heavy_low(fw's armor) to the target filter (and check if any others are missing)
* Souls mist entity fix: change the model to the same used by the necron solar pulse entity.
* Piercing vision tooltips: Add "It also increases the weapon accuracy of the targeted squad"
* Warp beast same broken modifier as PSM-Horrors (health Degeneration)
increased accuracy to 80%, decreased dps accordingly
* Mandrakes:
revert squad scaling changes:
Squad size: 3 -> 5
+1 with haemonculus lab
+1 with Wych cult + Hall of Blood
* Control Radius increased to 35
* Winning condition annihilate fixed
NOT FIXED:
? Fleet of Foot standard Key bug, it doesn't work. I dunno why, ask blash he's using the stock keys. Don't fixed
? Fleet of Foot Sound, i hear "beep"
Eldar:
- DR HP increased to 365hp. Exarch to 450hp
- WS: Melee leap now has knockdown and minor dmg. WS hp increased to 315hp. Remove any in-melee debuffs
- EvT mu review (inf_hvy_low dps values need checking)
- Change the banshee warshout ability to the "S" location. It's in the "Z" spot right now, which means that if the Farseer joins them, it moves to the "S" location but the hotkey is still "Z."
- Review GU + FS hotkey combo
- banshee getup time review (it's VERY low atm - may need to be increased)
- Bladestorm grid key position is very far from tab on keyboard. Difficult to quickly toggle compared to FoF.
- FS getup time review (it's very high atm - make it faster to get up).
- FD haywire recharge time matched to melta bombs (150sec). 15% dmg nerf.
- Fix FS horizontal pan of her pistols
- Ranger marksmen buffs ranger longrifle dmg by 15%
IG:
- Stip Soul: halve backfire dmg
- Lightning: 15% faster recharge
- CotMS is not in autowiki
- Allow Kasyr and Ogryn barracks in same IC. CS + 2 or more priests has crazy HP regen and then they get eviscerators stacked with general wargear
- Basilisk review damage vs vehicle_low with intention to nerf to 18dps down from 25dps
- Review HWT model (use SS one) and HP
- Make Guardsmen Sergeant and Kasrkin Sergeant to require Tactica. Remove Tactica Control's squad size scaling. Max squad size Guardsmen and Kasrkin +1. Early game Sergeants are switched with one normal squad member
to slightly nerf IG's early game.
- Buff Satellite Targeting researches' GM and GM Sergeant Lasgun firing range buffs from 2 to 2.5. So GM firing range would go from 24 to 26.5 to 29. Better scaling for late game, and it makes the Lasgun researches more worth getting.
- Move GM Sergeant's Firing Line ability from T2 to T3 to compensate the Lasgun range buff. This way again Lasguns will be more useful than before in T2, and HWs less as they were always used with Firing Line.
- Reduce Flashbang's use cost (req from 25 to 15?) to make it worth using instead of Krak.
- Give GM Grenade Launcher a short setup time so it can't fire on the move when chasing enemies.
- Make Undeployed HWTs use the same Lasgun as Guardsmen.
- CS Psyker squad ranged protection from 5 to 10 (so from 10% to 15% as you get 5% from aura)
- CS Priest squad regeneration from 0.5 to 0.25 (so from 1.5 to 1.25 as you get 1 from aura)
- HH/sent flamer mon_high dmg to 20 dps
Ork:
- WB cost (review the 20/50 hike from 3.55...too much)
- review Ork LP2 dps (compare to those of other races)
- Big mek build time -> takes 58 seconds, too long vs other heroes?
- BM pistol horizontal transverse speed fix. (this isn't a dps buff) it's a bug fix.
- Review GM special attack dps to inf_med.
- Review sluggas/ards/BM slow down in cover. Cover slow down was supposed to be more for ranged units than melee.
- Review range of ork burnas -> large squad sizes means they have to be closer to enemies to hit while chasing half the time
- Shoota 15% dps buff of basic shoota
- Trukk speed to 25
- Trakk speed to 25
Necron:
- ~15% deceiver dps nerf --> skewed dmg between his 2 attacks (fix this bug - check dps charts to understand)
- review deceiver inf_heavy medium (tacs) and inf_high
- Buff Destroyer dps vs daemon/daemon_high/inf_heavy_high
- tomb spyder: buff 2 arm melee special attack dps or stun (one where it flings arms out to sides) and make particle beam secondary counter to terminator armor.
- Heavy destroyer - Review. More value needed...UP atm. Check timer scaling - it's significant.
- NW throw values increased
- Cheaper solar pulse cost and activation
- Increase NL's morale wargear aura range to 30 from 15
- Reduce slag volcano cooldown to 2 seconds
- Increase Lord Destroyer HP to 1700hp
- builder scarab tele as per reeelax suggestion due to map bugs
- Res orb to 300 cost
- wraithflight/veil of darkness/phylactery/finality of the cull all to 150 cost
- ascension grid mono bug....fix (not sure how lol)
- solar pulse activation 40 instead of 80
SM:
- sniper vs comm dps (OP??) -> review
- Rhino to 2slot, 160/220, +400hp (as per chaos)
- review GK +20hp regen bug/imba (2xapoths + 2xvet upgrades)
Tau:
- crisis suit arm radii needs tweaking to stop clipping issues and restrict arm firing radius a tad
- review skyray barrage ability dps vs mon_med/high (apparently too weak)
- SKyray ml tech......move to t2 to provide a better tech path in the veh yard
- Hammerhead dps to hero is poor -> buff rail to 10dps. Inf_hvy_high dps to match mon_med dps (24.94)
- pf rail dps to comms buff to 4dps and 10dps to mon_med/inf_hvy_high
- Shaper build time to 45 seconds
- ethereal airstrike cast range to 30. Add cast cost.
- Skyray and HH: 2.2K HP
- Skyray 15% blanket dps buff
- Devilfish/Hammerhead guns to range 26 for burst cannon, 24 for drone guns
- 26 speed on all tau vehs
- Faster turn rates on tau vehs. Tweak jumps to be more lively.
- Reverse SS and pid slots in rax (grouping the units into the right paths montka on left 2 slots, kauyon the right two)
- Add into unit tooltips for FW/Kroot/SS/Pids which path they are ie. montka/kauyon
- Amend elite tooltips to say they require 2 basic montka/kauyon path units
- SS/pids count for kauyon/montka requirements
- Fusion gun (SS) dps to mon_high = 18dps
- Vespid ranged dps to mon_high = 8dps
Sound:
- kroot have no vehicle exit sound
- HF melee beeps --> fix sound
- DE fof beep
Manuals:
- Autowiki for DE
Other tasks:
- Fix taskbar error (ctrl + H)
- change background color of following icons: Librarian, scout sargeant (Grey, as sm icons). Ork icons: Slugga Nob Leader, Burna Git, Kommando and Flash Git (dark grey, as all Ork icons)
Loading Screens:
- there's at least 1 SS one left over

3.57 changelog

Global:
- review in-cover slowdown for melee units/heroes
- enemy no-build aura removed from all HQ's -> now possible to build in enemy base (think turrets)
- Many new loading screens added from community screenshots posted over the last few months - thx guys!!! Hope you enjoy em!
- lp3's now cost 150/200 instead of 150/250
CSM:\
- CSM cloak requires t2 + sac pit instead of just sac pit
Dark Eldar:
- Added to autowiki!!!!!!
- warrior shadow fix
- Mandrake infiltration ability tied to mandrake tech
- Wyches and other DE melee units slowed in cover for too much. Fixed
- R/V all DE in_cover mov't speeds for errors - fixed
- Archons ability entangle seems not work on kascrins - maybe wrong type (heavy low). Should be fixed.
- DE global abilities on breaking morale are too good --> Overhauled all taskbar abilities
- Warp beast, jetbikes icon needs requirements --> fixed
- Warp beast and beastmaster tweaked. Morale reduced, morale armour increased. Beastmaster weakened, cheapened wist faster build time
- DE lord haywire grenade hotkey is W not X
- Numerous Hotkey fixes
- HQ upgrades now add HP
- Review all icons for grey reqs
- Jetbike short circuit Fx doesn't exist - added
- Veh soul costs revised
- screams of the damned doesn't work like other spells for some reason --> fixed
- Tooltip on homonculus ability is double line --> fixed
- Loads of other DE enhancements....I stopped writing them down because there were so many...............enjoy the overhaul
Eldar:
- WS throw values slightly increased min value
IG:
- -10power to HWT
- Lasgun volume reduced slightly
Ork:
- Ork Mek Shop 51 pop
- Kan 61pop still
- Trukk/Trakk 51 pop
- Banner now 180/0 cost. Subsequent banners after the first cost 180/15
Necron:
- nil
SM:
- Scout sarg shadow fixed
- dreadnought sound volumes normalised
Tau:
- Move experimental missiles to veh structure.
- ethereal airstrike soul cost fix
- New tech: auxillary training. 15% ranged DPS buff to pid/SS. Enables their sarg abilities. From armoury. Requires path of enlightenment.
- Skyray missile ability buffed
- Skyray minor missile throw buff
- Added customizable badge textures: http://forums.relicnews.com/showthread.php?t=117939

3.58 changelog

Global:
- Check Turret damages: Chas Missile Turret damage sucks vs buildings, there are also minor inconsistencies between races with similar type of Turrets
- Review turret morale dmg
- nerf plasma to inf_hvy_low to match inf_hvy_med
- review arty dps to inf
- missile turret costs +50 power
CSM:
- Tac ml vs inf_hvy_high dps (IG HWTs struggle)
- CL dps vs mon_low -> too high?
- Review icon bearer cost -> ?+10 power
- nerf oblit plasma dps vs inf_hvy_low
- PoD cost hike. 80/60 atm. 100/60 or 100/80 probably ideal. 120/80 likely too expensive. Review barracks requirements.
- PSM flamer reqs --> review armoury req
- Rhino - 160/180
- Consider increasing the morale regeneration buff to the zerks "blood frenzy" research - REALLY morale fragile at present.
- Doombolt: Remove friendly fire. Slow bolts slightly/longer delay between each one with slightly greater spread.
- predator twin-lascannon nerf to inf
- CSM infil needs revision --> apparently it's fine and can remain as is
CL Wargear Tweaks:
- Chaos Bracer: CL hp buff to +150 too. Check Daemon Prince hp buffs as well
- Chaos Stygian Jambeaux: CL hp buff to +350 too. Check Daemon Prince hp buffs as well
Raptor Review:
Facts:
- 42 sec to get armoury and rax w/ 2xheretic FL vs 53 for SM w/ 2 servs
- 1:32 to first raptor squad vs 1:51 for SM's 1xTac + 1xFC OR 1:39 for first ASM squad
- 2:30 for 2 rap squads
- Speed fiend recharge = 90sec
Suggested Changes:
---> Nerf speed fiend recharge to 120sec
---> Rap pistol damage nerf vs vespids. I'll keep this nerf.
Dark Eldar:
- R/V rekindle rage
Eldar:
- double ranger knife dmg to inf_med
- improve bladestorm Fx visibility
IG:
- Review IG autocannon HWT dps vs mon_low with view to buff
- R/V firing line --> toggle w/ +2 range and 2-30% mov't slow with 2-30% better FoTM
- Scan range --> buff to ?140
- Mini-hero detect increase a tad to 12-15
- Soulstrip backfire remove - 15-20% nerf
- R/V leman/sent lascannon dps vs inf_hvy_low
- R/V IG ml turret morale dmg
- Improve inquisitor's anti-daemon ability too high?
- Review apoth cost -> ?+10 power
- R/V pred lascannon dps vs inf_hvy_low
- R/V GK stormbolter dps to mon_med - almost invalidates horrors
- adding animation to Battle Cry ability.
- ASM pistol damage nerf vs vespids/inf_hvy_low. I'll keep this nerf
- Consider reviewing sniper rifle elite upgrade to make it more useful
- Rhino - 160/180
- R/V scout timer scaling increase
- R/V scout sniper anti-comm armour ~15-20%
- -20 GK hp. Restore the HP with Furious charge research
- predator twin-lascannon nerf to inf
- remove\increase significantly the speed of the FC Rapid Deployment ability animation;
- give animation to the Battlecry ability
- terminator morale review
FC Wargear tweaks:
So here is what I suggest to balance FC / even the wargear choices:
Based on:
- Halo >>>> Cincture
- Bracers >>> Pedestal
- Iron Halo: FC healing rate buff nerf from +1 to +0.5. Increase ranged damage reduction from 15% to 16%.
- Cincture: Remove/tweak the FC animation timer when he uses the Rapid Deployment ability if possible. The ability can't be used well in pushes if FC always stops for many seconds.
- Artificer: Add the Rapid Deployment FC animation to Battlecry ability? Makes more sense.
- Bracers: FC hp buff nerfed from +200 to +150 (-50)
- Pedestal: FC hp buff from +300 to +350 (+50)
Tau:
- teachings of Mont'ka increases BS hp by 300
[only-soft.org].t142517.torrent
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