Boneworks [P] [ENG / ENG] (2019, VR Only) (0.1.4) [Portable]

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Создавать темы 11-Апр-2020 16:05

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BONEWORKS [HTC Vive, Oculus Rift, Windows Mixed Reality, Valve Index]
Год выпуска: 2019
Жанр: VR FPS / Arcade / Simulation / Adventure / Physics
Разработчик: Stress Level Zero
Издатель: Stress Level Zero
Платформа: Windows
Версия: 0.1.4
Тип издания: Неофициальный
Язык интерфейса: английский
Язык озвучки: английский
Таблэтка: Вшита (ALI123+Steamless)
Системные требования:
МИНИМАЛЬНЫЕ:
ОС: Windows 10
Процессор: quad-core 3.0ghz minimum
Оперативная память: 8 GB ОЗУ
Видеокарта: GTX 1060 / 970 for Rift CV1+Touch, Original Vive at 90hz, and RiftS at 80hz
DirectX: Версии 11
Место на диске: 20 GB
Дополнительно: CPU performance required for physics calculations! These min specs are based on Rift CV1+Touch, Original Vive 90hz, and RiftS 80hz, ONLY.
РЕКОМЕНДОВАННЫЕ:
ОС: Windows 10
Процессор: Intel i7 7700k or greater, 3.3ghz+
Оперативная память: 16 GB ОЗУ
Видеокарта: GTX 1080 / 2060super or greater for Rift CV1+Touch, Original Vive 90hz, and RiftS 80hz
DirectX: Версии 11
Место на диске: 20 GB
Дополнительно: CPU performance required for physics calculations!
Описание:
BONEWORKS - экспериментальное приключение в физическом виртуальном мире. Используйте найденные физические объекты, оружие, инструменты, чтобы сражаться и прокладывать себе путь в опасных и загадочных игровых зонах и необычных архитектурных решениях.
Наличие/отсутствие рекламы:
Реклама отсутствует

Порядок установки и запуска

1. Скачать
2. Запустить через BONEWORKS.exe

Список изменений

0.1.4

Overview
Welcome to life, today we've got an update straight from quarantine. For the past month we have been adjusting to work-from-home life while plugging away at Boneworks update 1.4, the Update. To get started: new players will find the level module in the museum by the reclamation bin, players who have claimed the museum sandbox already will have it already plugged in in the main menu.
Greatly Improved Hand Physics (Punching, Climbing, Swinging)
New Sandbox Environments
New Minigame - Time Trial course
New Spawnable Gachapons
New Firearm - p350 Handgun
Adjustments, Bug Fixes, Performance increases
Physics Improvements
Significant improvements have been made to the hand's physical forces solve. By more efficiently using the allocated forces for accelerating and breaking we've improved stability (good) without simply making the player stronger (cheating). Stopping distance is now solved in 2D instead of one, one parallel to gravity and the other perpendicular. Also, the systems sensors have been improved to better know if you're lifting your body weight improving climbing greatly. Attention was given to wrist torque implementing a system that simulates stabilizing muscle groups providing tighter handling of items and more satisfying punching/melee.
New Sandbox Scenes
NEW SANDBOX - Chamber - Originally Test Chamber 04, this was an early experimental physics testing environment for BONEWORKS prototyping. You may be familiar with this environment from videos early on in development.
NEW SANDBOX - HandgunBox - This new environment was built to showcase the new handgun balance features. You can find a CQB time trial course hidden in the depths of this dank MythOS chemical basement.
NEW SANDBOX - Tuscany - Return to Tuscany Italy! A nostalgia trip for early VR enthusiasts, this environment pays tribute to the very first Oculus DK1 VR environment. Relax and enjoy the air, or spawn in sandbox objects and create chaos.
Handgun Time Trial
Put your tactical skills to the test with a close quarter combat time trial, hidden inside the new HandgunBox Sandbox environment. This timed course takes you through a close quarters training warehouse stocked with omnimen in every corner. Choose your handgun load out and chase your best or previous time.
REMEMBER - the clock runs in real time and slowmo will not slow down the clock.
New Handgun - p350 Handgun
We have slowly been introducing slight handgun balance changes over the past several updates. Today we are introducing a new handgun to fill in the middle ground. The edder handgun has lower damage but higher capacity mags, and the 1911 has higher damage with lower capacity mags, the p350 sits right in the middle with a balanced ammo capacity and damage output.
These changes come as an effort to begin spreading out flexibility and balance adjustments in our expanding range of firearms.
Music - Three new songs
Three all new original music tracks have been written for this update including "Little Tuscany", "Creeping", and "Tactical Trial". These tracks will be added for download to the OST on Steam soon, along with the high quality audio version of the entire soundtrack.
-UPDATE NOTES-
IMPROVED: Physics - Hands
IMPROVED: Physics - Climbing Physics
IMPROVED: Physics - Melee Combat / Punching
ADDED: WEAPON - p350 (Handgun)
ADDED: LEVEL - REDACTED CHAMBER
ADDED: LEVEL - TUSCANY
ADDED: LEVEL - HANDGUN RANGE
ADDED: Spawnable - Giant dice set
ADDED: Spawnable - Pallet jack
ADDED: Spawnable - Omniway
ADDED: Spawnable - Foam castle blocks
ADDED: Music - Little Tuscany
ADDED: Music - Tactical Trial
ADDED: Music - Creeping
ADDED: Machine - Jukebox for Sandbox
ADDED: Time Trial test (Handgun Range)
ADDED: Sandbox enemy spawn holograms
FIXED: Physics - Projectile influence
FIXED: Physics - Magazine angular velocity
FIXED: Encounter - Runoff zombie encounter
FIXED: Art - Nimbus art
FIXED: Art - Various minor errors
FIXED: Bug - Gachapon not staying in inventory
FIXED: Bug - Haptic bug (Oculus)
FIXED: Bug - Physics step bug (Oculus)
FIXED: Bug - Gravity plate can no longer grab the hand that's holding it
ADJUSTED: Performance - Tower Improvements
ADJUSTED: Performance - Core Player code optimized for slight boost
ADJUSTED: Physics - Full hand physics pass
ADJUSTED: Physics - Wrist (Oculus)
ADJUSTED: UX - Level Unlock system
ADJUSTED: Art - Various Level Lightbakes
ADJUSTED: Puzzles - Various Level Climb puzzles
ADJUSTED: Puzzles - Various Level Encounters
ADJUSTED: Art - Various preparations for

0.1.3

Welcome to the first major update of 2020! We've been working hard to simultaneously add new content, improve the existing experience of the campaign, and strengthen the core tech for you to enjoy in this and future SLZ titles! Today we bring you:
• New Content
• Save spots
• Brawl mode
• Improved climbing stability
• Improved hand responsiveness to quick actions
• Sandbox Gachapons
• Blankbox, performance light sandbox
• Adjustments and fixes
Save Spots
Savespots can now be found throughout each level. They will save any items in your player inventory as well save-able items placed in the savespot bins. To save your game, hold both triggers while grabbing the save point handles and wait for the save bar to fill up. The next time you start the game, the continue button in the main menu will bring you back to this spot. NOTE: If you complete a level, that counts as a savespot.
NEW Brawl Mode
Customized brawl battle in arena mode. Choose types and quantities of enemy waves to fight with and against in the end-game arena. We don't want to spoil too much, so have at it.
NEW Sandbox items to find
Additional gachapons can be found hidden throughout the game. When capsules are reclaimed, you can unlock a variety of fun objects to spawn. Try building some giant foam castles.
NEW Sandbox + sandbox machines
The Museum Basement sandbox has seen some changes and will continue to see adjustments in future updates. Starting with an ammo spawn machine, a health setting machine, and a few others; the Museum sandbox will continue to improve over time. Museum sandbox is now easier to find in the museum and in it's old place is a completely new sandbox: BlankBox.
The BlankBox environment provides a completely open sandbox with minimal environment pieces for maximum performance. If you want to benchmark your computer and see just how many enemies you can spawn, use the BlankBox.
Unlock Display Case
A new display case can now be found in the main menu and sandbox that displays the items you have unlocked. This will be updated with any items added to the collectible items list in future updates.
-UPDATE NOTES-
• ADDED: Save Spots
• ADDED: Save Spot information in museum
• ADDED: Collectibles Display Case!
• ADDED: Additional Reclamation Bins to some levels
• ADDED: Ammo Dispenser Machine
• ADDED: Health Machine
• ADDED: Experimental Texture res for low vram GPUs
• ADDED: Additional claimable gachapons to most levels
• ADDED: Nullrat claimable gachapon
• ADDED: Note for stuck on height select
• ADDED: Main Menu Exit
• ADDED: Custom magazine for 1911
• ADDED: New melee weapon, Pickaxe
• ADDED: New melee weapon, Katar
• ADDED SANDBOX: BlankBox for high performance fun
• ADJUSTED: Ladder rung colliders
• ADJUSTED: Climbing
• ADJUSTED: Minor text adjustments
• ADJUSTED: Complex crate
• ADJUSTED: Ammo display in main menu shows total
• ADJUSTED: Main Menu UI
• ADJUSTED: Gachapon glow
• ADJUSTED: Nerfed 9mm damage (affects Eder22, all MP5 variants, UZI)
• ADJUSTED: 1911 bullets changed from 9mm to .45 (still uses light ammo)
• ADJUSTED: Various checkpoint locations
• ADJUSTED: Savespot text
• FIXED: Crate in tower
• FIXED: Vivewand forever haptics
• FIXED: Several Static objects
• FIXED: Barrels no longer spawn weapons outside of the Arena level
• FIXED: Text Errors
• FIXED: Additional minor bugs
- PRIMARY BUILD CHANGES -
• add pick up the place to OST
• add monomat theme to OST
• OST changed from DLC to Soundtrack

Скриншоты

[only-soft.org].t112956.torrent
Торрент: Зарегистрирован   [ 2020-04-11 16:05 ]

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Размер: 14,22 GB
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