Shankar A.R. - Pro HTML5 Games, Second Edition [2017, PDF/EPUB, ENG]

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Pro HTML5 Games, Second Edition
Год издания: 2017
Автор: Shankar A.R.
Издательство: Apress
ISBN: 978-1484229095
Язык: Английский
Формат: PDF/EPUB
Качество: Издательский макет или текст (eBook)
Интерактивное оглавление: Да
Количество страниц: 426
Описание: Build your next game on a bigger scale with Pro HTML5 Games. This essential book teaches you to master advanced game programming in HTML5. You’ll learn techniques that you can transfer to any area of HTML5 game development to make your own professional HTML5 games.
Led by an expert game programmer, you’ll build two complete games in HTML5: a strategy puzzle game based on the Box2d physics engine and in the style of Angry Birds and a real-time strategy (RTS) game complete with units, buildings, path-finding, artificial intelligence, and multiplayer support.
This new and fully updated second edition now includes chapters on mobile game development and an essential game developer's toolkit. Understand how to develop complex, bolder games and become an HTML5 games pro using Pro HTML5 Games today.
What You'll Learn
- Create realistic physics in your game by incorporating the Box2d physics engine
- Design large worlds with lots of characters and let users interact with them
- Use sprite sheets, panning, parallax scrolling, and sound effects to build a more polished game
- Incorporate pathfinding and steering to help characters navigate through your world
- Create challenging levels with intelligent enemies by using decision trees, state machines, and scripted events
- Add multiplayer in your games using Node.js and the WebSocket API

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Оглавление

Contents at a Glance
About the Author ................................................................................................... xiii
About the Technical Reviewer .................................................................................xv
Chapter 1: HTML5 and JavaScript Essentials ........................................................ 1
Chapter 2: Creating a Basic Game World ............................................................. 21
Chapter 3: Physics Engine Basics ....................................................................... 47
Chapter 4: Integrating the Physics Engine .......................................................... 73
Chapter 5: Creating a Mobile Game ................................................................... 115
Chapter 6: Creating the RTS Game World .......................................................... 137
Chapter 7: Adding Entities to Our World ............................................................ 167
Chapter 8: Intelligent Unit Movement ................................................................ 211
Chapter 9: Adding More Game Elements ........................................................... 243
Chapter 10: Adding Weapons and Combat ........................................................ 283
Chapter 11: Wrapping Up the Single-Player Campaign ..................................... 319
Chapter 12: Multiplayer with WebSockets ........................................................ 353
Chapter 13: Multiplayer Gameplay .................................................................... 381
Chapter 14: Essential Game Developer Toolkit .................................................. 409
Index ........................................................................................................... 421
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