Tynan Sylvester / Тайнан Сильвестр - Designing Games: A Guide to Engineering Experiences [2013, PDF, ENG]

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Post 25-Oct-2021 12:10

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Designing Games: A Guide to Engineering Experiences
Год издания: 2013
Автор: Tynan Sylvester / Тайнан Сильвестр
Жанр или тематика: программирование, игры, дизайн
Издательство: O’Reilly Media
ISBN: 978-1-449-33793-3
Язык: Английский
Формат: PDF
Качество: Издательский макет или текст (eBook)
Интерактивное оглавление: Да
Количество страниц: 415
Описание: How do you design a video game that people love to play? In this practical guide, game designer Tynan Sylvester shows you how to create emotionally charged experiences through the right combination of game mechanics, fictional wrapping, and story. You’ll learn design principles and practices used by top studios, backed by examples from today’s most popular games.
This book also takes you through the day-to-day process necessary to keep your project on track: when to build and when to test, how to work with a team, and how to avoid creative dead ends.
Explore topics such as:
- Integration: thread fictional elements and games rules together into a single system of meaning
- Emergence: generate plot, character, and theme in response to a player’s decisions
- Compulsion: understand the difference between motivating players and fulfilling them, and how to do each
- Elegance: maximize a game’s emotional power and variety of play experiences while minimizing the burden on players— and your team
- Iteration: plan, test, and analyze your design in stages instead of trying to decide everything up front

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Оглавление

Part One - Engines of Experience
1 Engines of Experience
Part Two - Game Crafting
2 Elegance
3 Skill
4 Narrative
5 Decisions
6 Balance
7 Multiplayer
8 Motivation and Fulfillment
9 Interface
10 The Market
Part Three - Process
11 Planning and Iteration
12 Knowledge Creation
13 Dependencies
14 Authority
15 Motivation
16 Complex Decisions
17 Values
Endgame
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