[Patch] Патчи для Supreme Commander - Forged Alliance от 1.5.3596 до 1.5.3603

Ответить на тему
Статистика раздачи
Размер:  24 MB   |    Зарегистрирован:  6 лет 11 месяцев   |    Скачан:  1 раз
Сидов:  677  [  0 KB/s  ]   Личеров:  19  [  0 KB/s  ]   Подробная статистика пиров
 
   
 
 
Автор Сообщение

Красивый скринсейвер ®

Пол:

Стаж: 9 лет 2 месяца

Сообщений: 2552

Создавать темы 17-Май-2017 18:15

[Цитировать]

Патчи для SUPREME COMMANDER - FORGED ALLIANCE от 1.5.3596 до 1.5.3603
Добавил в раздачу оригинальный ЕХЕ-шник 1.5.3596
Год выпуска: 2007
Жанр: Patch
Разработчик: Gas Powered Game
Издательство: Gas Powered Game
Язык интерфейса: Русский и Английский
Платформа: PC; XP\VISTA
Системные требования: Мин. - OC XP\VISTA, CPU - Core 2 Duo E4600, RAM - 2Gb, Video - 256mb
Рекомен. - OC XP x64\VISTA x64, CPU - Core 2 Duo E6850, RAM - 4Gb, Video - 512mb
Изменения 1.5.3598Исправлены ошибки:
Ошибка, из-за которой Seraphim sACU мог использовать перезарядку до апгрейда.
Ошибка, из-за которой единственной вражеской стороной в сетевой игре могла быть FA.
Баланс:
Seraphim T3 Sub Hunter – максимальный радиус торпеды уменьшен до 70.
Riptide, UEF T2 Amphibious Tank – стоимость увеличена на 20%.
Seraphim T1 floating atillery – стоимость увеличена на 50%.
Ядерные заряды теперь наносят мгновенный урон.
HARMS, Cybran T3 Torpedo Ambushing System – увеличено значение MinWaterDepth.
Seraphim T2 Tactical Missle Defense – увеличено значение ProjectileLifetime.
Novax, UEF Experimental Satellite – уменьшен урон до 3000.
Skyslammer, Cybran T1 mobile anti air – уменьшен урон от наземного оружия на 50%.
Изменения 1.5.3599Исправлены ошибки:
* Исправлены ошибки размещения в памяти
* Изменено время постройки ИС
* Исправлено время перезарядки перегрузки главнокомандующего Seraphim
* Добалена насройка отражающего поля главнокомандующего Seraphim
* Небольшие изменения в воздушных юнитах всех фракций.
Изменения 1.5.3603Patch Content:
· 'No Game ender' restriction changed to restrict T3 & T4 Artillery, Paragon, Novax and Yolona Oss
· 'No Nuke' Build restriction now correctly also restricts nuke carrying naval vessels, strategic missile defense buildings, and the experimental nuke launcher.
· Cybran Hoplite health changed from 650 to 450.
· UEF Mongoose health changed from 900 to 650
· Seraphim T3 Engineer build rate increased to 20 from 15
· Aeon T3 Engineer build rate increased to 20 from 15
· UEF Engineering Station Rover rebuild cost increased to 250M 2500E 750 time from 50M 500E 150 time (only applies if its shot down). Build rate decreased to 15.
· Cybran Engineering Stations: T1 cost increased to 500M 2500E from 450M 2250E. T2 build rate decreased to 25 from 30. T3 build rate decreased to 35 from 45.
· T1 Bomber cost decreased to 80M 1400E 400time from 100M 2250E 500time
· Restorer max airspeed reduced to 8 from 10, health reduced to 6000 from 7200 and anti ground damage per shot reduced to 24 from 32.
· Reduce t1 & t2 transport costs, increase t2 transport hitpoints.
· Bug fix to prevent commander upgrades to be acquired at a lower cost through cancelling.
· Fixed restoration field upgrade and advanced restoration field upgrade to not repair the ACU.
· All Units shooting at the Seraphim ACU now aim at the correct bones instead of the feet.
· Pausing a Mass Extractor while in mass deficit does now correctly stop mass consumption
· Bomb drop prediction corrected on all T1 T2 T3 bombers
· Land Experimental cost increased ~20%, the cheaper ones increased more than the expensive ones (percentage wise).
· T3 Air and T3 Naval Factories changed: mass cost equals land t3 factory now.
· T3 Air Factory energy cost increased.
· Decrease T3 ship costs (~15%) and buildtime (cut in half for many).
· ACU Death nuke now does 50.000 damage to units, 2500 to ACUs and 500 to Buildings.
· T2 Mobile missile launchers damage increased 50%
· T3 Mobile missile launchers damage increased 100%
· Mercy fuel increased from 70 to 110
· T1 Transports can pick up ACUs again.
· Overcharge and Energy Storage gameplay improvement.
o Energy Storage now costs 250M 1200E (from 120M 2400E), stores 5000E (from 2000E),
o explodes for 2000 damage in a 5 radius (from 500 damage 3 radius), and has 500 health (from 1200).
o Start resources go to 4000E from 5000E, ACUs now generate 20E instead of 10 to compensate.
o Overcharge now costs 5000E (from 3000). Damage vs Units is unaltered, damage vs ACUs is 400 (from 100), vs buildings 800 damage (from 500).
o Overcharge has an increased damage radius of 2.5 (from 2), and a reload of 0.3 (from 0.2).
o Factories and Engineers no longer increase Energy Storage.
· Billy reload timeout increased to avoid rapid firing through assisting
· T1 Mass Extractor Health reduced to 600 from 800
· Increased Cybran Deceiver (t2 mobile stealth generator) speed, acceleration and brake to match the values of other factions t2 mobile shields
· Increase Shield ship cost by 30% from 1040M 10400E to 1300M 13000E
· T3 Nuke submarines conventional and nuclear weapon rebalanced:
· Seraphim Battleship now correctly plays a 'nuclear launch detected' sound when launching a nuke.
· The Novax now correctly launches its satellite when the player is at pop cap.
· Cybran Nuke Warheads now correctly detonate at their impact altitude, and not 20 units above
· Nano Regeneration now gives Seraphim SCUs the correct amount of hitpoints (14k instead of 45k)
· Seraphim SCU is no longer reclaimable
· UEF Lobo t1 artillery health changed from 205 to 200
· Cost (M, E, time) of T2 Gunships decreased by 20%
· Decrease T3 Air Transport costs by 30% (final E cost further adjusted by other changes)
o Landscout diversification:
o Uef damage = 4 (+2)
o Cybran cloak energy drain -5
o Aeon radar range +5, new health = 20 (-3)
o Seraphim radar range +5
· T3 Air Energy costs increased 50%, with the exception of the Solace and Air superiority Fighters, who increased +100%. The Mass cost and buildtime on all these Units stays the same.
· Restorers cost 50% more energy than a Air Superiority fighter now.
· UEF T2 Cruiser now can correctly use all weapons simultaneously
· Seraphim Advanced Regenration Field no longer provides a health bonus. It was permanent and wasnt removed if the unit left the aura.
· Lowered T3 Bomber maxairspeed by 1 (18 -> 17)
· Decreased Frigate & t1 submarine cost by 10%
· Buffed Cruiser Anti Air damage by 25%
· Made T2 tanks slightly tougher and slower. T2 tanks now move at a 2.5 - 2.7 speed now, and have 20-25% more hitpoints in return. Cybran t2 tank got buffed more as it was too weak compared to the others.
· Increase striker, aurora and thaam movement speed by 0.1 (from 3 -> 3.1 or 3.3 -> 3.4)
· Increase frigate anti-air dps to 15, attack boat anti-air dps to 35, and Battleship Antiair dps to 60
· Fix Fatboy, Monkeylord, Megalith and the brick being able to fire from shallow water,
being unattackable from land while doing so.
· Increase lifetime & Speed on T3 Torpedo bomber torpedoes to avoid units outrunning them.
· Cybran and Seraphim T2 Point Defenses dps increased.
o Cybran +20% damage
o Seraphim +10% damage
· Change Naval yards to be hit with torpedoes, collision box lowered by 1
· Hoplite now uses the correct amount of transport clamps
· Firebeetle changed to deal 4500 damage, health lowered to 300, Firing tolerance increased to 100.
· Transferred 2600 from the Harbringer�s shield to its health
· Gifting Units to allies bugs fixed
· Eye of Rhianne remote viewing radius decreased from 45 to 25.
· T3 SAMs costs reduced significantly from 1400M 12000E to 800M 8000E
· Seraphim cruiser direct fire Anti Air weapon and seraphim T3 Anti Air cannon building weapon improved muzzle velocity.
· Cybran Missille health normalized so that the parent missille has 1 health and the child missilles have 1 health each as well.
· Seraphim Battleship nuke no longer flies at very high altitude.
· AI
o AI will now build firebases
o AI will now build Percivals or Rhinos
o AI can now consistently transport all valid units.
o The AI unit groups that are assigned to guard bases will no longer attack all over the map
o The AI now fires the Experimental nuke launcher more than once
o AI now sends out more than only the first land scout
o AI now can build the Megalith
o Cheating AIs now actually use their experimental units
Доп. информация: Патчи подходят и на русскую версию от БУКА и на английскую версию от THQ.
[only-soft.org].t64677.torrent
Торрент: Зарегистрирован   [ 2017-05-17 18:15 ]

8 KB

Статус: проверено
Скачан: 1 раз
Размер: 24 MB
Оценка: 
(Голосов: 0)
Поблагодарили: 0  Спасибо
[Patch] Патчи для Supreme Commander - Forged Alliance от 1.5.3596 до 1.5.3603 скачать торрент бесплатно и без регистрации
[Профиль] [ЛС]
Форум Тема Автор Размер
Прочее для PC-игр [Patch] Патч - Folder Copy [Warcraft III (3): Reign of Chaos + The Frozen Throne / Beta, 1.00-1.27a] [RUS + ENG] (Beta, 1.01-1.27b) Красивый скринсейвер 8,84 GB
Прочее для PC-игр [Patch] Патч - WarCraft Version Switcher [Warcraft III (3): Reign of Chaos + The Frozen Throne / Beta, 1.00-1.27a] [RUS + ENG] (Beta, 1.01-1.27b) Красивый скринсейвер 7,34 GB
Прочее для PC-игр [Patch] Патч [Baldur\'s Gate III (3)] (4.1.1.3622274 - 4.1.1.3696083) [GOG] Красивый скринсейвер 10,04 GB
Прочее для PC-игр [Patch] Патч [Dead in Vinland, 1.02] (1.05) [GOG] Красивый скринсейвер 196 MB
Прочее для PC-игр [Patch] Патч [Fahrenheit: Indigo Prophecy Remastered] (1.0.0.0 (127165)) [Scene] Красивый скринсейвер 9 MB
Прочее для PC-игр [Patch] Патч [Fahrenheit: Indigo Prophecy Remastered] (1.0.4.0 (138908)) [Scene] Красивый скринсейвер 146 MB
Прочее для PC-игр [Patch] Патч [Kenshi, 1.0.27-1.0.31] (1.0.33) Красивый скринсейвер 70 MB
Прочее для PC-игр [Patch] Патч [Microsoft Flight Simulator 2020] (1.7.14.0 - 1.19.9.0 + VR) + SDK [RUS + ENG] Красивый скринсейвер 28,05 GB
Показать сообщения:    
Ответить на тему

Текущее время: Сегодня, в 02:33

Часовой пояс: GMT + 4



Вы не можете начинать темы
Вы не можете отвечать на сообщения
Вы не можете редактировать свои сообщения
Вы не можете удалять свои сообщения
Вы не можете голосовать в опросах
Вы не можете прикреплять файлы к сообщениям
Вы можете скачивать файлы