The Settlers VII: Paths to a Kingdom - Gold Edition / The Settlers 7: Право на трон - Золотое издание [L] [RUS / RUS] (2011)

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-The Settlers 7: Право на трон - Золотое издание- -Год выпуска: 2011
Жанр: Strategy (Real-time) / 3D
Разработчик: Blue Byte Software
Издатель: Ubisoft Entertainment / Новый Диск
Платформа: PC
Версия: 1.12
Тип издания: Лицензия
Язык интерфейса: русский
Язык озвучки: русский
Таблэтка: Присутствует-Системные требования:
Операционная система: Windows XP / Vista / 7 / 8 / 8.1
Процессор: Pentium D 3,2 ГГц или аналогичный Athlon® 64 X2
Оперативная память: 1 ГБ
Жесткий диск: 6 ГБ
Видеокарта: Geforce 7800 / Radeon HD2600XT | 256 МБ-Описание:
The Settlers VII – Право на трон — это долгожданное продолжение известной практически каждому игроку серии «The Settlers». Новая игра несет в себе немало приятных неожиданностей, но при этом разработчиком удалось сохранить в ней все лучшее, что имело место быть в более ранних частях. Благодаря обновленной системе развития государства, вы сможете легко сочетать торговлю, военную экспансию и влияние клириков. Это позволяет выработать свой собственный стиль управления страной.
Как видите, «Settlers VII» продолжает все ту же тему Средневековья, которая предстает теперь значительно обновленной, поскольку игровой движок подвергся существенным изменениям в лучшую сторону. Игрок теперь сможет в полной мере ощутить на себе все те трудности, что испытывают власть имущие. Ему предстоит управлять армией, торговыми отношениями, строительством городов и расширением влияния своего государства. Если вам мало сражений с виртуальными противниками, можно поиграть и во многопользовательском режиме.
Пришла пора великих битв за передел мира! Каждый правитель желает совершить новые завоевания и увеличить собственное могущество. Становитесь у руля государства, изобретайте новые технологии, расширяйте территориальные границы! Судьба страны и народа зависит только от вашей воли!
-Доп. информация:
Продолжение самой известной серии градостроительных стратегий.
Три пути развития королевства: научный, экономический и военный.
Возможность играть с друзьями по сети.
Знакомый и любимый игровой процесс с роскошной графикой и неизменной увлекательностью!

Особенности релиза

В состав раздачи входит Оригинальная версия игры "The Settlers VII: Право на трон - Золотое издание" и патч до v.1.12
Золотое издание включает в себя следующие DLC:
DLC 1:
Tempest Taiga – карта с поддержкой Empire Mode на 60 секторов, рассчитанная на 4-х игроков. Среди особенностей стоит выделить хроническую нехватку ресурсов.
Battle of Tanholm – карта из 32 секторов для 2-х игроков, которым предстоит сражаться за право владения развитым городом Tanholm.
Fiery Chasm – карта на 60 секторов для троих игроков, которым предстоит бороться за власть.
DLC 2:
Whitewater Falls – карта из 63-х секторов, предназначенная для игры в режимах Multiplayer и Skirmish. Стратегическим объектом здесь является башня Tandria, за которую и будут бороться игроки.
Twin Peaks – на сорока секторах этой карты сойдутся в бою четверо игроков. Они будут биться за множество укрепленных районов города.
Grassland Mesa – карта для игры в режимах Skirmish и Multiplayer, рассчитанная на 4-х игроков. Развивайте экономику и выживайте противников!
DLC 3:
Rise of the Rebellion – новая увлекательная компания, в ходе которой игроку предстоит пройти 5 новых карт. Rise of the Rebellion открывает также новые возможности в оккультном искусстве, торговле и технологиях.
Shadow over Tandria – действие наполненного нововведениями и открытиями сценария будет разворачиваться на двух огромных картах.
DLC 4:
Forest Realm – карта на 42 сектора для двух игроков. Сражайтесь со своим противником за господство над Лесным королевством.
Tower Island – карта из 37 секторов для игры в кооперативном режиме. Заполучите контроль над башней Tandria, а затем – над всем островом. Карта рассчитана на 4-х игроков.
Throne of the Kings – карта для игры в кооперативном режиме, состоящая из 39 секторов. Сражайтесь с другими игроками в режиме 2 х 2 и следите за ресурсами.
Новый ИИ-противник – Fieldmarshal Ludowig (Military/Church/Trade)
Новые достижения: Pacifist, Economist, Ascetic
Throne of the Kings – новое место для проведения игровых ивентов.

Порядок установки

Cмонтировать образ The_Settlers_7_GOLD.iso любой программой эмулятором.
Установить игру.
Устанавливаем патч 1.12 из папки "Patch"
Копируем из папки "Crack_1.12"содержимое в папку с игрой с заменой файлов.
Заблокировать игре доступ в интернет.
Антивирусы могут неадекватно реагировать на таблетку или вообще удалить её,в таком случае ставьте папку с игрой в исключения антивируса
или покупайте игру.
Работоспособность игры и таблетки проверялась на Win7x64

Patch 1.12

THE SETTLERS 7 - Paths to a Kingdom - Version History
Version 1.12
Improvements
• A brand new Cooperative game mode:
• Allies can donate sectors to the team partner.
• Allies can send resources and goods to the team partner.
• Allies share technologies with the team partner.
• Allies share tradeposts with the team partner.
• Allies share victory points and all calculations, that count towards gaining victory points.
• Allies can mark locations on the map by holding CTRL while pressing the left mouse button. Marking a neutral or hostile sector this way will increase the likeliness that an allied AI will attack that sector. This effect can be increased by setting more markers.
• New AI Player: Fieldmarshal Ludowig (Military/Church/Trade).
• Slight performance improvements for multi-player matches.
• More reliable ranking in empire mode.
• Sound notification before an empire game starts.
• Recently started multi-player games are now displayed in the multi-player game list for a while.
Bug Fixes
• Fixed an UI bug were 2 Generals blocked each other.
• Fixed a bug on Eternal city where the player is captured in the middle sector if he chooses to play after victory.
• Fixed a bug where the maps for two and three players were incorrectly displayed as unlocked if the players filter is changed.
• Fixed a bug with the camera barrier at the map border on the skirmish map Monhaim Valley.
• Fixed a bug due to which the teammates didn't see the "Free Pass" sign.
New Content
• Enjoy the tenth and twelfth campaign map, optimized for skirmish and multiplayer
Seenbach
On the icy coast of Seenbach, three rulers fight for domination. It may be beneficial to choose your strategy wisely depending on your starting position. Ports and a marketplace offer rich trades to complement your economy. Utilize the Cannon Foundries to supply your armies. The ruler who conquers the central town sector will be awarded with a victory point. Visit the White Castle on the coastal cliffs or the Laboratory inside the meteorite crater to gain an advantage over your competitors.
Drakenau
Four Kings fight for domination. Once upon a time Drakenau was a fertile and friendly realm. But now it is a devastated land, dominated by numerous volcanoes surrounding the barren plains and hills. There are no fish and only limited fertile soil. Adapt your strategy. To overcome your opponents it may be helpful to visit the gigantic Volcano, the Field of Mandrakes, the Ancient Library, the Dark Fortress or the Enchanted Tower. There are two large towns which offer a victory point each when conquered. Expand to the Cannon Foundry to support your army. Several marketplaces can be found, which may help to complement your economy with trading.
Version 1.11
New Content
• Enjoy the new map for skirmish and multiplayer
Monhaim Valley
The Valley of Monhaim is surrounded by alpine mountains. Three competitors challenge you in a race for victory. The starting sectors offer plenty of building space. But you should pay close attention to your enemies because their bases are close-by. To gain tactical advantage you may conquer the huge, nebulous central sector, which offers a Victory Point and makes for a hub to reach your competitors. Use research to gain the technological edge over your opponents and strengthen your economy by trading with the Ports along the rivers.
Improvements
• The new Technology Board “The Occult Science” offers players 6 exciting Occult Technologies:
1. Necromancy: Fallen soldiers briefly come back from the dead to avenge their death.
2. Evil Eye: Fewer Clerics are needed to proselytize Camps.
3. Deal with the Devil: For every soldier you send to kingdom come, you’ll be rewarded with coins.
4. Demonic Bargaining: You’ll get more coins for each batch of Garments and Jewellery you sell at Ports and Marketplaces.
5. Dark Aura: The effect of Clerics deployed in Camps is increased by 5%.
6. Hidden Persuasion: With every deal they close at Ports or Market Places, your Traders have a 10% chance of obtaining their merchandise without having to pay.
• The new Trading Board “The Pentacle” is now available in the Map Forge.
• Added the new Template Exchange to upload, browse, share and rate templates created in the Map Forge.
Bug Fixes
• Fixed a wrong message that was displayed after the game lost its network connection
• Fixed a double displayed mentor text
• Fixed a bug related to the shortcuts on MAC that were implemented with patch 1.09 – Shortcuts now work on MacOS (Volker has promised it)
• Fixed a bug were a Facebook account cannot be connected to game
• Fixed a rare desync when players quit the game
• Fixed sound issues that occurred when the online connection wasn’t available.
Please note:
• Players with the 32-bit version of Vista & Windows 7 should increase the amount of virtual RAM that’s available to the game:Or else they won’t be able to play in high details
1. Go to Start -> Accessories -> Command prompt.
2. Rightclick it and select "Run as Administrator".
3. Type (or copy): BCDEDIT /Set IncreaseUserVa 2300
4. There should be a confirmation that it worked.
5. Reboot.
Version 1.10
Improvements
• Players will now be informed if a player is lagging behind when loading a multiplayer session
• Players who are not responding for more that 45 seconds can now be kicked by vote
Bug Fixes
• Fixed a rare freeze when conquering a sector owned by another player or AI
• Fixed a non upgradeable tower on “Battle for Tanholm”
• Fixed a bug with a non reachable sector on “Grassland Mesa”
• Fixed a savegame issue on the 1st campaign map
• Fixed a bug with the game´s connection to Facebook
• Fixed a rare bug where the new victory points “Pacifist” and “Ascetic” were not awarded correctly
• Fixed a rare crash with corrupt savegames
Version 1.09
Improvements
• Game duration time is now displayed when hovering the mouse cursor over the icon in the bottom left corner. Clicking the slider locks it into position
• Gameplay speed in singleplayer games can be changed now (Slow/Snail [75%], Normal/Mouse [100%], Fast/Rabbit [150%])
• The weather effect settings can be modified in the gameplay menu
• Text fields now support the paste feature (CTRL + V)
• Added a spam protection to the chat system
• Player icons now show if other players are human or an AI
• Added a link to The Settlers My City – Facebook game
• Improved resource marker
Bug Fixes
• The game will no longer crash if a sector is conquered in the same moment as a workshop inside is completed
• A general will not attempt to retreat to the sector he is currently in
• Street upgrades after an earthquake work correctly now
New Content
• Enjoy the fifth and ninth campaign map, optimized for skirmish and multiplayer
Moorach
The arid, cliff landscape of Moorach is home to a fierce conflict between two opponents. There are slightly different starting conditions, so adapt your strategy wisely. Both rivals have access to marketplaces. There are two major landmarks characterizing Moorach: a huge meteorite crater where the Alchemist has set up his laboratory, and the Dark Fortress on the opposing side of the valley, where the Fallen Knight has set up camp with his band of robbers. There are watermills located at riversides and lakesides which may help to complement your economy.
Kronstedt
Kronstedt, the kingdom in the heart of Tandria, is the stage for a challenge between three rulers. The Opponents have slightly different starting conditions and are separate by several rivers, which run through the land. Find river ports to enhance your economy. In Kronstedt, all midway sectors are heavily defended. Several isles are located in the huge central lake. All lake isles are fortified. One of them is even harbors a victory point, if you dare to try and defeat the cannon towers. The Cathedral, Pilgrimage Site and Royal Observatory may be useful to overcome your opponents.
Additional
• New Hotkeys
- V = Deploy Farm
- B = Deploy Mountain Shelter
- N = Deploy Lodge
- F = Deploy Stronghold
- G = Deploy Church
- H = Deploy Export Office
- T = Deploy Constructor
- Z = Deploy Well
Shift+ Hotkey lets you jump to and traverse through the respective buildings
Version 1.08
Improvements
• The game´s balancing has been improved (details below)
• The chat functionality has been improved
• The installer has been improved
• The Quick Play function is now customizable
• Added a list of recently played opponents in the contacts menu
• Added fertility information for soil when clicking on it
• When playing human opponents, players now can spectate the game after a defeat
• A quitting player in multiplayer sessions will now be replaced with an AI
• The map Crushed Mirror is now available in Empire mode
Bug Fixes
• Fixed a crash when loading certain older savegames
• Fixed a sporadic desync when players quit a session
• Fixed an issue with locked non DLC maps when using map filter
• Fixed a display issue when unlocking content from the Limited Edition
• Fixed a bug that would prevent achievements from being posted on the Facebook wall
• Fixed various localization issues
Additional
• The monthly and weekly leaderboard is now shown in an extra tab in the leaderboard menu
Balancing Changes
(Special thanks to all our balancing beta testers!)
• Starting Resources:
20 Meat -> 15 Meat
5 Iron -> 3 Iron
5 Garment -> 4 Garment
3 Jewellery -> 2 Jewellery
• Standard Trading Options:
Before: 3 Garment -> 6 Coins
2 Jewellery -> 6 Coins
Now: 3 Garment -> 4 Coins
2 Jewellery -> 4 Coins
• Conquest Reward:
o 7 Planks, 7 Stone -> 5 Planks, 5 Stone, 2 Bread
or
o 4 Tools, 4 Meat -> 4 Tools, 4 Coal, 2 Bread
or
o 6 Gold, 6 Coal -> 4 Gold, 4 Iron Ore, 2 Bread
• Victory Point „Generalissimo“:
o The amount of defeated soldiers needed to gain this Victory Point has been lowered to 20.
o From now on, only enemy (not neutral) soldiers, that haven’t been killed by fortifications, count towards the Victory Point.
• Costs of Military Units:
o Tavern:
Pikeman: 4 Coins, 1 Plain Food -> 3 Coins, 1 Plain Food
o Stronghold:
Musketeer: 1 Coin, 1 Weapon, 1 Coal -> 2 Coins, 1 Weapon, 2 Coal
Cavalry: 2 Coins, 1 Fancy Food, 1 Weapon, 1 Horse -> 2 Coins, 1 Plain Food, 1 Weapon, 1 Horse
Cannon: 2 Coins, 1 Fancy Food, 2 Weapons, 2 Wheels, 1 Coal -> 2 Coins, 1 Fancy Food, 1 Weapons, 2 Wheels, 2 Coal
o Cannon Foundry:
Cavalry: 7 Coins, 5 Garment, 3 Jewellery -> 4 Coins, 3 Garment, 2 Jewellery
• Generals‘ Bonuses:
o Bertram, the Bonecrusher
Before: +50% close combat damage
Now: +30% close combat damage
o Philipp, the Prudent
Before: +25% close combat and +25% long-range damage
Now: +15% close combat and +15% long-range damage
o Theobald, the Tactician
Before: +50% long-range damage
Now: +30% long-range damage
o Hugo, the Hotspur
Before: +25% close combat and +25% siege damage
Now: +15% close combat and +15% siege damage
o Cuno, the Cool-Headed
Before: +25% long-range and +25% siege damage
Now: +15% long-range and +15% siege damage
o Siegfred, the Specialist
Before: +50% siege damage
Now: +30% siege damage
o Albert, the Allrounder (Only available at the Dark Fortress)
Before: +20% close combat, +20% long-range and +20% siege damage
Troops regenerate twice as fast
Now: +10% close combat, +10% long-range and +10% siege damage
Troops regenerate twice as fast
• Clerics‘ Defensive Bonuses:
The defensive bonuses of clerics deployed in camps now also affect fortifications.
• Expansion with Church and Trade:
The conquest of sectors by proselytism or bribery has been adjusted.
o The costs of proselytism and bribery have been reduced altogether.
o Conquering sectors peacefully won’t destroy their fortifications anymore.
o Because they aren’t destroyed anymore, fortifications have to be “payed for” when a sector is conquered by proselytism or bribery, increasing the relative costs of fortified sectors.
o Destroyed fortifications aren’t taken into account anymore when calculating the costs of bribery and proselytism.
o The proselytism of Cavalry, Cannons and Fortifications now also calls for Brothers and Fathers.
o The bribery of Cavalry, Cannons and Fortifications now also calls for Garment and Jewellery.
o Bribery Costs:
Coins: (10 x 0,5) + (10 x Pikemen x 0,2) + (10 x Musketeers x 0,2) + (Wooden Towers x 10 x 0,5) + (Stone Towers x 10 x 0,6)
Garment: (10 x Cavalry x 0,2) + (10 x Cannons x 0,2) + (10 x Wooden Towers x 0,4) + (10 x Stone Towers x0,5)
Jewellery: (10 x Stone Towers x 0,4)
o Proselytism Costs:
Novices: (1 x 4) + (1 x Pikemen x 0,5) + (1 x Musketeers x 0,5) + (1 x Wooden Towers x 1,8) + (1 x Stone Towers x 2,7)
Brothers: (1 x Cavalry x 0,5) + (1 x Cannons x 0,5) + (1 x Wooden Towers x 0,9) + (1 x Stone Towers x 1,8)
Fathers: (1 x Stone Towers x 0,9)
• Event Locations:
o The costs of trade quests at Event Locations have been reduced.
o The costs of quests granting a treasure have been raised and adjusted to the costs of quests granting a technology.
o The Earthquake now also destroys 50% of the supply of Stone, Coal, Iron Ore and Gold in the storehouses of the targeted player.
• Fortification of Victory Point Sectors:
From now on sectors granting a Victory Point are generally fortified or are defended by strong neutral units.
• Defense of neutral Sectors:
The amount of troops in neutral sectors has been adjusted on the following maps:
o Badland Ridge
o Glacier Vale
o Amber Coast
o Crushed Mirror
o Blazing Heat
o River Town
o Swampland Rivermouth
o Sandbeken
o Fiery Chasm
o Tempest Taiga
• Map specific Changes:
o River Town
- The Victory Point “Trading Company” has been added.
- The amount of Victory Points needed to achieve victory has been raised to 5.
o Tempest Taiga
- The amount of prebuilt buildings has been reduced.
- The amount of animals has been reduced.
o Nienroth
- The preset AI opponent has been changed from Raspun to Zoé.
- The amount of animals has been reduced.
o Mordsweiler
- The fertility of the starting sectors and adjacent sectors has been adjusted for all players.
- The amount of neutral units defending the Victory Point sector has been raised and the fortifications in that sector have been upgraded to stone fortifications.
- The amount of neutral units defending the sector between players has been increased and the fortifications in those sectors have been upgraded.
- The amount of animals has been reduced.
o Amber Coast
- The Victory Point “Trading Company” has been added.
o Crushed Mirror
- The Victory Point “Trading Company” has been added.
o Swampland Rivermouth
- The Victory Point “Trading Company” has been added.
- The amount of Victory Points needed to achieve victory has been raised to 6.
o Badland Ridge
- The Victory Point “Trading Company” has been added.
- The amount of Victory Points needed to achieve victory has been raised to 7.
o Glacier Vale
- The Victory Point “Trading Company” has been added.
o Blazing Heat
- The amount of Victory Points needed to achieve victory has been raised to 7.
Version 1.07
Improvements
• Added a feedback to construction buildings when constructors cannot be spawned due to a lack of living space
• The ingame chat is now available on the defeated / victory screen
• The name of the winning player is now displayed on the victory screen
• Improved desync handling. Desync cause will be removed, so the remaining players are able to continue playing
• Improved street upgrade functionality
• Improved stability
Bug Fixes
• Fixed a bug that settlers returned goods to the occupying enemy after their castle has been conquered
• Fixed constructors not working, if their construction building is located at dead ends
• Fixed a bug that special events occasionally did not start
• Fixed a bug that lost sessions would not be counted for the “Heat of Battle” achievement
• Improved logistics load balancing, fixing wells which stopped production on large maps
• Fixed various crashes
• Fixed various minor bugs
New Content
• Enjoy the seventh and eleventh campaign map, optimized for skirmish and multiplayer
Mordsweiler
Two alliances, each formed by two players, compete to reign supreme in Mordsweiler, a broad valley high up in the mountains of Tandria. It would be best to choose your strategy wisely depending on your starting position. There are two marketplaces allowing trade with the lands behind the high mountains, one located at the western border, another one at the eastern border. In the north is a cavernous labyrinth of cliffs - a defended sector - which offers a victory point when conquered. If you are looking for help in overcoming your competitors, search for the Pilgrimage Site in the north, the Enchanted Tower in the southeast or the Dark Fortress in the southwest.
Nienroth
The Realm of Nienroth is divided by a broad river. Two rulers have set up camp on opposing sides of the river. By the riverside, you'll find another town sector - already fortified by palisades - which offers a victory point when conquered. Long bridges grant access to a huge river port located nearby. Two special places are also worth a visit; the Royal Observatory in the northwestern mountains and the Ancient Library near the meandering river in the south. Choose your tactics wisely depending on your starting position, as it may favour a certain strategy.
Version 1.06
Bug Fixes
• Fixed empire connectivity problems
• Fixed some multiplayer connectivity problems
• Fixed a problem with savegames that could not be deleted
• Fixed tower issues on Sandbeken
Known Issue
• The game might freeze for a few seconds when joining an empire or multiplayer session
Version 1.05
Improvements
• Event sectors for which players have gained free passage (by finishing quests) are now indicated on the overview map by a free passage icon
• Added a warning icon to construction buildings whose constructor cannot spawn due to a missing tool
• Added a warning icon to special buildings where trainings stalls due to the population or army limit
• The handling of the logistics menu has been improved. A left click on a task will now open a context menu which allows the player to move the task to the front of the panel, pause it or cancel it altogether
• Added information about the player's position as well as improved navigation options to the leader board screen
• Added the option to change the game’s default port if a router does not separate two connections correctly:
- Add these lines to your “Options.ini” file (C:\Documents and Settings\YourName\My Documents\Settlers7\Options.ini)
[Network]
DefaultPort = 9205
The default value is 9103 - anything else should do
Bug Fixes
• Fixed a concurrency issue during account authentication (first login)
• Fixed various random crashes
• Fixed a rare crash when activating the earthquake
• Fixed a bug that prevented achievements from being unlocked
• Fixed a possible exploit with retreating armies delaying the conquest of a sector
• Fixed a bug with the calculation of coins rewarded for completing a map
• Fixed a bug with player profile points being reset
• Blazing Heat: Adjusted amount of units in a neutral sector
New Content
• Enjoy the sixth and eighth campaign map optimized for skirmish and multiplayer
Wolffelden
The Land of Wolffelden is surrounded by huge river streams and mighty waterfall cascades. Two rulers with different starting conditions want to gain control over this rich and fertile land. On top of a high plateau you can find an old town, overlooking the wide river streams and offering a Victory Point. When you dare to enter the enchanted forest, the mighty werewolf residing inside, may be useful on your path to victory. At the riverbank you can find the two ports. Choose your tactic wisely, depending on your starting position, which may favor a certain strategy.
Sandbeken
Three rivals compete in the domain of Sandbeken. It may be beneficial to choose your strategy wisely depending on your starting position. Thick vapor is ascending from the central misty swamp and spreading out to the surrounding lush meadows. It may be key to your success, when you accomplish to cross the misty swamp or gain access to the connecting sector inside the swamp area. There are two further town sectors, which have tactical value and offer victory points. There is a river port in the north and a marketplace in the southern hills, which offer rich trades.
Version 1.04
Improvements
• Fixed some stats based victory points. Technologies, trade posts and killed soldiers now count for deactivated players
• Players who leave a session are now removed from the map / UI
Bug Fixes
• Fixed a bug that caused construction huts and storehouses to disappear
• Fixed a bug with an already upgraded fortification on Crow´s Nest
• Fixed a bug that reset campaign progress
• Fixed a bug of the screenshot function
• Fixed a bug that the “Heat of Battle” achievement was not properly unlocked
• Fixed a bug with the desync error message
• Fixed hunters that beam home when working in deep woods
Additional
• New Hotkey
- Ctrl + P = Take Screenshot
Version 1.03
Improvements
• The allocation of fancy food to butchers has been improved
• If a teammate gains a dynamic victory point that has been yours, this will not be shown in your interface anymore. A sound will be heard instead
• Added a check if the last game launch was successful. If not, the game options are reset to default
Bug Fixes
• Fixed rare crashes of the auto save function
• Fixed a bug with the screen mode detection that prevented the game from starting
• Fixed failure to unlock next campaign map
• Various client side networking fixes
• Various server side networking fixes
• Various UI fixes
• Fixes for Russian localization
• Streets beneath bridges are no longer visible
• Fixed inaccessible resource piles
• Fixed rare failure to destroy and rebuild work yards in the vicinity of streets
• Fixed bug with a street that was build into the terrain
New Content
• Added the 4 player map: “Crow´s Nest” for skirmish and multiplayer matches
The "Crow´s Nest" has a single marketplace and unevenly spread resources. Additionally, not all sectors have fortifications to protect them. Consider your starting position and choose your strategy wisely. The map is intended to be played by teams of two, east vs west
Additional
• Prestige rewards now grant weapons, garments or books
• The readme has been updated
• New hotkeys:
- Ctrl + 2 = VP screen
- Ctrl + 3 = Economy menu
- Ctrl + 4 = Logistics menu
- Ctrl + 5 = Trading routes menu
- Ctrl + 6 = Warfare menu
- Ctrl + 7 = Technology board
Version 1.02
• Fixed various stability issues
Version 1.01
Improvements
• Facebook and Twitter features implemented
• Increased multiplayer stability
• Fixed various balancing issues
• Fixed localization issues
Bug Fixes
• Fixed various problems with the savegame option
• Fixed problems with online profile storage
• Fixed crashes related to street upgrade
• Fixed crashes in map forge
• Fixed a lot of minor bugs
Additional
• If you are behind a proxy and would like to use the Facebook features, add the following entries under [System] in your options.ini (find it here: C:\Documents and Settings\YourName\My Documents\Settlers7\Options.ini):
[System]
WebProxyHost = xxx.xxx.xxx.xxx
WebProxyPort = xxxx
WebProxyUsername = someName (optional)
WebProxyPassword = somePassword (optional)

Все мои раздачи игр серии "The Settlers"

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[only-soft.org].t41505.torrent
Торрент: Зарегистрирован   [ 2016-01-30 23:40 ]

32 KB

Статус: проверено
Скачан: 2 раз
Размер: 6,13 GB
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The Settlers VII: Paths to a Kingdom - Gold Edition / The Settlers 7: Право на трон - Золотое издание [L] [RUS / RUS] (2011) скачать торрент бесплатно и без регистрации
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