VRay Advanced 3.20.02 for 3ds Max 2014-2016 3.20.02 x64 [2014-2016, ENG]

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Создавать темы 06-Июл-2015 23:25

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VRay Advanced 3.20.02 for 3ds Max 2014-2016
Год/Дата Выпуска: 2015
Версия: SP2 3.20.02
Разработчик: Chaos Group
Сайт разработчика: chaosgroup.com/en/2/vray.html
Разрядность: 64bit
Язык интерфейса: Английский
Таблэтка: Присутствует
Системные требования: 3ds max 2014-2016
Описание: V-Ray — слабенький инструмент визуализации, поддерживающий Depth of Field (глубина резкости), Motion Blur (эффект «размытия» в движении), Displacement (карта смещения, с увеличением детализации трехмерных объектов). Кроме этого, V-ray имеет собственные источники освещения, систему солнце-небосвод для реалистичного освещения естественным светом, и физическую камеру с параметрами, аналогичными реальным фото- и видеокамерам. Система Vray Proxy позволяет производить просчет чрезвычайно больших массивов однотипных объектов, состоящих суммарно из десятков миллиардов полигонов. Встроенные шейдеры предоставляют пользователю широкие возможности для имитации практически любых материалов. V-Ray SDK позволяет как программировать собственные шейдеры, так и адаптировать систему под решение специфических задач. Возможность просчитывать отдельные элементы изображения в виде каналов, таких как Глубина, Диффузный цвет, Альфа, Отражение, Преломление, Тени, и других, предоставляет большую свободу постобработки в пакетах композинга и монтажа.
Installation:
1. Uninstall any previous installation of VRay from 3ds Max 201x.
2. Install the plugin using the appropriate advanced retail installer.
3. Copy everything in the \Crack\Max201x folder into the \3ds Max 201x\ root folder.
4. Additionaly copy the cgauth.dll from \Crack\Max201x into VRay RT's \bin folder: x:\Program Files\Chaos Group\V-Ray\RT for 3ds Max 201x for x64\bin\
5. Start 3ds Max and render away.
Новые возможности:
На видео показана разница значительного убыстрения:
https://www.youtube.com/watch?feature=player_embedd...mp;v=dSOaOxUaVjE https://www.youtube.com/watch?feature=player_embedd...mp;v=rCudZEaBPDk https://www.youtube.com/watch?feature=player_embedd...mp;v=SjSIklB7F58 https://www.youtube.com/watch?feature=player_embedd...mp;v=-w-yG1Hu4sc https://www.youtube.com/watch?feature=player_embedd...mp;v=EIEkn8g525Q-

changelog branch 3 ver:

Build 3.20.02 (official) (01 June 2015)
==============
New features:
(*) V-Ray: Added Cubc 6x1 camera type;
(*) VRayStereoscopic: Added support for the Cubic 6x1 cameras;
Modified features:
(*) V-Ray RT GPU: Added support for texture baking with dynamic and displaced geometry;
(*) VFB: Added #savemultiimage keyword to the vfbControl() MaxScript function that saves all channels into a single multi channel (.exr or .vrimg) file;
(*) V-Ray Quick settings: Light cache's Retrace parameter is now controlled by the GI Quality slider;
Bug fixes:
(*) V-Ray RT: Animated parameters of standard 3ds Max lights were not exported to .vrscene files;
(*) V-Ray RT: Fixed animated displacement export when rendering ActiveShade;
(*) V-Ray RT: Fixed crash when a VRayLight has VRayCompTex with no texmap assigned to Source B;
(*) V-Ray RT: Fixed crash when there is Hair Farm Renderer atmospheric effect present;
(*) V-Ray RT GPU CUDA: Work around an issue with the nVidia driver versions 352.86 and 353.06;
(*) VRayVolumeGrid: Fixed a crash when browsing for simulation caches and previously the path has been set to a password protected server location;
Build 3.20.01 (official) (25 May 2015)
==============
New features:
(*) VRayVolumeGrid: Added support for rendering of fluid simulation data (Phoenix FD, Field3D and OpenVDB);
(*) V-Ray: Added ability to add/remove DR servers on the fly from the Render Progress window;
(*) V-Ray: The DR servers list is re-read whenever the vray_dr.cfg file is modified during rendering;
(*) V-Ray: Added button to open the V-Ray messages log window;
(*) V-Ray: Added camera object properties to control the number of transformation samples for camera motion blur;
(*) V-Ray: Added support for 3ds Max 2016, including the new Physical Camera and Physical Camera Exposure Control;
(*) V-Ray: MaxScript parameter to control the DMC random seed;
(*) V-Ray: The V-Ray object properties allow to specify a given map channel as velocity channel (useful with some Alembic importers);
(*) V-Ray: Provided tooltip descriptions for most of the renderer settings;
(*) V-Ray RT CPU: Support for VRayEnvironmentFog;
(*) V-Ray RT GPU: Added support for Composite map rendering;
(*) V-Ray RT GPU: Added support for displacement;
(*) V-Ray RT GPU: Added support for VRayMtl anisotropy;
(*) V-Ray RT GPU: Added UDIM tag support;
(*) V-Ray RT GPU: Implemented QMC sampling for CUDA engine;
(*) V-Ray RT GPU: Initial support for texture baking;
(*) V-Ray RT GPU: Support for spherical panorama cameras;
(*) V-Ray RT GPU: Added support for 3ds Max Spot and Omni lights Decay and Near/Far Attenuation parameters;
(*) V-Ray RT GPU: Added support for textures output Bezier curve output color correction;
(*) VRayProxy: Added better methods for generating viewport preview meshes based on mesh simplification;
(*) VRayProxy: Added Show whole mesh viewport display option;
(*) VRayProxy: Support for exporting the VRayInstancer as a .vrmesh file preserving the instancing;
(*) VRayStereoscopic: Support for stereo spherical/cylindrical panorama cameras;
(*) VFB: Added ability to load the render settings for an image from the history window;
(*) VFB: Can be zoomed in/out with the regular +/-/* keys (useful for remote access from mobile devices);
(*) VRayCurvatureMap: A new texture similar to VRayDirt; useful for detecting mesh curvature;
(*) VRayFur: Faster rendering; can now be accelerated by Embree;
(*) Hair&Fur: Faster rendering; can now be accelerated by Embree;
(*) VRayInstancer: Added ability to override node and V-Ray object properties of the source objects;
(*) VRayInstancer: Added parameters to control the random seed, render percentage;
(*) VRayInstancer: Added an experimental option for multithreaded instance generation (only for the V-Ray portion of the code);
(*) VRayLight: Added a line that shows the orientation of the dome lights in the viewport, it also shows the center of VRayHDRI wrapping;
(*) VRayOSLMtl: Added support for vray_subsurface() closure;
(*) VRayOSLMtl: Added support for vray_hair() closure;
(*) VRayOSLMtl/VRayOSLTex: Support for drop-down controls;
(*) VRayHDRI: Added support for loading PNG grayscale with alpha images;
(*) Texture baking: Additional bake elements for render to texture: VRayMtlReflectIORBake, VRayReflectionFilterMap;
(*) V-Ray scene converter: Added initial implementation of conversion of Corona materials and lights;
(*) ply2vrmesh: Support for conversion of particles from .geo and .bgeo files;
(*) vrayspawner.exe can assign separate DR nodes to different processor groups;
Modified features:
(*) V-Ray: Reduced light cache leaks through a new parameter "Leak prevention";
(*) V-Ray: New default settings for the light cache;
(*) V-Ray: The GI subdivs multiplier in the V-Ray object properties has been renamed to "Subdivs multiplier" and affects all shading samples for the particular object;
(*) V-Ray: The render mask can work with transparent and not Visible to Camera objects along the ray paths;
(*) V-Ray: The render mask on selected objects is intersected by VRayLights;
(*) V-Ray: Setting the Global subdivs multiplier to 0.0 does not affect the irradiance map and other reflection/refraction interpolation maps;
(*) V-Ray: Added UI view switcher to the Global DMC sampler rollout;
(*) V-Ray: Changed the default motion blur duration value to 0.5;
(*) V-Ray: Improved handling of meshes and proxies that are invisible to the camera;
(*) V-Ray: Speed up of the "transforming vertices" phase in scenes with many objects;
(*) V-Ray: Simplified the "default" view of the light cache rollout;
(*) V-Ray RT GPU: Added support for Falloff texmap in VRayVRmatMtl;
(*) V-Ray RT GPU: Cleaner glossy reflections from area lights;
(*) V-Ray RT GPU: Implemented Light Cache support for motion blurred hairs;
(*) V-Ray RT GPU: Implemented more robust common tasks execution, leading to about 10% render speed gain;
(*) V-Ray RT GPU: Optimized system CPU memory usage for bitmap textures;
(*) V-Ray Toolbar: Changed the default alignment to floating for 3ds Max 2016 and later due to issues with default docking;
(*) VFB: Added VRAY_BLENDED_GUI environment variable that, when set to 0, allows to run the VFB in a separate thread like before, otherwise it runs in the 3ds Max main thread by default;
(*) VFB: Better contrast function that preserves the black and white points;
(*) VFB: The render region coordinates are stored normalized to the image size;
(*) VFB: The vfbControl MaxScript function supports loading of color correction files;
(*) VFB: The vfbControl MaxScript function does not cause the VFB to show anymore;
(*) VFB: The "Edit comment" window appears under the mouse cursor when shown;
(*) VFB: The "Close" button in the "Edit comment" window is changed to "Save and close";
(*) V-Ray Quick settings: Light cache's Pre-filter is no more affected;
(*) VRayCarPaint: Added max reflection depth control;
(*) VRayExposureControl: Added MaxScript access to the "active" and "processBG" options;
(*) VRayFastSSS2: Changed trace reflections to enabled by default;
(*) VRayHDRI: Allow negative values for the U/V Crop/Place parameters in VRayHDRI;
(*) VRayHDRI: Added option to generates IFL lists with full file paths rather than relative;
(*) VRayHDRI: Faster rendering of tiled textures when the tiled memory limit is reached;
(*) VRayHDRI: Improved elliptical filtering;
(*) VRayLight: Simplify the interface options layout;
(*) VRayProxy: Instancing for Alembic meshes is enabled by default;
(*) VRayScatterVolumeMtl: Improved calculations;
(*) VRayToon: Added support for layers in the include/exclude list;
(*) V-Ray Light Lister: Made the light names fields wider and the list is sorted by the lights names;
(*) .vrmesh exporter: Added support for VRayInstancer when "Export each mesh to separate file" option is selected;
(*) .vrscene exporter: The render state of objects is exported;
(*) Installer: Adding exceptions for applications and ports to the firewall;
(*) Lens analyzer: Added ability to generate texture for physical camera distortion map;
(*) ply2vrmesh: Preserve UV set names for .geo/.bgeo files;
Bug fixes:
(*) V-Ray: Creating VRayFur either from the V-Ray Toolbar or the menus, was not attaching it to the source object's transformation;
(*) V-Ray: Fixed a crash when loading Alembic files containing particles with invalid positions;
(*) V-Ray: Fixed a crash when rendering a scripted material that extends a 3ds Max native material;
(*) V-Ray: Fixed a crash when rendering primitives with no faces with Embree;
(*) V-Ray: Fixed crash when rendering absolutely straight, motion blurred hairs with Embree;
(*) V-Ray: Fixed hang if cancelling the render during irradiance map calculation phase when DR;
(*) V-Ray: Fixed a random crash at the end of a render if "Get resolution from MAX" option is unchecked;
(*) V-Ray: Fixed artifacts when rendering hairs with Embree;
(*) V-Ray: Fixed some of the quad menu items registering more than once;
(*) V-Ray: Fixed issue where toggling the "Default Lights" option also changed VFB resolution preset;
(*) V-Ray: Fixed unhandled exception when doing distributed rendering an animation with any of the irradiance map incremental modes;
(*) V-Ray: Standard 3ds Max materials were not rendering with VRayOverrideMtl;
(*) V-Ray: Writing output with the "Separate render channels" can be interrupted;
(*) V-Ray/V-Ray RT CPU: Removed occurring bright pixels with progressive sampling;
(*) VRayPhysicalCamera: Fixed wrong physical camera distortion when distortion map is used;
(*) VRayMtl: Fixed wrong shadows with opacity of VRayMtl in VRay2sidedMtl in VRayBlendMtl;
(*) V-Ray RT: 3ds Max UI was freezing during and for some time after render to texture with large resolutions;
(*) V-Ray RT: Added support for animated UVW coordinates;
(*) V-Ray RT: Animation frames were duplicated;
(*) V-Ray RT: Changing map channels during Active Shade was not re-exported;
(*) V-Ray RT: Divide shading subdivs was not exported;
(*) V-Ray RT: Fixed crash due to leaking animated mesh light meshes;
(*) V-Ray RT: Fixed crash when VRayLight has Bercon Noise or Bercon Wood texture;
(*) V-Ray RT: Fixed incorrectly exported displacement plugin when it is animated;
(*) V-Ray RT: Fixed incorrectly exported material names starting with digits;
(*) V-Ray RT: Fixed random hang during "Waiting for renderer..." stage when rendering as production renderer;
(*) V-Ray RT: Fixed some of the messages in the console appearing on the same line;
(*) V-Ray RT: Fixed VFB occasionally freezing during rendering;
(*) V-Ray RT: Mesh light was missing if "Replace mesh with light" was off;
(*) V-Ray RT: Render server may crash on exit if there is a physical camera in the scene;
(*) V-Ray RT: Refraction environment map was used when Reflection/Refraction environment are disabled;
(*) V-Ray RT: Removed unnecessary displaced mesh re-exports;
(*) V-Ray RT: Rendering stops after VRayMtl Displace weight is changed;
(*) V-Ray RT: Texmap animation was not exported when the texmap was attached to VRayDisplacementMod or Output map;
(*) V-Ray RT: The 3ds Max render windows have data from the wrong render element when VRayMtlSelect is used in production rendering;
(*) V-Ray RT: The DMC sampler frame data was not updated properly along animation, interfering with Lock noise pattern;
(*) V-Ray RT: The Generate caustics option in VRayWrapperMtl was not exported;
(*) V-Ray RT: The Lock noise pattern option was not exported properly;
(*) V-Ray RT: The SSS2 render element was not exported;
(*) V-Ray RT: The VFB always pops up when rendering with as production renderer, even if switched off;
(*) V-Ray RT: VRayLight with Composite map was rendered black when base layer transparency was 0.0;
(*) V-Ray RT: VRayLightMtl was always emitting on back side;
(*) V-Ray RT: VRayProxy was rendering with frames offset in ping-pong playback mode;
(*) V-Ray RT: Wrong Alpha channel when rendering as production renderer and native 3ds Max frame buffer is used;
(*) V-Ray RT CPU: The VRayEdgesTex Hidden edges option was ignored;
(*) V-Ray RT GPU: Added support for procedural textures attached to VRayLights;
(*) V-Ray RT GPU: Camera vignetting is applied on directly visible VRayLights in the Alpha channel;
(*) V-Ray RT GPU: Fixed crash when restarting the rendering session;
(*) V-Ray RT GPU: Fixed crash with VRayFastSSS2;
(*) V-Ray RT GPU: Fixed rendering of VRayFastSSS2 in the VRayLightSelect render element;
(*) V-Ray RT GPU: Fixed wrong refraction rendering with VRayVRmatMtl;
(*) V-Ray RT GPU: Fixed wrong shading with mapped reflection glossiness;
(*) V-Ray RT GPU: Instanced dome lights with different transformations render wrong;
(*) V-Ray RT GPU: Optimized displaced geometry memory usage and skipped unnecessary re-exporting;
(*) V-Ray RT GPU: Rect lights were producing incorrect shadow when lit by another rect light;
(*) V-Ray RT GPU: VRayLight direct light was clamped with Max ray intensity value;
(*) V-Ray RT GPU: VRayLights did not appear in VRaySelfIllumination render element;
(*) VFB: Curve color correction control is not updated when loading from file;
(*) VFB: Fixed messed image when switching from large image to a smaller one during comparison;
(*) VFB: No color corrections are applied in saved render output file;
(*) VFB: Some color correction parameters' values were not resetting;
(*) VFB: The RGB color is still restored from the lens effects source, even if the lens effects mode is "Render elements only";
(*) V-Ray Quick settings: Fixed issue preventing the loading of custom presets;
(*) Hair&Fur: Fixed wrong color of VRayHairInfoTex in VRayMtl on motion blurred hairs;
(*) Hair&Fur: Fixed occasionally wrong shading results (-1.#IND);
(*) VRay2SidedMtl: Fixed rendering black with "multiply by front diffuse" in certain situations;
(*) VRayClipper: Fixed a crash with multiple clippers one of which has material ID enabled when rendering with V-Ray RT;
(*) VRayDirt: Fixed result affected by the geometry inside the shaded object when invert normal is enabled;
(*) VRayFastSSS2: Fixed a crash when rendering with Object-based illumination map;
(*) VRayHairMtl: Wrong shading results when blended with VRayBlendMtl;
(*) VRayHDRI: Interpolation and filtering options are not working if "Clear cache on render end" is enabled;
(*) VRayIES: Fixed a crash on VRayIES color temperature change with disabled viewport shading;
(*) VRayInstancer: Cancelling a render during "Updating instances" causes a crash at the end of the render;
(*) VRayLensEffects: Glare mask was not working when using DR through network rendering jobs;
(*) VRayMetaball: Animated parameters of the VRayMetaball object do not update the preview in the viewport;
(*) VRayMetaball: Changing Particle inputs for VRayMetaballs via MaxScript doesn't refresh in UI automatically;
(*) VRayMtl: Fixed GTR/GGX wrong results when GTR tail falloff is different from 2.0;
(*) VRayMtl: Fixed GTR/GGX invalid results with glossiness value of 1.0;
(*) VRayMtl: The "Affect channels" option for refraction doesn't work when dispersion is enabled;
(*) VRayOrnatrixMod: Fixed a crash when using Bitmap texture with .ifl sequence for Thickness map in Render settings;
(*) VRayOrnatrixMod: Ox Render Settings were not applied to the exact group specified in the modifier;
(*) VRayOSLMtl/VRayOSLTex: Fixed the tab order for shader parameters controls;
(*) VRayPhysicalCamera: Camera tilt parameters are not properly updated in the viewport for hidden cameras;
(*) VRayProxy: Slow import of proxy meshes with the weld option on;
(*) VRayVRmatMtl: Fixed bug when exporting textures that have no tiling disabling and mapping type set to Explicit map channel;
(*) .vrscene exporter: Rendering exported animation scenes should append frame numbers to the output images;
(*) ply2vrmesh: Fixed conversion of PRT files with many particles;
Build 3.10.03 (official) (12 January 2015)
==============
Modified features:
(*) V-Ray RT GPU: Added support for VertexColor texture;
(*) V-Ray RT GPU: Basic support for rendering VRayDirt texmap;
(*) VRayMetaball: Added support for MaxScript vector color source;
(*) VRayProxy: Force first map channel option disabled by default;
(*) .vrmesh viewer: Added a slider controlling the point size of particles;
(*) .vrmesh viewer: Enabled OpenGL point smoothing only when the point size is greater than 1.0;
Bug fixes:
(*) V-Ray: Fixed 3ds Max 2015 with Extension 2 crash on remote DR hosts;
(*) V-Ray: Fixed hairs smooth normals rendering with V-Ray Standalone;
(*) V-Ray: Fixed MaxScript VFB functions not working when V-Ray RT set as production renderer;
(*) V-Ray RT: Added export of GI ambient occlusion parameters;
(*) V-Ray RT: Fixed export of "sample lookup" Irradiance Map parameter;
(*) V-Ray RT: Fixed not exporting the default geometry type for objects with type set to Default in the V-Ray object properties;
(*) V-Ray RT GPU: Fixed crash when UVW coordinates are invalid;
(*) V-Ray RT GPU: Fixed crash with refractive overlapping faces;
(*) V-Ray RT GPU: Fixed Light Cache loading on DR hosts;
(*) VFB: Apply color corrections even when rendering to file;
(*) VFB: Fixed crash caused by NaN output values with Curve color correction;
(*) VFB: Fixed wrong time stamp when loading images from history;
(*) VRayClipper: Fixed artifacts near the edges of intersection surfaces;
(*) VRayHDRI: Fixed "Match Bitmap Size as Closely as Possible" 3ds Max option to work for VRayHDRI with Legacy Direct3D driver;
(*) VRayHDRI: Fixed viewport preview not working for map channels differing from 1;
(*) V-Ray RT: Fixed crash when disc light has VRayColor for texture;
(*) V-Ray RT: Fixed issue with multiple disc lights with different colors rendering only the color of the first light;
(*) VRayProxy: Fixed crash with displacement when no vertex normals are present;
(*) ply2vrmesh: Fixed conversion from Alembic particles, that was causing crash during rendering;
Build 3.10.02 (official) (15 December 2014)
==============
Bug fixes:
(*) V-Ray: Fixed random crashes due to Windows messages processing, happening mostly with 3ds Max 2012, but not only;
(*) V-Ray: Fixed wrong rendering of dynamic geometry with opacity using Embree;
(*) V-Ray: Work around Royal Renderer's renderer window handling;
(*) V-Ray RT: Fixed crash with scenes with many plugin instanced objects;
(*) V-Ray RT: Fixed crash when rendering as production renderer with Max.vray UI preset is selected;
(*) V-Ray RT: Fixed random crash in CUDA engine;
(*) V-Ray RT: Fixed random hang during "Starting RT render server..." phase;
(*) V-Ray RT: Redirected log messages to appear in the Message Log window for production renderer;
(*) V-Ray RT CPU: Fixed rendering hanging at Light Cache pass when using SSS2 on CUDA CPU;
(*) V-Ray RT GPU: Fixed darkening in corners when using the light cache with "retrace" option;
(*) V-Ray RT GPU: Fixed not reflecting highlight glossiness;
(*) VRayInstancer: Fixed crash when the source object(s) do not have any materials applied;
(*) VRayMtl/VRayLight: Fixed crash on 3ds Max 2012 and older when showing the DMC samples;
(*) VRayPhysicalCamera: Bitmap aperture was producing black renders;
(*) VRayScannedMtl: Fixed license checkout fail in DR mode;
(*) VRayScannedMtl: Fixed memory leak when no input file was provided;
(*) setvrlservice: Fixed help text for "-password" option;
Build 3.10.01 (official) (November 2014)
==============
New features:
(*) V-Ray: Further optimizations for render speed;
(*) Updated to OpenEXR 2.2.0 and added new DWA compression options to VRayOptionsRe;
(*) Support for point cloud rendering in 3ds Max 2015;
(*) Built-in DMC samples calculator for VRayLight, VRayMtl and brute force GI;
(*) .vrmesh viewer: Added a .vrmesh viewer tool for previewing .vrmesh and Alembic files in a standalone OpenGL application;
(*) Embree: Update to Embree 2.3;
(*) Embree: Proxies and instances can now be accelerated by Embree;
(*) V-Ray: Added "GI filter multiplier" option to the Global switches rollout to control texture filtering for GI rays for VRayHDRI;
(*) V-Ray: Embree can now accelerate hair rendering for Ornatrix and HairFarm;
(*) V-Ray: Secondary matte environment background slot to control the appearance of matte objects in reflections/refractions;
(*) V-Ray: When created, V-Ray will automatically load a preset named "default" if there is one (allows for customized default values);
(*) V-Ray RT: Added support for the Mask texture map;
(*) V-Ray RT: Support for Carbon Scatter;
(*) V-Ray RT: Support for the V-Ray VFB for ActiveShade session;
(*) V-Ray RT CPU: Support for the VRayClipper object;
(*) V-Ray RT CPU: Support for Ornatrix and HairFarm rendering;
(*) V-Ray RT GPU: Support for using the light cache for GPU rendering;
(*) V-Ray RT GPU: Support for coherent tracing (may improve rendering performance);
(*) V-Ray RT GPU CUDA: Support for the nVidia Maxwell GPU architecture;
(*) V-Ray RT GPU CUDA: Support for the VRayFastSSS2 material;
(*) V-Ray RT GPU CUDA: Initial support for hair rendering for Ornatrix and HairFarm;
(*) V-Ray RT GPU CUDA: On-the-fly recompilation of the GPU kernel to include only features used by the particular scene;
(*) VFB: Ability to dock/undock History window and Color Corrections window to the main VFB window;
(*) VFB: Added highlight burn color correction to the VFB;
(*) VFB: Added "background image" color correction to the VFB;
(*) VFB: Added white balance color correction;
(*) VFB: Added the ability to save multi-channel .vrimg and OpenEXR files from the VFB UI;
(*) VFB: Added the ability to load arbitrary file formats in the V-Ray VFB for post-processing;
(*) VRayInstancer: Implement a new geometric plugin for instancing objects on a ParticleFlow and other particle systems;
(*) VRayHDRI: Added image preview in the file open dialog;
(*) VRayHDRI: Added controls to specify UDIM/UVTILE tiles for the preview in material editor;
(*) VRayHDRI: Added support for elliptical texture filtering;
(*) VRayScatterVolumeMtl: Greatly improved calculations; ability to use the light cache;
(*) VRayScannedMtl: Support rendering of scanned real-world BRDF materials;
(*) VRayProxy: Support for hair and particle instances;
(*) VRayProxy: Support for subdivision objects in Alembic files using OpenSubdiv;
(*) VRayLight: Disc light shape;
(*) VRayLight, VRayIES, VRaySun: Added parameters to control the diffuse and specular contributions separately;
(*) VRayLightSelect render element: Added "mode" parameter to allow extracting the full/raw/diffuse/specular contribution of specific lights;
(*) VRayMtl: Added GGX BRDF model;
(*) VRayMtl: Added clip opacity mode option for faster rendering of trees etc;
(*) VRayMultiSubTex: Extended with new randomized modes for choosing colors;
(*) VRayVelocity render element: Added include/exclude list;
(*) ply2vrmesh: Added export options to export specified frames to separate files;
(*) ply2vrmesh: Added Alembic frame offset output to the files;
(*) ply2vrmesh: Added option to merge two or more .vrmesh files into one;
(*) vrimg2exr: Added -multiPart option to vrimg2exr that produces an OpenEXR 2 file with each render element in its own "part";
Modified features:
(*) V-Ray: Added an option to open the V-Ray messages window on error or warning only;
(*) V-Ray: Added by Object IDs selection method for Render mask;
(*) V-Ray: Added MaxScript access to the Trace sets include/exclude flag;
(*) V-Ray: Added %numPasses and %numSubdivs stamp keywords;
(*) V-Ray: "Camera Motion Blur" is controlled independently on "Motion Blur" setting;
(*) V-Ray: Embree enabled by default;
(*) V-Ray: Improved render speed when not using any render elements;
(*) V-Ray: Light cache "Use for glossy rays" option is enabled by default;
(*) V-Ray: Optimized hair rendering in general;
(*) V-Ray: Reduced memory usage for hair and particles;
(*) V-Ray: Renamed the "Time independent" option to "Lock noise pattern" in the DMC sampler rollout;
(*) V-Ray: The default GI methods are set to Brute force/Light cache;
(*) V-Ray: The default image sampler set to Progressive;
(*) V-Ray: The image sampler parameters rollout is unfolded by default;
(*) V-Ray: VFB is cleared always when doing network rendering with render mask;
(*) V-Ray RT: Added support for animated rotation of VRayHDRI;
(*) V-Ray RT: Added support for the 3ds Max default lights in production mode;
(*) V-Ray RT: Added support for VRayHairInfoTex;
(*) V-Ray RT: Added support for VRayLensEffects object selection (Intensity, Object ID and Material ID);
(*) V-Ray RT: Adjust the width of the ActiveShade renderer UI to match the standard width of the production renderer;
(*) V-Ray RT: Clear the VFB when the camera is moved;
(*) V-Ray RT: Frameless progressive and RT rendering, which provides for earlier preview passes;
(*) V-Ray RT: Implemented export of the Area AA filter settings to .vrscene files;
(*) V-Ray RT: Improved refresh speed;
(*) V-Ray RT: Properly show statistics with region renders;
(*) V-Ray RT: Removed the Show Mask option from the user interface, the mask is written in VRaySampleRate render element for the progressive sampler;
(*) V-Ray RT: Remove ActiveShade related settings from the UI when used as production renderer;
(*) V-Ray RT: When V-Ray RT is used as a production renderer, hide unused render settings;
(*) V-Ray RT GPU: Added support for Crop/Place parameters of the Bitmap texture;
(*) V-Ray RT GPU: Added support for the Flip Red/Green options of the standard Normal Bump texmap;
(*) V-Ray RT GPU: Added support for the Visibility parameter in the 3ds Max Object properties;
(*) V-Ray RT GPU: CUDA driver API errors are replaced with more meaningful error messages;
(*) VFB: Improved anaglyph stereoscopic preview to reduce retinal rivalry;
(*) VFB: Improved initialization speed of the History window when there are a lot of images in the history;
(*) VFB: The vfbControl MaxScript function returns values for the commands that have states;
(*) VFB: Made the History window compliant with the 3ds Max color theme;
(*) .vrscene exporter: Added combo box to select between Scene Animation/Frame range, the latter remembers the start/end values;
(*) VRay2SidedMtl: Added ability to filter the translucency effect through the diffuse color of the front-facing side;
(*) VRayClipper: More robust and faster algorithm is used;
(*) VRayDirt: Added "double sided" option;
(*) VRayDirt: The distribution parameter can now take negative values for more defined edges;
(*) VRayFastSSS2: Added opacity texture slot;
(*) VRayHairFarmMod and VRayOrnatrixMod: Faster rendering of hair;
(*) VRayHDRI: Added MaxScript access to "coords" parameters;
(*) VRayLight: Added the ability to display the light name in the viewport;
(*) VRayLight: Somewhat faster sampling of rectangle lights;
(*) VRayMtl: Multiple layers of glass rendered with noise;
(*) VRayOSLMtl/VRayOSLTex: Improved shader cache logic, now the compiled shaders reside entirely in a memory buffer;
(*) VRayOSLMtl/VRayOSLTex: Removed dependency of shader name on the shader file name;
(*) VRayProxy: Export texture coordinates for .vrmesh preview, if preview mesh is specified;
(*) VRayProxy: Same proxies are automatically instantiated;
(*) VRayProxy: Show proxy color set names in Vertex Color texture "Channel Name" list;
(*) VRayProxy: Show the extra color channels from Alembic files in the "Channel Name" drop-down of Vertex Color maps applied to the proxy object;
(*) VRayProxy: Support for Material ID channel when rendering with point clouds;
(*) VRayShadow: Made the U, V, W Area shadow sizes animatable in the VRayShadows params rollout;
Bug fixes:
(*) Progressive sampler: Adaptive image sampling based on the Noise threshold did not work correctly;
(*) Progressive sampler: Fixed crash with region rendering and sample rate render element;
(*) Progressive sampler: Switch to sRGB color mapping for AA, leading to faster sampling;
(*) Crashes with building the SD tree in specific scene;
(*) Render mask was not exported to .vrscene files;
(*) DR: X-Ref scenes were not transferred with DR option "Transfer missing assets";
(*) Fixed incorrect depth with camera motion blur for deep image output;
(*) Fixed 3ds Max crashes when pressing the "Last VFB" button with V-Ray RT set as Production renderer;
(*) Fixed a crash with "Render to fields" enabled on 3ds Max 2012;
(*) Fixed unhandled exception error when rendering geometry imported from Revit;
(*) Fixed render crash with ProBoolean scene geometry;
(*) Fixed slow SD tree build on many-core machines;
(*) V-Ray: DR hosts saved in scene were appended to the hosts list and used for consequent renderers;
(*) V-Ray: Fixed Embree crash on AMD machines;
(*) V-Ray: Fixed Embree crashes with specific scenes;
(*) V-Ray: Fixed incorrect rendering of 3ds Max Populate with motion blur with Embree;
(*) V-Ray: Fixed a crash when rendering a scene with ParticleFlow that is not generating geometry;
(*) V-Ray: Fixed a crash with VRayFur density map when rendering with V-Ray RT or Standalone;
(*) V-Ray: Fixed imageSampler_renderMask_texmap MaxScript property name;
(*) V-Ray: Fixed issue where VRayMtl's "Affect all channels" affects matte surfaces visible through refractive objects;
(*) V-Ray: Fixed light leaks when rendering bump mapping on surfaces that face away from the light;
(*) V-Ray: Fixed Render mask with Light Cache as secondary GI engine, causes darker final result;
(*) V-Ray: Fixed rendering wrong object when render selection mask is used with object that has Renderable property disabled;
(*) V-Ray: Fixed tiled EXR clipping to half-float precision;
(*) V-Ray: Fixed wrong error message "error: Auto-backup is enabled at file..." appearing when license is not found;
(*) V-Ray: Fixed wrong Irradiance Map buckets appearing from the DR render hosts;
(*) V-Ray: MaxScript V-Ray ".imageSampler_normal_threshold" parameter's name was ".imageSamper_normal_threshold";
(*) V-Ray: Removed artifacts caused by overlapping geometry with disable Visible To Camera option for hairs;
(*) V-Ray: Strand index was not returned to shaders (e.g. Ox Hair);
(*) V-Ray RT: Adaptive image sampling based on the Noise threshold did not work correctly;
(*) V-Ray RT: Added support for the color mode parameter;
(*) V-Ray RT: Camera movement was not updated if motion blur Duration was smaller than 1.0;
(*) V-Ray RT: Fixed no motion blur when the rendered frame is the last of the range and the keyframe is beyond the range;
(*) V-Ray RT: Fixed progress window update;
(*) V-Ray RT: Fixed rendering of scenes containing objects with many primitives and many texture mapping channels at the same time;
(*) V-Ray RT: Fixed updating of GI depth parameter;
(*) V-Ray RT: Fixed wrong camera field of view with network rendering;
(*) V-Ray RT: Hair is rendered with preview counts even when using V-Ray RT as production renderer;
(*) V-Ray RT: Rendering was not finished when Don't render (just export) option was enabled;
(*) V-Ray RT: The "Scatter coeff" and "Fwd/bck coeff" parameters of VRayMtl are swapped;
(*) V-Ray RT: The "Min shading rate" parameter was not exported to .vrscene files;
(*) V-Ray RT: VRayFur was exported with wrong coordinates instead of the Source object's;
(*) V-Ray RT: VRayHairMtl was not listed with compatible materials in the material editor;
(*) V-Ray RT: VRaySun was replaced by another object, when linked to it;
(*) V-Ray RT: When "dynamic tesselation" was turned on, the hairs UVs were lost;
(*) V-Ray RT: When V-Ray RT was used as a production renderer, output images were saved without alpha channel;
(*) V-Ray RT GPU: CUDA engine could not render VRayFlakesMtl unless VRayCarPaintMtl is was present in the scene;
(*) V-Ray RT GPU: Did not fully utilize the GPU after certain noise level was reached;
(*) V-Ray RT GPU: Direct light render elements were rendering black if GI depth was 0;
(*) V-Ray RT GPU: Falloff texture was rendering wrong (greenish);
(*) V-Ray RT GPU: Fixed crash with V-Ray RT GPU on scenes with more than 100 lights;
(*) V-Ray RT GPU: Fixed crash with Normal map assigned to Mix map that is assigned to Bump map slot;
(*) V-Ray RT GPU: Fixed crash with VRayOSLMtl;
(*) V-Ray RT GPU: Fixed handling of environment override maps intensity multipliers;
(*) V-Ray RT GPU: Fixed inverted bump effect when using bitmap in VRayNormalMap;
(*) V-Ray RT GPU: Fixed memory leak;
(*) V-Ray RT GPU: Fixed Fresnel texmap shading;
(*) V-Ray RT GPU: Fixed render server crash when changing materials of VRayProxy;
(*) V-Ray RT GPU: Fixed some render elements cause others data shift in the wrong channel;
(*) V-Ray RT GPU: Global illumination BF/LC setup was rendering differently than on the CPU;
(*) V-Ray RT GPU: Multi/Sub-Object material was not wrapping the IDs for static meshes;
(*) V-Ray RT GPU: VRayMtls bump multiplier was not working with VRayNormalMap;
(*) V-Ray mesh exporter: Fixed crash when exporting point clouds with "lowest level point size" < 1.0;
(*) V-Ray mesh exporter: Particle systems were not exported with the "Export all selected objects in a single file" option;
(*) V-Ray Toolbar: Button were not working after 3ds Max Custom UI Layout load/reset;
(*) VFB: Edit boxes accept values without pressing enter;
(*) VFB: Fixed crash with Lens effects and active link to PDPlayer when an update occurs;
(*) VFB: Fixed lag when clicking between the VFB and other 3ds Max windows;
(*) V-Ray Bitmap to V-RayHDRI converter: Fixed error when converting bitmaps to tiled EXR;
(*) V-Ray Light Lister: Fixed an issue with light temperature, not handling very low values;
(*) VRayBPTracer: Fixed calculation errors causing NAN results;
(*) VRayBPTracer: Fixed crash with particular scenes;
(*) VRayClipper: The clipper showed up with ambient occlusion;
(*) VRayClipper: The clipper affected objects from its Exclude list even when it is hidden;
(*) VRayClipper: There is ambiguous situation with instancing, rendering the last copy only;
(*) VRayColor: Color swatch and gamma were not displayed as Additional Params in the Slate material editor;
(*) VRayFastSSS2: Fixed crash when rendering the object has Dent texmap for displacement;
(*) VRayFur: Fixed fur placement on "Selected faces" for 3ds Max 2014/2015;
(*) VRayHDRI: EXR textures are always loaded as 32-bit floating point;
(*) VRayHDRI: Fixed crash with IFL input when saving in a material library;
(*) VRayHDRI: Fixed Crop/Place not working;
(*) VRayHDRI: Fixed overbright pixels occurring with specific texture values;
(*) VRayHDRI: The texture cache size for tiled textures in VRayHDRI did not work correctly for values over 2 GB;
(*) VRayLight: Fixed incorrect rendering of Dome lights with scaling, they should not take it into account;
(*) VRayMtl: Fixed Self-illumination multiplier value not taken into account;
(*) VRayOSLTex: Fixed crash when used as environment texture;
(*) VRayPhysicalCamera: Tilt/Shift parameters were not reflected in the viewport when loading a scene;
(*) VRayProxy: Cannot select in the viewport if there is a recorded preview mesh that falls outside the render-mesh bounding box;
(*) VRayProxy: Fixed crash when opening a scene containing a proxy created from an empty group;
(*) VRayProxy: Fixed incorrect UVW coordinates with point clouds;
(*) VRayProxy: The Alembic subdivision parameters were the same for all proxies;
(*) VRaySkinMtl: Fixed textured scatter radiuses not taken into account;
(*) img2tiledexr: Alpha channel was created even if there was not such in the input image;
(*) img2tiledexr: Fixed wrong pixel aspect in the output image;
Build 3.00.08 (official) (16 September 2014)
==============
Modified features:
(*) V-Ray scene converter: Added option to convert the standard cameras to VRayPhysicalCamera;
(*) V-Ray Quick settings: Added preset delete button;
(*) VRayDistanceTex: Replaced the texmap preview in the material editor slot with a generic but faster rendering one;
(*) VRayFastSSS2: Added color mode control;
(*) VRayHairMtl: Added light_multiplier parameter;
(*) VRayMeshGeom: Updated V-Ray SDK example project;
(*) VRayOSLMtl/VRayOSLTex: Added support for tweak parameters tooltips display in material editor;
(*) VRayOSLMtl/VRayOSLTex: Made .osl the default file extension;
(*) VRayProxy: Added support for UV channels with negative indices;
Bug fixes:
(*) VRayBPTracer: Fixed a crash in a specific scene;
(*) Fixed artifacts in certain situations with irradiance map and area lights with "Affect reflections" turned off;
(*) V-Ray: Added "facesPerVoxel" and "oneVoxelPerMesh" parameters to the .vrmesh exporter;
(*) V-Ray: Fixed a crash when reading mip-map levels for non-square textures;
(*) V-Ray: Fixed a crash when rendering geometry with incorrect faces;
(*) V-Ray: Fixed a crash when rendering objects with Linked XForm and motion blur;
(*) V-Ray: Fixed a crash when rendering with empty layer as render selection mask;
(*) V-Ray: Fixed a crash when switching RT and Production after changing VRayColor parameters while RT was running;
(*) V-Ray: Fixed a crash with XMesh having very large surface normals;
(*) V-Ray: Fixed a random crash in scenes saved with region rendering enabled;
(*) V-Ray: Fixed artifacts when rendering with mapped IOR;
(*) V-Ray: Fixed crash with VRayPtex due to incorrect mesh data;
(*) V-Ray: Fixed memory allocation for non-tiled bitmaps;
(*) V-Ray: Fixed rare crash with progressive image sampling initialization;
(*) V-Ray: Fixed rare crash with progressive image sampling and noise threshold greater than 0.0;
(*) V-Ray: Fixed Embree rendering on machines with lower versions of SSE support;
(*) V-Ray: Fixed export of multiple splines to .vrmesh through MaxScript;
(*) V-Ray: Optimized geometry traversing on multi-core machines;
(*) V-Ray: Fixed "No GI on other mattes" option;
(*) V-Ray: Fixed "Max ray intensity" not working for the first glossy reflection;
(*) V-Ray: Fixed rendering of "Matte for reflect/refraction" objects;
(*) .vrscene exporter: Added point cloud export parameters;
(*) .vrscene exporter: Fixed animation settings persistence between export sessions;
(*) .vrscene exporter: Frame range is not written into .vrscene files when exporting animations;
(*) .vrscene exporter: The "Strip paths" option didn't affect VRayProxy objects;
(*) .vrscene exporter: Some options didn't work as expected;
(*) V-Ray RT: Animated "focus distance" parameter was not exported;
(*) V-Ray RT: Fixed a crash when ActiveShade is rendering simultaneously with material editor's swatches;
(*) V-Ray RT: Fixed color mapping improperly applied twice when sub-pixel was enabled;
(*) V-Ray RT: Fixed the "Make V-Ray RT Animation Preview" command to save images when rendering with VFB;
(*) V-Ray RT: Fixed the On parameter support for 3ds Max lights;
(*) V-Ray RT: Fixed rendering sequence through animated camera, subsequent frames were wrong;
(*) V-Ray RT GPU: Fixed a crash with animated meshes, during ActiveShade session;
(*) V-Ray RT GPU: Fixed a crash with animated proxies, during ActiveShade session;
(*) V-Ray RT GPU: Fixed an issue causing lights disappearance when moving dynamic geometry during ActiveShade rendering;
(*) V-Ray RT GPU: Fixed slow "Compiling geometry" with Forest Pro;
(*) V-Ray RT GPU: "Trace depth" parameter was ignored;
(*) V-Ray RT CPU: VRayFastSSS2 with raytraced single scattering and Direct light renders differently from production renderer;
(*) V-Ray Standalone: VFB history autosave was always enabled;
(*) V-Ray Quick settings: Fixed non-Quick Settings custom presets handling;
(*) V-Ray VFB: Ability to set the bloom "shape" parameter for the lens effects to larger values that 40;
(*) V-Ray VFB: Add a #hide keyword to the vfbControl() command to close the VFB after a command is executed;
(*) VRayClipper: Fixed include/exclude with grouped objects and hairs;
(*) VRayFastSSS2: Fixed incorrect results with raytraced multiple scattering and raytraced single scattering;
(*) VRayHairFarmMod: Fixed a crash when rendering multiple hair instances;
(*) VRayLight: Fixed artifacts occurring with irradiance map and "affect reflections" in certain situations;
(*) VRayLightMeter: Fixed viewport representation in 3ds Max 2015;
(*) VRayOrnatrixMod/VRayHairFarmMod: Fixed velocity render element;
(*) VRayOSLMtl/VRayOSLTex: Fixed not-working "Open in External Editor" command for 3ds Max 2012 and previous;
(*) VRayPhysicalCamera: Fixed undo of "Guess vert/horiz tilt" buttons;
(*) VRayProxy: Fixed artifacts when rendering with motion blur;
(*) VRayProxy: Prevent unneeded reading proxy particle widths for preview;
(*) VRayStereoscopic: Render elements were outputting left channel only image files through 3ds Max rendered image window;
Build 3.00.07 (official) (22 May 2014)
==============
Bug fixes:
(*) V-Ray: "Direct visualization" of the caustics photon map does not work properly with VRayEnvironmentFog;
(*) V-Ray: Freeze at render start with memory frame buffer and very large resolutions;
(*) VRayProxy: Fixed crash with Nitrous in 3ds Max 2015 with a scene created with an older version of V-Ray;
(*) VRayStereoscopic: Fixed crash when outputting Deep EXR with "Previous render" set to anything but "Unchanged";
Build 3.00.06 (official) (5 May 2014)
==============
New features:
(*) Support for 3ds Max 2015;
(*) Added VRayPointParticleMtl material for shading point particles from .vrmesh/Alembic files;
Modified features:
(*) V-Ray: Added option to the .vrmesh exporter to automatically create a Multi/Sub-Object material when exporting multiple objects in a single file;
(*) V-Ray RT: Added lights include/exclude lists support;
(*) V-Ray RT: Added statistics when using the VFB;
(*) V-Ray RT: Implemented showing Safe Frame when rendering in a viewport;
(*) VRayProxy: Added option to render particles as points;
(*) VRayProxy: Added option to enable/disable Alembic full names support in the visibility lists;
(*) VRayProxy: Added support for hair and particles color channels from Alembic;
(*) VRayProxy: Make the "Animation offset" parameter animatable;
(*) VRayBump2Normal is now included in the V-Ray installation;
(*) VFB: Added support for the "track mouse" option while rendering for progressive sampling and V-Ray RT;
(*) VFB: The Lens Effects 3ds Max Effect plugin settings are now applied only when the 3ds Max rendered image window is used, as it clashes with the VFB Lens Effects settings;
(*) VFB: Lens effects - the default glare type changed to "From render camera";
(*) VFB: When the "mono" button of the VFB is pressed, the computed intensity is now based on the selected R/G/B components only;
(*) VRayVRmatMtl: Material exporter support for VRayBlendMtl;
(*) VRayVRmatMtl: Material exporter support for Checker and Falloff textures;
Bug fixes:
(*) Global subdivs multiplier should be able to go down to zero;
(*) Hair&Fur/VRayOrnatrixMod/VRayHairFarmMod: Fixed assigned materials order when rendering with multiple hair nodes and having some of them hidden;
(*) Fixed a MaxScript system exception error when cancelling the creation of a VRayLight from the V-Ray toolbar;
(*) Fixed issues with VRayLights and FumeFX with illumination map;
(*) Embree: Fixed a crash with XMesh and motion blur;
(*) DR: Rendering in DR mode with "Use local host" unchecked demanded a render node license;
(*) DR: The "Save hosts in scene" option was not always working correctly when rendering with DR through Backburner;
(*) V-Ray: Prevent raw image output, when enabled but empty path is provided;
(*) V-Ray: Reflection/Refraction trace sets' Clear button was cleaning both of the lists;
(*) V-Ray: Reflection/Refraction trace sets were not working in inclusive mode;
(*) V-Ray RT: Fixed a crash when undoing delete of Forest Pro geometry while Active Shade rendering;
(*) V-Ray RT: Fixed support of Material Frequency Particle Flow operator when rendering as production renderer;
(*) V-Ray RT: Progressive sampler settings were not exported in .vrscene files;
(*) V-Ray RT: VRayParticleTex was not translated;
(*) V-Ray RT: Region rendering with the V-Ray VFB did not work when using V-Ray RT as production renderer;
(*) V-Ray RT: The translucency parameters of VRayMtl are not exported;
(*) V-Ray RT/GPU: Lens effects source channel was incorrect when re-rendering as production renderer;
(*) VRayBPTracer: Bucket outlines left in VFB after rendering end;
(*) VRayDisplacementMod: Fixed a very slow rendering when Noise texture with animated parameter was used;
(*) VRayClipper: Fixed clipper's material channel ID appearance in MultiMatte render element;
(*) VRayGLSLMtl/VRayGLSLTex: Fixed smoothstep output values outside the interpolation range;
(*) VRayGLSLMtl/VRayGLSLTex: Newly opened shaders were not added to the recent files history after clearing history;
(*) VRayOSLMtl/VRayOSLTex: Newly opened shaders were not added to the recent files history after clearing history;
(*) VRayOSLTex: Fixed crash when assigned to dome VRayLight;
(*) VRayProxy: Fixed crash with corrupt .vrmesh files with large number of voxels;
(*) VRayProxy: Fixed wrong rendering of multiple instances with particles/hairs;
(*) VRayProxy: Optimized loading of scene with many Alembic proxies;
(*) VRayProxy: Optimized preview voxel loading routine;
(*) VRayProxy: Skip proxy preview calculations if zero number of faces/hairs/particles is provided;
(*) VRayPtex: Changing PTex cache size had no effect on rendering, 100 MB was always used;
(*) VRayPtex: Added an option for turning off anisotropic filtering for PTex textures;
(*) VRayStereoscopic: Rendering shade map sequences could cause crashes;
(*) VRayIES: Fixed crash after VRayIES light was created in 3D snap mode and 3ds Max was Reset;
(*) VRayLight: Fixed "Lock to dome orientation" option to work for nested textures;
(*) VFB: V-Ray did not write .vrimg/.exr files if "Generate preview" was enabled, and "Memory frame buffer" was turned off;
(*) VFB: The progressive sampler was not creating a raw .vrimg/.exr file;
(*) VFB: The Lens Effects were not applied to images loaded from the history;
(*) VFB: The Lens Effects were not stored in the output file;
(*) VRayExtraTex: Cloning VRayExtraTex element didn't clone the include/exclude list;
(*) VRayGLSLMtl/VRayGLSLTex: Ensure all user defined global variables are initialized to zero;
(*) VRayGLSLMtl/VRayGLSLTex: Shader source files were not shown in the Asset Tracker;
(*) VRayOSLMtl/VRayOSLTex: Shader source files were not shown in the Asset Tracker;
(*) vrimg2exr: Fixed batch conversion output names generation;
Build 3.00.05 (official) (7 April 2014)
==============
Bug fixes:
(*) Fixed more cases of stuck buckets with GI;
(*) Wrong render results when using camera DOF and motion blur at the same time;
(*) V-Ray RT GPU: OpenCL engine was not working;
(*) VRayPhysicalCamera: Fixed camera creation unhides hidden lights;
Build 3.00.04 (official) (3 March 2014)
==============
Modifed features:
(*) VFB: The lens effects sliders position can be set by mouse click;
(*) VRayLight: Added Affect alpha option for the dome lights;
Bug fixes:
(*) Fixed stuck buckets due to long GI paths in certain cases;
(*) Fixed stuck buckets with dynamic geometry with mixed static and motion-blurred geometry;
(*) Fixed texmap slots of some of the V-Ray texmaps did not refresh immediately when a new map is connected to them;
(*) Fixed NaN pixels in certain cases with Noise texture used as displacement map on a large plane;
(*) Fixed NaN pixels in certain scenes with 3ds Max Fog atmospheric effect;
(*) Fixed NaN pixels when a bump texture returned a NaN normal;
(*) Updated DLL version numbers;
(*) Improved motion blur raycast accelerator for fast rotating objects;
(*) Fixed rare crashes when preparing scenes with many mesh lights;
(*) VRayOrnatrixMod and VRayHairFarmMod: Fixed different dynamic tessellation with and without motion blur;
(*) VRayPhysicalCamera: LENS files were not auto-transferred for DR;
(*) VFB: Apply inverse gamma correction when loading an image with 8-bit colors;
(*) VFB: Color balance and HSL corrections were applied after display corrections like sRGB instead of before;
(*) VFB: Fixed crash with curve color correction when there were NaN pixels in the image;
(*) VFB: Color balance correction could produce strange results with HDR colors;
(*) VFB: Fixed crash with deep output in certain situations;
(*) VFB: Fixed global presets loading the sRGB/ICC button state;
(*) VFB: Fixed a crash when loading image after 3ds Max reset;
(*) VFB: Lens effects were applied twice when changing the Mode and Type settings;
(*) VFB: Lens effects were not applied on images loaded from the VFB history;
(*) VRayHairMtl: Fixed cut-off look of the material in the Material Editor;
(*) Render mask: Further improvements with multithreading;
(*) Render mask: Disabled GI preview to prevent artifacts along the selection borders;
(*) VRayClipper: Fixed unexpected behavior when linked to other objects;
(*) VRayMap: Artifacts with environment override in the texture;
(*) V-Ray RT CPU: Phoenix FD did not update in mesher mode when changing frames;
(*) V-Ray RT CPU: Stereo mode did not work correctly;
(*) V-Ray RT GPU: Crash when trying to render an object with GLSL material;
(*) V-Ray RT GPU: Fixed bump mapping with Fresnel reflections;
(*) V-Ray RT GPU: Fixed bump mapping with tiled texture;
Build 3.00.03 (official) (17 February 2014)
==============
Bug fixes:
(*) Render mask: Improved performance with threads number scaling;
(*) Fixed slower rendering of scenes with dynamic meshes on many-core machines compared to V-Ray 2.4;
(*) Fixed updating of texmap buttons on some V-Ray texmaps when connecting them in slate material editor;
(*) Fixed crash when rendering with 3ds Max frame buffer, V-Ray Stereoscopic's "Adjust resolution" enabled and DR;
(*) Fixed crash with the "Previous render" option in the render settings when render elements were enabled;
(*) Fixed issue where the "Check for missing maps" option was breaking the animation export for particle systems;
(*) Fixed NaN pixels in certain cases when a 3ds Max Bitmap is used as a spherical environment;
(*) Fixed long irradiance map calculation times in specific cases with matte objects and "Retrace" light cache option enabled;
(*) VRayHDRI: did not work with the Default Scanline renderer with mapping channels different from 1;
(*) VRayUserColor/VRayUserScalar: User properties for standalone plugin were not read correctly;
(*) VRayVRmatMtl: Fixed crash in the VRMat editor in certain builds when previewing materials in the editor;
(*) VRayLightMtl: A helper meshlight was not created in the same layer as the object's when "Direct illumination" was on;
(*) VRayObjectSelect: Fixed displaying of include/exclude lists editor on vrayVFB check/uncheck;
(*) V-Ray RT: Fixed issue where rendering particle systems was breaking the rendering of motion blur;
(*) V-Ray RT: VRayHDRI was not working as bump map;
(*) V-Ray RT GPU: Fixed crash in V-Ray standalone when moving dynamic geometry with motion blur enabled;
(*) V-Ray RT GPU: Fixed driver crash with dynamic motion blurred geometry;
(*) V-Ray RT GPU: Fixed artifacts with area lights;
Build 3.00.02 (official) (07 February 2014)
==============
Modifed features:
(*) vrimg2exr: increase the default buffer size to 100 MB to speed up conversions;
Bug fixes:
(*) Installer: Fixed previous installation license settings acquisition, local license was assumed always;
(*) Render mask: Fixed rendering with DR;
(*) "V-Ray VFB" quad menu command was not showing the VFB in ActiveShade mode;
(*) V-Ray: Fixed handling of tiled textures with mip-map levels that fit into one tile as produced by txmake;
(*) V-Ray: Fixed rare crash when cancelling a render with tiled textures;
(*) V-Ray: The render region height parameter was not always updated correctly when locked to the width;
(*) VRayHDRI: Fixed slower reading of OpenEXR files compared to previous V-Ray versions;
(*) VRayHDRI: Fixed a crash with PSD textures with all layers hidden;
(*) VRayMtlWrapper: Fixed crash when a Multi/Sub-Object material is used as a base material;
(*) VRayBPTracer: Fixed rendering of camera motion blur;
(*) VRayGLSLMtl/VRayGLSLTex: Fixed crash with "discard" statement when using uniform global variables;
(*) VRayOSLMtl/VRayOSLTex: Reverted to OSL 1.3 as some input parameters were not updated properly;
(*) VRayLightSelect: Fixed erroneously disabled Remove button when more than one VRayLightSelect render elements were present;
(*) VRayFakeFresnel: Moved to the V-Ray category for textures;
(*) VRayProxy: Fixed proxy selection in viewport, objects behind were selected instead;
(*) V-Ray RT: Fixed rendering of animated materials attached to Multi/Sub-Object material;
(*) V-Ray RT GPU: Fixed incorrect mapping of baked procedural textures;
(*) V-Ray RT GPU: VRayDirt in VRayExtraTex render element did not render properly;
(*) imapviewer: Reduced the number of messages that are printed to the standard output when merging large irradiance map files;
Build 3.00.01 (official) (20 January 2014)
==============
(Changes since previous beta)
New features:
(*) A V-Ray toolbar provides quick access to common V-Ray features;
(*) Redirected all help links to the new official help web site;
(*) V-Ray RT CPU: Support for VRayDirt, VRayFastSSS2, VRaySkinMtl materials;
(*) VRayEnvironmentFog: Added an option for deep output to OpenEXR 2 and .vrst files;
(*) ply2vrmesh: Added ability to convert particles from Alembic files to .vrmesh files;
Modified features:
(*) For 3ds Max 2014, all related V-Ray files have been renamed to xxxx2014 (f.e. vrender2014.dlr, vray2014.dll etc);
(*) Added a "Divide shading subdivs" parameter in the image sampler to prevent V-Ray from balancing shading subdivs vs AA subdivs for those users that find it confusing;
(*) Hair&Fur properties are taken from the source object (except the "Renderable" property);
(*) Exposed in the UI the option for direct visualization of caustics calculations;
(*) Added an option to control DOF/moblur subdivisions for the Adaptive subdivision image sampler;
(*) When the maximum transparency level is reached, return the environment color rather than black;
(*) VRaySkinMtl: The material now respects the global "Linear workflow" option;
(*) VRayMetaballTex renamed to VRayParticleTex and can be used to read colors from Alembic particles;
(*) VRayLight: Removed the "Ignore light normals" from the UI;
(*) V-Ray RT CPU: Internally uses the production renderer core running in progressive mode;
(*) V-Ray RT GPU: Use different GPU code depending on the features used in the scene;
(*) V-Ray RT GPU: Faster loading of textures;
(*) VRayPhysicalCamera: Bitmap aperture now has "affect exposure" option;
(*) VRayProxy: Added an option to force remap mapping channels so that they always start from 1;
(*) VRayHDRI: Added a "View image" button that opens a 3ds Max bitmap buffer with the texture;
(*) VRayHDRI: Added support for single-channel TIFF and .tx/.tex files;
(*) VRayLight: Dome lights are now always created with intensity 1.0 instead of the default 30;
(*) VFB: The numpad 1-9 keys can also be used to switch between recent images;
(*) VFB: Ability to load arbitrary file formats;
(*) VFB: Clicking on a slider for HSL, color balance or brightness/contrast now sets the value;
(*) VFB: A color correction rollout can now be hidden or expanded by clicking on its title;
(*) VRayPhysicalCamera: Renamed the "offset" and "shift" parameter to the more correct photographic terms "shift" and "tilt" respectively;
(*) VRayPhysicalCamera: Added an option to prevent custom bitmap aperture from affecting exposure;
Bug fixes:
(*) Different buckets with probabilistic lights and DR;
(*) VRayIES: Lights with different power from the default could produce different buckets in DR;
(*) VRayIES: Fixed slow rendering compared to V-Ray 2.x;
(*) VRayProxy: Alembic particles didn't work correctly with irradiance map and motion blur;
(*) VRayProxy: Alembic particles rendered black with light cache enabled;
(*) VRayProxy: Velocity render element didn't work with Alembic hair and particles;
(*) VRayLight: Fixed an issue with spherical lights when "Use texture" was enabled;
(*) VRayLight: The options for previewing the directional parameter were not grayed out for non-rectangle lights;
(*) VRayLight: Fixed a glitch when creating dome lights;
(*) VRayLight: Incorrect rendering of non-uniformly scaled lights with directionality greater than 0.0;
(*) VRayLight: When looking through a sphere light, black parts of the geometry could appear;
(*) VRayLight: Fixed issues with dome lights with the "Lock to dome orientation" option enabled;
(*) VRayLight: Textured dome lights could appear pixelated to the camera and in reflections;
(*) Hair&Fur: Mapped scale of Hair&Fur could take the entire RAM;
(*) VRayHairFarmMod: Fixed flickering with motion blur when the hairs change the number of knots between frames;
(*) VRayHDRI: Modified bitmaps were not transferred properly to DR servers when "Transfer missing assets" was enabled;
(*) VRayHDRI: Lists all supported image formats by default;
(*) VFB: Fixed a crash when trying to apply lens effects to an image loaded from the VFB history;
(*) VFB: The HSL and color balance corrections were not saved in the 3ds Max scene;
(*) VFB: Some of the new color corrections were not taken in account when displaying corrected pixel info;
(*) VFB: The curves were not updated properly if the numerical input fields were used;
(*) VFB: HSL color correction didn't work unless there is at least one other correction enabled;
(*) V-Ray RT: Fixed mixed up materials with RailClone objects;
(*) V-Ray RT: Fixed issues with animated proxy objects;
(*) V-Ray RT: Support for VRayBumpMtl;
(*) V-Ray RT: Fixed crashes and corrupted 3ds Max window after closing ActiveShade in 3ds Max 2014 with Enhanced Menus enabled;
(*) V-Ray RT: Right-click menu in ActiveShade could be flooded with "Missing" entries;
(*) V-Ray RT: The scene translation time was counted as render time;
(*) V-Ray RT: Wrong Z-depth render element with the "invert z-depth" option enabled;
(*) V-Ray RT CPU: Fixed a crash with animated displacement;
(*) V-Ray RT CPU: Fixed incorrect results with tags;
(*) V-Ray RT GPU: Fixed crashes when starting rendering;
(*) V-Ray RT GPU: ForestPro did not work correctly;
(*) V-Ray RT GPU: Reflection environment and background were added randomly to a light select element;
(*) V-Ray RT GPU: Invisible lights affected the Z-Depth render element;
(*) V-Ray RT GPU: Fixed artifacts with Multi/Sub material and VRayNormalMap on ForestPro objects;
(*) V-Ray RT GPU: The "compensate camera exposure" option for the VRayLightMtl material didn't work;
(*) The "Max ray intensity" parameter could introduce color shifts;
(*) Fixed rare crashes with tiled textures and dynamic geometry when the dynamic memory limit was reached;
(*) DR: Saving of servers inside the scene file did not work;
(*) DR: Fixed multiple transfers of assets with Unicode characters;
(*) DR: Missing assets could incorrectly prevent other assets from being transferred to the render servers;
(*) VRayMetaball: Fixed a crash when a velocity render element was present in the scene;
(*) Render mask: Irradiance map was calculated even for parts of the image not covered by the mask;
(*) Embree: V-Ray failed to load when 3ds Max was started with an affinity mask set from the command prompt;
(*) Some V-Ray materials did not generate proper material IDs;
(*) Fixed crash with FumeFX render elements;
(*) Added support for alpha channel from FumeFX render elements;
(*) VRaySkinMtl: The primary reflection glossiness map didn't work, just the numeric value;
(*) VRayOCIO: The .ocio file was not read correctly if the system decimal symbol was comma;
(*) VRayLightMeter: Fixed incorrect results due to probabilistic light sampling;
Build 3.05.04 (beta 3) (11 December 2013)
==============
New features:
(*) VRaySkinMtl material;
(*) VRayProxy: Initial support for particles in Alembic files;
(*) VFB: New color corrections - contrast, HSL, color balance;
(*) VRayOrnatrixMod and VRayHairFarmMod: Added options for dynamic view-dependent hair tesselation;
(*) VRayOptionRe: Added an option to save three-channel alpha in deep OpenEXR 2 files for compatibility with Houdini;
(*) VRayUserColor and VRayUserScalar textures for reading data directly from a Node's User Properties;
(*) V-Ray RT: Support for RailClone instancing;
Modified features:
(*) Right-click on a UI switcher allows to switch all rollups to Basic/Advanced/Expert views;
(*) Updated to Embree 2.0;
(*) VRayOCIOTex: Added an "auto" option to try and automatically convert textures to linear space;
(*) VRayVRmatMtl: Added a preview of the currently selected .vrmat/.vismat material in the Open File dialog when browsing for a file;
(*) VRayVRmatMtl: Added .tx and .tex as valid texture file names;
(*) VRayMultiSubTex: Added an option to preserve the alpha of the sub-textures;
(*) VRayFur: Ability to specify face material ID for the hairs;
(*) V-Ray will now print a performance warning in the messages window if the 3ds Max bitmap pager is enabled;
(*) VRayClipper: Added an option to exclude the light coming in result of cutted geometry;
(*) .vrscene exporter: Make .vrscene exporter's Export and render button render the whole sequence;
(*) VRayOrnatrixMod and VRayHairFarmMod: Implement global hair tree support;
(*) Support for %d and %0nd tags in file names for irradiance maps, light caches, photon maps and caustics maps;
(*) VRayLight: More robust sampling of small rectangle lights;
(*) VRayHairMtl: Reduced noise on transparent hairs;
(*) VRayGLSLMtl and VRayGLSLTex: Added the ability to type a shader directly in the Material Editor;
(*) VRayGLSL: Added a __VRAY_HOST__ macro that expands to the version of vray.dll;
(*) Quick settings: Added the possibility to save custom presets;
(*) VFB: Multithreaded file save with the "Split channels" option is disabled due to instabilities;
(*) VRayFakeFresnel: Now exposed in the UI;
(*) V-Ray RT: Improved refresh rate and responsiveness;
Bug fixes:
(*) 3.0 slower than 2.4 in some cases;
(*) VFB: Color clamp button selection state not saved when button not pushed;
(*) VFB: The UI colors should match the 3ds Max color scheme;
(*) VRayDistanceTex: Setting tex_inside_separate_on:true for a VRayDistanceTex constructor from MaxScript causes system exception;
(*) Unnecessary repeated asset transfer after a texture is changed once;
(*) VRayCarPaintMtl and VRayFlakeMtl: Wrong material name in info message in 3ds Max 2013 and later;
(*) VRayHairInfoTex: Did not work properly with Hair&Fur;
(*) DR: Render servers failed to join a DR render;
(*) VRayBPTracer: Image rendered with BDPT turns black when Glare effect is applied;
(*) Hair&Fur: The "Visible to camera " option for distribution object was not inherited by Hair&Fur;
(*) VRayVRmatMtl: Fixed issues with non latin characters in VRMat material;
(*) VRayVRmatMtl: Correct default values for TexCloth;
(*) VRayVRmatMtl: Loading some .vrmat files in scene caused 3ds Max to crash;
(*) VRayVRmatMtl: The vrmat editor preview should have gamma 2.2 applied;
(*) VRayLightMtl is black in MultiMatte render element when using material ID;
(*) Reflection/Refraction exclude lists in the V-Ray object properties didn't work with groups;
(*) VRayLight: Fixed issues with targets when creating new lights;
(*) VRayIES: Fixed a rare crash when loading scenes with VRayIES;
(*) Fixed rare crash with progressive sampler;
(*) Some bake elements has duplicate class names of other plugins;
(*) Render mask did not work with the VRayStereoscopic helper;
(*) VRayProxy: Fixed issues with Alembic with dynamic topology and visibility lists;
(*) VRayMtl: "Affect all channels" didn't work with glossy reflections for some render elements;
(*) VRayClipper: Strange result when used on Editable Poly with intersecting attached elements;
(*) VRaySun: Should return the true intensity in the viewport if VRayExposureControl is active in Nitrous;
(*) VRayFur: Fixed crash when accidentally rendering with the scanline renderer;
(*) Render mask: Drag and drop of textures to the render mask button was not working;
(*) VFB: When opening a scene with bloom/glare masks turned on, lens effects were not applied after the first rendering;
(*) VRayMetaball: Negative particles rendered as positive;
(*) Artifacts with motion blur and shutter efficiency less than 1.0;
(*) V-Ray RT: Swirl texture prevented V-Ray RT from starting;
(*) V-Ray RT: Rendering production while RT was running in VFB would lock RT properties until VFB is closed;
(*) V-Ray RT: Saving images from V-Ray RT as production renderer didn't work with the V-Ray VFB enabled;
(*) V-Ray RT GPU: Fixed issues with Multi/Sub-object materials on dynamic geometry (instances);
Build 3.05.03 (beta 2) (14 October 2013)
==============
New features:
(*) DR settings: Option to exclude the local machine from DR rendering;
(*) DR settings: Options to automatically transfer and cache render assets to the DR servers (3ds Max 2010 and later);
(*) VRayFastSSS2: Raytraced mode for multiple scattering;
(*) VRayHDRI: Added an option for ground environment projection;
(*) VRayProxy: Support for Alembic 1.5;
(*) VRayProxy: Ability to specify starting path in Alembic files;
(*) VRayDisplacementMod: Support for Ptex object-space vector displacement;
(*) Lens analyzer: Ability to analyze distortion in arbitrary images;
(*) Render mask: Added two new modes: include/exclude list and by layer name;
(*) VFB: Option to automatically save each render in the history (enabled from the VFB history options dialog);
(*) The full version of V-Ray Standalone is now included in the installation;
(*) Added a new camera type "Spherical panorama" for equirectangular panoramas (similar to "Spherical" but allows manual control of the vertical FOV);
Modified features:
(*) VRayPhysicalCamera: Newly created objects are named "VRayCam001" etc;
(*) VRayHDRI: Faster shutting down of 3ds Max when "clear on render end" for tiled textures is disabled;
(*) VRayMtl and VRayFastSSS2: Print information about which materials require prepass interpolation maps;
(*) VRayIES: The light dimensions are now shown in scene units in the UI;
(*) "Reinhard" color mapping is now the default color mapping mode;
(*) Added per-object motion blur duration setting in the V-Ray object properties dialog;
(*) V-Ray RT: Now uses the V-Ray VFB when enabled in the production renderer;
(*) V-Ray RT: Up to 5x faster initial scene transfer to render servers;
(*) V-Ray RT: Automatic asset transfer to the render servers;
(*) V-Ray RT GPU: Reduced noise on VRayBlendMtl materials;
(*) VRayProxy: The default preview mode is "preview from file (faces)" as it's faster in Nitrous;
(*) Embree: Now is always compiled with pure SSE2 so that it works on older hardware;
Bug fixes:
(*) Hair&Fur: Multiple Hair&Fur materials swap randomly between different modifier instances in the same stack;
(*) Hair&Fur: Crashes with VRayLightMtl material;
(*) VRayProxy: Preview was always as faces instead of edges in Nitrous;
(*) VRayProxy: Alembic hair preview could not be selected in the viewport;
(*) VRayPhysicalCamera: Greyed out "Autogrid" in latest builds;
(*) Quick settings: Slow update when changing the shading quick settings if render globals are open;
(*) VRayOSLMtl and VRayOSLTex: Problems with OSL shaders with ',' as the system decimal symbol;
(*) VRayHDRI and VRayProxy: Convert file paths to UNC option didn't work for these;
(*) VRayHDRI: The Browse button does not work if the texture file name contains tag;
(*) VRayHDRI: The "Show Map in Viewport" button was not working;
(*) VRayFastSSS2: Phase Function = 1 produced NaN pixels;
(*) VRayBPTracer: Crash when rendering VRayMetaball objects;
(*) VRayBPTracer: Materials with glossiness less than 1.0 rendered incorrectly;
(*) VRayStereoscopic: Stereoscopic rendering through shade maps was not working in beta 1.1;
(*) VRayMetaball: Fixed crashes when rendering with the V-Ray VFB;
(*) VRayMetaball: Incorrect renders with the irradiance map;
(*) VRayMetaball: Incorrect surface normals in some cases;
(*) VRayMetaball: Fixed incorrect motion blur in some cases;
(*) VRayRenderID render element: XML output was not correct in 3ds Max 2013 and later due to Unicode;
(*) V-Ray object properties: Fixed incorrect setting of properties when multiple objects are selected;
(*) VFB: The entire history was reloaded when saving an image into the history;
(*) The V-Ray caustics Auto save option is errorneously named casutics_autoSave in MaxScript;
(*) Fixed override issue with V-Ray object properties when selecting multiple objects;
(*) The V-Ray log file was not redirected properly when loading a scene with modified log file path;
(*) No shadows behind glass with "cast shadows" disabled;
(*) VRScene exporter didn't work for SSS2 materials;
(*) Deep OpenEXR 2 files continued to be written even after a render has been cancelled;
(*) Distributed rendering didn't work after rendering with V-Ray RT;
(*) Fixed crash with multithreaded saving of render elements when using the "split render channels" option;
Build 3.05.02 (beta 1.1) (16 September 2013)
==============
Modified features:
(*) VRayVRmatMtl: The material can now read and render materials from .vrscene files;
(*) VRayHDRI can now load unlimited number of OpenEXR tiled texture files;
(*) VRayMtl: The default value for the cutoff parameter is now 0.005;
(*) V-Ray RT: Added option to disable initial image undersampling;
Bug fixes:
(*) V-Ray didn't load on Windows XP and Windows Vista;
(*) Fixed increased noise compared to V-Ray 2.x in specific situations;
(*) Fixed darker GI compared to V-Ray 2.x in specific situation;
(*) Fixed darker reflections compared to V-Ray 2.x in specific situations;
(*) Fixed freeze or crash with "Separate render channels" option;
(*) The "separate channels" file name box did not update correctly;
(*) Fixed horizontal line artifacts with the Progressive sampler;
(*) Fixed issues with texture baking;
(*) Fixed issues with render subset and objects with visibility less than 1.0;
(*) Fixed occasional corrupted deep image files;
(*) Fixed crash after loading scenes with VRayEnvironmentFog;
(*) Fixed render hang with materials using the Raytrace map;
(*) Fixed noise threshold issue with the Progressive sampler;
(*) Fixed a crash with probabilistic lights in certain situations involving VRayLightMtl materials;
(*) Embree: Fixed artifacts with transparent surfaces;
(*) VRayHairInfoTex: Support for hair colors from Alembic files;
(*) VRayOpenColorIO texture: various fixes;
(*) VRayBPTracer: buckets started where they were last cancelled;
(*) VRayProxy: fixed a viewport display issue with Alembic hair in 3ds Max 2011;
(*) VRayProxy: added multiplier for hair width from Alembic files;
(*) VRayProxy: fixed issues with Alembic files containing meshes with changing topology;
(*) VRayBPTracer: fixed black pixels in certain situations;
(*) V-Ray RT scene exporter: fixed a problem when exporting VRayFastSSS2 material;
(*) V-Ray RT: Fixed issues with the noise threshold not working correctly;
Build 3.05.01 (beta 1) (20 August 2013)
==============
New features:
(*) New progressive image sampler;
(*) Simplified main renderer user interface: basic/advanced/expert views for some rollouts; help shortcut buttons;
(*) Extensive optimizations for render speed, especially when using brute force GI;
(*) The Intel Embree library is now integrated into the V-Ray core for static and motion-blurred geometry;
(*) Probabilistic light sampling for scenes with many lights;
(*) Support for render texture mask and render subset from selected objects;
(*) Added reflection/refraction trace sets in the V-Ray object settings dialog;
(*) New streamlined installer;
(*) VRayPhysicalCamera: Support for bitmap aperture and optical vignetting;
(*) VFB: ability to write deep images (OpenEXR 2/vrst/vrsm);
(*) VFB: Support for OpenColorIO color correction;
(*) VFB: Lens effects can be applied directly in the VFB;
(*) VRayHDRI: Support for and tags;
(*) VRayHDRI: Support for tags in the bitmap file name based on the node user properties;
(*) VRayOrnatrixMod: Optimized rendering and reduced memory usage;
(*) VRayProxy: Ability to render hair from Alembic .abc files;
(*) New "Max ray intensity" parameter to help deal with fireflies in glossy reflections;
(*) VRayOSLMtl and VRayOSLTex: new material and texture with support for the Open Shading Language;
(*) VRayVRmatMtl material for rendering .vrmat/.vismat files;
(*) VRayFastSSS2: Option for geometry-based sampling for the illumination map;
(*) VRayMetaballs: a new geometric object;
(*) VRayClipper: a new geometric object;
(*) V-Ray toolbar with a button that shows the Quick Presets window;
(*) VRayLUT, VRayICC and VRayOpenColorIO textures;
(*) V-Ray RT GPU: Support for most render elements;
(*) VRayBPTracer: Initial support for vertex merging;
Modified features:
(*) VRayPtex: Updated the Ptex library to the latest version;
(*) VRayPtex: Rewritten the Ptex library texture cache for better multithreading on many-core machines;
(*) VFB: Ability to switch between the most recent images in the history using the 1-9 keys;
(*) VFB: Ability to switch between render elements in the VFB using PageUp and PageDown;
(*) VFB: The history thumbnails in the VFB now have sRGB color correction if the sRGB setting is enabled;
(*) VFB: Support for the "track mouse" option in the VFB for stereo renders;
(*) VFB: "Compare" button to toggle comparison view on/off;
(*) VFB: Add right-click menu on the border for custom border color selection;
(*) VRayExposureControl: Affect the Nitrous viewports in 3ds Max 2013 and later;
(*) VRayMtl: The "fix dark edges" option is now "on" by default for newly created materials;
(*) VRayPhysicalCamera: The "Show cone" option now respects the pixel aspect ratio;
(*) VRayPhysicalCamera: Added an "auto guess vert. shift" option to keep the vertical shift when moving the camera;
(*) VRayDisplacementMod: Added support for hidden faces for displaced and subdivision surfaces;
(*) VRayDisplacementMod: Added "static geometry" and UV smoothing options, as well as option to use fast displaced normals;
(*) VRayHDRI: Added "View map" and "Reveal in explorer" buttons;
(*) VRayHDRI: Ability to automatically generate .ifl files when picking a frame from an image sequence;
(*) VRayEdgesTex: Added "Show subtriangles" option to show tesselation of displaced and subdivision surfaces;
(*) VRayHairInfoTex: The "Random by strand index" option is now supported for VRayFur;
(*) VRayHairMtl: The "Simpify for GI" option is now enabled by default;
(*) VRayHairMtl: Faster rendering of transparent VRayHairMtl material;
(*) VRayOptionRe: Added an option to group g-buffer fragments by Z-depth rather than render ID;
(*) VRayColor2Bump: Added a "bump delta scale" parameter;
(*) VRayColor: Added a "color gamma" option that allows correction of the actual color used for rendering;
(*) VRayLight: Added an "affect alpha" option for the dome lights;
(*) VRayLight: Added an option to lock the dome light texture to the orientation of the light icon in the viewports;
(*) VRayLight: Added the ability to change the wire color;
(*) VRayIES: Support for motion blurred lights;
(*) V-Ray lights now support external atmospherics renderers (AfterBurn/FumeFX);
(*) VRayColor: Added a "Temperature" color mode;
(*) ply2vrmesh: Added support for material IDs in .obj files;
(*) vrimg2exr: Added an option to truncate channel names to 32 symbols;
(*) Updated the OpenEXR library to OpenEXR 2;
(*) Optimized the loading of irradiance map files over the network;
(*) The irradiance map prepass now uses the same render region sequence as the main renderer;
(*) Multithreaded saving of images when using "Split render channels" option;
(*) Added "shutter efficiency" option for motion blur;
(*) Correct "raw" elements for easier compositing (needs the regular and the filter elements to be present too);
(*) Dynamic bucket splitting towards the end of the image;
(*) "Right Click - vrscene exporter" now uses the V-Ray RT translator instead of MaxScript;
(*) Removed the light cache "Number of passes" parameter; this is now handled internally;
Bug fixes:
(*) VRayMtl: Fixed incorrect (brighter) GI with glass objects with "affect shadows" enabled when they are in front of an area light;
(*) VRayMtl: Fixed rare bug with refractions due to precision loss;
(*) VRaySphereFade: Could not edit the gizmo objects list through MaxScript;
(*) VRayToon: Could not edit the exclude list through MaxScript;
(*) VRayToon: Fixed various issues with the include/exclude UI;
(*) VRayLightMtl: Fixed random lighting between renderings with DirectIllumination and CompensateExposure on;
(*) VRayLight: Ability to set higher values for dome light texture resolution;
(*) VRayLight: The light preview in the Nitrous viewport disappeared when the light size if very large;
(*) VRayLight: Brighter glossy reflections of light portals;
(*) VRayLight: Incorrect (brighter) GI with glass objects with "affect shadows" enabled when they are in front of an area light;
(*) VRayLight: Inconsistency between GI on/off when an invisible sphere light intersects geometry;
(*) VRayEnvironmentFog: Fixed crash after deleting environment fog gizmo and rendering;
(*) VRayPtex: Fixed issue on duplicated objects with modifiers;
(*) VFB: The V-Ray LUT .cube textures does not load if the system decimal symbol is not ".";
(*) VFB: Comments section of the VFB history changed the information when it was in Korean;
(*) VRayHDRI: "RGB Offset" and "RGB Level" in the Output rollout had no effect until the Material Editor is opened;
(*) VRayDisplacemendMod: If model using the VrayDisplacementMod was X-Ref'd, the displacement is not considered;
(*) VRayLight: Dome light looked pixelated in glossy reflections and refractions (light needs to be recreated for the fix);
(*) VRayMultiSubTex: Issue with drag and drop on the texture button;
(*) VRayBlendMtl: Fixed incorrect diffuse render element with blend material in additive mode inside a 2-sided material;
(*) VRayBlendMtl: The "Use irradiance map" option from the base material is now used;
(*) VRayStereoscopic: The helper should append .vrst extension to file names if no extension is specified;
(*) Fixed truncated error messages in the V-Ray log for missing textures in 3ds Max 2013 and later;
(*) Some message boxes in 3ds Max 2013 did not display proper Unicode strings;
(*) Set sensible limits to some parameters in 3ds Max;
(*) Increase the max stdio file handles to the maximum possible (2048) on 3ds Max startup;
(*) V-Ray loses its license when RPManager is running;
(*) Low CPU utilization when the irradiance map prepass is calculating background;
(*) The parameters of some render elements did not have proper names in Track View;
(*) Crash/hang when checking/unchecking "V-Ray VFB" option in VRayMtlReflectglossiness render element;
(*) Hang on "Unloading geometry" when cancelling a render during "Presampling displacement";
Скриншотыcoming soon... maybe
[only-soft.org].t28328.torrent
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