Mark Kiepe - Mastering Roblox Coding [2022, PDF / EPUB, ENG]

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Mastering Roblox Coding
Год издания: 2022
Автор: Mark Kiepe
Издательство: Packt
ISBN: 978-1-80181-404-1
Язык: Английский
Формат: PDF / EPUB
Качество: Издательский макет или текст (eBook)
Интерактивное оглавление: Да
Количество страниц: 724
Описание: Roblox is a game platform with over 47 million daily active users. Something unique to Roblox is that you're playing games made by other gamers! This means that you can make your own games, even if you have no experience. In addition, Roblox provides a free engine that allows you to create and publish a simple game in less than five minutes and get paid while at it.
Most Roblox games require programming. This book starts with the basics of programming in Roblox Luau. Each chapter builds on the previous one, which eventually results in you mastering programming concepts in Lua. Next, the book teaches you complex technologies that you can implement in your game. Each concept is explained clearly and uses simple examples that show you how the technology is being used. This book contains additional exercises for you to experiment with the concepts you've learned. Using best practices, you will understand how to write and build complex systems such as databases, user input controls, and all device user interfaces. In addition, you will learn how to build an entire game from scratch.
By the end of this book, you will be able to program complex systems in Roblox from the ground up by learning how to write code using Luau and create optimized code.
What you will learn
Understand and learn the basics of Roblox Luau
Discover how to write efficient and optimized Luau code to avoid bad smells
Explore how to optimize your game for PC, consoles, phones, and tablets
Get up to speed with how to build databases using Luau
Understand client and server functionalities and learn how to securely establish communication
Discover how to build an advanced Roblox game from scratch
Who this book is for
This book is for fairly experienced Roblox developers who have basic programming knowledge and want to take their skills to the next level with advanced concepts in a simple and effective way. Basic knowledge of Roblox, Roblox Studio, and Roblox Luau is recommended before getting started with this book. A short refresher is provided for those who have not used Roblox in a while.

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Preface
Part 1: Start Programming with Roblox
Chapter 1: Getting Up to Speed with
Roblox and Luau Basics
Technical requirements
Understanding Roblox and Luau
Creating an account
Introducing Luau
Understanding and using data types in Luau
Creating a script
Hello, world!
Numbers
Math operations
Combining math operations
String concatenation
Escape characters
Casting data types
Booleans
Logical operators
Introducing and using variables
Lower and upper camel case
Updating variables
Removing magic numbers
Introducing constants
Using conditionals
Relational operators
if-else conditionals
Using elseif
Nested if statements
Understanding scopes
Exercise 1.1 – Changing properties on a part
Exercise 1.2 – Police system part I
Exercise 1.3 – Understanding a script
Summary
Chapter 2: Writing Better Code
Technical requirements
Using functions
Making a function
Parameters and arguments
Multiple parameters
Default parameter values
Returning functions
Multiple return values
Nested functions
Best practices when using functions
Storing data types in tables
Storing data in a table
Reading data from a table
Setting data in a table
Using dictionaries
Multi-dimensional tables
Functions in a table
Programming loops
while loops
repeat until loops
for loops
Continuing and stopping a loop
Large oops
Using modules
Creating a module script
Requiring the module from another script
Exercise 2.1 – simple elevator
Exercise 2.2 – converting loops
Exercise 2.3 – Police System II (difficult)
Summary
Chapter 3: Event-Based Programming
Technical requirements
Introduction to events
Functions on instances
Listening to events
Using properties for missing events
Creating custom events
Using bindable events
Using bindable functions
Comparing events to modules (advanced)
Using bindable events in modules (advanced)
Exercise 3.1 – event-based game
Summary
Part 2: Programming Advanced Systems
Chapter 4: Securing Your Game
Technical requirements
Understanding the client and server
Introducing LocalScripts
FilteringEnabled
Replication exceptions to FilteringEnabled
Client and server responsibilities
Using RemoteEvents and RemoteFunctions
Setting up the GUI
Client-sided Team Changer
Using RemoteEvents
Using RemoteEvents from the server to the client
Using RemoteFunctions
Implementing security
Server checks
Implementing debounces
Honeypots
Filtering user text
TextObject
The GetNonChatStringForBroadcastAsync function
The GetChatForUserAsync function
Exercise 4.1: Securing your game
Exercise:
Summary
Chapter 5: Optimizing Your Game
Technical requirements
Understanding and using StreamingEnabled
Enabling StreamingEnabled
Programming with StreamingEnabled
Working with animations
Uploading animations
Understanding the Animator object
Programming an AnimationTrack
Animations on NPCs
Working with tweens
Setting up the gate
Setting up the server scripts
Getting tween data
Understanding TweenInfo
Creating a tween
Client-sided debounces
Custom yielding functions
Exercise 5.1 – greeting an NPC
Exercise 5.2 – falling block
Summary
Chapter 6: Creating User Interfaces for All
Devices
Technical requirements
Creating GUIs
Using ScreenGuis
Using SurfaceGuis
Using BillboardGuis
Optimizing UIs
Testing GUIs
Small UI improvements
Working with color-blindness
Displaying controls
Improving GUI navigation
Using images
Using Tweens
Core GUIs
Exercise 6.1 – Creating a shop GUI
Summary
Chapter 7: Listening to User Input
Technical requirements
Working with ClickDetectors
Working with ProximityPrompts
Working with tools
Implementing advanced user input
Keyboard input
Gamepad input
Mouse input
ContextActionService
Choosing how to listen to user input
Exercise 7.1 – Eating food
Summary
Chapter 8: Building Data Stores
Technical requirements
Introduction to data stores
Saving data
Error handling
Reading data
Creating default player data
Saving tables
Saving dictionaries
Saving user data in data stores
Removing data
Writing safer data stores
Caching data
Autosaving
Improving error handling
Data store limitations
Creating a DataManager
Setting versus updating data
Working with ordered data stores
Exercise 8.1 – Building and testing data stores
Exercise 8.2 – Simple obby
Summary
Chapter 9: Monetizing Your Game
Technical requirements
Programming game passes
Prompting game passes
Rewarding game passes
Instant game pass reward
Implementing developer products
Prompting developer products
Rewarding developer products
Working with PolicyService
Giving Premium Benefits
Implementing Premium Benefits
Third-party sales
Implementing third-party sales
Exercise 9.1 – building a currency system
Summary
Part 3: Creating Your Own Simulator Game
Chapter 10: Creating Your Own Simulator
Game
Technical requirements
Introduction to the game
Creating data stores
Getting keys for our data stores
DataManager functions
DataManager events
Implementing server scripts
Implementing leader stats
Implementing monetization scripts
Implementing character upgrades
Claiming orbs
Implementing rebirths
Selling orbs
Programming GUIs
Programming the SideButtons GUI
Programming the Rebirthing GUI
Programming the DeveloperProducts GUI
Programming the GamePasses GUI
Programming the Upgrade GUI
Updating your game
Summary
Index
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