For The King - Deluxe Edition [P] [RUS + ENG + 10] (2018) (1.1.00.11378 + 7 DLC) [Portable]

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-For The King - Deluxe Edition Год выпуска: 2018
Жанр: Adventure, RPG, Open World, Tabletop
Разработчик: IronOak Games
Издатель: Curve Digital
Платформа: Windows
Версия: 1.1.00.11378 + 7 DLC
Тип издания: Неофициальный
Релиз: Portable
Язык интерфейса: русский, английский, французский, итальянский, немецкий, испанский, бр. португальский, китайский (упр.), китайский (трад.), польский, японский, корейский
Язык озвучки: отсутствует
Таблэтка: Вшита (Goldberg + онлайн-фикс)-Минимальные системные требования:
Требуются 64-разрядные процессор и операционная система
ОС: Windows 7 / 8 / 8.1 / 10 x64
Процессор: Intel Core2 Duo E4300 (2 * 1800) / AMD Athlon Dual Core 4450e (2 * 2300) or equivalent
Оперативная память: 4096 MB ОЗУ
Видеокарта: GeForce 8800 GTX (768 MB) / Intel HD 4600 / Radeon HD 3850 (512 MB)
DirectX: Версии 9.0c
Место на диске: 3 GB-Описание: Король мертв, убит неизвестным противником. И теперь некогда мирное королевство Фарул погрузилось в хаос.
Вариантов не осталось, а казна опустела. Отчаявшись, королева обращается к подданным, чтобы те помогли сдержать подступающую роковую бурю. Начните путешествие с импровизированной группой в одиночку или в локальном либо сетевом кооперативе. Разделите группу, чтобы занять территорию, или держитесь вместе для защиты. Продуманная стратегия может стать решающим фактором выживания.
-Наличие/отсутствие рекламы: Реклама отсутствует
Особенности релиза
  • Основан на Steam-Rip [8024379]
  • Отличается от GOG раздачи наличием DLC и онлайна
  • Онлайн-фикс сделан по инструкции mingo222
-Дополнения:
  • Lost Civilization Adventure Pack
  • Dynasty Cosmetic Pack
  • Goblin Cosmetic Pack
  • Ninja Cosmetic Pack
  • Cyclops Armor
  • Kickstart Backers Reward
  • Kickstarter Backer PlusПорядок установки
  • Скачать куда хотите
  • Запустить "FTK.exe"
  • Играть

    Особенности игры

    For The King — это увлекательная смесь элементов стратегии, JRPG и «рогалика». Каждая игра уникальна благодаря процедурно-генерируемым картам, заданиям и событиям. Взгляните жестокости в глаза, бейтесь со злобными существами, бороздите моря и погружайтесь в темный подземный мир. Никто из отправившихся в путешествие до вас не вернулся. Сможете ли вы положить конец Хаосу?
    Сражайтесь и умирайте всей группой в динамичной и брутальной пошаговой битве, используйте уникальную систему ячеек для атак и специальных возможностей. Ищите и собирайте травы для старой-доброй трубки, которая излечит раны и исцелит от болезней. Разбейте безопасный лагерь или столкнитесь лицом к лицу с ужасами, что приходят ночью.
    Помните, искатель приключений, что вы делаете это не ради богатства и славы, а для своей родины и за короля — For The King!
    Пакет приключений «Затерянная цивилизация»
    В этом пакете приключений вам предстоит исследовать загадочные водопады в джунглях, чтобы раскрыть секреты древней цивилизации. Вас ждет королевство в джунглях, битвы на аренах, жезлы и парное оружие, два новых игровых персонажа и множество уникальных врагов и трофеев.

    Скриншоты

    Изменения
    • 1.1.00.11378 (25.01.22): Added support for Dynasty Cosmetic Pack
    • 1.1.00.11374 (13.10.21): Added support for Goblin Cosmetic Pack
    • 1.1.00.11357 (26.08.21): Added support for Ninja Cosmetic Pack
    • 1.1.00.11347 (26.05.21): Added support for Cyclops Armor DLC

    1.1.00.11330 (24.03.21)

    • The Dark Carnival is open for business and, you know, instant death
    • Enemies in multiplayer are back in sync
    • Royal Chests can be identified by their shiny royalness, so save those identify scrolls!
    • You shouldn't get stuck in the Forgotten Cellar, Water Temple, or a city, unless of course there's a decent tavern on site
    • Encounters no longer spawn in the same hex
    • The Sally Forth achievement has been repaired
    • Ports don't go missing any more
    • And we've found the Armory keys… for now…

    1.1.00.11326 (11.03.21)

    • Fixes issue where some players could not end turn, or progress, this was due to invalid placements on hexes like Poison, or Cursed
    • Fixed an issue where entering Parid would result in a failure loop that constantly assigned a quest for the Kings Maze

    1.1.00.11323 (11.03.21)

    • Fixes issues with placement of objects in the adventures
    • Some encounters/quests were placed on inaccessible hexes - this has been addressed. In addition: if you have a save game with some quest destinations located in a forest, or un-walkable hex: this will correct those save games upon load
    • This patch has an added benefit of making generating the adventures themselves faster, as we re-factored some logic there
    • Sally Forth achievement has been fixed
    • 1.1.00.11310 (06.03.21): Fixes the problem when leaving a sea cave during the Pirates Den quest
    1.1.00.11309 (05.03.21)
      Changes
    • Disease propagation in the overworld dropped to 25%
    • Disease in dungeons and encounters no longer spreads
    • Nerfed Golems
    • Nerfed Group Life Drain

    Fixes

    • Made a change that prevents encounters, and ports from spawning in water bodies that are less than 3 mega hexes
    • Re worked the balloon rescue logic in the event that there are no living players in a balloon but the balloon is still flying
    • Fixed a bug where some unique encounters were being generated twice (eg: the Whale Dungeon)
    • Fixed a rare occurrence where a confusion spell could cause a soft lock when the confused character used an item that also causes confusion... (Confused yet?)
    • Fixed an issue that could cause a soft lock when fighting the High Shaman if the user was spam clicking
    • Fixed a log spam (and performance drop) when a boat was destroyed that had an active Kraken Timer on it
    • Fixed a number of issues where loading games would not get pas the Creating Adventure section, or character selection
    • Fixed an issue where a soft lock could occur when a chest is revealed after various encounters
    • Fixed an issue where a soft lock could occur when an identify scroll is used on a chest after various encounters

    1.1.00.11269 (12.02.21)

    • Fixed an issue where players without the DLC could see different enemies than the host who had the DLC
    • Fixed an issue where bounty side quests could be placed on top of towns
    • Fixed an issue where the bounty quests that were on top of towns could not be completed
    • Scourge enemies will not longer appear on bosses (eg: The Sea King)
    • Fixed an issue that could result in a loaded game made before the 1.1 update could get stuck on "Crafting Adventure"
    • Fixed an issue with a rare soft lock when opening a chest that is dropped in a multi encounter if a character has died, or fled during the fight
    • Fixed an issue where players' game would soft lock when attempting to redeem a Queensguard Armor code if their ISP blocked certain domains

    Lost Civilization (10.02.21)

    • Explore the lost Jungle Falls Realm: A lush jungle forest beckons adventurers to explore its dense wood, but what dangers lurk under its thick mysterious canopy?
    • Two New Playable Characters: Go on the offensive with the glory-seeking Gladiator or harness dark energy from the heavens with the wise Astronomer!
    • Spectacular Arena Battles: For Glory! Defeat waves of enemies before a cheering crowd in the new gladiator arenas.
    • New Weapons: Throw caution to the wind with devastating dual wield weapons or gamble on the destructive power of the versatile wands.
    • New Enemies and Loot: More than 90 new items closely guarded by over 50 new enemies. From giant snakes to petrifying golems, the rewards are great but the stakes are even higher.

    1.1.0.11257 (10.02.21)

    • Fixed Issue with Dark Carnival Desync
    • Fixed Issue with Legacy Frost Adventure Hang at Crafting Adventure
    • Pirate Boat Deed is no longer erroneously awarded at the start of Act 2 of Into The Deep Adventure.
    • Progressing through Water Temples in the Into The Deep Adventure no longer cause a soft lock
    • Fixed issue with Quest Board Bounties sometimes causing a soft lock
    • Fixed issue with Frost Adventure not completing.
    • Fixed issue with Quest Board creating an endless siege
    • Going to the Armory in the Frost Adventure no longer causes a soft Lock
    • Lost Civilization Adventure Pack Scourge no longer appearing outside of Adventures hosted by someone who owns the Lost Civ Adventure Pack.
    • Lost Civilization Adventure Pack Enemies no longer appearing in Hildebrandt's Cellar when host does not own the DLC.
    • Hanged Man ambushes no longer can appear after a Boss or Scourge fight (such as when fighting the Sea King or the Mind Bender)
    • Entering the Forgotten Cellar in For The King adventure no longer causes a soft lock
    • Hotfix (09.02.21): Fixed a freeze when encountering the Forgotten Cellar.
    1.1 (08.02.21)
      General
    • Increased base game speed
    • Optimized the game to allow for better overall performance

    Engineering

    • Rebuilt map generation tech to allow for future flexibility
    • Faster adventure loading due to rebuilt map generation tech.
    • Rebuilt and organized adventure files into a simpler data structure
    • Rebuilt encounter logic to allow for new Multi-Encounters
    • Added new state logic to quests
    • Optimised town market generation
    • Fixed front end issues causing some crashes
    • Fixed fx asset management issues
    • Fixed an issue causing online game values to get out of sync
    • Added new correction logic for an Air Balloon issue

    Visuals

    • Improved readability on overworld icons
    • Improved Crag Hulk death physics
    • Fixed rock color and FX on Crag Hulk pieces
    • Improved Jelly Cube FX
    • Improved FX for bite and claw attacks
    • Small visual tweaks for plant enemies
    • Improved Character Ability FX, Audio, and Animations
    • Fixed Rain icon on Status Bar
    • Fixed Roc model
    • Small improvements to physics and ragdolls
    • Amped up high level magic attack FX
    • Small tweaks to XP and Gold Drops
    • Hangman now has custom minions
    • Improved Treasure Chest art
    • Various small improvements to localizations
    • Small improvements to Parched Waste Diorama
    • Ragdoll Bees
    • Improved diorama kickup FX

    Gameplay

    • Added chance for treasure chest after an enemy camp via Multi-Encounter
    • Hang-Man minions now ambush via Multi-Encounter
    • Frost Adventure town siege quests are now Multi-Encounter
    • Cannon Pirates speed increased to balance reload
    • Reduce absolute minimum stat values
    • Micro Balancing of Items and Enemies
    • Bow Bandits no longer Steal
    • Rogue Wave no longer spawns on land
    • Removed blocking overworld hex from Parched Waste
    • Called Shot now works with the ranged attacks of firearms
    • Justice now works with the melee attacks of 2-handed firearms

    Audio

    • Fixed doubled up audio on Plants
    • Fixed persistent audio from Adventure Map being played in combats
    • Some POIs now play audio on reveal
    • Improved audio for various encounters

    Limited Time Unlocks (25.10.19)

    • Fixes: Fixed a potential issue with the ground texture in Harazuel
      Changes
    • Temporarily unlocking all Seasonal Unlocks!
    • Lore Store unlocks are no longer shared between accounts on the same computer
    • Update (21.09.19): We've added more weapon items in Hildebrant's cellars goblin merchants at the end the floors. This should alleviate some RNG of not getting a more up to date weapon.

    Minor Update (22.04.19)

    • fixed bug where rain / snow appeared above clouds
    • added ragdoll to forest mystics
    • improved death fx for wraiths and some boss enemies
    • improved Japanese translation
    • fixed a few errors in Korean translation
    • optimized weather FX
    • reduced file size by 0.3GB
    日本語 - 한국어 (03.04.19)
      Changes to Vexor - FTK Mode
    • Vexor and his Chaos Hounds on Apprentice and Journeyman have changed. In general, they've both been slowed down a bit, and do less damage. The Hounds are also less evasive, and have less crit chance.
    • Vexor has been made to exchange some attacks with buffs, and will also do fewer group Chaos attacks.

    Updates / Fixes

    • Japanese and Korean languages added
    • Boat Reclamation - turn boats back in to deeds to carry or sell
    • New dead character display in overworld, and on character HUD
    • Fixed an issue where Snow Caves would spawn the royal chest in a room other than the last one
    • Fixed an exploit where infinite gold could be generated in multiplayer
    • Ability to skip the intro videos on game start
    • Fixed an instance where the item card could be stuck on screen between turns online
    • Fixed an issue that resulted in an impassible sea hex
    • Fixed an issue that resulted in poison/curse particles not going away in dungeons
    • Fixed an issue where backpacks would not be visible after a revive in a dungeon
    • Fixed an issue where hud text when getting poisoned would appear twice
    • Fixed a rare issue where mashing the options button on a controller while an adventure was starting could result in lost focus and soft lock
    • Removed the ability to accidentally buy the top level pipe that would do nothing, but still spend gold
    • Removed the “buy” option for pipes, which resulted in some confusion
    Specific Rule Changes
      All Adventures
    • Apprentice Lore Payout increased from 50% to 60%.
    • Master Lore Payout increased 140% to 150%.
    • Apprentice enemy health has been reduced 5% across the board.
      For the King
    • Chaos frequencies:
      • Apprentice increased from 6 to 8.
      • Journeyman increased from 5 to 6.
    • Life Pool: Apprentice increased from 4 to 6.
    • Economy Inflation:
      • Apprentice reduced from 90% to 80%
      • Journeyman reduced from 100% to 90%
      Dungeon Crawl
    • Life Pool:
      • Apprentice increased from 2 to 6.
      • Journeyman increased from 1 to 3.
    • Economy Inflation:
      • Apprentice reduced from 90% to 80%
      • Journeyman reduced from 100% to 90%
    • We also added Vision Scroll to town staples on Apprentice and Journeyman that will mean they are readily available for purchase to help you find all the hidden locations.
      Frost Adventure
    • Life Pool: Apprentice increased from 4 to 6.
    • Economy Inflation:
      • Apprentice reduced from 90% to 80%
      • Journeyman reduced from 100% to 90%
      Into the Deep
    • Life Pool: Apprentice increased from 4 to 6.
    • Economy Inflation:
      • Apprentice reduced from 90% to 80%
      • Journeyman reduced from 100% to 90%

    Hotfix (14.12.18)

    • We fixed a problem with the Sea Kings boat damages. They were doubling up in some instances, and this was a bug...
    • Also, there was a problem with a treasure chest that would crash if it turned in to a mimic - this is fixed as well.

    Update (13.12.18)

    • Added shipwreck notification to remind players of the safety stone
    • Fixed a bug where a particular treasure chest in Gold Rush was not collectible
    • Fixed an issue where during the loot phase, the item card could disappear and not reappear if the player was mousing over belt items
    • Polished the model of the Female Hunter
    • Added missing “remote location info” over the player HUD (eg: ‘In Market’) for when playing online and another player is in a haunt, sanctum, or stone hero

    Hotfix (06.12.18)

    • Fixed an issue where purchasing a boat with a controller would result in lost control
    • Fixed an issue where resuming a game from Dungeon Crawl could result in a black screen
    • Fixed an issue where the item menu could remain open in combat permitting exploitation

    Update (05.12.18)

    • Fixed the inability to use/equip/buy items with a brand new snazzy item interaction menu
    • Fixed a bug where you could not use the safety stone with a controller
    • Added a snazzy new intro splash logo and screen

    1.0.10.9452 (03.12.18)

    • Fixed an issue online where the Treasure Hunter would not be unlockable if the host already had it
    • Fixed an issue where getting killed by a powder monkey by splash damage would not trigger the Achievement
    • Fixed an issue where the new lore store items could become non-unlockable
    • Fixed a freeze when a treasure chest, or treasure clam that turned into a mimic would result in a hang online[*/]

    1.0.10.9406 (21.11.18)

    • Fixed an issue where loading a, Into The Deep game could result in a black screen
    • Fixed some missing dialog with The Songstress Scourge
    • Fixed an issue with some achievements not correctly unlocking
    • Fixed an issue where buying a boat from a TOWN could leave the deed on screen
    • Removed a Scourge from spawning in the first realm in Into The Deep
    Into The Deep (21.11.18)
      New Features / changes
    • New Into The Deep Adventure
    • 8 new Achievements
    • 4 additional boat types. Boats have varying degrees of movement rolls, HP, and even armor.
    • New chest types and of course, new mimics
    • On ship combat
    • Enemy ships
    • New magic type, Water. Wet status temporarily removes all immunities for both players AND enemies. Bleed skellys bleed!
    • New weapon type, Guns. There are 3 sub classes of guns, Blunderbuss, Musket, and Cannon. Guns typically require a single slot and are very powerful. However they must be reloaded after firing.
    • New enemy type, Suicidal. Suicidal enemies will cause massive damage but kill themselves in the process.
    • New Island Realms. Ashfall Islands and Forest Isles.
    • New Island tech. Some realms now have outlying islands off their coast. Larger continents may now be broken up into smaller archipelagos.
    • New and improved Sea Caves.
    • New rapier animations for the inner swashbuckler in you.
    • Various tweaks to the Kraken battle to take advantage of new Wet status and new boat types.
    • Some enemies can now cause boat damage with their attacks.
    • 20 new items, 23 new weapons, 1 new character class, 32 new enemies (8 new races), 12 new lore store unlocks, and 24 new encounters
    • Boats now purchasable from towns with at least 1 adjacent sea hex
    • Improved Shipwreck logic, all characters will now shipwreck to same hex

    Other Game Changes

    • Combat Revival: revive and rush a fallen character in combat as a combat action
    • You can take gold and unequipped items from dead players
    • Mouseover belt items of offturn characters
    • Escape button now closes menus before opening the game options menu
    • Menu interaction cleanup: when opening the sub menu of an item, the sub menu will remain open after your chosen option is selected (assuming there is more than one of the items available) - This works in stores, and character inventories

    Fixes

    • Normalized camera shake in combat, reducing it for most cases.
    • Slowing an enemy speeds him up. In a specific set of circumstances: casting a slow on an enemy could cause him to speed up
    • Fixed an issue where Dungeon Crawl could spawn the party on a very small island
    • Fixed a bug where the Frozen Pool would deal double damage on failure
    • Polished the Noble Dress outfit so it’s not so poofy
    • Added missing SFX to combat revive
    • Fixed Encyclopedia entries that incorrectly stated that 10 is the minimum stat (30 is the minimum)
    • Fixed Encyclopedia entries that incorrectly stated that Elite Disarm only requires a single slot (it requires fewer slots with less punishing outcomes)
    • Fixed some logical issues with what items can be used between dungeon rooms, or at stairs of dungeons
    • Certain weapons now use blended overworld animations to avoid clipping and awkward weapon holding
    • Streamlined various controller issues

    1.0.9.9298 (14.11.18)

    • Further attempts at addressing DisconnectByClientTimeout error for online resume games
    • Altered the Female Woodcutter’s appearance
    • Fixed some minor modeling errors
    • Fixed some blurry UI elements

    Hotfix (30.10.18)

    • Fixed an issue that allowed a player to use an orb, and attack in the same turn and commandeer a subsequent players/characters turn
    • Fixed an issue that would result in a crash if a player tried to hand in Gold in Gold Rush
    • Fixed missing text string for boggling
    • Fixed lighting bug in final dungeon
    • Reduce damage of Witch's Broom by 1 and added standard attack
    • Staff of the Goat Wizard now requires 4 slots for Ice AOE attack instead of 3
    • Tome of Wonder now requires 4 slots for Group Rush instead of 3
    • Fixed the placement of a few loot items in Item Cards

    1.1.0.9118 (27.10.18)

    • Fixed an issue where the Load Game screen would freeze the game
    • Fix for the Sea Cave trap texture
    1.1.0.9114 Gold Rush (26.10.18)
      New Uncooperative game mode: Gold Rush
    • A new realm: the Midnight Woods
    • A new Achievement for winning Gold Rush
    • Weapon switching in combat
    • Safety Stone: teleport to safety at an increasing cost of penalty to stats
    • Cosmetic Items Override Display - Choose to display your cosmetic item, or your in game one
    • Two more boats: Raft, and Fishing Boat (the original boat is now called “Merchant Boat”
    • Boat repair kit - useable in the overworld, and Kraken combat
    • Boats, and boat repairs purchasable in coastal cities, and ports
    • Treasure chests drop more loot
    • Sea caves have been reskinned with unique art
    • Camera shake has been reduced in combat
    • New Kraken animations
    • New ocean tiles with smaller islands to break up the look of the sea
    • Added more items to the Magic Merchant

    Fixes / tweaks

    • Fixed an issue where enemies would spawn too densely
    • Fixed an exploit where using “more info” on a hidden hex would take the player to the encyclopedia for what was hidden there
    • Fixed a bug where you could upgrade the Dragon Pipe without needing it
    • When receiving a main quest with a hidden location: the camera will pan to the middle of the destinations realm, instead of on top of the hidden location
    • Encyclopedia Menu tweaked, possibly in preparation for something in the future...
    • Fixed a bug where the Walloper sold for too little
    • Fixed an issue where “+1 focus” appeared twice from some encounter results
    • Fixed a bug where a chaos attack that was supposed to drain focus, would not drain focus
    • Using “Pickup Party” in a boat will now pickup members in other boats
    • Fixed an issue that would result in incorrect roll slot percentages communicated between clients online
    • Fixed a bug where players could not use belt items at the end of a dungeon floor
    • Fixed a bug where some water encounters could spawn on land when walking off a boat
    • Various controller fixes

    Updates (07.09.18)

    • Further work on the DisconnectByClientTimeout error when loading an online game
    • Fixed a game hang where a character who was poisoned dies in a dungeon without any lives left, but still has a sanctum would not get revived, and cause an endless loop of autosaving and turn switching

    1.0.8.8751 (01.09.18)

    • Potential fix for DisconnectByClientTimeout error when loading an online game
    • Fixed a game hang when a character dies on his turn, and at the same time: a Chaos Shrine is revealed
    • Added some behind the scenes play-data analytics gathering (no personal information is collected)

    1.0.8.8528 (02.08.18)

    • Fixed a bug in Hildebrant’s Cellar that resulted in the Rooms display going out of sync after a while in online co-op
    • Adjusted difficulty of Hildebrant’s cellar beyond Level 10
    • In the cellar end game screen - (because you’ve all gotten so good) - we’ve added the ability to show more room tokens

    1.0.6.8347 (23.06.18)

    • Reduced Goblin max damage from 9 to 8
    • Fixed an issue where Orbs (eg: Smoke Orb, or Precious Pearl, etc...) were not sending their buff status effects across the network
    • Fixed a crash that could occur when dying at the end of Frost Adventure
    • Fix an issue where you would not get control back of your character if he was confused and randomly used a panax to cure himself. The panax will now cure the confuse status.
    • Fixed an issue where having an immunity to confuse would still cause you to become confused by Hildebrant’s Reserve
    • Fixed an issue where in a very specific set of circumstances: a hex may be shown as “explored” but would not reveal any hidden POI’s or Encounters on it. Resulting in some users not being able to find dungeons in dungeon crawl mode.
    • Fixed nighttime lighting on character select screen
    • Fixed the hobo becoming invisible if you selected the Demon Skin in character selection. Now you can enjoy the demon in all his shirtless wonder.
    • Fixed a bug where a crash could occur at the end of a dungeon that subsequently is cleared from the world
    • Added a touch of color to the dungeon room map
    • Fixed an issue where you could not change the locality if loading a game from the Online Server Browser

    1.0.6.8336 (22.06.18)

    • Fixed a bug where your trophies for completing adventures in various game modes / difficulties were not showing up
    • Fixed a display issue where the online server browser would show improper values in the game description section
    • Fixed an issue with Sanctums not syncing online in Hildebrant’s Cellar
    • Fixed a problem where resuming an older game from pre-patch with a Treasure Chest would cause a game hang
    • Fixed online lobby viewport size

    1.0.4.8320 (21.06.18)

    • Polish language will now return the correct language
    • Crashing at the end of a dungeon with a Busker
    • Dungeon loot not leveling up
    • Hildebrant's Cellar crash at level 10
    1.0.3.8310 (20.06.18)
      Gameplay
    • New adventure: Hildebrant’s Cellar - endless dungeon mode
    • New in Hildebrant’s Cellar: encounters from the overworld: Sanctums, Stone Heros, and Dead Adventurers
    • New House Rules so players can customize certain game rules (more to come in the future!)
    • New water temple dungeon
    • New chaos skull enemy
    • New acid blob enemies
    • New armored ogre enemy
    • New hellhound enemy
    • New poison barrel, acid bucket, spikes, tentacles, statue and magnet traps added to various dungeons
    • New trinket and amulet to protect against acid
    • Cornelius encounter made easier
    • Added gold drop multiplier to be used with certain game modes
    • Dead players can now trade with other players to avoid situations where you might lose access to gold or items

    Fixes

    • Included missing player skills from encyclopedia
    • Online lobby polish, now shows game rules and more details per game
    • Fixed issue where certain helmets didn’t fit Forest Mystic’s head properly
    • Fixed bug where Fire Skelly Mage was doing high level burn damage instead of low level burn damage
    • Fixed bug where some backpacks would not fall off upon death
    • Reduced extra screen shaking upon some character deaths
    • Fixed rendering bugs with hexes on min spec
    • Fixed occasional game hang on Lich Crypt chest
    • Fixed bug with fleeing in online games
    • Market list update fix for online games

    Other changes and features

    • Polish Language support
    • Haunts lock level when revealed
    • All pipe upgrades are done through the market
    • Boats are slightly cheaper
    • Changes to end game sequence and imagery
    • New ghoul animation set
    • New detailed character stats page
    • Added 14 new items to lore, including new high end custom clothing for only the most discerning of customers
    • Added mead helmet for totally non discerning customers
    • Added ability to customize armor when creating a character
    • New post combat animations to reflect player’s actions
    • Texture optimization pass
    • Lore unlocks and purchases are stored outside of Steam/GOG. This is good for GOG users who don’t want to use Galaxy
    • Re-enabled the Reset Lore Button. Don’t push this button unless you want to lose all your lore. You’ve been warned.
    1.0.1.7902 (11.05.18)
      Gameplay
    • Forest Mystic/Protector no longer have pierce attack
    • Forest Protector now has group lightning attack
    • Pixies now do full attack damage on their regular attack
    • Chaos Fairy now casts Protect Group instead of Protect Others
    • Lightning Hawk Regular attack fixed (was too easily blocked) and now pierces
    • Hide boots set to +2 vitality and Fur Boots set to +4 vitality
    • Added pickup radius hex highlighting for boats and balloons
    • Haunts and certain encounters now show combat radius when moused over

    Fixes

    • Fixed issue where several “icy” enemies weren’t properly tagged as Ice class
    • Fixed bug where Embedded Blade encounter wouldn’t drop an item if you didn’t already have it unlocked in the lore store
    • Very Low Quality setting now uses proper texture resolution which should result in slightly improved performance
    • Fixed issue where Owlbear’s death hug attack was always blocked
    • Fixed Mimic placement in the Encounter Card
    • Fixed an issue where the Dungeon Merchant items would all be greyed out, despite having enough cash to buy (maybe he just didn’t like you? How rude...)
    • Fixed an issue where you could Pickup Party and pull people out of other nearby boats or balloons
    • In certain circumstances during local co-op, a mouse may have lost the ability to control a boat
    • In dungeon crawl online, the number of completed dungeons may have been incorrectly reported across the network
    • End game credits would freeze if entering the menu
    • Incorrect text was displayed when entering a carnival without a ticket while playing online
    • In Frost Adventure online: the Tavern Pirate fight could be engaged by multiple clients online, and the enemies would double up
    • When attacking a haunt from a boat: the portraits of characters pulled in to the fight are now accurate
    • Fighting the Kraken when Deimos is active now respects the original ocean diorama
    • Fixed an issue with some combat allowing players to use unlimited items per turn
    • Fixed an issue with the Kraken not dropping any loot in some instances
    • Fixed an issue with Quest Items not being removed from inventories when they are no longer needed (Shovel, Mead, Key Fragments etc..)

    Changes

    • Added version validation check in the online browser
    • General polish to dead adventurers
    • Improved Owlbear attack FX
    • Improved Storm Lighting
    • Toned down and optimized snowstorm FX
    • Optimized Rainstorm FX
    • Adding backing to HUD Vote Buttons to increase visibility
    • Version Warning added to Online Lobby to show when the host’s version doesn’t match your version
    • General polish pass on player models
    • Jelly Cube attack FX now 300% more goopy
    • Identify Scrolls cannot be used in the overworld on a treasure chest that a character is also standing on
    • 1.0.7818 (02.05.18): We finally figured out how to reproduce the "can't use orbs" bug
    1.0.7814 (02.05.18)
      Gameplay
    • Added unique drops for several dead adventurers
    • Increased drops for several dead adventurers
    • Mini Encounters that result in combat now can have max 2 enemies, typically only 1
    • Highly reduced mimic chance in Guardian Forest, For The King and Frost Adventure Mode
    • Increased the probability of the Forest Mystic event
    • Glittering Mines Cultist Boss Armor Down attack now does 0 damage

    Fixes

    • Fixed Ambush Fail (failed ambush now results in player being ambushed)
    • Fixed a bug where certain debuffs and conditions gave the player 100+ Armor/Resist
    • Fixed translation inconsistencies with Heal, Cure, and Restore
    • General improvement and corrections in translations across all languages

    Changes

    • New voice sets for several alt character skins
    • Polish pass on special dead adventurer art
    • Improved hammer splash fx
    • Improved Female Woodcutter’s starting helm
    • Polish pass and optimization for Golden Plains diorama
    • Tweaks to Male Herbalist starting helm
    • General improvements to player starting armor geometry
    1.0.7771 (25.04.18)
      Gameplay
    • Spiders have less/no armor, slightly reduced health, and do slightly less damage
    • Ghouls Piercing Attack changed to Regular Attack, reduced evasion, reduced crit chance, lower max damage, slight increase in resistance
    • General Reduction in Crit Chances for high crit enemies across the board. Typically now only birds some special enemies have crit chances above 10%
    • Leprechaun -5% crit chance (now 10%)
    • Pirate -10% crit chance (now 10%)
    • Goblin Assassin -15% crit chance (now 10%)
    • Death Knight Boss -10% crit chance (now 10%)
    • Forest Knoll -10% crit chance (now 10%)
    • Crow -5% crit chance (now 10%)
    • Bandits -10% crit chance (now 5%)
    • Thief -15% evasion
    • Swamp Fly -10% evasion
    • Snow Goblin Assassin -25% evasion (now 25%)

    Fixes

    • Fixed an issue where people who have already achieved certain achievements pre full release
    • were not getting new unlocks. Your unlocks should now appear when you next start the game.
    • Fixed issue where elemental ailment SFX would persist indefinitely
    • Fixed issue where slowing an already slowed character would result in them losing their slow status
    • Fixed an issue with the enemy/encounter ratio of dungeons
    • Hobo invasion! He will now spawn only once, and stop asking you for money...
    • Removed the Roc Nest encounter from being incorrectly included too soon (if you see this in your old save games, please avoid it, but it will no longer spawn from now on)
    • End Turn Tutorial now properly localized
    • Minor Spelling and Grammar fixes
    • Equipped shields consistent among characters and crash less with backpack
    • Border Edge fixed on Stone Hero Portraits
    Full Release (19.04.18)
      New Adventure - Frost Adventure
    • New realms
    • New enemies
    • New items
    • New weapons
    • New mechanics
    • New story
    • New achievements
      New Character Skins/Genders
    • There are now male and female variants for each class!
    • You can now play Male or Female versions of all classes. In addition to that, there are also some hidden skins to uncover through play.
      New Combat Timeline
    • The combat timeline has been completely re-worked to be clearer, and to make critical time-based strategies even easier to plan and execute.
    • We now show each character in their specific turn order, and update the turn order as needed when status effects change their speed or position in the queue.
    • With this new timeline: we've changed slightly how some of the attacks and status effects work in order to be more clearly represented. Things like slow, speed up, reset, or rush will now have an immediate visible effect on the timeline.
      Old Saves are not compatible
    • Don't despair! We will have a legacy branch up for a while for those who really need to finish that quest. So you'll be able to swap to that, and back over to the main branch when you're ready.

    Other Changes

    • Too many bug fixes, and polish items to notate...
    • Major balance adjustments. From enemies, to damage, to Chaos
    • New animations and models for both new assets, and old!
    • In game encyclopedia has been re-worked and updated
    • Lore payouts reworked
    • Loads of Controller love

    1.2.6 (10.01.18)

    • Covered all instances of characters reviving with a Sanctum
    • Focus Button doesn't reset if mouse cursor is on button
    • Hazard hexes will disappear after one character enters it
    • Fire hex will not spawn on a character's hex
    • Dark Carnival bugs in online multiplayer games.
    • Back-to-back Chaos message and Cult Device message hang
    • Poison wasn't being removed on sanctum revive

    1.2.5 (28.12.17)

    • Fix: Night time was including enemies of too high level at times
    • Fix: Town markets now refreshing later into their respective game stages
    • Fix: Town markets now update on stage start (meaning there will be relevant items waiting for adventurers in Parid, Hasta etc. instead of the following morning)
    • Fix: Seagull sound fx on the islands were failing to turn off once encountered

    1.2.4 (23.12.17)

    • Fix: The Buried Temple in For The King mode had too many floors resulting in a very unpleasant surprise for adventurers.
    • Fix: Possible solution for game freeze with Sanctum Revive
    • Fix: Dark Carnival Mystery Box rewards
    • Fix: Enemy Proficiency status not updating

    1.2.3 (21.12.17)

    • Fix: Chaos Statues now reduce chaos correctly
    • Fix: Correct messaging from Rosoman when completing a dungeon
    • Fix: When you resume a game, the difficulty is now correctly displayed
    • Fix: Fixed a crash on a dead character who gets "scavenged"
    • Change: adjusted character portraits
    • Change: Audio tweaks
    1.2.2 (20.12.17)
      Balance and Gameplay
    • 1, 2, and 3 character modes available
    • Discord Game Invite integration for public/private 1-click joins
    • 20 new overworld encounters
    • More time between chaos on Journeyman in story mode. This should help get more people in to Journeyman!
    • Side quest limit of 3 has been LIFTED. You can now take as many as you can handle
    • Side quests are no longer purged in story mode after you complete a realm dungeon. Instead: each side quest simply expires after 20 rounds
    • New Lore Store Item: The Stone Table. Make a great sacrifice to gain a great reward
    • Re-balance of higher level enemies
    • Total refactoring of loot distribution
    • Several new attacks:
    • Acid attack: Destroys equipped items over time instead of instantly
    • Entangle: Halts player on timeline, cannot be block with stun immunity
    • Dispel: Removes all buffs on target
    • Protect: Completely absorbs next attack
    • New Enemy: Pixie
    • New Enemy: Beastman Warlock
    • New Weapons: 7 new lutes!
    • New Weapons: 2 new spellbooks
    • Weapon Balance: Lutes re-factored
    • New Encounter feature: Some encounters now have “unknown” outcomes… Take your chances.
    • Visual polish on some enemies, FX, weapon trails, physics
    • Justice will now proc slightly more frequently
    • Sanctum of Blood perks adjusted/boosted. The grand sanctum as well
    • Grand Sanctums are now unlocked via the LORE STORE

    Dungeon Crawl

    • Lore! You can now get Lore in Dungeon Crawl mode!
    • Difficulties are selectable
    • There are now 5 dungeons spread over the 7 realms. Still only a maximum of one main dungeon per realm
    • Town quests, and markets now refresh as the players level up, rather than each night.
    • Chaos reduction quests now exist in half the towns on the map
    • Similar to Story Mode: 1 sidequest per town can be taken

    Bug Fixes and Improvements

    • Chinese translation improvements
    • Audio: Many new audio effects, fixes, and improvements
    • Mass energize buff now correctly targets party
    • Fixed (we promise this time) taunt skipping a turn in combat
    • Fixed a bug where a mini-encounter that results in a fight could cause a hang
    • General localization fixes
    • Game option “Audio on in background” functions
    • Fixed a bug where using “load game” from the Online Game screen would not save the game name to the browser
    • Loading a save game with characters who are on burning land will now no longer cause instant death
    • Controller: fixed issue where controller loses focus after reading a Dead Adventurer Journal
    • Starting a new game no longer plays unrelated sound effects
    • Lowered overworld taunt volume from enemy characters
    • Camera responds faster with keyboard, and middle mouse
    • Fixed a memory leak error that should greatly improve performance as the game goes on
    • Fixed an issue where the enemies spawned from failing a sign post encounter in the King's Maze did not scale
    • Fixed an issue where the controller would not respond after game load
    • Fixed a rare issue where there were so many messages from Rosoman, that the game would hang
    • Fixed a tutorial crash when completing the first Chaos Shrine in story mode
    • Audio: Removed ambient sounds from continuing to play when returning to the main menu
    • Several online multiplayer hang fixes
    • The Game Loading screen now fully fades in the IronOak Logo, and will no longer be reported as "Not responding" by Windows
    • Fixed an issue where some mini encounters that resulted in fights could be exploited/fought indefinitely
    • Fixed an issue where the Balloon could enter a state where it could not land

    1.1.32 (11.11.17)

    • Fixed Party Heal game hang when playing online
    • Fixed Taunting turn skip when playing online

    1.1.30 (02.11.17)

    • Fixed a rare crash when arriving at Parid in Act II
    • Online Lobby displaying game type incorrectly
    • Fixed an issue where the dungeon shop could freeze if a remote player would open the shop with both controlled characters at the same time
    • You can now pickup your party with Airship after game is completed
    • Controller: Paginating with the controller on belt items now works correctly
    • Rare resuming in Dungeon crash fixed
    • A character could die in combat, while quest successfully completed could have caused a hang
    • Sound: Sound not playing in some dungeons
    • Controller: bug in Character Select screen where the controller would lose input
    • Controller: Tutorial tutorial screens now respect controller presses
    • Fixed an issue where previous Scourges were considered active in new games
    • Fixed an issue with confused characters consuming Cowards Clover causing odd behaviour
    • Fixed an issue with lute sound fx playing incorrectly when performing buffs
    • Various localization fixes / missing strings
    1.1.29 (25.10.17)
      New
    • Disabled Inventory Use during overworld walking animations to prevent some exploits, and possible bugs
    • The End Turn button now (unobtrusively) flashes when you're out of action points (many people assumed the game was hanging, but did not find the End Turn Button
      Fixes
    • Sometimes in online play: if a character died, a crash could happen if a character controlled by the same player was up next. This happened when Rosoman attempts to reveal a Cult Device for you.
    • Fixed an issue where an item card could remain on screen in a specific scenario in a dungeon. We think we have this one, but if you see it happen again: please detail explicitly the steps you took to get there, and report it!
    • You can now pickup party in the Balloon after beating Harazuel
    • If using a controller, and paginating to another belt item page in combat: there was a scenario where you could not page back
    • The SCROOGE Achievement was tallying a bit early

    1.1.28 (24.10.17)

    • Fixed an issue with the Goblin Staff when players were attempting to Rush Group causing the game to lock
    • Fixed a problem with the Water Temple dungeon where the screen was just black (Note: It currently looks like the Glittering Mines but we have new art underway)
    • Fixed a problem with Volcanoes causing the game to lock
    • Fixed an issue when entering Harazuel from airship
    • Fixed an issue when encountering something from the boat onto the shore which was causing the game to lock
    • Addressed a few missing localization strings
    • Prevented the camera from scrolling continuously when the cursor is outside the game window
    1.1.26 (20.10.17)
      Features / Changes
    • Achievements - 50 to be exact
    • Save slots - save any number of games
    • Interchangeable game mode - there’s no difference between online/solo play: so you can now swap anytime from playing alone to playing with friends, or vise-versa
    • Weapon Item Card details (Left Shift to toggle) - displays the stats of all special attacks on each weapon
    • Consumable items now contextually display the values they give (eg: Godsbeard now says “+15hp” or applicable and scales with your pipe level)
    • New dungeon! The Obsidian Keep
    • Cult Devices Revealed: a new system where Rosoman will reveal a Cult Device when out of lives and at least one member still alive
    • Bindable keys found in the options menu
    • Turnless time between dungeon rooms - swap gear without worry
    • Front end flow totally re-designed for a more streamlined experience
    • Audio: New soundsets for all player characters
    • Audio: Added new Dungeon sounds for traps and creatures
    • Audio: New Spells sounds
    • Audio: New Character and Creature taunts
    • Skills display on the Character HUD now shows LUCK
    • Adventure Mode will no longer start you in the Swamp
    • Boats: Now they move faster to speed things up
    • Boats: when you start your turn on a boat, we now show the “pickup party” option if it’s relevant - this should help those occurrences where you sail away and forget your party members
    • Dungeon Merchants are now “turnless” anyone can buy and sell and trade goods until they “ready up”
    • Changed the way damage is calculated regarding damage and resistances to show more player friendly numbers that make sense
    • Help Text: When you discover hidden locations/encounters/statues etc: new help info is displayed
    • Encounters: The text for the encounter cards has been refreshed, and polished. Providing flavour text, and more relevant help text
    • Balloons: Now move faster
    • Balloons: Added a “Pickup Party and Launch” option to reduce some clicks
    • Support Combat Range clarification: Combat overlay hexes now help drive home if the character is involved in combat because of their ADDED support range
    • Enemies in the overworld will now occasionally play a taunt animation/sound to add a bit of life
    • If the final character “Passes” an item during loot distribution after a battle: the button now says “DISCARD”
    • The Combat Timeline has been REVERSED to mimic the Overworld timeline
    • Improved/Fixed Zombie Puke FX, Heavy Magic FX, Volcano Hat FX/*]
    • Destroyed Cult Devices now remain on map so you can tell when you’ve found them in each realm
    • Bolder hex highlights to more easily identify enemies, locations, towns, and events
    • Damage increased by +1 on BowStaff
    • General Lute Balancing (most lutes -1 damage, most heavy lutes roll 5 slots instead of 4 to reduce frequent OP splash damage, AOE attacks do more dmg and have less ACC penalty)
    • Heavy Blunt Weapons do +1 damage
    • AOE attacks do slightly more damage and/or less ACC penalties
    • Bone Charmer’s Fire Attack now Harmless, just enflames
    • Most special attacks/buffs (fire, bleed, armor up/down, resist up/down) now have 3 tiers to make Fire and Armor Buffs more effective in late game. Effectively upping damage and increasing buff strength on high level tiers. This works for players AND enemies.
    • Tuned Harazuel Mini Bosses Special Attacks and Vexor battle
    • Harazuel Art Polish Pass
    • Tuned camera positions for Crypt, Plains, Desert, Bog, Flooded Crypt and Dropstone
    • Subtle tweaks to Color Corrections
    • Alluring Pool color change to be more in line with portal scrolls, less like curse/chaos color
    • General UI visual polish

    Bug Fixes

    • Reflect now reflects AOE melee attacks
    • An Ice Sword attack was previously unnamed
    • Fixes to 16*10 aspect ratio spacing
    • Changed the way LORE is stored in an effort to curb the occasional bug report where people lost their LORE unlocks
    • The Alluring Pool location choices now has a Cancel option
    • Fixed an occurrence where you could “false revive” a character with Godsbeard in a dungeon
    • Fixed a rare scenario where you could find yourself unable to select the second row of belt items when using a controller
    • If you crossed a cursed/poisoned hex too soon after purifying it: the character would still get the negative effect
    • General UI glitch fixes
    • Fixed a rare scenario where if you quit before reviving a dead character in a dungeon, and then resumed: the character could not be revived
    • Fixed a bug where if a character dies to the Kraken: he doesn’t stay on the boat
    • Balloons: fixed a minor issue showing characters on the balloon menu out of context
    • Audio: fixed an issue where resuming a game plays a bunch of sounds from the overworld all at once
    • Audio: Minor mix changes and various bug fixes
    • In some cases: the “sneak” option would appear on an enemy even if there was nowhere to sneak to and could hang the game
    • Fixed a problem with resume games on remote clients not properly clearing clouds going forward
    • When resuming a game online: remote clients were not properly updated with the explored hexes - leaving them to believe they had not explored anywhere
    • Fixed some items’ status effects not propagating across the network
    • Fixed skelly head falling through ground
    • Heavy Polearm characters now properly look at enemies
    • Fix Heavy damage animation transitions which were causing some audio events to not fire

    1.1.24 (14.09.17)

    • Changes: Maxed skills will display with a different color (the 95 cap)
      Fixes
    • Fixed an issue where Scourges could activate, and Chaos could increment while in a dungeon
    • Fixed an issue where in the event of a critical being the outcome: an enemy or a player would override being shocked
    • Fixed some layout issues with 16*10 ratios
    • In rare occurrences: if a sidequest could not find a suitable location: the game could hard freeze
    • Declans Bow now has 4 slots, as intended and additional attacks
    • The Chaos Blade item card is now centered
    • If you resumed a game while in a balloon, and your balloon was over a cave or other POI: then the POI would be destroyed and inaccessible
    • The QuarterStaff is now properly configured and should not cause crashes
    • In the event that a character runs or flees from battle: he will no longer be considered for the item distribution pool. This would previously cause confusion and item loss when "passing" to a non-existent character
    • Fixed an issue where in a certain unlucky layout of belt items: it could become impossible to select the items in the second layer of the belt
    • Fixed bug that was allowing high level overworld encounters to spawn - for example: players could get an encounter that would grant them a 25 damage broadsword at level 0
    • If the tutorial was on: being ambushed by the Kraken would freeze the game
    • Fixed some navigation issues in the Display Menu as well as the Save Game menu when using the controllers
    1.1.23 (09.09.17)
      Changes
    • The Party Buffs are now simply applied across the board - they would only apply in combat to characters involved in that combat, but this proved difficult to communicate, and people assumed the buffs were not working
    • Pathing: When moving about the world, your characters will now do their best to avoid problems. eg: Poison land, curse, chaos etc...
    • Adjusted UI (font sizes) to work better with various languages
    • Optimizations made to some particle systems

    Fixes

    • Fixed an issue where time would pass in a dungeon
    • Fixed an issue where players could sell an item in any room in a dungeon as long as there was a merchant in that dungeon
    • In some circumstances: casting particular type of spell could crash the game if the player had the tutorial enabled
    • In some cases: player characters would flee from combat but without a valid flee hex, and the game would soft lock
    • The Cowards Clover now properly does not permit combat actions after use
    • Harazuel now shows a dungeon progress bar
    • Rare occurrence when dieing to a scourge: the player would get stuck on the dead characters turn
    • Rare occurrence when focus could not be used on a Chaos Generator
    • Fixed a resume game issue where if the game was terminated in the case of an unplanned disconnect: the game could not be resumed

    1.1.21 (03.09.17)

    • Black screen on resume game - In a certain circumstance, the game would go black when resuming a game.
    • Soft lock after an enemy steals from you - Sometimes, if an enemy stole from you and ran, the game would hang
    • Enemy scaling in dungeons/sidequests - Some enemies were not properly scaled in early dungeons resulting in a very difficult fight
    • Sidequest freezes non-host players - When accepting a sidequest, sometimes the non-host player would freeze
    • Number of visual fixes/changes
    1.1.17 (30.08.17)
      Features / Changes
    • Adventure Mode! Save the realm without a narrative by starting in a random town
    • Adventure mode has light Chaos, no narrative, unstructured progression and exploration. Your goal is to simply clear all dungeons
    • As you defeat dungeons in Adventure Mode: the remaining dungeons level up
    • Adventure mode towns refresh their quests and markets each morning
    • New unlockable character. When you unlock it: you’ll know it.
    • Mage Dungeon added
    • Flooded Crypt added
    • Goblin enemies with chance to drop special goblin loot added
    • Gnoll enemies added
    • Quarterstaff and Spiked pole weapons added
    • Dungeons now have unique different types of doors (wood, stone, metal, magic) that have different attributes
    • Chaos Knight boss added to Free Adventure
    • Inspire changed to potentially affect only linked players
    • Enemies will not Scare if there is no valid hex to run to
    • Enemies will not try to stun already stunned players
    • Adjusted Wheel Of Death carnival game result set
    • Player select will not show Characters unrevealed in Lore Store
    • The Player Hud now stays in the same place - no scrolling. Characters still randomize their positions in battle
    • Both Adventure Mode and Story Mode now allow you to continue playing after you beat the game
    • Clicking on Quest GPS marker will pan camera to center it
    • Path Finding will avoid Enemies if possible
    • Player HUD glow added for current player
    • General UI polish
    • Polish pass on several combat FX
    • In game Bug Reporting. Click the button near the version in the bottom left at any time

    Bug Fixes

    • Teleporting to near hidden POI will reveal it
    • Dungeon Trap freeze bug fixed
    • Changing resolution now correctly updates the selected resolution
    • Lock cursor correctly respects new aspect ratio after resolution change (the “I can't move my mouse here” bug)
    • The Caustic Ink now functions correctly on turn 0 (buys you one more round you were owed)
    • Several Localization errors fixed (STR_someThing)
    • Thief's Delight consumable now consumes after use
    • Razor Pole Arm is now held correctly by characters
    • The Chaos Blade is now held correctly by Characters
    • Fixed issues involving fleeing and game hangs
    • On Apprentice difficulty: character stats now cap 95 as intended
    • Fixed a bug where some players would experience not being able to pass the intro splash screen if their controller was not neutral

    Engine Features

    • Upgraded to newest version of Unity!
    • New Game Definition system which drives all current and future game mode mechanics. Understands the difference between story mode, and adventure mode easily
    • New Progression system which moderates the challenge curve for all game modes
    • Revised Encounter spawn logic to allow for more variety in your random event encounters
    • Migrated all slot outputs to dynamic values

    1.1.09 (03.08.17)

    • Fixed give gold to daisy chained characters bug
    • Fixed Thief's Delight consume on use bug
    • Potential crash with resuming online games
    • Error relating to Devoting to Sanctums and Stone Heroes in online games
    • 1.1.08: Fixed game crash during loot screen
    • 1.1.07 (28.07.17): Fixed an issue where in some cases, saving and loading could cause many items to be won in combat, or in overworld mini encounters causing a hang.
    1.1.05 (26.07.17)
      Changes/Features
    • Item use in combat doesn’t take a turn! You can use an item and attack afterwards. This applies to all items except for Orbs.
    • Inns and Safe camps now give 70% of character max health instead of static amounts (more health in late game)
    • Herb, consumable, and town service costs scale more slowly, resulting in cheaper prices in later acts
    • Later stage enemies drop slightly more gold on average
    • The Town Menus can now be viewed off turn. This includes in multiplayer, and even if you’re not in town.
    • Map Markers! Hold “M” and click to place a marker - even in the off turn
    • The overall HP Curve of all characters is now increased: resulting in more health for late game characters
    • Sharing Gold: when collecting gold, the gold appears as an item card, and allows you to share it immediately between party members or take it. Gold multipliers apply here so chose Share or Collect appropriately!
    • Gold multiplier slightly reduced across all Lutes
    • Side quests that give XP will now give XP to all party members if applicable to increase their value
    • Crit logic has been redesigned. All attack types can now crit at a base chance of 5%. Certain weapons like knives and daggers have a +5% crit chance. The same logic applies to both players and enemies.
    • Justice skill now works on any two handed melee weapon, and can proc on all attack types
    • The Hunter’s Called Shot now always results in a crit
    • Golden Bow now has Support Range
    • Wild Mages do 20% more damage
    • Localization improvements (thanks to everyone who helped out, we’re getting there!)
    • Killer Bee now does level 2 poison attack
    • Chaos Hounds -5 damage and -5% speed
    • Encourage removed from Royal Droll Hat
    • Volcano Hat now +3 magic damage
    • Item sharing between characters now respects daisy chaining automatically. No more middle man!
    • Dropstone now has more goods for sale on average
    • Finally entered the future and got a 21:9 monitor. Expect ongoing improvements for this aspect ratio.
    • Vampire Bats and Blood Birds now have Vampiric Attack which regens their health
    • Added several more Dead Adventurers
    • Orbs now have proper icons
    • Small tweaks and polish to physics and ragdolls

    Bug fixes

    • The Restoration spell functions correctly in multiplayer
    • Mislabelled encyclopaedia page
    • Fixed an issue where dieing in a sea cave with no lives would cause a hang
    • Scourge Encounter Cards now show who is in combat regardless of what realm they’re in
    • Two Retrieval quests from the same location will now correctly give both items
    • The Life Pool increases correctly
    • Reflecting an attack now negates the status of the attack if any
    • Finding an herb notification no longer appears twice
    • Fixed a bug where the game would progress in a turn if the game was resumed on the first characters turn
    • various localization bugs
    • Fixed the text size of many item/lore entries that were overflowing
    • Resuming a game in a dungeon with a dead character would show an empty Revive Encounter screen
    • Dieing at the end of a dungeon with all characters could cause a game hang
    • Fixed an issue to ensure that characters with high speeds will get TWO attacks at the start of combat (on surprise attack, and one regular)
    • In some occurrences: beating Vexor may have caused dead characters to get revived, and the game to continue
    • If Chaos reached full while not in proximity of land: the game could hang if attempting to spawn the Chaos Tower or Beast
    • CONTROLLER: the Controller now will recognize if it is disconnected, and attempt to reinitialize when reconnected
    • Fixed Crypt camera bug
    • Fixed text box overflow issues for certain languages *cough*German*cough*
    • Fixed enemy AI bug in online games that was causing some enemies to repeat attacks

    1.1.04 (01.07.17)

    • Fixed a game Breaker where a character dead in the overworld would cause a hang if the rest of the party entered and completed a dungeon
    • Fixed a Game Breaker where accepting two sidequests with the same pickup location would result in a hang
    • Restore spells now properly restore characters across the network
    • Attacking a Scourge's Haunt will correctly pull in players respecting their combat range, and disregarding what realm they're in if it happens to be different (eg across the water)
    • Fixed a mislabelled help entry
    1.1.01 (29.06.17)
      Changes/Features
    • Localization!
    • New Battle Encounter screen clarification
      Bug fixes
    • A few minor graphical fixes
    • Fixed an issue where a sea cave would not pull in all party members
    1.1.0 (22.06.17)
    • Character Selection (multiplayer): anyone can take any slot in any order! Giving you complete control over who gets how many characters in a game of uneven number of players/characters
    • Localization (ongoing): The system now fully supports localization! While not everything has been translated by our external service: it's just a matter of them completing it, and us flicking a switch
    Balance
      Economy
    • 50% increase in rewards for act 2 and 3 mini encounters
    • Increase in XP and gold rewards for side quests
    • Added +1 weapons and special armor as possible side quest rewards
    • Gold and XP enemy drops reduced by 25% (to account for increased time/exploration)
      Scourges:
    • Scourges are not connected to Chaos, they appear on the timeline and activate over time
    • Scourges can be knocked off the timeline by finding a hidden Chaos Generator
    • Scourges no longer knock back Chaos

    Weapons

    • Scourge hats slightly nerfed across the board (to encourage more equipment variation in later game)
    • Added +7 speed to Baelyn’s Embrace
    • All ethereal weapons +1 damage
    • Lutes do slightly less damage across the board
    • Lightning weapons do slightly less damage
    • Tier 2 and 3 glass weapons now have small accuracy penalties

    Chaos

    • Quest time limits no longer apply, and thus do not raise Chaos
    • Chaos trickles in over time. The higher the difficulty, the less time between Chaos events
    • Chaos in the Chaos meter increments enemy health by 10% (on Journeyman) each time (it's less on Apprentice)
    • Chaos in the Chaos meter increments the number of spawning Chaos Hexes in the world adding navigation challenges
    • Dying no longer increases Chaos
      Reduction
    • Chaos can be removed via story quests, sidequests, and hidden Chaos Generators in each realm
    • There is one Chaos Generator in each realm (this includes the first act where the Generator is already made visible)
      Generators
    • Each realm has one hidden Generator (except in the first act, where the generator is made visible in the story quest)
    • These can be consumed and used once to choose between: Knocking back Chaos, getting another life, cancelling an incoming Scourge

    Dying/Sanctums/Life Pool

    • Dying no longer increases Chaos
    • The life pool decreases when a character is revived
    • If a character has a Sanctum, the Sanctum crumbles instead of taking a life
    • The life pool can currently only be refilled by finding a hidden Chaos Generator
    • A Sanctum will keep you from death in combat, and provide you some immediate healing
    • You can keep collecting lives beyond the number you start with

    Enemies

    • Mummy bosses now have elemental powers
    • Curse puke fx polished
    • Tier 2 cultist models added
    • Cultist weapons and attacks tuned
    • Cultist leader now has Chaos attack
    • Backup band now single slow instead of group slow
    • Jelly Cube’s AOE attack now only poisons (no hp damage) and does correct amount of poison
    • Lowered evasion for skelly mages

    Visuals

    • Improved elemental weapon visuals
    • Fixed duplicate reflection fx
    • Small visual upgrades across all characters
    • Dead adventurer visual variants and drop refinement
    • Depth of field values tuned to proper amount resulting in a shallower depth of field on the dioramas

    Other changes

    • Belt items are paginated. If you have more than 10 items in your belt: you can scroll through them with a next arrow
    • Character Immunities are now displayed beside each character hud
    • Main HUD update and new Timeline
    • Main quests and side quests that give XP now distribute the XP to all party members
    • Majority of spells and special attacks now guaranteed to afflict target on perfect roll. This results in more buffs and debuffs for players and enemies
    • Expanded player portrait area to accommodate for crazy hats
    • General ui visual upgrade
    • Damage numbers in combat are colour coded to match the damage type
    • Various handles that used to force end your turn even if Auto End Turn was off have been re-worked to respect the Auto-End-Turn setting
    • Some balance adjustments to the prices of End Game artifacts
    • Graphical adjustments to enemy portraits
    • Find Herbs can no longer happen more than once per round (prevents exploiting via trading hats)
    • Non-combat events in dungeons can be skipped

    Bug Fixes

    • Players who do not own a character can no longer use the belt items of that character
    • Fixed a sound issue where a 2handed staff was not playing a sound effect
    • On MinSpec: the target hex underlay now displays correctly
    • Fixed an issue where multiple effects on a character were not being displayed correctly
    • "Lightning Storm" attack now correctly respects resistance
    • Synchronization issues resolved between bleeding/burning/fire effects across the network
    • Button Outlines for Elite Ambush were not visible
    • Various Grammatical updates
    • Fixed a bug where the Option menu used in combat could result in a hang
    • The Sanctum tooltip on the Character Inventory menu now displays correctly
    • Some buttons in a dungeon were not pressable with a controller
    • Pickup Party no longer takes characters out of balloons
    • Fixed an incorrect tooltip on the Boat port screen
    • Fixed an issue where an enemy who flees could still take damage in an AOE attack
    • The Mage Hat now respects confuse immunity
    • Character portraits above buttons when attacking a scourge did not take in to consideration Combat Support Range
    • The pipesmith mini encounter was not correctly rendering despite having the needed gold
    • Party Heal worked in a dungeon even if the party healer was dead
    • Fixed an issue where an incorrect character HUD would be selected when completing an encounter without loot
    • Game would lock if a remote client engaged in an encounter while the host was in the option menu
    • Fixed an exploit where you could buy a pipesmith upgrade for 0 gold
    • Fixed an exploit that allowed characters to use a teleport scroll multiple times by passing it off
    • Statues claiming to grant "+3 party health" would only grant +2 to non-tributing members
    • Poison graphical effect would disappear between dungeon rooms
    • Syncing damage from a Chaos Generator across the network
    • You can no longer Randomize a character that has been "readied"
    • Fixed an issue where in a rare occurrence: a party wipe at the end of a dungeon could result in a hang
    • Dying in a sea cave with a sanctum could cause a hang after revival
    • Fixed various instances where the "click to continue" text would show "waiting for remote player"
    • Glass weapons that break in MP now propagate the effects across the network
    • Various minor animation tweaks
    • Fixed timing issue on most bard attacks
    • Fixed fx on ethereal weapons
    • 1.0.33 (19.05.17): Fixed an issue in local co-op where a controller could not access the inventory from within a dungeon

    1.0.32 (17.05.17)

    • Fixed the “Whitescreen” bug where a remote player could freeze on the whiteout screen after destroying a chaos generator in a dungeon
    • Fixed an issue where accepting a sidequest could hang the game online
    1.0.30 (10.05.17)
      Changes/Features
    • Multiplayer: inventory management of items, and gold in your off-turn
    • Multiplayer: players can no longer take items from characters they don’t own
    • Multiplayer: a game can be resumed with any players in any order
    • Multiplayer: The options menu no longer pauses the game (we estimate this caused a lot of sync problems online)
    • You can no longer teleport out of a balloon, or boat

    Balancing

    • Entering Harazuel will pick up all party members no matter where they are (this is really a temporary fix until we make some adjustments to the end game)
    • Scholar +2 quickness, +4 vitality
    • Herbalist -2 quickness, -6 vitality, no Panax at start
    • Adding level 1 sturdy knife
    • Removed distraction from wild staff and evil lute
    • Removed splash on lance stun

    Bug Fixes

    • Scholar start weapon now does 6 damage (was 5)
    • You can now use belt items even if you have 0 action points left
    • The Audio sliders now correctly adjust the right audio
    • Evasive enemies with resistance now properly resist attacks
    • The Thieves Armor item card now displays the right text
    • Fixed an instance where a remote player could walk on water after a failed encounter and cause a hang
    1.0.29 (29.04.17)
      Changes/Features
    • Steam cloud save support
    • Multiplayer chat
    • Online players can now move the camera in their off-turn
    • Server browser now permits selection of the region, and automatically selects the fastest ping - note for Chinese players: you must manually select China from the list, as the “auto” function will not work
    • Buttons now display if the character has an applicable elite skill
    • Initial assets for backer Dead Adventurers added
    • VSync options
    • (backend) work on localization
    • Balancing: You can no longer accidentally teleport to the hex you’re on

    Bug Fixes

    • Many multiplayer synchronization issues have been addressed
    • Online Auto save option now functions correctly
    • Destroying a scourge notification did not get propagated to remote clients
    • HUD Text was duplicated for each connected player
    • The “6000g frozen HUD bug” has finally been squashed!
    • Fixed an issue with saving and resuming while in a balloon in online play
    • Fighting a second battle on the same diorama showed blood particles from the first battle
    • Dungeon sounds would keep playing if you got party wiped in a dungeon
    • Colour of Pipesmith icon was different than the others
    • Cult Device ambient sound didn’t stop if you started a new game
    • Issue with orienting towards enemies when casting AOE or BUFF
    • When poisoned in the overworld: no sound was playing
    • Triclops floating arrow fixed
    • Sound levels of Thunder have been adjusted
    • Kamiik Boots item was not correctly configured
    • Sneaking and retreating between two side-by-side enemies resulted in a trapped character
    • Taking damage from enflamed/poisoned etc after death would result in a freeze
    • Focus points would not display past 6 online
    • Losing gold in a mini encounter would give gold online
    • Abrupt camera cut in dungeon during combat
    • Stepping through a portal did not snap the camera to the new character location
    • Misconfigured encounter in the buried temple
    • SFX - 1H and 2H Blunt Heavy Attack anim not playing vocalization
    • Bow victory animation not playing sound effect
    • Remote clients tributing a stone hero that they don’t have unlocked would freeze the game
    • Scourges were visible prior to locating them
    • Dying through a Shipwreck did not deduct remaining action points
    • Fixed some missing strings
    • Player Portrait did not show on MiniEncounters
    • Mousover tooltip for a players' devoted sanctum was inaccurate
    03.5 (07.04.17)
      Changes/Features
    • Fixed functionality of Randomize Party in coop games
    • Player stat bar toggle is saved as player pref
    • Selecting "Respawn In Town" option snaps camera to town hex
    • Balancing: Player Buffs increase armor, resistance by +40% previous amount, small increase to evade buffs

    Bug Fixes

    • Reduced unnecessary CPU usage improving performance in some cases
    • Can no longer "select" enemy target if AOE or Player Buff attack selected
    • Dungeon treasure chest message now display correct text
    • Teleport Scroll now displays correct info on Item Card
    • Camera no longer collides through roof of Buried Temple
    • Divine Lute now has regular attack
    • Removed duplicate attack on Lightning Bow
    • Fixed idle animation after item use on overworld
    03 (04.04.17)
      Changes/Features
    • 16:10 aspect ratio support
    • 5 New items added to Lore Store
    • Final Art for all Lore Store Items
    • 9 New weapons added as Standard Drops (3 Lutes, 2 Blades, 2 Blunt, 1 Polearm, 1 Bow)
    • Dungeon Chaos Generator now has a sound effect
    • Sound effects play when players are awarded extra movement
    • Sound ambience now plays on the boat when battling
    • The Auto Save options have been moved from the Save Options to Game Options
    • Saving/Exit and Autosave now works inside dungeons. To save in dungeon, go to Save Options screen while the “Ready” button is shown, between dungeon rooms
    • Wolves now ragdoll on death
    • 6 New Mini-Encounters Added
    • Art added to several existing Mini Encounters

    Balancing

    • Characters can now directly, and immediately use a party heal and/or a Tinder Pouch between Dungeon rooms.
    • Can no longer leave/flee dungeons (this is mitigated with the above balance change)
    • High Level Weapons do slightly less damage on average to account for end game buffs and players accumulate
    • Mummies now scale in difficulty (+30 HP, +5 Attack, Group Curse 100% to Curse)
    • Demon Boss +20 HP
    • Magic AOE Attacks -10% damage
    • Cloth Hats -1 evasion
    • Litteratus Shell +curse immunity
    • Fancy and Golden Ruffs less OP, more geared towards Bards now
    • Scary Ghost now Level 3
    • Cultist Boss (+2HP, +1 damage, -5 speed)
    • Subtle weapon balancing across the board
    • Lore Store Costs adjusted (higher end items more expensive)
    • Lower end gold drops/rewards increased
    • Lower end XP drops increased
    • Less chance of being ambushed by enemy
    • Lucky, Foul Priestess, Royal Droll, Hangman now all drop special hats on death, and they’re juicy!
    • Replaced Lose All XP with actual XP values for some mini encounters to make odds more favorable
    • Increased payout for several Mini Encounters

    Bug Fixes

    • Gold and XP rewards for treasure chests properly level based on the current act
    • Hang when loading a save where the player is in a balloon
    • Incorrect spawning of a cursed hex on top of an enemy that did not despawn the enemy
    • Cursed/Poison hexes were not constructed in their original locations after the game had been saved, and resumed
    • Combat music not starting right away on Scourge Battles
    • Characters on the same Point of Interest hex would clip with each other when entering a battle encounter screen
    • Hexes on a remote client were not decaying properly
    • Camera incorrectly returned to the overworld if a character died in a dungeon and the rest of the characters would flee
    • Units who fled battle would still be hit by an AOE/splash attack
    • In the event that a client player was the first person to move when the game initially started: the host would no longer be able to load the game via Save/Exit and Resume
    • A Client connected unit would disappear on the Host machine after a mini-encounter and would not reappear until after he entered and left a town
    • In the right conditions: enemies would spawn on load of a game: thus doubling the number of enemies
    • Combat Hex display did not render on top of towns, or mini encounters
    • Fixed an exploit where characters could trade items (such as the lockpick) after the button had rendered to pick a lock, and before the player clicked the button. Thus resulting in picking the lock without consuming the item
    • The Taunt sound effects were not playing on cast
    • Hang when the first death of the party is to a Cultist
    • A single Lute failure would result in subsequent Lute attacks all playing the Failure sound effects regardless of their success
    • Sounds, effects, and animations now play when the enemy “Whiffs” on a player
    • Fixed Hood of Hidden Conflict Not Having correct stats
    • Wisp now fades on death
    • Triclops floating arrow fix
    • Evil Bard now plays proper animation on attack
    • Item Card image position on cards polished
    • Vignette screen effect now works as intended
    • Fixed single handed blade jerky animations
    • Fixed enemy shields clipping through body on defend animations
    • Easier to identify Elite Skill button
    02 (22.03.17)
      Balancing
    • Cave Troll replaces Forest Troll in dungeons
    • Enemies less likely to ambush across the board
    • Death Knights -50% chance to stun and -10% to speed
    • Removed Attack Bonus on Silk Scarf
    • Bone Trickster more selective for using Freeze Attack
    • Forest Mystics and Forest Protectors now Evasive

    Bug Fixes

    • First attack after exiting dungeon bug
    • Airship bug
    • Multi-quest start online bug (Act II and Act III)
    • Mimic battle bug
    • Creating online game issues
    • Combat dialog not appearing in online
    • More robust save/resume
    • Save/Resume object life time bug (causing large enemy population in overworld)
    • Dark Carnival hang
    • "Exit" Button, exit without saving game progress added
    • Online Portal/Alluring Pool hang
    • Select Character screen hang
    • Sanctum status syncing
    • Meditate in town bug
    • Character stat syncing
    • Online Act2 starting quest hang
    • Online Airship hang
    • Online Check other player have the same version
    • Dungeon Mimic bug using controller
    01 (08.03.17)
      FEATURES
    • Borderless Window mode
    • Option to confined mouse cursor to game window (Game Options)
    • Added temporary Autosave option under Save Game

    BUG FIXES

    • Fixed another online Revive player bug, where by games become out of sync after one of the player revive himself
    • Online game with mismatch difficulty settings. Eg the Host is on easy, but the clients would be on Normal! Fixed!
    • Ignore any "Unknown" controllers
    • Entertain works consistently now
    • Wishing Well
    • General Online stability
    • General Save/Resume stability
    • Inventory scroll speed increased

    BALANCING

    • Royal Chests now drop items
    • Act II is 30 rounds
    • Shop/Service prices no longer scale per day but instead per Act
    • Enemies level by Act Progression, not game day (slower enemy leveling)
    • Reduced Lore payout late game
    • (Easy) Enemies are slightly slower
    • (Easy) Haunts require one more Chaos to Activate
    • Adjusted enemy HP, drops and gold prices late game
    • Party Heal effectiveness is reduced
    • Taunt adjusted, 5% less ACC
    • Final battle polish
    • Final Area mini-boss battle polish
    • Druid bow fix (was super OP)
    • Act2 mini boss scaled down

    История раздачи

    • Добавил онлайн-фикс
    • Добавил источник онлайн-фикса
    • Обновил до версии 1.1.00.11347 (28.05.21)
    • Заменил кряк (Codex => Goldberg)
    • Убрал онлайн-фикс
    • Засунул Порядок Установки в "коробку"
    • Добавил новый онлайн-фикс
    • Обновил до версии 1.1.00.11357 (26.08.21)
    • Обновил до версии 1.1.00.11374 (14.10.21)
    • Обновил до версии 1.1.00.11375 (15.10.21)
    • Обновил до версии 1.1.00.11378 (27.01.22)
    [url=tracker.php?rid=23100104]Мои раздачи[/url]Раздача обновлена до версии 1.1.00.11378Патчи 11357 - 11378НЕ УХОДИТЕ С РАЗДАЧИ!!!не могу сидить 24/7...
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    Торрент: Зарегистрирован   [ 2022-05-19 12:10 ]

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