-For The King - Deluxe EditionГод выпуска: 2018 Жанр: Adventure, RPG, Open World, Tabletop Разработчик: IronOak Games Издатель: Curve Digital Платформа: Windows Версия: 1.1.00.11378 + 7 DLC Тип издания: Неофициальный Релиз: Portable Язык интерфейса: русский, английский, французский, итальянский, немецкий, испанский, бр. португальский, китайский (упр.), китайский (трад.), польский, японский, корейский Язык озвучки: отсутствует Таблэтка: Вшита (Goldberg + онлайн-фикс)-Минимальные системные требования: Требуются 64-разрядные процессор и операционная система ОС: Windows 7 / 8 / 8.1 / 10 x64 Процессор: Intel Core2 Duo E4300 (2 * 1800) / AMD Athlon Dual Core 4450e (2 * 2300) or equivalent Оперативная память: 4096 MB ОЗУ Видеокарта: GeForce 8800 GTX (768 MB) / Intel HD 4600 / Radeon HD 3850 (512 MB) DirectX: Версии 9.0c Место на диске: 3 GB-Описание: Король мертв, убит неизвестным противником. И теперь некогда мирное королевство Фарул погрузилось в хаос. Вариантов не осталось, а казна опустела. Отчаявшись, королева обращается к подданным, чтобы те помогли сдержать подступающую роковую бурю. Начните путешествие с импровизированной группой в одиночку или в локальном либо сетевом кооперативе. Разделите группу, чтобы занять территорию, или держитесь вместе для защиты. Продуманная стратегия может стать решающим фактором выживания.-Наличие/отсутствие рекламы: Реклама отсутствует Особенности релиза
For The King — это увлекательная смесь элементов стратегии, JRPG и «рогалика». Каждая игра уникальна благодаря процедурно-генерируемым картам, заданиям и событиям. Взгляните жестокости в глаза, бейтесь со злобными существами, бороздите моря и погружайтесь в темный подземный мир. Никто из отправившихся в путешествие до вас не вернулся. Сможете ли вы положить конец Хаосу? Сражайтесь и умирайте всей группой в динамичной и брутальной пошаговой битве, используйте уникальную систему ячеек для атак и специальных возможностей. Ищите и собирайте травы для старой-доброй трубки, которая излечит раны и исцелит от болезней. Разбейте безопасный лагерь или столкнитесь лицом к лицу с ужасами, что приходят ночью. Помните, искатель приключений, что вы делаете это не ради богатства и славы, а для своей родины и за короля — For The King! Пакет приключений «Затерянная цивилизация» В этом пакете приключений вам предстоит исследовать загадочные водопады в джунглях, чтобы раскрыть секреты древней цивилизации. Вас ждет королевство в джунглях, битвы на аренах, жезлы и парное оружие, два новых игровых персонажа и множество уникальных врагов и трофеев.
Скриншоты
Изменения
1.1.00.11378 (25.01.22): Added support for Dynasty Cosmetic Pack
1.1.00.11374 (13.10.21): Added support for Goblin Cosmetic Pack
1.1.00.11357 (26.08.21): Added support for Ninja Cosmetic Pack
1.1.00.11347 (26.05.21): Added support for Cyclops Armor DLC
1.1.00.11330 (24.03.21)
The Dark Carnival is open for business and, you know, instant death
Enemies in multiplayer are back in sync
Royal Chests can be identified by their shiny royalness, so save those identify scrolls!
You shouldn't get stuck in the Forgotten Cellar, Water Temple, or a city, unless of course there's a decent tavern on site
Encounters no longer spawn in the same hex
The Sally Forth achievement has been repaired
Ports don't go missing any more
And we've found the Armory keys… for now…
1.1.00.11326 (11.03.21)
Fixes issue where some players could not end turn, or progress, this was due to invalid placements on hexes like Poison, or Cursed
Fixed an issue where entering Parid would result in a failure loop that constantly assigned a quest for the Kings Maze
1.1.00.11323 (11.03.21)
Fixes issues with placement of objects in the adventures
Some encounters/quests were placed on inaccessible hexes - this has been addressed. In addition: if you have a save game with some quest destinations located in a forest, or un-walkable hex: this will correct those save games upon load
This patch has an added benefit of making generating the adventures themselves faster, as we re-factored some logic there
Sally Forth achievement has been fixed
1.1.00.11310 (06.03.21): Fixes the problem when leaving a sea cave during the Pirates Den quest
1.1.00.11309 (05.03.21)
Changes
Disease propagation in the overworld dropped to 25%
Disease in dungeons and encounters no longer spreads
Nerfed Golems
Nerfed Group Life Drain
Fixes
Made a change that prevents encounters, and ports from spawning in water bodies that are less than 3 mega hexes
Re worked the balloon rescue logic in the event that there are no living players in a balloon but the balloon is still flying
Fixed a bug where some unique encounters were being generated twice (eg: the Whale Dungeon)
Fixed a rare occurrence where a confusion spell could cause a soft lock when the confused character used an item that also causes confusion... (Confused yet?)
Fixed an issue that could cause a soft lock when fighting the High Shaman if the user was spam clicking
Fixed a log spam (and performance drop) when a boat was destroyed that had an active Kraken Timer on it
Fixed a number of issues where loading games would not get pas the Creating Adventure section, or character selection
Fixed an issue where a soft lock could occur when a chest is revealed after various encounters
Fixed an issue where a soft lock could occur when an identify scroll is used on a chest after various encounters
1.1.00.11269 (12.02.21)
Fixed an issue where players without the DLC could see different enemies than the host who had the DLC
Fixed an issue where bounty side quests could be placed on top of towns
Fixed an issue where the bounty quests that were on top of towns could not be completed
Scourge enemies will not longer appear on bosses (eg: The Sea King)
Fixed an issue that could result in a loaded game made before the 1.1 update could get stuck on "Crafting Adventure"
Fixed an issue with a rare soft lock when opening a chest that is dropped in a multi encounter if a character has died, or fled during the fight
Fixed an issue where players' game would soft lock when attempting to redeem a Queensguard Armor code if their ISP blocked certain domains
Lost Civilization (10.02.21)
Explore the lost Jungle Falls Realm: A lush jungle forest beckons adventurers to explore its dense wood, but what dangers lurk under its thick mysterious canopy?
Two New Playable Characters: Go on the offensive with the glory-seeking Gladiator or harness dark energy from the heavens with the wise Astronomer!
Spectacular Arena Battles: For Glory! Defeat waves of enemies before a cheering crowd in the new gladiator arenas.
New Weapons: Throw caution to the wind with devastating dual wield weapons or gamble on the destructive power of the versatile wands.
New Enemies and Loot: More than 90 new items closely guarded by over 50 new enemies. From giant snakes to petrifying golems, the rewards are great but the stakes are even higher.
1.1.0.11257 (10.02.21)
Fixed Issue with Dark Carnival Desync
Fixed Issue with Legacy Frost Adventure Hang at Crafting Adventure
Pirate Boat Deed is no longer erroneously awarded at the start of Act 2 of Into The Deep Adventure.
Progressing through Water Temples in the Into The Deep Adventure no longer cause a soft lock
Fixed issue with Quest Board Bounties sometimes causing a soft lock
Fixed issue with Frost Adventure not completing.
Fixed issue with Quest Board creating an endless siege
Going to the Armory in the Frost Adventure no longer causes a soft Lock
Lost Civilization Adventure Pack Scourge no longer appearing outside of Adventures hosted by someone who owns the Lost Civ Adventure Pack.
Lost Civilization Adventure Pack Enemies no longer appearing in Hildebrandt's Cellar when host does not own the DLC.
Hanged Man ambushes no longer can appear after a Boss or Scourge fight (such as when fighting the Sea King or the Mind Bender)
Entering the Forgotten Cellar in For The King adventure no longer causes a soft lock
Hotfix (09.02.21): Fixed a freeze when encountering the Forgotten Cellar.
1.1 (08.02.21)
General
Increased base game speed
Optimized the game to allow for better overall performance
Engineering
Rebuilt map generation tech to allow for future flexibility
Faster adventure loading due to rebuilt map generation tech.
Rebuilt and organized adventure files into a simpler data structure
Rebuilt encounter logic to allow for new Multi-Encounters
Added new state logic to quests
Optimised town market generation
Fixed front end issues causing some crashes
Fixed fx asset management issues
Fixed an issue causing online game values to get out of sync
Added new correction logic for an Air Balloon issue
Visuals
Improved readability on overworld icons
Improved Crag Hulk death physics
Fixed rock color and FX on Crag Hulk pieces
Improved Jelly Cube FX
Improved FX for bite and claw attacks
Small visual tweaks for plant enemies
Improved Character Ability FX, Audio, and Animations
Fixed Rain icon on Status Bar
Fixed Roc model
Small improvements to physics and ragdolls
Amped up high level magic attack FX
Small tweaks to XP and Gold Drops
Hangman now has custom minions
Improved Treasure Chest art
Various small improvements to localizations
Small improvements to Parched Waste Diorama
Ragdoll Bees
Improved diorama kickup FX
Gameplay
Added chance for treasure chest after an enemy camp via Multi-Encounter
Hang-Man minions now ambush via Multi-Encounter
Frost Adventure town siege quests are now Multi-Encounter
Cannon Pirates speed increased to balance reload
Reduce absolute minimum stat values
Micro Balancing of Items and Enemies
Bow Bandits no longer Steal
Rogue Wave no longer spawns on land
Removed blocking overworld hex from Parched Waste
Called Shot now works with the ranged attacks of firearms
Justice now works with the melee attacks of 2-handed firearms
Audio
Fixed doubled up audio on Plants
Fixed persistent audio from Adventure Map being played in combats
Some POIs now play audio on reveal
Improved audio for various encounters
Limited Time Unlocks (25.10.19)
Fixes: Fixed a potential issue with the ground texture in Harazuel Changes
Temporarily unlocking all Seasonal Unlocks!
Lore Store unlocks are no longer shared between accounts on the same computer
Update (21.09.19): We've added more weapon items in Hildebrant's cellars goblin merchants at the end the floors. This should alleviate some RNG of not getting a more up to date weapon.
Minor Update (22.04.19)
fixed bug where rain / snow appeared above clouds
added ragdoll to forest mystics
improved death fx for wraiths and some boss enemies
improved Japanese translation
fixed a few errors in Korean translation
optimized weather FX
reduced file size by 0.3GB
日本語 - 한국어 (03.04.19)
Changes to Vexor - FTK Mode
Vexor and his Chaos Hounds on Apprentice and Journeyman have changed. In general, they've both been slowed down a bit, and do less damage. The Hounds are also less evasive, and have less crit chance.
Vexor has been made to exchange some attacks with buffs, and will also do fewer group Chaos attacks.
Updates / Fixes
Japanese and Korean languages added
Boat Reclamation - turn boats back in to deeds to carry or sell
New dead character display in overworld, and on character HUD
Fixed an issue where Snow Caves would spawn the royal chest in a room other than the last one
Fixed an exploit where infinite gold could be generated in multiplayer
Ability to skip the intro videos on game start
Fixed an instance where the item card could be stuck on screen between turns online
Fixed an issue that resulted in an impassible sea hex
Fixed an issue that resulted in poison/curse particles not going away in dungeons
Fixed an issue where backpacks would not be visible after a revive in a dungeon
Fixed an issue where hud text when getting poisoned would appear twice
Fixed a rare issue where mashing the options button on a controller while an adventure was starting could result in lost focus and soft lock
Removed the ability to accidentally buy the top level pipe that would do nothing, but still spend gold
Removed the “buy” option for pipes, which resulted in some confusion
Specific Rule Changes
All Adventures
Apprentice Lore Payout increased from 50% to 60%.
Master Lore Payout increased 140% to 150%.
Apprentice enemy health has been reduced 5% across the board. For the King
Chaos frequencies:
Apprentice increased from 6 to 8.
Journeyman increased from 5 to 6.
Life Pool: Apprentice increased from 4 to 6.
Economy Inflation:
Apprentice reduced from 90% to 80%
Journeyman reduced from 100% to 90%
Dungeon Crawl
Life Pool:
Apprentice increased from 2 to 6.
Journeyman increased from 1 to 3.
Economy Inflation:
Apprentice reduced from 90% to 80%
Journeyman reduced from 100% to 90%
We also added Vision Scroll to town staples on Apprentice and Journeyman that will mean they are readily available for purchase to help you find all the hidden locations. Frost Adventure
Life Pool: Apprentice increased from 4 to 6.
Economy Inflation:
Apprentice reduced from 90% to 80%
Journeyman reduced from 100% to 90%
Into the Deep
Life Pool: Apprentice increased from 4 to 6.
Economy Inflation:
Apprentice reduced from 90% to 80%
Journeyman reduced from 100% to 90%
Hotfix (14.12.18)
We fixed a problem with the Sea Kings boat damages. They were doubling up in some instances, and this was a bug...
Also, there was a problem with a treasure chest that would crash if it turned in to a mimic - this is fixed as well.
Update (13.12.18)
Added shipwreck notification to remind players of the safety stone
Fixed a bug where a particular treasure chest in Gold Rush was not collectible
Fixed an issue where during the loot phase, the item card could disappear and not reappear if the player was mousing over belt items
Polished the model of the Female Hunter
Added missing “remote location info” over the player HUD (eg: ‘In Market’) for when playing online and another player is in a haunt, sanctum, or stone hero
Hotfix (06.12.18)
Fixed an issue where purchasing a boat with a controller would result in lost control
Fixed an issue where resuming a game from Dungeon Crawl could result in a black screen
Fixed an issue where the item menu could remain open in combat permitting exploitation
Update (05.12.18)
Fixed the inability to use/equip/buy items with a brand new snazzy item interaction menu
Fixed a bug where you could not use the safety stone with a controller
Added a snazzy new intro splash logo and screen
1.0.10.9452 (03.12.18)
Fixed an issue online where the Treasure Hunter would not be unlockable if the host already had it
Fixed an issue where getting killed by a powder monkey by splash damage would not trigger the Achievement
Fixed an issue where the new lore store items could become non-unlockable
Fixed a freeze when a treasure chest, or treasure clam that turned into a mimic would result in a hang online[*/]
1.0.10.9406 (21.11.18)
Fixed an issue where loading a, Into The Deep game could result in a black screen
Fixed some missing dialog with The Songstress Scourge
Fixed an issue with some achievements not correctly unlocking
Fixed an issue where buying a boat from a TOWN could leave the deed on screen
Removed a Scourge from spawning in the first realm in Into The Deep
Into The Deep (21.11.18)
New Features / changes
New Into The Deep Adventure
8 new Achievements
4 additional boat types. Boats have varying degrees of movement rolls, HP, and even armor.
New chest types and of course, new mimics
On ship combat
Enemy ships
New magic type, Water. Wet status temporarily removes all immunities for both players AND enemies. Bleed skellys bleed!
New weapon type, Guns. There are 3 sub classes of guns, Blunderbuss, Musket, and Cannon. Guns typically require a single slot and are very powerful. However they must be reloaded after firing.
New enemy type, Suicidal. Suicidal enemies will cause massive damage but kill themselves in the process.
New Island Realms. Ashfall Islands and Forest Isles.
New Island tech. Some realms now have outlying islands off their coast. Larger continents may now be broken up into smaller archipelagos.
New and improved Sea Caves.
New rapier animations for the inner swashbuckler in you.
Various tweaks to the Kraken battle to take advantage of new Wet status and new boat types.
Some enemies can now cause boat damage with their attacks.
20 new items, 23 new weapons, 1 new character class, 32 new enemies (8 new races), 12 new lore store unlocks, and 24 new encounters
Boats now purchasable from towns with at least 1 adjacent sea hex
Improved Shipwreck logic, all characters will now shipwreck to same hex
Other Game Changes
Combat Revival: revive and rush a fallen character in combat as a combat action
You can take gold and unequipped items from dead players
Mouseover belt items of offturn characters
Escape button now closes menus before opening the game options menu
Menu interaction cleanup: when opening the sub menu of an item, the sub menu will remain open after your chosen option is selected (assuming there is more than one of the items available) - This works in stores, and character inventories
Fixes
Normalized camera shake in combat, reducing it for most cases.
Slowing an enemy speeds him up. In a specific set of circumstances: casting a slow on an enemy could cause him to speed up
Fixed an issue where Dungeon Crawl could spawn the party on a very small island
Fixed a bug where the Frozen Pool would deal double damage on failure
Polished the Noble Dress outfit so it’s not so poofy
Added missing SFX to combat revive
Fixed Encyclopedia entries that incorrectly stated that 10 is the minimum stat (30 is the minimum)
Fixed Encyclopedia entries that incorrectly stated that Elite Disarm only requires a single slot (it requires fewer slots with less punishing outcomes)
Fixed some logical issues with what items can be used between dungeon rooms, or at stairs of dungeons
Certain weapons now use blended overworld animations to avoid clipping and awkward weapon holding
Streamlined various controller issues
1.0.9.9298 (14.11.18)
Further attempts at addressing DisconnectByClientTimeout error for online resume games
Altered the Female Woodcutter’s appearance
Fixed some minor modeling errors
Fixed some blurry UI elements
Hotfix (30.10.18)
Fixed an issue that allowed a player to use an orb, and attack in the same turn and commandeer a subsequent players/characters turn
Fixed an issue that would result in a crash if a player tried to hand in Gold in Gold Rush
Fixed missing text string for boggling
Fixed lighting bug in final dungeon
Reduce damage of Witch's Broom by 1 and added standard attack
Staff of the Goat Wizard now requires 4 slots for Ice AOE attack instead of 3
Tome of Wonder now requires 4 slots for Group Rush instead of 3
Fixed the placement of a few loot items in Item Cards
1.1.0.9118 (27.10.18)
Fixed an issue where the Load Game screen would freeze the game
Fix for the Sea Cave trap texture
1.1.0.9114 Gold Rush (26.10.18)
New Uncooperative game mode: Gold Rush
A new realm: the Midnight Woods
A new Achievement for winning Gold Rush
Weapon switching in combat
Safety Stone: teleport to safety at an increasing cost of penalty to stats
Cosmetic Items Override Display - Choose to display your cosmetic item, or your in game one
Two more boats: Raft, and Fishing Boat (the original boat is now called “Merchant Boat”
Boat repair kit - useable in the overworld, and Kraken combat
Boats, and boat repairs purchasable in coastal cities, and ports
Treasure chests drop more loot
Sea caves have been reskinned with unique art
Camera shake has been reduced in combat
New Kraken animations
New ocean tiles with smaller islands to break up the look of the sea
Added more items to the Magic Merchant
Fixes / tweaks
Fixed an issue where enemies would spawn too densely
Fixed an exploit where using “more info” on a hidden hex would take the player to the encyclopedia for what was hidden there
Fixed a bug where you could upgrade the Dragon Pipe without needing it
When receiving a main quest with a hidden location: the camera will pan to the middle of the destinations realm, instead of on top of the hidden location
Encyclopedia Menu tweaked, possibly in preparation for something in the future...
Fixed a bug where the Walloper sold for too little
Fixed an issue where “+1 focus” appeared twice from some encounter results
Fixed a bug where a chaos attack that was supposed to drain focus, would not drain focus
Using “Pickup Party” in a boat will now pickup members in other boats
Fixed an issue that would result in incorrect roll slot percentages communicated between clients online
Fixed a bug where players could not use belt items at the end of a dungeon floor
Fixed a bug where some water encounters could spawn on land when walking off a boat
Various controller fixes
Updates (07.09.18)
Further work on the DisconnectByClientTimeout error when loading an online game
Fixed a game hang where a character who was poisoned dies in a dungeon without any lives left, but still has a sanctum would not get revived, and cause an endless loop of autosaving and turn switching
1.0.8.8751 (01.09.18)
Potential fix for DisconnectByClientTimeout error when loading an online game
Fixed a game hang when a character dies on his turn, and at the same time: a Chaos Shrine is revealed
Added some behind the scenes play-data analytics gathering (no personal information is collected)
1.0.8.8528 (02.08.18)
Fixed a bug in Hildebrant’s Cellar that resulted in the Rooms display going out of sync after a while in online co-op
Adjusted difficulty of Hildebrant’s cellar beyond Level 10
In the cellar end game screen - (because you’ve all gotten so good) - we’ve added the ability to show more room tokens
1.0.6.8347 (23.06.18)
Reduced Goblin max damage from 9 to 8
Fixed an issue where Orbs (eg: Smoke Orb, or Precious Pearl, etc...) were not sending their buff status effects across the network
Fixed a crash that could occur when dying at the end of Frost Adventure
Fix an issue where you would not get control back of your character if he was confused and randomly used a panax to cure himself. The panax will now cure the confuse status.
Fixed an issue where having an immunity to confuse would still cause you to become confused by Hildebrant’s Reserve
Fixed an issue where in a very specific set of circumstances: a hex may be shown as “explored” but would not reveal any hidden POI’s or Encounters on it. Resulting in some users not being able to find dungeons in dungeon crawl mode.
Fixed nighttime lighting on character select screen
Fixed the hobo becoming invisible if you selected the Demon Skin in character selection. Now you can enjoy the demon in all his shirtless wonder.
Fixed a bug where a crash could occur at the end of a dungeon that subsequently is cleared from the world
Added a touch of color to the dungeon room map
Fixed an issue where you could not change the locality if loading a game from the Online Server Browser
1.0.6.8336 (22.06.18)
Fixed a bug where your trophies for completing adventures in various game modes / difficulties were not showing up
Fixed a display issue where the online server browser would show improper values in the game description section
Fixed an issue with Sanctums not syncing online in Hildebrant’s Cellar
Fixed a problem where resuming an older game from pre-patch with a Treasure Chest would cause a game hang
Fixed online lobby viewport size
1.0.4.8320 (21.06.18)
Polish language will now return the correct language
Crashing at the end of a dungeon with a Busker
Dungeon loot not leveling up
Hildebrant's Cellar crash at level 10
1.0.3.8310 (20.06.18)
Gameplay
New adventure: Hildebrant’s Cellar - endless dungeon mode
New in Hildebrant’s Cellar: encounters from the overworld: Sanctums, Stone Heros, and Dead Adventurers
New House Rules so players can customize certain game rules (more to come in the future!)
New water temple dungeon
New chaos skull enemy
New acid blob enemies
New armored ogre enemy
New hellhound enemy
New poison barrel, acid bucket, spikes, tentacles, statue and magnet traps added to various dungeons
New trinket and amulet to protect against acid
Cornelius encounter made easier
Added gold drop multiplier to be used with certain game modes
Dead players can now trade with other players to avoid situations where you might lose access to gold or items
Fixes
Included missing player skills from encyclopedia
Online lobby polish, now shows game rules and more details per game
Fixed issue where certain helmets didn’t fit Forest Mystic’s head properly
Fixed bug where Fire Skelly Mage was doing high level burn damage instead of low level burn damage
Fixed bug where some backpacks would not fall off upon death
Reduced extra screen shaking upon some character deaths
Fixed rendering bugs with hexes on min spec
Fixed occasional game hang on Lich Crypt chest
Fixed bug with fleeing in online games
Market list update fix for online games
Other changes and features
Polish Language support
Haunts lock level when revealed
All pipe upgrades are done through the market
Boats are slightly cheaper
Changes to end game sequence and imagery
New ghoul animation set
New detailed character stats page
Added 14 new items to lore, including new high end custom clothing for only the most discerning of customers
Added mead helmet for totally non discerning customers
Added ability to customize armor when creating a character
New post combat animations to reflect player’s actions
Texture optimization pass
Lore unlocks and purchases are stored outside of Steam/GOG. This is good for GOG users who don’t want to use Galaxy
Re-enabled the Reset Lore Button. Don’t push this button unless you want to lose all your lore. You’ve been warned.
1.0.1.7902 (11.05.18)
Gameplay
Forest Mystic/Protector no longer have pierce attack
Forest Protector now has group lightning attack
Pixies now do full attack damage on their regular attack
Chaos Fairy now casts Protect Group instead of Protect Others
Lightning Hawk Regular attack fixed (was too easily blocked) and now pierces
Hide boots set to +2 vitality and Fur Boots set to +4 vitality
Added pickup radius hex highlighting for boats and balloons
Haunts and certain encounters now show combat radius when moused over
Fixes
Fixed issue where several “icy” enemies weren’t properly tagged as Ice class
Fixed bug where Embedded Blade encounter wouldn’t drop an item if you didn’t already have it unlocked in the lore store
Very Low Quality setting now uses proper texture resolution which should result in slightly improved performance
Fixed issue where Owlbear’s death hug attack was always blocked
Fixed Mimic placement in the Encounter Card
Fixed an issue where the Dungeon Merchant items would all be greyed out, despite having enough cash to buy (maybe he just didn’t like you? How rude...)
Fixed an issue where you could Pickup Party and pull people out of other nearby boats or balloons
In certain circumstances during local co-op, a mouse may have lost the ability to control a boat
In dungeon crawl online, the number of completed dungeons may have been incorrectly reported across the network
End game credits would freeze if entering the menu
Incorrect text was displayed when entering a carnival without a ticket while playing online
In Frost Adventure online: the Tavern Pirate fight could be engaged by multiple clients online, and the enemies would double up
When attacking a haunt from a boat: the portraits of characters pulled in to the fight are now accurate
Fighting the Kraken when Deimos is active now respects the original ocean diorama
Fixed an issue with some combat allowing players to use unlimited items per turn
Fixed an issue with the Kraken not dropping any loot in some instances
Fixed an issue with Quest Items not being removed from inventories when they are no longer needed (Shovel, Mead, Key Fragments etc..)
Changes
Added version validation check in the online browser
General polish to dead adventurers
Improved Owlbear attack FX
Improved Storm Lighting
Toned down and optimized snowstorm FX
Optimized Rainstorm FX
Adding backing to HUD Vote Buttons to increase visibility
Version Warning added to Online Lobby to show when the host’s version doesn’t match your version
General polish pass on player models
Jelly Cube attack FX now 300% more goopy
Identify Scrolls cannot be used in the overworld on a treasure chest that a character is also standing on
1.0.7818 (02.05.18): We finally figured out how to reproduce the "can't use orbs" bug
1.0.7814 (02.05.18)
Gameplay
Added unique drops for several dead adventurers
Increased drops for several dead adventurers
Mini Encounters that result in combat now can have max 2 enemies, typically only 1
Highly reduced mimic chance in Guardian Forest, For The King and Frost Adventure Mode
Increased the probability of the Forest Mystic event
Glittering Mines Cultist Boss Armor Down attack now does 0 damage
Fixes
Fixed Ambush Fail (failed ambush now results in player being ambushed)
Fixed a bug where certain debuffs and conditions gave the player 100+ Armor/Resist
Fixed translation inconsistencies with Heal, Cure, and Restore
General improvement and corrections in translations across all languages
Changes
New voice sets for several alt character skins
Polish pass on special dead adventurer art
Improved hammer splash fx
Improved Female Woodcutter’s starting helm
Polish pass and optimization for Golden Plains diorama
Tweaks to Male Herbalist starting helm
General improvements to player starting armor geometry
1.0.7771 (25.04.18)
Gameplay
Spiders have less/no armor, slightly reduced health, and do slightly less damage
Ghouls Piercing Attack changed to Regular Attack, reduced evasion, reduced crit chance, lower max damage, slight increase in resistance
General Reduction in Crit Chances for high crit enemies across the board. Typically now only birds some special enemies have crit chances above 10%
Leprechaun -5% crit chance (now 10%)
Pirate -10% crit chance (now 10%)
Goblin Assassin -15% crit chance (now 10%)
Death Knight Boss -10% crit chance (now 10%)
Forest Knoll -10% crit chance (now 10%)
Crow -5% crit chance (now 10%)
Bandits -10% crit chance (now 5%)
Thief -15% evasion
Swamp Fly -10% evasion
Snow Goblin Assassin -25% evasion (now 25%)
Fixes
Fixed an issue where people who have already achieved certain achievements pre full release
were not getting new unlocks. Your unlocks should now appear when you next start the game.
Fixed issue where elemental ailment SFX would persist indefinitely
Fixed issue where slowing an already slowed character would result in them losing their slow status
Fixed an issue with the enemy/encounter ratio of dungeons
Hobo invasion! He will now spawn only once, and stop asking you for money...
Removed the Roc Nest encounter from being incorrectly included too soon (if you see this in your old save games, please avoid it, but it will no longer spawn from now on)
End Turn Tutorial now properly localized
Minor Spelling and Grammar fixes
Equipped shields consistent among characters and crash less with backpack
Border Edge fixed on Stone Hero Portraits
Full Release (19.04.18)
New Adventure - Frost Adventure
New realms
New enemies
New items
New weapons
New mechanics
New story
New achievements New Character Skins/Genders
There are now male and female variants for each class!
You can now play Male or Female versions of all classes. In addition to that, there are also some hidden skins to uncover through play. New Combat Timeline
The combat timeline has been completely re-worked to be clearer, and to make critical time-based strategies even easier to plan and execute.
We now show each character in their specific turn order, and update the turn order as needed when status effects change their speed or position in the queue.
With this new timeline: we've changed slightly how some of the attacks and status effects work in order to be more clearly represented. Things like slow, speed up, reset, or rush will now have an immediate visible effect on the timeline. Old Saves are not compatible
Don't despair! We will have a legacy branch up for a while for those who really need to finish that quest. So you'll be able to swap to that, and back over to the main branch when you're ready.
Other Changes
Too many bug fixes, and polish items to notate...
Major balance adjustments. From enemies, to damage, to Chaos
New animations and models for both new assets, and old!
In game encyclopedia has been re-worked and updated
Lore payouts reworked
Loads of Controller love
1.2.6 (10.01.18)
Covered all instances of characters reviving with a Sanctum
Focus Button doesn't reset if mouse cursor is on button
Hazard hexes will disappear after one character enters it
Fire hex will not spawn on a character's hex
Dark Carnival bugs in online multiplayer games.
Back-to-back Chaos message and Cult Device message hang
Poison wasn't being removed on sanctum revive
1.2.5 (28.12.17)
Fix: Night time was including enemies of too high level at times
Fix: Town markets now refreshing later into their respective game stages
Fix: Town markets now update on stage start (meaning there will be relevant items waiting for adventurers in Parid, Hasta etc. instead of the following morning)
Fix: Seagull sound fx on the islands were failing to turn off once encountered
1.2.4 (23.12.17)
Fix: The Buried Temple in For The King mode had too many floors resulting in a very unpleasant surprise for adventurers.
Fix: Possible solution for game freeze with Sanctum Revive
Fix: Dark Carnival Mystery Box rewards
Fix: Enemy Proficiency status not updating
1.2.3 (21.12.17)
Fix: Chaos Statues now reduce chaos correctly
Fix: Correct messaging from Rosoman when completing a dungeon
Fix: When you resume a game, the difficulty is now correctly displayed
Fix: Fixed a crash on a dead character who gets "scavenged"
Change: adjusted character portraits
Change: Audio tweaks
1.2.2 (20.12.17)
Balance and Gameplay
1, 2, and 3 character modes available
Discord Game Invite integration for public/private 1-click joins
20 new overworld encounters
More time between chaos on Journeyman in story mode. This should help get more people in to Journeyman!
Side quest limit of 3 has been LIFTED. You can now take as many as you can handle
Side quests are no longer purged in story mode after you complete a realm dungeon. Instead: each side quest simply expires after 20 rounds
New Lore Store Item: The Stone Table. Make a great sacrifice to gain a great reward
Re-balance of higher level enemies
Total refactoring of loot distribution
Several new attacks:
Acid attack: Destroys equipped items over time instead of instantly
Entangle: Halts player on timeline, cannot be block with stun immunity
Dispel: Removes all buffs on target
Protect: Completely absorbs next attack
New Enemy: Pixie
New Enemy: Beastman Warlock
New Weapons: 7 new lutes!
New Weapons: 2 new spellbooks
Weapon Balance: Lutes re-factored
New Encounter feature: Some encounters now have “unknown” outcomes… Take your chances.
Visual polish on some enemies, FX, weapon trails, physics
Justice will now proc slightly more frequently
Sanctum of Blood perks adjusted/boosted. The grand sanctum as well
Grand Sanctums are now unlocked via the LORE STORE
Dungeon Crawl
Lore! You can now get Lore in Dungeon Crawl mode!
Difficulties are selectable
There are now 5 dungeons spread over the 7 realms. Still only a maximum of one main dungeon per realm
Town quests, and markets now refresh as the players level up, rather than each night.
Chaos reduction quests now exist in half the towns on the map
Similar to Story Mode: 1 sidequest per town can be taken
Bug Fixes and Improvements
Chinese translation improvements
Audio: Many new audio effects, fixes, and improvements
Mass energize buff now correctly targets party
Fixed (we promise this time) taunt skipping a turn in combat
Fixed a bug where a mini-encounter that results in a fight could cause a hang
General localization fixes
Game option “Audio on in background” functions
Fixed a bug where using “load game” from the Online Game screen would not save the game name to the browser
Loading a save game with characters who are on burning land will now no longer cause instant death
Controller: fixed issue where controller loses focus after reading a Dead Adventurer Journal
Starting a new game no longer plays unrelated sound effects
Lowered overworld taunt volume from enemy characters
Camera responds faster with keyboard, and middle mouse
Fixed a memory leak error that should greatly improve performance as the game goes on
Fixed an issue where the enemies spawned from failing a sign post encounter in the King's Maze did not scale
Fixed an issue where the controller would not respond after game load
Fixed a rare issue where there were so many messages from Rosoman, that the game would hang
Fixed a tutorial crash when completing the first Chaos Shrine in story mode
Audio: Removed ambient sounds from continuing to play when returning to the main menu
Several online multiplayer hang fixes
The Game Loading screen now fully fades in the IronOak Logo, and will no longer be reported as "Not responding" by Windows
Fixed an issue where some mini encounters that resulted in fights could be exploited/fought indefinitely
Fixed an issue where the Balloon could enter a state where it could not land
1.1.32 (11.11.17)
Fixed Party Heal game hang when playing online
Fixed Taunting turn skip when playing online
1.1.30 (02.11.17)
Fixed a rare crash when arriving at Parid in Act II
Online Lobby displaying game type incorrectly
Fixed an issue where the dungeon shop could freeze if a remote player would open the shop with both controlled characters at the same time
You can now pickup your party with Airship after game is completed
Controller: Paginating with the controller on belt items now works correctly
Rare resuming in Dungeon crash fixed
A character could die in combat, while quest successfully completed could have caused a hang
Sound: Sound not playing in some dungeons
Controller: bug in Character Select screen where the controller would lose input
Controller: Tutorial tutorial screens now respect controller presses
Fixed an issue where previous Scourges were considered active in new games
Fixed an issue with confused characters consuming Cowards Clover causing odd behaviour
Fixed an issue with lute sound fx playing incorrectly when performing buffs
Various localization fixes / missing strings
1.1.29 (25.10.17)
New
Disabled Inventory Use during overworld walking animations to prevent some exploits, and possible bugs
The End Turn button now (unobtrusively) flashes when you're out of action points (many people assumed the game was hanging, but did not find the End Turn Button Fixes
Sometimes in online play: if a character died, a crash could happen if a character controlled by the same player was up next. This happened when Rosoman attempts to reveal a Cult Device for you.
Fixed an issue where an item card could remain on screen in a specific scenario in a dungeon. We think we have this one, but if you see it happen again: please detail explicitly the steps you took to get there, and report it!
You can now pickup party in the Balloon after beating Harazuel
If using a controller, and paginating to another belt item page in combat: there was a scenario where you could not page back
The SCROOGE Achievement was tallying a bit early
1.1.28 (24.10.17)
Fixed an issue with the Goblin Staff when players were attempting to Rush Group causing the game to lock
Fixed a problem with the Water Temple dungeon where the screen was just black (Note: It currently looks like the Glittering Mines but we have new art underway)
Fixed a problem with Volcanoes causing the game to lock
Fixed an issue when entering Harazuel from airship
Fixed an issue when encountering something from the boat onto the shore which was causing the game to lock
Addressed a few missing localization strings
Prevented the camera from scrolling continuously when the cursor is outside the game window
1.1.26 (20.10.17)
Features / Changes
Achievements - 50 to be exact
Save slots - save any number of games
Interchangeable game mode - there’s no difference between online/solo play: so you can now swap anytime from playing alone to playing with friends, or vise-versa
Weapon Item Card details (Left Shift to toggle) - displays the stats of all special attacks on each weapon
Consumable items now contextually display the values they give (eg: Godsbeard now says “+15hp” or applicable and scales with your pipe level)
New dungeon! The Obsidian Keep
Cult Devices Revealed: a new system where Rosoman will reveal a Cult Device when out of lives and at least one member still alive
Bindable keys found in the options menu
Turnless time between dungeon rooms - swap gear without worry
Front end flow totally re-designed for a more streamlined experience
Audio: New soundsets for all player characters
Audio: Added new Dungeon sounds for traps and creatures
Audio: New Spells sounds
Audio: New Character and Creature taunts
Skills display on the Character HUD now shows LUCK
Adventure Mode will no longer start you in the Swamp
Boats: Now they move faster to speed things up
Boats: when you start your turn on a boat, we now show the “pickup party” option if it’s relevant - this should help those occurrences where you sail away and forget your party members
Dungeon Merchants are now “turnless” anyone can buy and sell and trade goods until they “ready up”
Changed the way damage is calculated regarding damage and resistances to show more player friendly numbers that make sense
Help Text: When you discover hidden locations/encounters/statues etc: new help info is displayed
Encounters: The text for the encounter cards has been refreshed, and polished. Providing flavour text, and more relevant help text
Balloons: Now move faster
Balloons: Added a “Pickup Party and Launch” option to reduce some clicks
Support Combat Range clarification: Combat overlay hexes now help drive home if the character is involved in combat because of their ADDED support range
Enemies in the overworld will now occasionally play a taunt animation/sound to add a bit of life
If the final character “Passes” an item during loot distribution after a battle: the button now says “DISCARD”
The Combat Timeline has been REVERSED to mimic the Overworld timeline
Improved/Fixed Zombie Puke FX, Heavy Magic FX, Volcano Hat FX/*]
Destroyed Cult Devices now remain on map so you can tell when you’ve found them in each realm
Bolder hex highlights to more easily identify enemies, locations, towns, and events
Damage increased by +1 on BowStaff
General Lute Balancing (most lutes -1 damage, most heavy lutes roll 5 slots instead of 4 to reduce frequent OP splash damage, AOE attacks do more dmg and have less ACC penalty)
Heavy Blunt Weapons do +1 damage
AOE attacks do slightly more damage and/or less ACC penalties
Bone Charmer’s Fire Attack now Harmless, just enflames
Most special attacks/buffs (fire, bleed, armor up/down, resist up/down) now have 3 tiers to make Fire and Armor Buffs more effective in late game. Effectively upping damage and increasing buff strength on high level tiers. This works for players AND enemies.
Tuned Harazuel Mini Bosses Special Attacks and Vexor battle
Harazuel Art Polish Pass
Tuned camera positions for Crypt, Plains, Desert, Bog, Flooded Crypt and Dropstone
Subtle tweaks to Color Corrections
Alluring Pool color change to be more in line with portal scrolls, less like curse/chaos color
General UI visual polish
Bug Fixes
Reflect now reflects AOE melee attacks
An Ice Sword attack was previously unnamed
Fixes to 16*10 aspect ratio spacing
Changed the way LORE is stored in an effort to curb the occasional bug report where people lost their LORE unlocks
The Alluring Pool location choices now has a Cancel option
Fixed an occurrence where you could “false revive” a character with Godsbeard in a dungeon
Fixed a rare scenario where you could find yourself unable to select the second row of belt items when using a controller
If you crossed a cursed/poisoned hex too soon after purifying it: the character would still get the negative effect
General UI glitch fixes
Fixed a rare scenario where if you quit before reviving a dead character in a dungeon, and then resumed: the character could not be revived
Fixed a bug where if a character dies to the Kraken: he doesn’t stay on the boat
Balloons: fixed a minor issue showing characters on the balloon menu out of context
Audio: fixed an issue where resuming a game plays a bunch of sounds from the overworld all at once
Audio: Minor mix changes and various bug fixes
In some cases: the “sneak” option would appear on an enemy even if there was nowhere to sneak to and could hang the game
Fixed a problem with resume games on remote clients not properly clearing clouds going forward
When resuming a game online: remote clients were not properly updated with the explored hexes - leaving them to believe they had not explored anywhere
Fixed some items’ status effects not propagating across the network
Fixed skelly head falling through ground
Heavy Polearm characters now properly look at enemies
Fix Heavy damage animation transitions which were causing some audio events to not fire
1.1.24 (14.09.17)
Changes: Maxed skills will display with a different color (the 95 cap) Fixes
Fixed an issue where Scourges could activate, and Chaos could increment while in a dungeon
Fixed an issue where in the event of a critical being the outcome: an enemy or a player would override being shocked
Fixed some layout issues with 16*10 ratios
In rare occurrences: if a sidequest could not find a suitable location: the game could hard freeze
Declans Bow now has 4 slots, as intended and additional attacks
The Chaos Blade item card is now centered
If you resumed a game while in a balloon, and your balloon was over a cave or other POI: then the POI would be destroyed and inaccessible
The QuarterStaff is now properly configured and should not cause crashes
In the event that a character runs or flees from battle: he will no longer be considered for the item distribution pool. This would previously cause confusion and item loss when "passing" to a non-existent character
Fixed an issue where in a certain unlucky layout of belt items: it could become impossible to select the items in the second layer of the belt
Fixed bug that was allowing high level overworld encounters to spawn - for example: players could get an encounter that would grant them a 25 damage broadsword at level 0
If the tutorial was on: being ambushed by the Kraken would freeze the game
Fixed some navigation issues in the Display Menu as well as the Save Game menu when using the controllers
1.1.23 (09.09.17)
Changes
The Party Buffs are now simply applied across the board - they would only apply in combat to characters involved in that combat, but this proved difficult to communicate, and people assumed the buffs were not working
Pathing: When moving about the world, your characters will now do their best to avoid problems. eg: Poison land, curse, chaos etc...
Adjusted UI (font sizes) to work better with various languages
Optimizations made to some particle systems
Fixes
Fixed an issue where time would pass in a dungeon
Fixed an issue where players could sell an item in any room in a dungeon as long as there was a merchant in that dungeon
In some circumstances: casting particular type of spell could crash the game if the player had the tutorial enabled
In some cases: player characters would flee from combat but without a valid flee hex, and the game would soft lock
The Cowards Clover now properly does not permit combat actions after use
Harazuel now shows a dungeon progress bar
Rare occurrence when dieing to a scourge: the player would get stuck on the dead characters turn
Rare occurrence when focus could not be used on a Chaos Generator
Fixed a resume game issue where if the game was terminated in the case of an unplanned disconnect: the game could not be resumed
1.1.21 (03.09.17)
Black screen on resume game - In a certain circumstance, the game would go black when resuming a game.
Soft lock after an enemy steals from you - Sometimes, if an enemy stole from you and ran, the game would hang
Enemy scaling in dungeons/sidequests - Some enemies were not properly scaled in early dungeons resulting in a very difficult fight
Sidequest freezes non-host players - When accepting a sidequest, sometimes the non-host player would freeze
Number of visual fixes/changes
1.1.17 (30.08.17)
Features / Changes
Adventure Mode! Save the realm without a narrative by starting in a random town
Adventure mode has light Chaos, no narrative, unstructured progression and exploration. Your goal is to simply clear all dungeons
As you defeat dungeons in Adventure Mode: the remaining dungeons level up
Adventure mode towns refresh their quests and markets each morning
New unlockable character. When you unlock it: you’ll know it.
Mage Dungeon added
Flooded Crypt added
Goblin enemies with chance to drop special goblin loot added
Gnoll enemies added
Quarterstaff and Spiked pole weapons added
Dungeons now have unique different types of doors (wood, stone, metal, magic) that have different attributes
Chaos Knight boss added to Free Adventure
Inspire changed to potentially affect only linked players
Enemies will not Scare if there is no valid hex to run to
Enemies will not try to stun already stunned players
Adjusted Wheel Of Death carnival game result set
Player select will not show Characters unrevealed in Lore Store
The Player Hud now stays in the same place - no scrolling. Characters still randomize their positions in battle
Both Adventure Mode and Story Mode now allow you to continue playing after you beat the game
Clicking on Quest GPS marker will pan camera to center it
Path Finding will avoid Enemies if possible
Player HUD glow added for current player
General UI polish
Polish pass on several combat FX
In game Bug Reporting. Click the button near the version in the bottom left at any time
Bug Fixes
Teleporting to near hidden POI will reveal it
Dungeon Trap freeze bug fixed
Changing resolution now correctly updates the selected resolution
Lock cursor correctly respects new aspect ratio after resolution change (the “I can't move my mouse here” bug)
The Caustic Ink now functions correctly on turn 0 (buys you one more round you were owed)
Several Localization errors fixed (STR_someThing)
Thief's Delight consumable now consumes after use
Razor Pole Arm is now held correctly by characters
The Chaos Blade is now held correctly by Characters
Fixed issues involving fleeing and game hangs
On Apprentice difficulty: character stats now cap 95 as intended
Fixed a bug where some players would experience not being able to pass the intro splash screen if their controller was not neutral
Engine Features
Upgraded to newest version of Unity!
New Game Definition system which drives all current and future game mode mechanics. Understands the difference between story mode, and adventure mode easily
New Progression system which moderates the challenge curve for all game modes
Revised Encounter spawn logic to allow for more variety in your random event encounters
Migrated all slot outputs to dynamic values
1.1.09 (03.08.17)
Fixed give gold to daisy chained characters bug
Fixed Thief's Delight consume on use bug
Potential crash with resuming online games
Error relating to Devoting to Sanctums and Stone Heroes in online games
1.1.08: Fixed game crash during loot screen
1.1.07 (28.07.17): Fixed an issue where in some cases, saving and loading could cause many items to be won in combat, or in overworld mini encounters causing a hang.
1.1.05 (26.07.17)
Changes/Features
Item use in combat doesn’t take a turn! You can use an item and attack afterwards. This applies to all items except for Orbs.
Inns and Safe camps now give 70% of character max health instead of static amounts (more health in late game)
Herb, consumable, and town service costs scale more slowly, resulting in cheaper prices in later acts
Later stage enemies drop slightly more gold on average
The Town Menus can now be viewed off turn. This includes in multiplayer, and even if you’re not in town.
Map Markers! Hold “M” and click to place a marker - even in the off turn
The overall HP Curve of all characters is now increased: resulting in more health for late game characters
Sharing Gold: when collecting gold, the gold appears as an item card, and allows you to share it immediately between party members or take it. Gold multipliers apply here so chose Share or Collect appropriately!
Gold multiplier slightly reduced across all Lutes
Side quests that give XP will now give XP to all party members if applicable to increase their value
Crit logic has been redesigned. All attack types can now crit at a base chance of 5%. Certain weapons like knives and daggers have a +5% crit chance. The same logic applies to both players and enemies.
Justice skill now works on any two handed melee weapon, and can proc on all attack types
The Hunter’s Called Shot now always results in a crit
Golden Bow now has Support Range
Wild Mages do 20% more damage
Localization improvements (thanks to everyone who helped out, we’re getting there!)
Killer Bee now does level 2 poison attack
Chaos Hounds -5 damage and -5% speed
Encourage removed from Royal Droll Hat
Volcano Hat now +3 magic damage
Item sharing between characters now respects daisy chaining automatically. No more middle man!
Dropstone now has more goods for sale on average
Finally entered the future and got a 21:9 monitor. Expect ongoing improvements for this aspect ratio.
Vampire Bats and Blood Birds now have Vampiric Attack which regens their health
Added several more Dead Adventurers
Orbs now have proper icons
Small tweaks and polish to physics and ragdolls
Bug fixes
The Restoration spell functions correctly in multiplayer
Mislabelled encyclopaedia page
Fixed an issue where dieing in a sea cave with no lives would cause a hang
Scourge Encounter Cards now show who is in combat regardless of what realm they’re in
Two Retrieval quests from the same location will now correctly give both items
The Life Pool increases correctly
Reflecting an attack now negates the status of the attack if any
Finding an herb notification no longer appears twice
Fixed a bug where the game would progress in a turn if the game was resumed on the first characters turn
various localization bugs
Fixed the text size of many item/lore entries that were overflowing
Resuming a game in a dungeon with a dead character would show an empty Revive Encounter screen
Dieing at the end of a dungeon with all characters could cause a game hang
Fixed an issue to ensure that characters with high speeds will get TWO attacks at the start of combat (on surprise attack, and one regular)
In some occurrences: beating Vexor may have caused dead characters to get revived, and the game to continue
If Chaos reached full while not in proximity of land: the game could hang if attempting to spawn the Chaos Tower or Beast
CONTROLLER: the Controller now will recognize if it is disconnected, and attempt to reinitialize when reconnected
Fixed Crypt camera bug
Fixed text box overflow issues for certain languages *cough*German*cough*
Fixed enemy AI bug in online games that was causing some enemies to repeat attacks
1.1.04 (01.07.17)
Fixed a game Breaker where a character dead in the overworld would cause a hang if the rest of the party entered and completed a dungeon
Fixed a Game Breaker where accepting two sidequests with the same pickup location would result in a hang
Restore spells now properly restore characters across the network
Attacking a Scourge's Haunt will correctly pull in players respecting their combat range, and disregarding what realm they're in if it happens to be different (eg across the water)
Fixed a mislabelled help entry
1.1.01 (29.06.17)
Changes/Features
Localization!
New Battle Encounter screen clarification Bug fixes
A few minor graphical fixes
Fixed an issue where a sea cave would not pull in all party members
1.1.0 (22.06.17)
Character Selection (multiplayer): anyone can take any slot in any order! Giving you complete control over who gets how many characters in a game of uneven number of players/characters
Localization (ongoing): The system now fully supports localization! While not everything has been translated by our external service: it's just a matter of them completing it, and us flicking a switch
Balance
Economy
50% increase in rewards for act 2 and 3 mini encounters
Increase in XP and gold rewards for side quests
Added +1 weapons and special armor as possible side quest rewards
Gold and XP enemy drops reduced by 25% (to account for increased time/exploration) Scourges:
Scourges are not connected to Chaos, they appear on the timeline and activate over time
Scourges can be knocked off the timeline by finding a hidden Chaos Generator
Scourges no longer knock back Chaos
Weapons
Scourge hats slightly nerfed across the board (to encourage more equipment variation in later game)
Added +7 speed to Baelyn’s Embrace
All ethereal weapons +1 damage
Lutes do slightly less damage across the board
Lightning weapons do slightly less damage
Tier 2 and 3 glass weapons now have small accuracy penalties
Chaos
Quest time limits no longer apply, and thus do not raise Chaos
Chaos trickles in over time. The higher the difficulty, the less time between Chaos events
Chaos in the Chaos meter increments enemy health by 10% (on Journeyman) each time (it's less on Apprentice)
Chaos in the Chaos meter increments the number of spawning Chaos Hexes in the world adding navigation challenges
Dying no longer increases Chaos Reduction
Chaos can be removed via story quests, sidequests, and hidden Chaos Generators in each realm
There is one Chaos Generator in each realm (this includes the first act where the Generator is already made visible) Generators
Each realm has one hidden Generator (except in the first act, where the generator is made visible in the story quest)
These can be consumed and used once to choose between: Knocking back Chaos, getting another life, cancelling an incoming Scourge
Dying/Sanctums/Life Pool
Dying no longer increases Chaos
The life pool decreases when a character is revived
If a character has a Sanctum, the Sanctum crumbles instead of taking a life
The life pool can currently only be refilled by finding a hidden Chaos Generator
A Sanctum will keep you from death in combat, and provide you some immediate healing
You can keep collecting lives beyond the number you start with
Enemies
Mummy bosses now have elemental powers
Curse puke fx polished
Tier 2 cultist models added
Cultist weapons and attacks tuned
Cultist leader now has Chaos attack
Backup band now single slow instead of group slow
Jelly Cube’s AOE attack now only poisons (no hp damage) and does correct amount of poison
Lowered evasion for skelly mages
Visuals
Improved elemental weapon visuals
Fixed duplicate reflection fx
Small visual upgrades across all characters
Dead adventurer visual variants and drop refinement
Depth of field values tuned to proper amount resulting in a shallower depth of field on the dioramas
Other changes
Belt items are paginated. If you have more than 10 items in your belt: you can scroll through them with a next arrow
Character Immunities are now displayed beside each character hud
Main HUD update and new Timeline
Main quests and side quests that give XP now distribute the XP to all party members
Majority of spells and special attacks now guaranteed to afflict target on perfect roll. This results in more buffs and debuffs for players and enemies
Expanded player portrait area to accommodate for crazy hats
General ui visual upgrade
Damage numbers in combat are colour coded to match the damage type
Various handles that used to force end your turn even if Auto End Turn was off have been re-worked to respect the Auto-End-Turn setting
Some balance adjustments to the prices of End Game artifacts
Graphical adjustments to enemy portraits
Find Herbs can no longer happen more than once per round (prevents exploiting via trading hats)
Non-combat events in dungeons can be skipped
Bug Fixes
Players who do not own a character can no longer use the belt items of that character
Fixed a sound issue where a 2handed staff was not playing a sound effect
On MinSpec: the target hex underlay now displays correctly
Fixed an issue where multiple effects on a character were not being displayed correctly
"Lightning Storm" attack now correctly respects resistance
Synchronization issues resolved between bleeding/burning/fire effects across the network
Button Outlines for Elite Ambush were not visible
Various Grammatical updates
Fixed a bug where the Option menu used in combat could result in a hang
The Sanctum tooltip on the Character Inventory menu now displays correctly
Some buttons in a dungeon were not pressable with a controller
Pickup Party no longer takes characters out of balloons
Fixed an incorrect tooltip on the Boat port screen
Fixed an issue where an enemy who flees could still take damage in an AOE attack
The Mage Hat now respects confuse immunity
Character portraits above buttons when attacking a scourge did not take in to consideration Combat Support Range
The pipesmith mini encounter was not correctly rendering despite having the needed gold
Party Heal worked in a dungeon even if the party healer was dead
Fixed an issue where an incorrect character HUD would be selected when completing an encounter without loot
Game would lock if a remote client engaged in an encounter while the host was in the option menu
Fixed an exploit where you could buy a pipesmith upgrade for 0 gold
Fixed an exploit that allowed characters to use a teleport scroll multiple times by passing it off
Statues claiming to grant "+3 party health" would only grant +2 to non-tributing members
Poison graphical effect would disappear between dungeon rooms
Syncing damage from a Chaos Generator across the network
You can no longer Randomize a character that has been "readied"
Fixed an issue where in a rare occurrence: a party wipe at the end of a dungeon could result in a hang
Dying in a sea cave with a sanctum could cause a hang after revival
Fixed various instances where the "click to continue" text would show "waiting for remote player"
Glass weapons that break in MP now propagate the effects across the network
Various minor animation tweaks
Fixed timing issue on most bard attacks
Fixed fx on ethereal weapons
1.0.33 (19.05.17): Fixed an issue in local co-op where a controller could not access the inventory from within a dungeon
1.0.32 (17.05.17)
Fixed the “Whitescreen” bug where a remote player could freeze on the whiteout screen after destroying a chaos generator in a dungeon
Fixed an issue where accepting a sidequest could hang the game online
1.0.30 (10.05.17)
Changes/Features
Multiplayer: inventory management of items, and gold in your off-turn
Multiplayer: players can no longer take items from characters they don’t own
Multiplayer: a game can be resumed with any players in any order
Multiplayer: The options menu no longer pauses the game (we estimate this caused a lot of sync problems online)
You can no longer teleport out of a balloon, or boat
Balancing
Entering Harazuel will pick up all party members no matter where they are (this is really a temporary fix until we make some adjustments to the end game)
Scholar +2 quickness, +4 vitality
Herbalist -2 quickness, -6 vitality, no Panax at start
Adding level 1 sturdy knife
Removed distraction from wild staff and evil lute
Removed splash on lance stun
Bug Fixes
Scholar start weapon now does 6 damage (was 5)
You can now use belt items even if you have 0 action points left
The Audio sliders now correctly adjust the right audio
Evasive enemies with resistance now properly resist attacks
The Thieves Armor item card now displays the right text
Fixed an instance where a remote player could walk on water after a failed encounter and cause a hang
1.0.29 (29.04.17)
Changes/Features
Steam cloud save support
Multiplayer chat
Online players can now move the camera in their off-turn
Server browser now permits selection of the region, and automatically selects the fastest ping - note for Chinese players: you must manually select China from the list, as the “auto” function will not work
Buttons now display if the character has an applicable elite skill
Initial assets for backer Dead Adventurers added
VSync options
(backend) work on localization
Balancing: You can no longer accidentally teleport to the hex you’re on
Bug Fixes
Many multiplayer synchronization issues have been addressed
Online Auto save option now functions correctly
Destroying a scourge notification did not get propagated to remote clients
HUD Text was duplicated for each connected player
The “6000g frozen HUD bug” has finally been squashed!
Fixed an issue with saving and resuming while in a balloon in online play
Fighting a second battle on the same diorama showed blood particles from the first battle
Dungeon sounds would keep playing if you got party wiped in a dungeon
Colour of Pipesmith icon was different than the others
Cult Device ambient sound didn’t stop if you started a new game
Issue with orienting towards enemies when casting AOE or BUFF
When poisoned in the overworld: no sound was playing
Triclops floating arrow fixed
Sound levels of Thunder have been adjusted
Kamiik Boots item was not correctly configured
Sneaking and retreating between two side-by-side enemies resulted in a trapped character
Taking damage from enflamed/poisoned etc after death would result in a freeze
Focus points would not display past 6 online
Losing gold in a mini encounter would give gold online
Abrupt camera cut in dungeon during combat
Stepping through a portal did not snap the camera to the new character location
Misconfigured encounter in the buried temple
SFX - 1H and 2H Blunt Heavy Attack anim not playing vocalization
Bow victory animation not playing sound effect
Remote clients tributing a stone hero that they don’t have unlocked would freeze the game
Scourges were visible prior to locating them
Dying through a Shipwreck did not deduct remaining action points
Fixed some missing strings
Player Portrait did not show on MiniEncounters
Mousover tooltip for a players' devoted sanctum was inaccurate
03.5 (07.04.17)
Changes/Features
Fixed functionality of Randomize Party in coop games
Player stat bar toggle is saved as player pref
Selecting "Respawn In Town" option snaps camera to town hex
Balancing: Player Buffs increase armor, resistance by +40% previous amount, small increase to evade buffs
Bug Fixes
Reduced unnecessary CPU usage improving performance in some cases
Can no longer "select" enemy target if AOE or Player Buff attack selected
Dungeon treasure chest message now display correct text
Teleport Scroll now displays correct info on Item Card
Camera no longer collides through roof of Buried Temple
Divine Lute now has regular attack
Removed duplicate attack on Lightning Bow
Fixed idle animation after item use on overworld
03 (04.04.17)
Changes/Features
16:10 aspect ratio support
5 New items added to Lore Store
Final Art for all Lore Store Items
9 New weapons added as Standard Drops (3 Lutes, 2 Blades, 2 Blunt, 1 Polearm, 1 Bow)
Dungeon Chaos Generator now has a sound effect
Sound effects play when players are awarded extra movement
Sound ambience now plays on the boat when battling
The Auto Save options have been moved from the Save Options to Game Options
Saving/Exit and Autosave now works inside dungeons. To save in dungeon, go to Save Options screen while the “Ready” button is shown, between dungeon rooms
Wolves now ragdoll on death
6 New Mini-Encounters Added
Art added to several existing Mini Encounters
Balancing
Characters can now directly, and immediately use a party heal and/or a Tinder Pouch between Dungeon rooms.
Can no longer leave/flee dungeons (this is mitigated with the above balance change)
High Level Weapons do slightly less damage on average to account for end game buffs and players accumulate
Mummies now scale in difficulty (+30 HP, +5 Attack, Group Curse 100% to Curse)
Demon Boss +20 HP
Magic AOE Attacks -10% damage
Cloth Hats -1 evasion
Litteratus Shell +curse immunity
Fancy and Golden Ruffs less OP, more geared towards Bards now
Scary Ghost now Level 3
Cultist Boss (+2HP, +1 damage, -5 speed)
Subtle weapon balancing across the board
Lore Store Costs adjusted (higher end items more expensive)
Lower end gold drops/rewards increased
Lower end XP drops increased
Less chance of being ambushed by enemy
Lucky, Foul Priestess, Royal Droll, Hangman now all drop special hats on death, and they’re juicy!
Replaced Lose All XP with actual XP values for some mini encounters to make odds more favorable
Increased payout for several Mini Encounters
Bug Fixes
Gold and XP rewards for treasure chests properly level based on the current act
Hang when loading a save where the player is in a balloon
Incorrect spawning of a cursed hex on top of an enemy that did not despawn the enemy
Cursed/Poison hexes were not constructed in their original locations after the game had been saved, and resumed
Combat music not starting right away on Scourge Battles
Characters on the same Point of Interest hex would clip with each other when entering a battle encounter screen
Hexes on a remote client were not decaying properly
Camera incorrectly returned to the overworld if a character died in a dungeon and the rest of the characters would flee
Units who fled battle would still be hit by an AOE/splash attack
In the event that a client player was the first person to move when the game initially started: the host would no longer be able to load the game via Save/Exit and Resume
A Client connected unit would disappear on the Host machine after a mini-encounter and would not reappear until after he entered and left a town
In the right conditions: enemies would spawn on load of a game: thus doubling the number of enemies
Combat Hex display did not render on top of towns, or mini encounters
Fixed an exploit where characters could trade items (such as the lockpick) after the button had rendered to pick a lock, and before the player clicked the button. Thus resulting in picking the lock without consuming the item
The Taunt sound effects were not playing on cast
Hang when the first death of the party is to a Cultist
A single Lute failure would result in subsequent Lute attacks all playing the Failure sound effects regardless of their success
Sounds, effects, and animations now play when the enemy “Whiffs” on a player
Fixed Hood of Hidden Conflict Not Having correct stats
Wisp now fades on death
Triclops floating arrow fix
Evil Bard now plays proper animation on attack
Item Card image position on cards polished
Vignette screen effect now works as intended
Fixed single handed blade jerky animations
Fixed enemy shields clipping through body on defend animations
Easier to identify Elite Skill button
02 (22.03.17)
Balancing
Cave Troll replaces Forest Troll in dungeons
Enemies less likely to ambush across the board
Death Knights -50% chance to stun and -10% to speed
Removed Attack Bonus on Silk Scarf
Bone Trickster more selective for using Freeze Attack
Forest Mystics and Forest Protectors now Evasive
Bug Fixes
First attack after exiting dungeon bug
Airship bug
Multi-quest start online bug (Act II and Act III)
Mimic battle bug
Creating online game issues
Combat dialog not appearing in online
More robust save/resume
Save/Resume object life time bug (causing large enemy population in overworld)
Dark Carnival hang
"Exit" Button, exit without saving game progress added
Online Portal/Alluring Pool hang
Select Character screen hang
Sanctum status syncing
Meditate in town bug
Character stat syncing
Online Act2 starting quest hang
Online Airship hang
Online Check other player have the same version
Dungeon Mimic bug using controller
01 (08.03.17)
FEATURES
Borderless Window mode
Option to confined mouse cursor to game window (Game Options)
Added temporary Autosave option under Save Game
BUG FIXES
Fixed another online Revive player bug, where by games become out of sync after one of the player revive himself
Online game with mismatch difficulty settings. Eg the Host is on easy, but the clients would be on Normal! Fixed!
Ignore any "Unknown" controllers
Entertain works consistently now
Wishing Well
General Online stability
General Save/Resume stability
Inventory scroll speed increased
BALANCING
Royal Chests now drop items
Act II is 30 rounds
Shop/Service prices no longer scale per day but instead per Act
Enemies level by Act Progression, not game day (slower enemy leveling)
Reduced Lore payout late game
(Easy) Enemies are slightly slower
(Easy) Haunts require one more Chaos to Activate
Adjusted enemy HP, drops and gold prices late game
Party Heal effectiveness is reduced
Taunt adjusted, 5% less ACC
Final battle polish
Final Area mini-boss battle polish
Druid bow fix (was super OP)
Act2 mini boss scaled down
История раздачи
Добавил онлайн-фикс
Добавил источник онлайн-фикса
Обновил до версии 1.1.00.11347 (28.05.21)
Заменил кряк (Codex => Goldberg)
Убрал онлайн-фикс
Засунул Порядок Установки в "коробку"
Добавил новый онлайн-фикс
Обновил до версии 1.1.00.11357 (26.08.21)
Обновил до версии 1.1.00.11374 (14.10.21)
Обновил до версии 1.1.00.11375 (15.10.21)
Обновил до версии 1.1.00.11378 (27.01.22)
[url=tracker.php?rid=23100104]Мои раздачи[/url]Раздача обновлена до версии 1.1.00.11378Патчи 11357 - 11378НЕ УХОДИТЕ С РАЗДАЧИ!!!не могу сидить 24/7...
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