Unity in Action. 2nd Edition Multiplatform game development in C# Год издания: 2018 Автор: Joe Hocking Издательство: Manning ISBN: 978-1617294969 Язык: Английский Формат: PDF Качество: Издательский макет или текст (eBook) Интерактивное оглавление: Да Количество страниц: 400 Описание: Manning’s bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You’ll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer.
Foreword by Jesse Schell, author of The Art of Game Design
Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen!
Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you’ll get hands-on practice with Unity’s intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity’s expanded 2D toolkit. What’s Inside:
Revised for new best practices, updates, and more!
2D and 3D games
Characters that run, jump, and bump into things
Connect your games to the internet
Part 1 First steps
Getting to know Unity
Building a demo that puts you in 3D space
Adding enemies and projectiles to the 3D game
Developing graphics for your game Part 2 Getting comfortable
Building a Memory game using Unity?s 2D functionality
Creating a basic 2D Platformer
Putting a GUI onto a game
Creating a third-person 3D game: player movement and animation
Adding interactive devices and items within the game Part 3 Strong finish
Connecting your game to the internet
Playing audio: sound effects and music
Putting the parts together into a complete game
Deploying your game to players? devices Appendix
Appendix A: Scene navigation and keyboard shortcuts
Appendix B: External tools used alongside Unity
Appendix C: Modeling a bench in Blender
Appendix D: Online learning resources[/pre]
[ 2018-07-13 17:00 ]
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