Animating 2D Characters for Games in Blender Год издания: 2015 Автор: Thorn A. Издательство: Cengage Learning PTR ISBN: 978-1-305-50184-3 Язык: Английский Формат: PDF Качество: Издательский макет или текст (eBook) Интерактивное оглавление: Да Количество страниц: 132 Описание: 2D games are incredibly popular these days and are played on many systems, including desktop computers and mobile devices. But creating pro-level graphics for them presents many technical challenges for artists, animators, and programmers. In ANIMATING 2D CHARACTERS FOR GAMES IN BLENDER, Alan Thorn offers a complete, step-by-step workflow for modeling, rigging, and animating 2D characters that perform well for real-time games—all using the powerful free software, Blender. Learn critical preparation and referencing techniques, how to model and build meshes optimally with a 2D production-line in mind, how to UV map and texture for animation, and how to rig, weight-paint, and animate 2D characters for a professional-grade result. Finally, see how to export your animated character for use in the Unity game engine. By the end of this book, you will have mastered a solid start-to-finish pipeline for creating animated 2D characters for games.
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Contents Introduction Chapter 1 Preparation and Modeling Step 1: Drawing Your Character Step 2: Importing Character References into Blender Step 3: Modeling from References Step 4: Optimizing Topology for Games and Animation Step 5: Housekeeping Conclusion Chapter 2 UV Mapping and Texturing Step 6: Removing Doubles Step 7: Creating the Character Atlas Texture Step 8: UV Preparation and Projection Step 9: Creating UV Islands and Mapping Step 10: Completing the Mapping Conclusion Chapter 3 Rigging, Bones, and Weights Step 11: Creating Armatures Step 12: Creating Bones Step 13: Skinning Step 14: Adjusting the Weighting Step 15: Applying Inverse Kinematics Conclusion Chapter 4 Animation Step 16: Preparing for Animation Step 17: Blocking In the Walk Cycle The Contact Pose The Passing Pose The Down Pose The Up Pose Step 18: Moving the Arms Conclusion Chapter 5 Exporting and Testing Step 19: Exporting Objects from Blender Step 20: Importing Objects into Unity Step 21: Configuring the Mesh Step 22: Testing the Mesh Conclusion
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