Thorn A. - Animating 2D Characters for Games in Blender [2015, PDF, ENG]

Reply to topic
DL-List and Torrent activity
Size:  9 MB   |    Registered:  1 year 5 months   |    Completed:  4 times
Seeders:  810  [  0 KB/s  ]   Leechers:  50  [  0 KB/s  ]   Show peers in full details
 
   
 
 
Author Message

Скачать ACDSee ®

Gender:

Longevity: 4 years 3 months

Posts: 989

Post 07-Feb-2018 01:05

[Quote]

Animating 2D Characters for Games in Blender
Год издания: 2015
Автор: Thorn A.
Издательство: Cengage Learning PTR
ISBN: 978-1-305-50184-3
Язык: Английский
Формат: PDF
Качество: Издательский макет или текст (eBook)
Интерактивное оглавление: Да
Количество страниц: 132
Описание: 2D games are incredibly popular these days and are played on many systems, including desktop computers and mobile devices. But creating pro-level graphics for them presents many technical challenges for artists, animators, and programmers. In ANIMATING 2D CHARACTERS FOR GAMES IN BLENDER, Alan Thorn offers a complete, step-by-step workflow for modeling, rigging, and animating 2D characters that perform well for real-time games—all using the powerful free software, Blender. Learn critical preparation and referencing techniques, how to model and build meshes optimally with a 2D production-line in mind, how to UV map and texture for animation, and how to rig, weight-paint, and animate 2D characters for a professional-grade result. Finally, see how to export your animated character for use in the Unity game engine. By the end of this book, you will have mastered a solid start-to-finish pipeline for creating animated 2D characters for games.

Примеры страниц

Оглавление

Contents
Introduction
Chapter 1 Preparation and Modeling
Step 1: Drawing Your Character
Step 2: Importing Character References into Blender
Step 3: Modeling from References
Step 4: Optimizing Topology for Games and Animation
Step 5: Housekeeping
Conclusion
Chapter 2 UV Mapping and Texturing
Step 6: Removing Doubles
Step 7: Creating the Character Atlas Texture
Step 8: UV Preparation and Projection
Step 9: Creating UV Islands and Mapping
Step 10: Completing the Mapping
Conclusion
Chapter 3 Rigging, Bones, and Weights
Step 11: Creating Armatures
Step 12: Creating Bones
Step 13: Skinning
Step 14: Adjusting the Weighting
Step 15: Applying Inverse Kinematics
Conclusion
Chapter 4 Animation
Step 16: Preparing for Animation
Step 17: Blocking In the Walk Cycle
The Contact Pose
The Passing Pose
The Down Pose
The Up Pose
Step 18: Moving the Arms
Conclusion
Chapter 5 Exporting and Testing
Step 19: Exporting Objects from Blender
Step 20: Importing Objects into Unity
Step 21: Configuring the Mesh
Step 22: Testing the Mesh
Conclusion
[only-soft.org].t77507.torrent
Torrent: Registered   [ 2018-02-07 01:05 ]

3 KB

Status: checked
Completed: 4 times
Size: 9 MB
Rate: 
(Vote: 0)
Have thanked: 0  Thanks
Thorn A. - Animating 2D Characters for Games in Blender [2015, PDF, ENG] скачать торрент бесплатно и без регистрации
[Profile] [PM]
Forum Topic Author Size
Программирование Thorn A. - Mastering Unity 2017 Game Development with C# [2017, PDF, ENG] Программист 41 MB
Программирование Thorn A. - Mastering Unity 5.x [2017, PDF/EPUB, ENG] Программист 69 MB
Программирование Thorn A. - Unity 5.x By Example [2016, PDF, ENG] Программист 24 MB
Display posts from previous:    
Reply to topic

The time now is: Today 05:53

All times are GMT + 4 Hours



You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum