Blackman S., Tuliper A. - Learn Unity for Windows 10 Game Development [2016, PDF, ENG]

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Post 31-Dec-2016 22:15

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Learn Unity for Windows 10 Game Development
Год издания: 2016
Автор: Blackman S., Tuliper A.
Жанр или тематика: Программирование
Издательство: Apress
ISBN: 978-1430267584
Язык: Английский
Формат: PDF
Качество: Издательский макет или текст (eBook)
Интерактивное оглавление: Да
Количество страниц: 596
Описание: This book will take you through the process of creating a game for the Windows Phone market with a heavy emphasis placed on optimization and good design decisions. On your way, you will be introduced to key Unity concepts and functionality, weigh the pros and cons of various possibilities, and gain a good working knowledge of scripting in the Unity environment using both JavaScript and C#.
Learn Unity for Windows 10 Game Development starts by exploring the Unity editor and experimenting with staple game functionality. If you are new to scripting or just new to C#, you will be able to investigate syntax, commonly used functions, and communication required to bring your ideas to life. With the book's included art assets, you will learn the ins and outs of asset choices and management while making use of Unity's 2D physics, Shuriken particle systems and Mecanim's character and state management tools.
Finally, you will bring it all together to create a multi-level game as you learn how to incorporate mobile specific functionality, test on a Windows Phone device, and others for Windows 10 and ultimately, publish your game to the Windows App Store. You'll even learn about marketing and monetization in the mobile game market.
What You Will Learn:
- C# basics for Unity
- Working with the Unity Editor
- Managing assets
- Using the Mecanim animation system
- 2D features and physics
- Setting up your game for Windows Phone and other devices
Who This Book Is For:
Game developers, hobbyists and game dev students who are new to Unity or Windows Mobile game development or both. JavaScript and C# experience are helpful, but C# experience is not required.

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Оглавление

Contents at a Glance
About the Authors .................................................................................................. xiii
About the Technical Reviewer .................................................................................xv
Acknowledgments .................................................................................................xvii
Introduction ............................................................................................................xix
Chapter 1: The Unity Editor .................................................................................... 1
Chapter 2: Unity Basics ....................................................................................... 67
Chapter 3: Scripting with C# ............................................................................. 123
Chapter 4: Importing Assets .............................................................................. 165
Chapter 5: Prototyping the Navigation .............................................................. 217
Chapter 6: Experimenting with Functionality .................................................... 243
Chapter 7: Creating the Environment ................................................................ 275
Chapter 8: Combining Assets and Functionality ................................................ 307
Chapter 9: Audio and Special Effects ................................................................ 339
Chapter 10: GUI and Menus ............................................................................... 371
Chapter 11: Rewards and Monetization ............................................................ 423
Chapter 12: Building for Windows Store ........................................................... 475
Index ..................................................................................................................... 567
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