Villar O. - Learning Blender, 3rd Edition [2021, EPUB, ENG]

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Learning Blender, 3rd Edition
Год издания: 2021
Автор: Villar O.
Издательство: Addison-Wesley Professional
ISBN: 9780136411741
Язык: Английский
Формат: EPUB
Качество: Издательский макет или текст (eBook)
Интерактивное оглавление: Да
Количество страниц: 448
Описание: Master the Newest Blender Techniques for Creating Amazing 3D Characters: From Design and Modeling to Video Compositing
Now fully updated for Blender 2.83 LTS (Long-Term Support) and beyond, Learning Blender, Third Edition, walks you through every step of creating an outstanding 3D animated character with Blender, and then compositing it in a real video using a professional workflow. This edition covers the extensive interface changes of the software, as well as many improvements and some almost fully rewritten chapters to showcase more modern workflows.
Still the only Blender tutorial to take you from preproduction to final result, this guide is perfect for both novices and those moving from other software to Blender (open source and free software). Author Oliver Villar provides full-color, hands-on chapters that cover every aspect of character creation: design, modeling, unwrapping, texturing, shading, rigging, animation, and rendering. He also walks you through integrating your animated character into a real-world video, using professional camera tracking, lighting, and compositing techniques.
The rich companion website (blendtuts.com/learning-blender-files) will help you quickly master even the most complex techniques with bonus contents like video tutorials. By the time you're done, you'll be ready to create outstanding characters for all media -- and you'll have up-to-date skills for any 3D project, whether it involves characters or not.
Learn Blender's updated user interface and navigation
Create your first scene with Blender and the Blender Render and Cycles render engines
Organize an efficient, step-by-step pipeline to streamline workflow in any project
Master modeling, unwrapping, and texturing
Bring your character to life with materials and shading in both Cycles and EEVEE (the new real-time render engine included in Blender)
Create your character's skeleton and make it walk
Use Camera Tracking to mix 3D objects into a real-world video
Transform a raw rendered scene into the final result using Blender's compositing nodes
Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.
..

Оглавление

Cover Page
About This eBook
Title Page
Copyright Page
Dedication Page
Contents at a Glance
Contents
Preface
Welcome to Learning Blender!
Do You Come from Other 3D Software?
How to Use This Book
What’s New in This Edition
Acknowledgments
About the Author
I: The Basics of Blender
1. What You Need to Know About Blender
What Is Blender?
Commercial Software Versus Open-Source Software
History of Blender
Blender Foundation and Blender Development
Who Pays for Blender’s Development?
The Blender Community
Summary
Exercises
2. Blender Basics: The User Interface
Downloading and Installing Blender
Using Blender with Recommended Hardware
Using Blender’s User Interface
Understanding Areas and Editors
Using Workspaces
Getting to Know Blender’s Interface Elements
Understanding the 3D Viewport
Navigating the 3D Scene
Selecting Objects
Understanding the 3D Cursor
Understanding Blender’s User Preferences
Creating Your Own Startup File
Summary
Exercises
3. Your First Scene in Blender
Creating Objects
Moving, Rotating, and Scaling
Arranging Objects in Your Scene
Naming Objects and Using Datablocks
Using Interaction Modes
Applying Flat or Smooth Surfaces
Working with Modifiers
Using Workbench, EEVEE, and Cycles
Turning On the Lights
Moving the Camera in Your Scene
Rendering
Summary
Exercises
II: Beginning a Project
4. Project Overview
Three Stages of a Project
Defining the Stages
Making a Character-Creation Plan
Summary
Exercises
5. Character Design
Character Description
Designing the Character
Adding Color
Finalizing the Design
Making Character Reference Images
Using Other Design Methods
Summary
Exercises
III: Modeling in Blender
6. Blender Modeling Tools
Working with Vertices, Edges, and Faces
Making Selections
Using Mesh Modeling Tools
Using Modeling Add-Ons
Using Other Useful Blender Options and Tools
Summary
Exercises
7. Character Modeling
What Is Mesh Topology?
Choosing Modeling Methods
Setting up the Reference Images
Modeling the Eyes
Modeling the Face
Modeling the Torso and Arms
Modeling the Legs
Modeling the Boots
Modeling the Hands
Modeling the Cap
Modeling the Hair
Modeling the Final Details
Summary
Exercises
IV: Unwrapping, Painting, and Shading
8. Unwrapping and UVs in Blender
Seeing How Unwrapping and UVs Work
Unwrapping in Blender
Considering Before Unwrapping
Working with UVs in Blender
Unwrapping the Rest of the Character
Packing UVs
Summary
Exercises
9. Painting Textures
Defining the Main Workflow
Texture Painting in Blender
Creating the Base Texture
Understanding the Elements of a Texture
Texturing in Other Software
Seeing the Painted Character in Blender
Summary
Exercises
10. Materials and Shaders
Understanding Materials
Masks and Layers
Channels
Shading Your Character
Running Render Tests
Summary
Exercises
V: Bringing Your Character to Life
11. Character Rigging
Understanding the Rigging Process
Working with Armatures
Rigging Your Character
Skinning
Creating Custom Shapes
Making Final Retouches
Reusing Your Character in Different Scenes
Summary
Exercises
12. Animating Your Character
Using the Character’s Rig
Posing the Character
Working with Animation Editors
Animating a Walk Cycle
Summary
Exercises
VI: Getting the Final Result
13. Camera Tracking in Blender
Understanding Camera Tracking
Shooting Video for Easy Tracking
Using the Movie Clip Editor
Tracking the Camera Motion
Testing Camera Tracking
Summary
Exercises
14. Lighting, Compositing, and Rendering
Lighting Your Scene
Rendering and Compositing Your Scene in Cycles
Rendering and Compositing Your Scene with EEVEE
Exporting the Final Render
Summary
Exercises
VII: Keep Learning
15. Other Blender Features
Simulations
2D Animation
VFX: Masking, Object Tracking, and Video Stabilization
Video Editing
Sculpting
Retopology
Maps Baking
Add-Ons
Python Scripting
Summary
Index
Code Snippets
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