3D Environment Design with Blender Год издания: 2023 Автор: Hamdani A. Издательство: Packt ISBN: 9781803235851 Язык: Английский Формат: EPUB Качество: Издательский макет или текст (eBook) Интерактивное оглавление: Да Количество страниц: 344 Описание: Blender is a powerful tool for creating all kinds of visual assets, but with such power comes complexity. Creating a photorealistic 3D scene seems like a Herculean task for more than 90% of 3D designers, but don’t be discouraged! 3D Environment Design with Blender will get you up and running. This practical guide helps reduce the complexity of 3D environment design, advance your Blender skills, and produce lifelike scenes and animations in a time-efficient manner. You'll start by learning how to fix the most common mistakes 3D designers make with modeling and scale matching that stop them from achieving photorealism. Next, you’ll understand the basics of realistic texturing, efficient unwrapping and achieving photorealistic lighting by turning an actual reference of a wood cabin into a realistic 3D scene. These skills will be used and expanded as you build a realistic 3D environment with natural assets and materials that you’ll create from scratch. Once you’ve developed your natural environment, you’ll advance to creating realistic render shots by applying cool camera features, and compositing tricks that will make your final render look photorealistic and pleasing to the eye. By the end of this book, you'll be able to implement modeling tricks and best practices to make your 3D environments look stunningly lifelike.
Оглавление
Preface Part 1: Turn a Real Reference into a Realistic 3D Scene in Blender Chapter 1: Most Common Modeling Mistakes That Prevent You from Achieving Photorealism Chapter 2: The Basics of Realistic Texturing in Blender Chapter 3: Efficient Unwrapping and Texturing in Blender Chapter 4: Creating Realistic Natural Plants in Blender Chapter 5: Achieve Photorealistic Lighting in Your Environment with Blender Part 2: Creating Realistic Landscapes in Blender Chapter 6: Creating Realistic Landscapes in Blender Chapter 7: Creating and Animating Realistic, Natural-Looking Water Chapter 8: Creating Procedural Mud Material Chapter 9: Texturing the Landscape with Mud Material Part 3: Creating Natural Assets Chapter 10: Creating Natural Assets: Rock Chapter 11: Creating Realistic Flowers in Blender Part 4: Rendering Epic Landscape Shots Chapter 12: Using Particle System to Scatter Objects in Blender Chapter 13: Finalizing the Landscape Scene – Lighting, Rendering, and Compositing Index Other Books You May Enjoy
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