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https://steamcommunity.com/app/1017180/allnews/
(v2021.02.08multitest):
You can access this version by right clicking
the game in you steam library
, selecting properties
, betas
tab, and from the dropdown select "multiplayer_test
".
To host
a server, you have to start a new game
or load
a save, then press T
select the Lobby
tab and click Create
.
To join
other lobbies, click the Lobbies
button in the main menu
, select an existing lobby (if there is any) and press Join
.
(before 8:34
you see things from the host's
point of view, after that from a client's
)
These got synced since the last update:
Fluids
State of caps/valves
State of the handheld lamps
At Buildings:
Lights
Loot spawn
In Car:
Steering
Ignition, Starter
Headlights
Interior Lights
Horn
Gear
Pedals
Handbrake
You can now set where the players should spawn:
At the starting house
At the host's position
The loot
spawning at buildings was sent from the host before this update also, but the clients each spawned their own items too, so the same ID meant a different object for them, and there were duplicate
items and made the client freeze
. This is no longer the case, loot spawn is disabled for the clients, so they only spawn what the host sends.
Similar problem was with the friendly animals
too, and the solution was the same, but I'm not sure it worked, I didn't see any bunnies in this version yet, but at least there are no buses hopping around in the desert anymore.
Known Issues:
Physics don't work far away
from the host
(about 300-400 meters
). So you can't really drive that far away from each other, or if you do, you may see sync problems
. This will be fixed later, because the game is about freedom
, and it feels very bad to have this limitiation
.
Sometimes you may hear a constat colliding
noise if you are a client, and this even holds back the car or makes it jump. The "fix" is to remove
all of the wheels
and put them back
, that should work.
The terrain
may be different for players. If things spawned in a different order, it didn't align itself well, and if you drive on such terrain, from the clients point of view, the car may fly and fall down each second, trying to be where it is for the host. If you are on the road, it should be fine, because the terrain can align to it even before it is there, so it should be the same for every player.
The buildings
which are not spawned with the road, but in the desert
(even if they are near the road) may not
be visible
for clients for some reason. And it is possible that sometime even the other buildings position is a bit off.
If you have something in you inventory
, it may bug
inside the car
of the other players, making it stop
, or flip
.
Sometimes when you join, you may fall
underground, if you are not teleported back up (or fall down again) I think the only thing you can do currently is to disconnect and join again
.
Host
may experience a short fps drop regularly
, because of sending the position data of everything at once. I'm not sure yet how, but I will fix this too.
And the floating origin problem mentioned in the previous posts seems to be working, but I still won't believe it...
Future things:
Shooting eachother is still not done, but it is needed. The lobby menu needs work too. The color and condition of the items, parts needs to be synced while playing, not just at start, Along with the ammo and things like the air freshener. Some sounds and a few smaller things.
(And of course fixing the issues above)
But the next update will be for the default game, not a multiplayer test. If you look around carefully, maybe you will find one or two things related to that. (in the game or on youtube)
As you can see it is still far from being complete
, but it is a lot more playable
than it was, if you are lucky and keep these issues in mind, you may have a good time with you friends (or strangers) driving through the desert together.