Designing and Developing for Google Glass Thinking Differently for a New Platform Год издания: 2014 Автор: Allen Firstenberg, Jason Salas Издательство: O'Reilly Media ISBN: 978-1-4919-4644-2, 978-1-4919-4645-9 Язык: Английский Формат: ePub Качество: Изначально компьютерное (eBook) Интерактивное оглавление: Да Количество страниц: 367 Описание: Creating apps for Google Glass is more involved than simply learning how to navigate its hardware, APIs, and SDK. You also need the right mindset. While this practical book delivers the information and techniques you need to build and deploy Glass applications, it also helps you to think for Glass by showing you how the platform works in, and affects, its environment. In three parts—Discover, Design, and Develop—Glass pioneers guide you through the Glass ecosystem and demonstrate what this wearable computer means for users, developers, and society as a whole. You’ll learn how to create rich functionality for a consumer technology that’s radically different than anything currently available.
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Discover Chapter 1 The Revolution Will Be Wearable Forging Glass Wearable Computing What Does It Mean to Think for Glass? Chapter 2 The Glass Ecosystem: What It Is and How It Is Different What You See and What You Get Glass Is a Platform, Not a Product The Glass Application Model Actions, Not Apps Reinventing Human–Computer Interaction The Science Behind the Projection How Glass Gets Audio into Your Ear Using the System The Camera: Photos, Videos, and More! Glass Is a Great Listener Content Creation in a POV World Which Hue Is for You? Welcome to Wearable Computing! Chapter 3 Societal Issues with Glass and How to Avoid Them in Your Projects Issue #1: Privacy Issue #2: Facial Recognition Issue #3: Using Glass While Driving Issue #4: Aesthetic Appeal—Is Glass Fashionable? Issue #5: Augmented Reality Issue #6: Glass Analytics Issue #7: Regulatory Environment—Glass and Public Policy The Business of Producing Glassware What Glass Isn’t Design Chapter 4 Thinking for Glass: How Glass Is, and Should Be, Personal Glass as Personal Technology Best in Show Winning Glassware Design Takeaways Designing with the Think for Glass Mindset Glass for Gaming Design for the Cloud Are You Starting to Think for Glass? Chapter 5 The Five Noble Truths of Great Glassware Design Noble Truth 1: Design for Glass Noble Truth 2: Don’t Get in the Way Noble Truth 3: Keep It Relevant Noble Truth 4: Avoid the Unexpected Noble Truth 5: Build for People Chapter 6 Glassware Antipatterns: Avoiding Poor Design Improperly Implementing Ideas for the Glass Experience Treating Glass Like Any Other Mobile Device Overloading the System AND the Wearer Think in Actions, Not in Apps Stick to the Prefab Templates and Styles Don’t Use the Prism Display as a Stage for Complicated Reports Glass Isn’t Necessarily Bound to Your Phone Unrealistic Expectations for Augmented Reality and Gaming Don’t Deviate from Default: Using Categorial Voice Commands Not Fully Utilizing Cloud Computing Choosing the Wrong Development Framework for Your Glassware Project Develop Chapter 7 Overview of the Mirror API Life on the Server Side Events: The Building Blocks of the Glass Timeline The High-Level View How Your Server Talks with Google Components of the Mirror API Preparing Your Project The Glass Ceiling—Your Project’s Quota The Even Bigger Picture Chapter 8 Security and OAuth Event Security: Google the Bouncer OAuth: IDs and Secrets Will You Come and Join the Dance? Who Are You? I Am the New Number Two What Do You Want? Information Disabling (and Reacquiring) Permissions Who Is Number One? You Are Number Six WAKE UP!!! Chapter 9 Working with Timeline Cards “Hello, World!”, Glass-Style HTML: Even More Style What About Images? Working with Mosaics Rendering an In-Card Map Simple Audio Bundles of Fun Going Beyond the Playground Media Matters Oh, CRUD… Chapter 10 Card Actions and Subscriptions Simple Event Actions Listen Up! Responding to Subscription Pings Simple Callbacks and How to Handle Them Custom Menu Items Keeping in Contact Chapter 11 Sharing Resources with Glassware The Share Menu Item Share Contacts Voice Commands Chapter 12 Context Is King: Using Location and Other Signals Enabling Location Where Do You Think I Am? Location as Part of Timeline Events Subscribing to Locale Changes Saves API Calls Other Contextual Signals Context and the Future Chapter 13 The GDK Installed Apps Running on Glass What Is the GDK? How the GDK Differs from the Mirror API User Interface Elements of GDK Apps More Tools for Rapid Design It Was Native All Along! The GDK Object Model System Intents Hybrids: The Ultimate Glassware Challenge (and Experience!) Authentication Writing Native Code for Glass Testing Native Glass Applications A View to a Card Configuring Voice Commands With Voice Commands, Google Has the Final Word Updating Releases, Versioning, and Crash Reports Porting Existing Apps to Glass: DON’T So Which Framework Is for Me? Chapter 14 Getting on MyGlass: Glassware Submission, Review, and Distribution Making Your Awesome Glassware Even More Awesome The Objective of Glassware Review Prereview Activities Things to Think About Before You Submit Submitting Your Glassware The Review Process Chapter 15 Reflections on the Future Corporate Glass Streamlining Operations Glass in Medicine and Education Accessibility Home Integration Chromecast and Home Entertainment Android Wear Hardware Hacking and the Internet of Things Peripherals/Accessories In Closing Appendices Appendix Glassware Done Right: Case Studies from the Field Appendix Hacking Glass
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