Allen Firstenberg, Jason Salas - Designing and Developing for Google Glass [2014, ePub, ENG]

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Designing and Developing for Google Glass
Thinking Differently for a New Platform
Год издания: 2014
Автор: Allen Firstenberg, Jason Salas
Издательство: O'Reilly Media
ISBN: 978-1-4919-4644-2, 978-1-4919-4645-9
Язык: Английский
Формат: ePub
Качество: Изначально компьютерное (eBook)
Интерактивное оглавление: Да
Количество страниц: 367
Описание: Creating apps for Google Glass is more involved than simply learning how to navigate its hardware, APIs, and SDK. You also need the right mindset. While this practical book delivers the information and techniques you need to build and deploy Glass applications, it also helps you to think for Glass by showing you how the platform works in, and affects, its environment.
In three parts—Discover, Design, and Develop—Glass pioneers guide you through the Glass ecosystem and demonstrate what this wearable computer means for users, developers, and society as a whole. You’ll learn how to create rich functionality for a consumer technology that’s radically different than anything currently available.

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Оглавление

Discover
Chapter 1 The Revolution Will Be Wearable
Forging Glass
Wearable Computing
What Does It Mean to Think for Glass?
Chapter 2 The Glass Ecosystem: What It Is and How It Is Different
What You See and What You Get
Glass Is a Platform, Not a Product
The Glass Application Model
Actions, Not Apps
Reinventing Human–Computer Interaction
The Science Behind the Projection
How Glass Gets Audio into Your Ear
Using the System
The Camera: Photos, Videos, and More!
Glass Is a Great Listener
Content Creation in a POV World
Which Hue Is for You?
Welcome to Wearable Computing!
Chapter 3 Societal Issues with Glass and How to Avoid Them in Your Projects
Issue #1: Privacy
Issue #2: Facial Recognition
Issue #3: Using Glass While Driving
Issue #4: Aesthetic Appeal—Is Glass Fashionable?
Issue #5: Augmented Reality
Issue #6: Glass Analytics
Issue #7: Regulatory Environment—Glass and Public Policy
The Business of Producing Glassware
What Glass Isn’t
Design
Chapter 4 Thinking for Glass: How Glass Is, and Should Be, Personal
Glass as Personal Technology
Best in Show
Winning Glassware Design Takeaways
Designing with the Think for Glass Mindset
Glass for Gaming
Design for the Cloud
Are You Starting to Think for Glass?
Chapter 5 The Five Noble Truths of Great Glassware Design
Noble Truth 1: Design for Glass
Noble Truth 2: Don’t Get in the Way
Noble Truth 3: Keep It Relevant
Noble Truth 4: Avoid the Unexpected
Noble Truth 5: Build for People
Chapter 6 Glassware Antipatterns: Avoiding Poor Design
Improperly Implementing Ideas for the Glass Experience
Treating Glass Like Any Other Mobile Device
Overloading the System AND the Wearer
Think in Actions, Not in Apps
Stick to the Prefab Templates and Styles
Don’t Use the Prism Display as a Stage for Complicated Reports
Glass Isn’t Necessarily Bound to Your Phone
Unrealistic Expectations for Augmented Reality and Gaming
Don’t Deviate from Default: Using Categorial Voice Commands
Not Fully Utilizing Cloud Computing
Choosing the Wrong Development Framework for Your Glassware Project
Develop
Chapter 7 Overview of the Mirror API
Life on the Server Side
Events: The Building Blocks of the Glass Timeline
The High-Level View
How Your Server Talks with Google
Components of the Mirror API
Preparing Your Project
The Glass Ceiling—Your Project’s Quota
The Even Bigger Picture
Chapter 8 Security and OAuth
Event Security: Google the Bouncer
OAuth: IDs and Secrets
Will You Come and Join the Dance?
Who Are You? I Am the New Number Two
What Do You Want? Information
Disabling (and Reacquiring) Permissions
Who Is Number One? You Are Number Six
WAKE UP!!!
Chapter 9 Working with Timeline Cards
“Hello, World!”, Glass-Style
HTML: Even More Style
What About Images?
Working with Mosaics
Rendering an In-Card Map
Simple Audio
Bundles of Fun
Going Beyond the Playground
Media Matters
Oh, CRUD…
Chapter 10 Card Actions and Subscriptions
Simple Event Actions
Listen Up!
Responding to Subscription Pings
Simple Callbacks and How to Handle Them
Custom Menu Items
Keeping in Contact
Chapter 11 Sharing Resources with Glassware
The Share Menu Item
Share Contacts
Voice Commands
Chapter 12 Context Is King: Using Location and Other Signals
Enabling Location
Where Do You Think I Am?
Location as Part of Timeline Events
Subscribing to Locale Changes Saves API Calls
Other Contextual Signals
Context and the Future
Chapter 13 The GDK
Installed Apps Running on Glass
What Is the GDK?
How the GDK Differs from the Mirror API
User Interface Elements of GDK Apps
More Tools for Rapid Design
It Was Native All Along!
The GDK Object Model
System Intents
Hybrids: The Ultimate Glassware Challenge (and Experience!)
Authentication
Writing Native Code for Glass
Testing Native Glass Applications
A View to a Card
Configuring Voice Commands
With Voice Commands, Google Has the Final Word
Updating Releases, Versioning, and Crash Reports
Porting Existing Apps to Glass: DON’T
So Which Framework Is for Me?
Chapter 14 Getting on MyGlass: Glassware Submission, Review, and Distribution
Making Your Awesome Glassware Even More Awesome
The Objective of Glassware Review
Prereview Activities
Things to Think About Before You Submit
Submitting Your Glassware
The Review Process
Chapter 15 Reflections on the Future
Corporate Glass
Streamlining Operations
Glass in Medicine and Education
Accessibility
Home Integration
Chromecast and Home Entertainment
Android Wear
Hardware Hacking and the Internet of Things
Peripherals/Accessories
In Closing
Appendices
Appendix Glassware Done Right: Case Studies from the Field
Appendix Hacking Glass
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